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View Full Version : Entrenchment Dilemma


MonsterZero
25 Sep 02, 18:09
Imagine the following situation.

Suppose I have a formation of several units and I move them towards the enemy as one stack. In other words, they all stop in a single hex facing the enemy.

I select "Single Group Attack" ordering the formation to assault the enemy. However, it turns out that only some of the units can actually assault. Others have, say, only 1 movement point left. There's nothing I can do with those units; I can neither move them or assault with them.

However, I can give them the "Dig In" order so they go over to defensive while their comrades jump the enemy.

Would it make sense? Would it offer the selected idle units some extra protection while the enemy counterattacks? It should, IMHO, although I never tried this in practice.

MonsterZero
25 Sep 02, 18:12
BTW, I'm getting better at this complex game! I defeated the North Vietnamese in 1969 US invasion of that country.

Also, overran France in 1940.

Feels good!

:D

Dan Neely
25 Sep 02, 19:03
All units that you don't intend to move or attack with again in the turn should be dug in to minimize losses suffered if attacked by your opponenet.

MonsterZero
25 Sep 02, 19:19
Straighforward and simple answer. Well, that settles it, then.

Kraut
25 Sep 02, 19:22
and you should try not to advance the low movement points units as they might cause overstacking effects and increase your losses without helping in the attack.