View Full Version : Forfeiture
When is it acceptable to forfeit?
Obviously this is subjective, but I'd love to get some opinions.
When there is little(meaning that you need a couple of mracles) or no chance to win anymore.
Menschenfresser
23 Sep 06, 00:11
I'd say when there is nothing left to gain or learn. Even if you cannot win...or even lessen your defeat, in some scenarios there are still enough hexes and men to continue the battle. But it seems the many players forfeit when they foresee they cannot win...which may take another 100 turns to really play out...were they to take it that far.
I'd say when there is nothing left to gain or learn.
Now, that's a good point.
I'm 53 turns into WF '44 and Wotherspoon is really cracking my lines now, all that is left is a desperate delaying action to Berlin. Now, while there is no chance of winning, (a draw, of course, would constitue a line along the borders of Germany) I guess I could still learn a thing or two about defending against insurmountable odds. :laugh:
P.S.The AAR is out of date because I always have a 30-40 turn delay on my AARs as I plan pretty far ahead sometimes and I don't want to give that away. :D
When is it acceptable to forfeit?
If the game is to be registered on the W.A.R.S ladder, doesn't forfeiting pose a problem since ladder points are partly based on turns played, so the more superior one side is, the less points he'll get?
Ladder Points, or "experience points" are partially determined by number of turns played. The more turns, the more XP given out. Otherwise, turns played doesn't matter. For your WARS RATING turns played does not factor in.
So, if you forfeit, you are cheating yourself, and your opponent, out of experience points only, as he/she will still get the win and the 'win points' (W.A.R.S. RATING)
Secadegas
23 Sep 06, 11:55
Ladder Points, or "experience points" are partially determined by number of turns played. The more turns, the more XP given out. Otherwise, turns played doesn't matter. For your WARS RATING turns played does not factor in.
So, if you forfeit, you are cheating yourself, and your opponent, out of experience points only, as he/she will still get the win and the 'win points' (W.A.R.S. RATING)
I tend to agree with you. But cheating... it's definitively too "heavy" in this case...
I tend to agree with you. But cheating... it's definitively too "heavy" in this case...
Yes, right, my bad wording. I meant it in a much less "heavy" way, of course. :D
I couldn't think of any other way to say it without that word. :laugh:
Yes, right, my bad wording. I meant it in a much less "heavy" way, of course. :D
I couldn't think of any other way to say it without that word. :laugh:
Accidental or not, I think you should send our esteemed moderator JL a couple of Kokanees in repentance :toast:
Ben Turner
23 Sep 06, 17:58
I don't see why it would ever be unacceptable to forfeit unless you had promised not to do so, provided you make it clear that you accept defeat.
One small and partial answer
In Birth of European Army tournament, It is strictly forbidden to forfeit !
In a "ladder game" it is up to the two players to have a mutual agreement on this matter
As it is the rule to register a game as OV if your oponent do not give any life sign during more than one month
Der WanderModerator
Accidental or not, I think you should send our esteemed moderator JL a couple of Kokanees in repentance :toast:
Well, the next time (first time) I'm in France, I'll see if I can smuggle some over there for him...:)
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