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TDR
24 Sep 06, 08:50
I want to make a small change to the NATO bmp file and have to available to the game engine.
Such files as TSATCNATOicons.bmp, TSATC and Nato1.bmp, ATF

Is there some special structure/processing, etc for this to be done before adding it to the pieces data base?
Not to mention removing the existing file to be replaced with the new one?

Pat Proctor
24 Sep 06, 10:53
You can edit the bitmap in an unlimited fashion as long as the number of rows, columns, and total number of tiles remains constant.

To add nato icons, see this link:

http://www.prosimco.com/atf/tutorial/2_new_piece.htm

The difference is that you will create a bitmap with your tiles and, in step one of the adding of the piece, you will select "Piece List" instead of piece. You will see a window with your bitmap that allows you to give a name to each piece. You can then reference that name when adding or editing hierarchies in the Scenario Builder.

TDR
24 Sep 06, 11:05
Sounds as simple as I thought.. I feel that there is a BUT somewhere. Well I will just try

Pat Proctor
24 Sep 06, 15:50
I guess the "but" is that all of the icons in a single scenario must be the same size, or there will be some odd behavior in the hierarchy tree...