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viridomaros
16 Oct 06, 15:37
i have built both OOB and deployed the units, i think it's time for a first playtest. Any volunteers?
This game will be scored as a non rated game meaning same amount of points for both players or not recorded if you prefer. I moved from Cow to TOAW III so you'd the latest version along with the latest patch

Foggy
16 Oct 06, 15:50
Always interested in playtesting - I'll take either side:smoke:

Menschenfresser
16 Oct 06, 17:23
Hey Foggy, why don't we test this for our next game? Also since we faced off in the original years ago. :)

I think I played the Russkies last time. I could take the Amis.

Foggy
16 Oct 06, 17:54
Hey Foggy, why don't we test this for our next game? Also since we faced off in the original years ago. :)

I think I played the Russkies last time. I could take the Amis.

Sounds good;) I'll try this time not to use every unit/attack status as ignore losses - unless it's required:halo:

Foggy
19 Oct 06, 23:20
1st Bump;)

Menschenfresser
19 Oct 06, 23:32
Waiting for the file...or turn...or something.

viridomaros
20 Oct 06, 06:38
i'm going to mail the scenario to both of you today with instructions :smoke:

Foggy
20 Oct 06, 09:14
i'm going to mail the scenario to both of you today with instructions :smoke:

I have a family reunion in VT (wife) - can't start till Tuesday:halo:

viridomaros
22 Oct 06, 18:08
Can you confirm you both get the scenario?
try to decide who's going to be Soviet/USA :smoke:

Menschenfresser
22 Oct 06, 21:54
Foggy's going to be the Soviets. Me the US. If it is still like the original, the Soviets go first.

Scenario received.

viridomaros
23 Oct 06, 07:35
Foggy's going to be the Soviets. Me the US. If it is still like the original, the Soviets go first.

Scenario received.

Soviets go first indeed, you have a bit of time to look at it before Foggy can send his first turn to you. If you've already comments about OOB/TOE to make you can post it here or email it to me

Foggy
23 Oct 06, 10:00
Scen received - 1st turn truce turn? It does let the Ami's dig in deeper
before the assault;) Would you like say every 2nd turn w/passwords or just
zip them all upon completion?

piero1971
23 Oct 06, 12:26
I'll volunteer happyly to play either side.
piero

viridomaros
23 Oct 06, 15:16
I'll volunteer happyly to play either side.
piero

we can start a game
i'll play as soviets, what's your email?
mine is viridomaros@hotmail.com

viridomaros
23 Oct 06, 15:19
Scen received - 1st turn truce turn? It does let the Ami's dig in deeper
before the assault;) Would you like say every 2nd turn w/passwords or just
zip them all upon completion?

there is a cease fire during 2 turns which allow the soviets to better deploy for the attack. I have frozen all USA's formations during the cease fire, only the 4th infantry division will activate on turn 2. Just noticed it's possible to dig in, will change that for the next version. In the meanwhile don't dig in during turn 1 and 2 with the US troops

piero1971
23 Oct 06, 18:43
I'll send you my email, but delete it from here, or sniffers will pick it up and send you advertising to make your penis grow, have herbal viagra, get rich by helping Nigerians get funds out of countries, get fake university diplomas, get free credit, etc. etc.

Foggy
23 Oct 06, 18:50
I'll send you my email, but delete it from here, or sniffers will pick it up and send you advertising to make your penis grow, have herbal viagra, get rich by helping Nigerians get funds out of countries, get fake university diplomas, get free credit, etc. etc.

Those offers are'nt for real:clown:

Dicke Bertha
23 Oct 06, 18:59
Those offers are'nt for real:clown:

How can you be sure, unless you tried? ;)

Foggy
24 Oct 06, 11:48
How can you be sure, unless you tried? ;)

Well I don't know about the penis extender - you do know there is a BIG
difference between the male/female determination of 6 inches/15.24 cm:clown:

Menschenfresser
24 Oct 06, 21:34
I like to forward the fake diplomas to the clueless Nigerians so they can get degrees and learn how to invest/transfer their oil money. And the free credit can go to those with small johnsons so they can buy big cars with big loans.

It's really just a problem of miscommunication.

rasmus
25 Oct 06, 08:14
I like to forward the fake diplomas to the clueless Nigerians so they can get degrees and learn how to invest/transfer their oil money. And the free credit can go to those with small johnsons so they can buy big cars with big loans.

It's really just a problem of miscommunication.

A truly beautiful solution.

I think you should cut down on your wargaming and do fulltime diplomacy.

Foggy
26 Oct 06, 08:52
I like to forward the fake diplomas to the clueless Nigerians so they can get degrees and learn how to invest/transfer their oil money. And the free credit can go to those with small johnsons so they can buy big cars with big loans.

It's really just a problem of miscommunication.

That's just classic:D 1st turn away - no reinforcements? The air war will be a non factor - no FOL's at all:surprise: Russian artillery dug into the most forward hexes - why the emphasis on mortars not tubes? This will be very bloody - nothing better than a good bar fight:halo:

viridomaros
27 Oct 06, 07:04
That's just classic:D 1st turn away - no reinforcements?

i'll probably have to add some reinforcements for the soviets indeed, but i want to make a test to see how it goes like that.

The air war will be a non factor - no FOL's at all
FOL??? please give me more explanations on this

Russian artillery dug into the most forward hexes
you have to turn to bring it to the front where you want, i might change the deployement if it causes a problem.

why the emphasis on mortars not tubes?

because of the historical data i have found on artillery divisions in the soviet army. There weren't that much tubes incorporated in the division it seems.
I might add some extra though if it's of any use and that it's historical.

