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sirius
15 Sep 06, 17:35
Scenario build using Harpoon 3.7 ANW

Hi guys this is the first Scenario in the Korean War Battle-set, the Battle-set will run broadly in line with the actual war but with the added twist of Soviet intervention in later scenarios . The Scenario can be found at Colonial Wars Harpoon 3 Site (http://www.harpoonhq.com/harpoon3/colonialwars/)
The only major naval engagement of the war occurred when the USS Juneau, HMS Jamaica, and the HMS Black Swan intercepted four North Korean torpedo boats escorting 10 converted trawlers on the east coast. Naval gunfire sank two of the four torpedo boats and seven of the trawlers.

The remainder of the Convoy managed to reach its destination of Chumunjin without further loss, after missing finishing the convoy off, the Black Swan closed the harbour for shore bombardment and met stiff response from shore batteries and had to haul off after recieving multiple hits, this scenario is based on these engagements but has been altered to add that extra Eastern Spice

OPENING MOVES
DTG - 01 1800Z July 1950
LOCAL TIME - 02 0300 July 1950
LOCATION - Korean East Coast
SIDE - United Nations
DURATION - 12 Hours
NUKES - OFF

Hostilities are still raging throughout Korea, North Korean Forces have made major advances along all front lines.
South Korean forces are taking heavy losses and are now pulling back to regroup near Seoul.
COMNAVFE a mix of US and UK Destroyers and Cruisers has been formed to patrol the coastal areas and try and inforce a blockade. The Task Group has ben weakened during the last 2 days as 2 US Destroyers have been detached to provide support to US troops to the South.
In all the group now consists of the Flagship USS Juneau, HMS Jamaica and the Sloop HMS Black Swan which are now tasked to intercept a troop convoy onroute from Wonsan to Chumunjin... an easy task you may think .... well think again!

United Nations

OVERVIEW

A Large convoy is heading South to the Port of Chumunjin and is close inshore, this convoy is believed to be carrying troops to re-inforce the garrison there.
Escorts are at least 4 Ex Soviet WW2 era MTBs, due to the way the war is going expect the unexpected!.

ORDERS

1. Intercept and destroy at least 10 transports without loss to your force.

2. Conduct shore bombardment of Port facilities at Chumunjin targets are marked by (T) on your charts.

EMCON

Sandbagger - Limited Emissions

FLAGSHIP

USS Juneau
http://www.harpoonhq.com/harpoon3/colonialwars/images/harp.jpg

Herman Hum
23 Sep 06, 16:59
Game crashes when run in either ANW 3.7.0 or with the Beta patch 3.7.1 :(

http://img233.imageshack.us/img233/5035/geversionmismatchlu4.gif

http://img275.echo.cx/img275/3526/szologo47ty.gifSZO file archives (http://www.xtreme-gamer.com/forums/downloads.php?do=cat&id=30) - Home of the Harpoon3 PlayersDB

http://img271.echo.cx/img271/7972/badger0ma.th.jpgFilesOfScenShare (http://games.groups.yahoo.com/group/FilesOfScenShare/) http://www.taitennek.nl/site-pics/website-logo.gif (http://www.taitennek.nl)

http://img108.exs.cx/img108/5898/hgbanner33xr.jpgHarpGamer.com (http://www.harpgamer.com) - Home of the HCDB.

http://www.harpoonpages.com/images/logo-drwhosm.gif (http://www.harpoonpages.com/)

sirius
25 Sep 06, 02:39
Thanks Herman I'll look into to it :)

sirius
26 Sep 06, 02:28
Found the obvious problem Herman a problem my end:crosseye: should have the Scenario up and running by the close of play today , been busy at work playing Harpoon for real hehe ;)

sirius
26 Sep 06, 15:34
Hi guys the CWDB Scenario Opening Moves is now working as it should be for ANW versions 3.7 and 3.7.1 :D

Herman Hum
30 Sep 06, 03:23
Scenario crashes with 3.7.0, Again! :nervous:

http://img151.imageshack.us/img151/6206/kwcrash2fq5.gif

SZO file archives (http://www.xtreme-gamer.com/forums/downloads.php?do=cat&id=30) - Home of the Harpoon3 PlayersDB

http://www.harpoonpages.com/images/logo-drwhosm.gif (http://www.harpoonpages.com/)


http://img108.exs.cx/img108/5898/hgbanner33xr.jpgHarpGamer.com (http://www.harpgamer.com) - Home of the HCDB.

