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Alex Krolikowsk
18 Sep 06, 15:49
What do you think about removing units from map during the game? Do you allow it? I have no objections when fighting is near the map edge and units are in hopeless situation ie. routed, surrounded or badly outnumbered – go ahead and try to save your lives.
Other thing is to score a major win on the first day and then to run off the map completly. I would be not fair and I’m glad that it didn’t happen to me.

So do you allow your beaten enemies to run off the map (if they manage to do it before being captured) or you are waging a no-quater war?

I remember as once Rich Walker cornered one of my mounted Desperadoes’ brigades and then he said that I can run off the map if I wish. Problem was that I’ve misunderstand him – I thought that he will kill me if I do it!
My reply was - we will never yield the field! or something like this.
And then my boys were running thru valleys and mountains like rabbits :clown:

Gary McClellan
18 Sep 06, 18:00
To me, it really depends on what the situation is.

1) If it's a Campaign Game situation, then run to your hearts content. You have later battles to worry about.

2) If it is a Stand Alone battle, I tend to discourage it (other than the obvious exception of designated exit hexes). At that point, using the "magic mapedge" to escape is being "gamey" to my mind. If you are "surrendering the field", you are also "surrendering the fight".

Lord_Valentai
18 Sep 06, 19:04
I have a rule when playing against other humans that units under 66% strength with high fatigue that rout near an edge must either be removed, or stay put until they are down to low fatigue.

Since the computer endlessly returns units to the fight, I move such units off the map when playing the computer.

rahamy
18 Sep 06, 22:21
Like Gary said, in a campaign situation I have no problem with removing units...and even in a single battle I don't have a lot of heart burn with it - unless I have cornered their force and they have no where else to go. If they remove their force then I find that to be an issue...that's gamey as all get out. If a force was cornered it would surrender, not disappear off some fictional map edge.

This is also why I like huge map games...less of a chance of the map edge being a factor. :cool:

arckon
18 Sep 06, 22:40
I have never really discussed this but how I have always played is;

Scenario: can only remove units off map if there is a specific exit point. Otherwise I never remove them.

Campaign:Can remove units from map, but I only ever do so on my objective points where my reinforcements come in. EG: if I am the Union only at the points on the map edge with Union flags.
Do the majority of you remove them anywhere on the map edge with Campaigns?

rahamy
18 Sep 06, 22:50
Generally speaking, I only remove units from the map if they are usless for the rest of the scenario...I.E. out of arty ammo, so why keep the guns around? A column is behind the lines and can't rejoin the main army (but isn't being actively pursued. Stuff like that...

Rich Walker
20 Sep 06, 12:22
Though under certain circumstances, it can be gamey, nevertheless, I firmly believe it's silly to allow an enemy to kill your units to the last man. If it's going to be an issue with a small map scn, then ask your opponent before game starts.

In Short, I say retreat when necessary. Your units will not fall off the edge of the earth. But ask before game starts.

If you ever play me, just retreat, I won't complain.

Rich

Lord_Valentai
20 Sep 06, 18:56
I have always been annoyed with the AI (and other people) continuing to bring back units of 25 and 50 (in the BG games) and keep attacking. That simply isn't historical. Do you think the 1st Texas kept going after it had taken 82% losses at Antietam? Of course not!

So I ask that all units at Max Fatigue or under 40% strength and not in combat not move until they are more suited to return to battle.

Alex Krolikowsk
22 Sep 06, 14:36
I have always been annoyed with the AI (and other people) continuing to bring back units of 25 and 50 (in the BG games) and keep attacking. That simply isn't historical. Do you think the 1st Texas kept going after it had taken 82% losses at Antietam? Of course not!

So I ask that all units at Max Fatigue or under 40% strength and not in combat not move until they are more suited to return to battle.
It's a problem in phased game where such skeleton units can stop you for a whole turn. Not so in Hps system... one volley and road is free!

Lord_Valentai
22 Sep 06, 17:30
Unless of course you can't wipe them out with defensive fire!