That's just classic 1st turn away

could you mail me your password as well as your first turn, so that i can see what's going on :smoke:

Menschenfresser
27 Oct 06, 08:56
I'll try to get the turn back to you tonight.

Foggy
27 Oct 06, 11:33
i'll probably have to add some reinforcements for the soviets indeed, but i want to make a test to see how it goes like that.


FOL??? please give me more explanations on this


you have to turn to bring it to the front where you want, i might change the deployement if it causes a problem.



because of the historical data i have found on artillery divisions in the soviet army. There weren't that much tubes incorporated in the division it seems.
I might add some extra though if it's of any use and that it's historical.



could you mail me your password as well as your first turn, so that i can see what's going on :smoke:

On the way - 1st turn that is;)
FOL - forward operating location for close air support forces - rough runway
but keeps sortie rate as high as possible:smoke: I don't have any knowledge of the Soviet OOB at this point in time - but did'nt large artillery divisions
exist?

Menschenfresser
27 Oct 06, 23:31
but did'nt large artillery divisions
exist?
If this is '45 the guns that pounded the German retreat would still be hanging around...I guess.

viridomaros
28 Oct 06, 07:07
On the way - 1st turn that is;)
FOL - forward operating location for close air support forces - rough runway
but keeps sortie rate as high as possible:smoke:

well i didn't add distance hexes for off map air bases so your planes should support the troops quite often. I might change this for the next version that's a good point. I'll add some other airfields on map and add some distance hexes for off map airfields.


I don't have any knowledge of the Soviet OOB at this point in time - but did'nt large artillery divisions
exist?

they definitely did exist. Each artillery formation the soviets have in the scenario represent an artillery division. At first i had used the division level but it was causing problems by devaluating the attack and defence value of all other units. Mr Bond advised me to subdivide the division into smaller units.
That's what i have done. You find that you're lacking of artillery as the soviet player?

Foggy
28 Oct 06, 11:33
well i didn't add distance hexes for off map air bases so your planes should support the troops quite often. I might change this for the next version that's a good point. I'll add some other airfields on map and add some distance hexes for off map airfields.



they definitely did exist. Each artillery formation the soviets have in the scenario represent an artillery division. At first i had used the division level but it was causing problems by devaluating the attack and defence value of all other units. Mr Bond advised me to subdivide the division into smaller units.
That's what i have done. You find that you're lacking of artillery as the soviet player?

Well I'm wondering where all the artillery is - the Russians lined up guns to
pound the Germans into the next life:rolleyes: The terrain chosen does'nt exactly lead to mobile armored warfare? Are you looking for a TDG type scen or a historical alternate? Both sides have incredible CAS assets -almost worthy of another scen?
Do you think the actual Soviet units are enough? I have to attack down valleys
w/limited roads bridges - Mensch will blow everything to slow me down - I would too :) Maybe beefing up engineering units & artillery could help? I don't think supplies should be issues for either side - this should be a quick scen!

Menschenfresser
28 Oct 06, 13:09
From my memory as the Soviets--you'll have more than enough units initially. They are so slow moving that it will be hard to position more than a few units for battle each turn. The Soviet RDs are so slow moving that they can't do anything but hold the line. Their movement points are so few that many times you'll get one attack per turn if attacking into a river or mountainous hex.

Telumar
28 Oct 06, 22:04
Are you looking for a TDG type scen or a historical alternate? Both sides have incredible CAS assets -almost worthy of another scen?


Just for the interested: What do you mean with a TDG type scenario?:D

On the terrain chosen, well, Checheslovakia is the reason and thus the ground for the conflict, isn't it?

Secadegas
29 Oct 06, 11:06
What do you mean with a TDG type scenario?:D



A scenario supported by a lot of :blab: and never released??...:hush:

Ben Turner
29 Oct 06, 16:25
A scenario supported by a lot of :blab: and never released??...:hush:

Or a scenario which undergoes an extremely rigorous testing and development process to produce an unmatched standard of finished work?

OK, we've not released a lot lately. But the stuff we do put out is pretty damned good. On top of that, a lot of scenarios not officially part of TDG which are released have been supported by discussion at TDG- in fact this thread is titled after just such a scenario.

Secadegas
29 Oct 06, 16:53
Or a scenario which undergoes an extremely rigorous testing and development process to produce an unmatched standard of finished work?


Exactly what i wanted to say...

but my english is poor then sometimes i say one thing and i meant another.. :rolleyes:

:D

Foggy
31 Oct 06, 16:54
Still waiting for Mensch to redo his turn 1 - my fault - must have misspelled
my password :mad: The terrain certainly looks better now - maybe more
movement than frontal assaults;)

viridomaros
01 Nov 06, 04:14
Still waiting for Mensch to redo his turn 1 - my fault - must have misspelled
my password :mad: The terrain certainly looks better now - maybe more
movement than frontal assaults;)

don't forget to tell him not to dig in his units on turn one and 2

Foggy
03 Nov 06, 14:12
don't forget to tell him not to dig in his units on turn one and 2

T2 away - password sent as well - this one works:clown:

Menschenfresser
04 Nov 06, 23:22
Uh...why not? Dig in that is...

I just saw this and I did dig in on both turns.

viridomaros
05 Nov 06, 06:37
Uh...why not? Dig in that is...

I just saw this and I did dig in on both turns.

well never mind, let's try like this. in the next version i'll make this impossible for the US.