http://img271.echo.cx/img271/7972/badger0ma.th.jpgFilesOfScenShare (http://games.groups.yahoo.com/group/FilesOfScenShare/) http://www.taitennek.nl/site-pics/website-logo.gif (http://www.taitennek.nl)

sirius
30 Sep 06, 08:12
Try again Herman I have uploaded the scen and db to the CW site today it it works in 3.7.1 Beta which I'm using:D

Herman Hum
30 Sep 06, 17:15
Scenario experiences the same crash with 3.7.0, again. I don't play with the experimental Beta patch releases. :OHNO:

SZO file archives (http://www.xtreme-gamer.com/forums/downloads.php?do=cat&id=30) - Home of the Harpoon3 PlayersDB

http://www.harpoonpages.com/images/logo-drwhosm.gif (http://www.harpoonpages.com/)


http://img271.echo.cx/img271/7972/badger0ma.th.jpgFilesOfScenShare (http://games.groups.yahoo.com/group/FilesOfScenShare/) http://www.taitennek.nl/site-pics/website-logo.gif (http://www.taitennek.nl)


http://img108.exs.cx/img108/5898/hgbanner33xr.jpgHarpGamer.com (http://www.harpgamer.com) - Home of the HCDB.

sirius
01 Oct 06, 07:17
Scenario experiences the same crash with 3.7.0, again. I don't play with the experimental Beta patch releases. :OHNO:

.

Sorry to here about that Herman , but I'm using the said 3.7.1 Beta patch as per the Matrix Download site if you have registered your game with matrix you can get the download and the Scenario will work, sorry to be a pain but its not my fault AGSI have a slight problem with scens made in 3.7.1 beta or what ever build/version etc will not work in 3.7.0 , like I said download the beta patch and it will work

Herman Hum
01 Oct 06, 15:48
The original announcement says:
Hi guys the CWDB Scenario Opening Moves is now working as it should be for ANW versions 3.7 and 3.7.1 Emphasis added by HH :D

If it is only playable with 3.7.1, so be it.

Warning to all folks who might consider using the Beta 3.7.1 Patch.

See the Harpoon 3 ANW 3.7.1 Beta Update Now Available (http://www.xtreme-gamer.com/forums/showpost.php?p=570144&postcount=34)

The 3.7.1 Beta patch is likely going to bugger up any chance of users trying Multi-player if it is installed. :upset:

sirius
02 Oct 06, 03:04
The original announcement says:


If it is only playable with 3.7.1, so be it.

Warning to all folks who might consider using the Beta 3.7.1 Patch.

See the Harpoon 3 ANW 3.7.1 Beta Update Now Available (http://www.xtreme-gamer.com/forums/showpost.php?p=570144&postcount=34)

The 3.7.1 Beta patch is likely going to bugger up any chance of users trying Multi-player if it is installed. :upset:

Yes ok I did say 3.7 and 3.7.1 Beta, but it will work in 3.7.1 Beta , its up to the individual user to decide , now if AGSI get the 3.7.3 patch sorted I assume all scenarios built in 3.7.1 beta will work:shock:

VCDH
02 Oct 06, 09:40
I would like to point out that the only way the patch will 'bugger up' any games is if you try and play a newer version of a scenario in an older version of the game. Like most programs, using an older EXE to play a newer game it likely to cause some funny things to happen. To prevent this we have put in markers in scenario files to force users to keep using the correct version, in this case the version they were built in or later.

The betas that we're releasing are just that....betas. I would like to remind everyone, but especially the DB and Scenario guys, that until we release the update, they backup their scenarios for the latest version of the GAME and NOT the beta.

We had our usual sunday meeting last night with our team and are currently on v3.7.2 build 6. Build 7 will be released shortly, today or tomorrow if all goes well.

Have a good one guys

Later
D

Herman Hum
02 Oct 06, 16:41
I would like to point out that the only way the patch will 'bugger up' any games is if you try and play a newer version of a scenario in an older version of the game.Emphasis added by HH Like most programs, using an older EXE to play a newer game it likely to cause some funny things to happen. To prevent this we have put in markers in scenario files to force users to keep using the correct version, in this case the version they were built in or later.
This is incorrect.

The Beta patch will cause many Crashes To the Desktop [CTD] for players who wish to use the Beta patch 3.7.1 to play multi-player games.

Test files have been posted for those who wish to verify this for themselves at:

CTD when torpedo fired (http://www.xtreme-gamer.com/forums/showpost.php?p=569938&postcount=55)

**** If you play multi-player with the Beta Patch, you are guaranteed to experience a CTD when you fire. ****

Of course, you can avoid this CTD by not firing any weapons, but this IS a wargame, after all. ;)

Herman Hum
02 Oct 06, 20:42
...until we release the update, they backup their scenarios for the latest version of the GAME and NOT the beta.
So, if someone builds a scenario using experimental Beta patch 3.7.1, just exactly how do they get it backed up to the ANW 3.7.0 release version?

