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bibbo
06 Oct 06, 18:32
After the fall of minor country capital (Warsaw,etc.),is it true that remaining troops disband the following turn?

Veers
06 Oct 06, 19:45
After the fall of minor country capital (Warsaw,etc.),is it true that remaining troops disband the following turn?
Some have a delay worked into it.
What is yur specific situation?

Mark Stevens
06 Oct 06, 20:44
And sometimes a deliberate variable of a turn or two.

I'd wait three turns maximum before wondering whether it's a bug.

Mantis
06 Oct 06, 20:50
Also - units can get caught in what is called the 'reconstitution loop', whereby unit(s) can be in the process of reconstituting, and are 'missed' when the event hits to withdraw the formation. So they will appear as reinforcements and continue to fight on for their original side. As Mark opines in the briefing (and I agree), this is quite cool - it's different every game, and gives you a few extra random Allied units to play with.

There can be trouble with this though - when units like the Yugos or Greeks get caught (nations that have a partisan force), they can reappear only to get slaughtered, their entry hex is captured, but then the partisan appears, takes control of the entry hex; the depleted, exhausted unit reappears with perhaps a good chunk of your total heavy rifle squads for that turn (as an example), and it's then instantly wiped out, and all that equipment is lost permanently, and then the cycle repeats every 3 turns...

Be on the lookout for situations like the above, and work out verbally with your opponent a method for dealing with it. It seems so small a thing, a few units vs. the other hundreds... How can it matter? But even a few corps caught up in this loop can eat most of a nations rifle squads given the correct conditions. (!)

Mark Stevens
06 Oct 06, 22:01
It will be possible in TOAW III to have a second round of a country's units disbanding after their surrender, say six turns afterwards - this will catch any units caught in this loop that have subsequently reappeared. It isn't possible in the CoW version because we're out of Events to use.

Veers
06 Oct 06, 22:05
It will be possible in TOAW III to have a second round of a country's units disbanding after their surrender, say six turns afterwards - this will catch any units caught in this loop that have subsequently reappeared. It isn't possible in the CoW version because we're out of Events to use.
Yes, very cool. Also, the possibilities of all those new events makes me salivate. For example, we could randomize the USSR DoW option upon invasion of Turkey, so...hmmm...someone couldn't just ensure that they stay 7 hexes away form Ankara... :laugh:

Polynike
07 Oct 06, 06:24
mark has another version of ea TOAW 3 come out or are you still talking abou the one that comes with the CD?

PS veers, if the bugs have been ironed out we can restart our game of EA

bibbo
07 Oct 06, 07:18
Yes I am still using the original version. is it OK to convert in ths midst of an ongoing game?.

Mark Stevens
07 Oct 06, 07:35
You couldn't change from one version of EA to another mid-game, because they're two different scenarios.

I've done some tinkering with the TOAW III version, and made a few small changes - see the posts on the locked EA thread in this forum.

I haven't yet made the changes to the reconstitution loop discussed below.

My aim is to complete the TOAW CoW version, then spend more time on a TOAW III version.

Mantis
07 Oct 06, 14:34
I'm quite happy to hear that. :D I've no immediate plans to upgrade to TOAW III, so it's welcome news indeed!