View Full Version : Event dependent Reinforcements
I'm wondeirng if anyone has plotted out when (what event effects their entry) the many event dependent units are deployed. For example, there are many US and Soviet reinforcements that are linked to events. I was wondering if anyone has compiled a list that details X turns after Y event A,B, and C units will be deployed.
I started to do this, but realized that my abilities in the editor are not polished enough to be able to find all the events that trigger other events and such to be able to figure it all out.
Help greatly appreciated.
EDIT: Or where to find a list, or an easy-ish way to create this type of list...
I'd like to get a copy of such a list myself. My skills with the editor, however, are just this side of nonexistent.
I'm wondeirng if anyone has plotted out when (what event effects their entry) the many event dependent units are deployed. For example, there are many US and Soviet reinforcements that are linked to events. I was wondering if anyone has compiled a list that details X turns after Y event A,B, and C units will be deployed.
I started to do this, but realized that my abilities in the editor are not polished enough to be able to find all the events that trigger other events and such to be able to figure it all out.
Help greatly appreciated.
EDIT: Or where to find a list, or an easy-ish way to create this type of list...
I am at work now, i.e. far away from my TOAW III computer but I think I remember there's that F6/F7 function allowing you to export/import the event structure into and from a structured format, easily transformable into a spreadsheet of sorts.
Not exactly what you might be searching for but probably easier on the eye, brain and index than making your way through the event editor in its native ugliness :smoke:
Making a lot of work thru events - use the scenario dump. (Force information) instead.
Attached is example of what it can provide with a TEXT file, then moved to Excel.
This is not the current version of EA but a file used when working on Pony Tracks.
Making a lot of work thru events - use the scenario dump. (Force information) instead.
Attached is example of what it can provide with a TEXT file, then moved to Excel.
This is not the current version of EA but a file used when working on Pony Tracks.
I looked at it this way via ODD. Very tough to look through all the events that say, activate Soviet units, and then follow that to see what activated that event and then what activated that event and so on.
This was what I first tried, but thought I would see if there was another way. :)
Mark Stevens
21 Sep 06, 20:06
I'd prefer not to know exactly when and where new units will become available, because it encourages unrealistic forward planning.
The Germans start off pretty strong, get a steady drip of reinforcements, then it increases following the invasion of the Soviet Union, but the quality, apart from a few elite SS and mechanised infantry units, gets lower. The British start off relatively weak and get a steady drip, increasing in number and quality as the war goes on. The French need to hang on - probably only in an Eastern Crusade version - if they're to get significant motorised, mechanised and armoured reinforcements later in the war, although they get about nine weak infantry divisions when the Germans approach Paris and some skeletal anti-tank and other specialist units which will take time to become fully equipped. Red Army gets a steady drip, few more corps for fighting the Winter War, masses of militia and reserve infantry corps immediately following Barbarossa, then hordes and hordes - mainly rifle corps - over the following year, then a constant drip but including some good armour, motorised and mechanised. US starts weak, as it was, then gets three waves of reinforcements about one year, eighteen months and two years after they mobilise. Most minors get no or very few, perhaps a corps or two, except for the Swiss who double on mobilisation and the Turks (Axis or Allied) who pretty well double during 1941.
As the supreme commanders, assume that your subordinates and civil servants are beavering away to raise more troops all the time. Churchill, Hitler, etc., didn't know exactly what would be available and when, there were just too many variables. The Scheduled Reinforcements charts give a good indication, but don't include (was this fixed in TOAW III?) Event related reinforcements.
To play the game with a chart in front of you detailing every new corps and its location gives you the ability to plan to greater degree than either side could, although I appreciate that it's hard to resist. Do resist and the game will feel more realistic: if you've read the transcripts of Hitler's conferences, he's constantly querying what's in the pipeline, why it's delayed, what rail capacity will be needed and when, etc., and I'll bet it was the same for Stalin and the others.
No one's listening, are they? :D
I'd prefer not to know exactly when and where new units will become available, because it encourages unrealistic forward planning.
The Germans start off pretty strong, get a steady drip of reinforcements, then it increases following the invasion of the Soviet Union, but the quality, apart from a few elite SS and mechanised infantry units, gets lower. The British start off relatively weak and get a steady drip, increasing in number and quality as the war goes on. The French need to hang on - probably only in an Eastern Crusade version - if they're to get significant motorised, mechanised and armoured reinforcements later in the war, although they get about nine weak infantry divisions when the Germans approach Paris and some skeletal anti-tank and other specialist units which will take time to become fully equipped. Red Army gets a steady drip, few more corps for fighting the Winter War, masses of militia and reserve infantry corps immediately following Barbarossa, then hordes and hordes - mainly rifle corps - over the following year, then a constant drip but including some good armour, motorised and mechanised. US starts weak, as it was, then gets three waves of reinforcements about one year, eighteen months and two years after they mobilise. Most minors get no or very few, perhaps a corps or two, except for the Swiss who double on mobilisation and the Turks (Axis or Allied) who pretty well double during 1941.