VCDH
03 Oct 06, 08:37
This is incorrect.

Relax Herman, I'm not talking about any bugs you find, I'm talking strictly about version conflicts. As for your bug I can't view the pictures that you've posted because it says I'm not authorized to do so. One of the beta guys will get to it eventually.

So, if someone builds a scenario using experimental Beta patch 3.7.1, just exactly how do they get it backed up to the ANW 3.7.0 release version?

They don't. There is no way to revert the scenaerio to a previous version. I'm afraid your SOL there. Keep your scenarios to the current public version of the game Herman. If you want to test by all means go ahead but the whole point of the beta is so that we can test it to make sure that it works properly. If you've updated all of your scenarios then you'll have to wait until the next public version of the patch comes out so they'll be playable by everyone. Sorry man.

What I do is back up the smaller scenarios I have and just play them out in it.

If you need anything drop by my IRC channel. I got a new version of the editor that I think you'd like to try. Some excel sheets too if your up for it.

Later
D

Herman Hum
03 Oct 06, 17:00
I would like to point out that the only way the patch will 'bugger up' any games is if you try and play a newer version of a scenario in an older version of the game. Emphasis added by HH

Relax Herman, I'm not talking about any bugs you find, I'm talking strictly about version conflicts.

It's pretty obvious from these words of the attempt to minimize the problems introduced by the Beta 3.7.1 Patch.

The crash nature of the Beta Patch 3.7.1 cannot be underemphasized.

Beta Patch 3.7.1
+Multi-player game
--------------------------------------
=Spectacular Crash To the Desktop

VCDH
04 Oct 06, 09:33
It's pretty obvious from these words of the attempt to minimize the problems introduced by the Beta 3.7.1 Patch.

The crash nature of the Beta Patch 3.7.1 cannot be underemphasized.


Herman don't be a dumbass, think before you type ok? The beta team is way beyond 3.7.1. In fact, we're on build 7 if 3.7.2 and that's at least 8 versions beyond where you are at the moment. We reply here as a courtesy to other Harpoon players and not just you. Saying that we minimize stuff when you're so far behind the curve is ignorant.

If you want to help then help ok? Don't insult us and then expect our help at the same time.

Later
D

Herman Hum
04 Oct 06, 15:52
I would like to point out that the only way the patch will 'bugger up' any games is if you try and play a newer version of a scenario in an older version of the game. Emphasis added by HH
Looks like the only 'dumbass' is the one who doesn't know that the Experimental Beta 3.7.1 Patch can crash the game three or four different ways yet continues to recommend its installation to unsuspecting users.

This "patch" turns a marginally functional game into a nearly non-functional one.

Thanks for the 'courtesy' of fixing bugs you introduced to your own game.

Since no one has a crystal ball, observations can only be limited to what is currently available. Otherwise, you find yourself in the situation of the promised "Patch That Never Was (http://www.xtreme-gamer.com/forums/showpost.php?p=319586&postcount=3)" and the only insult is to the intelligence of your customers.

Herman Hum
05 Oct 06, 02:34
Yes ok I did say 3.7 and 3.7.1 Beta, but it will work in 3.7.1 Beta , its up to the individual user to decide , now if AGSI get the 3.7.3 patch sorted I assume all scenarios built in 3.7.1 beta will work Emphasis added by HH

After two previous crashes, I finally got this scenario to run in 3.7.1 and it doesn't work. :angry:

Victory Condition to protect 3 ships from 50% damage does not evaluate properly. This scenario cannot be won. :mad:

http://img175.imageshack.us/img175/9594/kwvicondmu2.gif

http://img144.imageshack.us/img144/5475/kwevaluationmb8.gif

Flanker
05 Oct 06, 08:06
Haven't you posted this as a bug as well?
In which case what precisely are you trying to say,that the scenario doesn't work,or that the VC not triggering is bugged behaviour?

Repeatedly posting the same pattern of behaviour under different topics is confusing to say the least.If it is a known bug then say so,don't keep going on about it. As a suggestion,if you want to post feedback about a scenario,it would be ideal to not only post those items you personally find annoying,include feedback on what was successful too.
Anyone reading your type of feedback could be excused for thinking the scenario was not successful.Its actually a new area ,historically based and in my view works overall.