As the supreme commanders, assume that your subordinates and civil servants are beavering away to raise more troops all the time. Churchill, Hitler, etc., didn't know exactly what would be available and when, there were just too many variables. The Scheduled Reinforcements charts give a good indication, but don't include (was this fixed in TOAW III?) Event related reinforcements.
To play the game with a chart in front of you detailing every new corps and its location gives you the ability to plan to greater degree than either side could, although I appreciate that it's hard to resist. Do resist and the game will feel more realistic: if you've read the transcripts of Hitler's conferences, he's constantly querying what's in the pipeline, why it's delayed, what rail capacity will be needed and when, etc., and I'll bet it was the same for Stalin and the others.
No one's listening, are they? :D
I listened, and agree, but I'm playing Shane...:eek:
I need all the help I can get. :laugh:
I'm hearing you Mark, but I can understand why it would be fascinating to see such a list. Of course I would then promptly forget its contents leaving me in the dark once again.
To play the game with a chart in front of you detailing every new corps and its location gives you the ability to plan to greater degree than either side could, although I appreciate that it's hard to resist. Do resist and the game will feel more realistic: if you've read the transcripts of Hitler's conferences, he's constantly querying what's in the pipeline, why it's delayed, what rail capacity will be needed and when, etc., and I'll bet it was the same for Stalin and the others.
No one's listening, are they? :D
No, I hear you. I totally agree - that ruins it for me.
I doubt there's anyone that's played as much as I have that still gets surprised the way I seem to... I do have information on many things, tucked away in little text files (like the entire list of Brit units that do *not* reconstitutue, etc). But I don't live by/memorize/refer to these documents at all, really. I don't keep track of turns, I still get blown away by the fall cease-fires (happened to me just as I launched a major offensive with the Allies through Spain into France - just achieve the space I need to really get going, all the heavy Brit corps are facing German IDs, and POOF!, cease-fire... :clown: Sound familiar, Viri? :nuts: )
I like to have the info to hand for those cases when something seems FUBAR, to check on things after the fact, and to make sure that I'm really thinking about the proper unit, satisfy curiousity, etc. A big one is when I see a mess of units in a formation, and game after game after game, I never see them enter. Why? What event triggers them? What exactly are the USSR reinforcements that are triggered with a DoW? They don't appear in the expected reinforcements info, and I'm curious just what's all in there, not so much when they come, but just how many units are there over the course of the war?
This is the kind of stuff that makes me salivate over the thought of possessing such a document. It's almost a collector sort of thing - it's not the using, it's the having. :D
I listened, and agree, but I'm playing Shane...:eek:
I need all the help I can get. :laugh:
;) You're doing very well so far, Wyatt! Only the one odd mistake here and there (I bet the navies in the western port in Turkey hurt to watch), but I've been making them too, and you've been capitalizing on them quite admirably. (And yes, it hurts me to watch you blow away korps that I forgot to land, and destroy my precious FJ, etc. :laugh: )
It's been an enjoyable game thus far, and seems like it's going to pick up! The Brits are indeed in trouble in the ME, Russia might be in trouble from the sheer amount of Axis troops on her borders to early in the game, but France remains a concern as I don't have much left to launch any 'overwhelming' offensives at this point in time. The troops are there, but they need to to get back to the proper front, etc.
Hell, Wyatt - we're having a blast! :D
;) You're doing very well so far, Wyatt! Only the one odd mistake here and there (I bet the navies in the western port in Turkey hurt to watch)
Yes, yes it did. I cursed myself up and down for that one...:cry:
, but I've been making them too, and you've been capitalizing on them quite admirably. (And yes, it hurts me to watch you blow away korps that I forgot to land, and destroy my precious FJ, etc. :laugh: )
I still don't remember that happening. Which third of which unit was it?
It's been an enjoyable game thus far, and seems like it's going to pick up! The Brits are indeed in trouble in the ME, Russia might be in trouble from the sheer amount of Axis troops on her borders to early in the game, but France remains a concern as I don't have much left to launch any 'overwhelming' offensives at this point in time. The troops are there, but they need to to get back to the proper front, etc.
Hell, Wyatt - we're having a blast! :D
Yes, it is fun, quite a bit of fun. :D
I still don't remember that happening. Which third of which unit was it?
I can't quite recall - too many games of EA, and I played The Russian Front (board game) all last nite (til about 11 this morning), so now my brain is over-saturated with visions of myriad battles up and down the EF. :laugh:
Yes, it is fun, quite a bit of fun. :D
I agree, I'm enjoying it greatly. Now get out there and get a turn to me, and I'll bounce them with you all nite long since I only got out of bed an hour ago... :clown:
ASSUMING – dangerous as that is – there are no errors in the scenario dump, or my copy errors, attached is an example of determining deployment by event sequence for units.
This shows Event 13, selected because it is the first multiple trigger in the list of linked events.
A scenario dump, ODD, a text editor, a spreadsheet and more time than I have would let someone do the whole game.
Is this closer to what was wanted?
If no one makes the complete game sooner, I will. But it could be over a year away, and the scenario will change at least once in the next month.
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