Steve

sirius
05 Oct 06, 08:21
Just to Echo Flankers comments did you lose the scenario before Scenario Duration ended and lose 3 ships to over 50% damage , it would be good of you to post an AAR or Spoiler which ever takes your fancy , just to show other players what happened;)

Herman Hum
05 Oct 06, 08:53
The scenario was saved and 'ended' five minutes before game expiration in order to show that the ViCond does not work. Running the the Saved Game file for another five minutes will also yield the same result.

This scenario is broken due to the newly discovered Bug and it has been reported both in the scenario thread as well as the "* Known Harpoon 3.7 Issues" thread since it applies to both. In fact, it is posted to every applicable thread on the significant fora and mailing lists.

No damage whatsoever was sustained by UN forces. It's very odd that this bug wasn't discovered during testing as it is so blatantly obvious. :OHNO:

No need to post an AAR or anything else. All anyone needs to do to repeat the result is just avoid combat and run the game right through until time expires. Pretty basic testing, if you ask me. ;)

sirius
05 Oct 06, 09:14
This Scenario has been tested and I did recieve damage to my UN units ie a gunnery duel with NK Shore Batteries , and some bombing , straffing runs by NK Prop aircraft, due to lack of radar on NK aircraft they are on ASuW patrol and will react if they run into UN units !, also NK MTBs did engage me during testing and even shot down a Recon aircraft from Japan:D

Herman Hum
05 Oct 06, 09:20
The situation tested in the Bug run was to see what would happen if NONE of the ships were damaged in any way, shape, or form. NONE of the three ships suffered so much as a scratch, yet they were unable to trigger the ViCondition. :angry:

sirius
05 Oct 06, 09:44
The situation tested in the Bug run was to see what would happen if NONE of the ships were damaged in any way, shape, or form. NONE of the three ships suffered so much as a scratch, yet they were unable to trigger the ViCondition. :angry:

So you were testing a known bug problem then, not actually playing the Scenario, I think we know there is a problem with that VC which has been fixed, so Herman do we all stop building scenarios until 3.7.3 comes out or use our logic that if our units have recieved under the allocated damage ie 50% the vc is complete or do you like to see the pretty carrier CVBG picture to say you have won, Herman give the guys a chance who are working on the patch will you, they don't get paid ( as far as I know) and stop re-cycling the same bug problem because its starting to piss alot of people off , not me mind you as I'm a pretty laid back guy who builds scenarios as a hobby not a job :smoke:

Herman Hum
05 Oct 06, 10:05
So you were testing a known bug problem then, not actually playing the Scenario, I think we know there is a problem with that VC which has been fixed, so Herman do we all stop building scenarios until 3.7.3 comes out or use our logic that if our units have recieved under the allocated damage ie 50% the vc is complete or do you like to see the pretty carrier CVBG picture to say you have won,...

No, I was TRYING To Play a scenario and ran into a bug. (A bug that should have been pretty obvious, IMO, while testing.) Having discovered a bug, I ran down its specifics. So, I re-ran it (and wasted more time) to try and simplify the situation and be certain that it was a bug and not just bad luck.

I have no idea if this bug has been reported or not. A quick search of the various significant fora and mailing lists:

Files of ScenShare

SZO

Matrix

HarpGamer

does not show me where this Bug has supposedly been reported. Did I miss it? If so, then I apologize for re-reporting it.

No idea if we should stop building scenarios or not. Obviously, it is a personal choice. However, it is irresponsible to claim that they have been tested and are ready for play when this is so clearly not the case.

If we are now using our own judgment to decide ViConds, why not just allow the player to decide when he thinks he has won and leave it at that?

However, if someone claims that a scenario should run for a particular publicly released version of the game, then it SHOULD run for that version of the game and not for some 'future' release. That would be plain ludicrous.

This has absolutely nothing to do with the future patch. This is about a scenario that is posted as fully functional with the currently existing releases of the game.

sirius
05 Oct 06, 10:24
As I reported on Matrix site the bug has been fixed for ver 3.7.3
http://mediawiki.advancedgaming.biz/index.php/H3ANW:373#Major_bugs_fixed
I did not have any problems with the scenario whilst testing, everything worked ok, I could change the Protect VC which is not a problem ,ref 3.7.1 beta patch that is available for download on the matrix site it is a beta patch as it says!, 3.7.0 is buggy 3.7.1 is buggy, any more bugs we could have shares in mothercare, The scen has been tested on HHQ and the guys found no problems ask Mike;)

Herman Hum
05 Oct 06, 15:46
Seeing as I was directly involved in the discovery of 9 of the 11 Major Bugs reportedly fixed by the 3.7.1 Beta Patch, I am qualified to know what was supposedly repaired. The Protect Station Victory Bug is NOT the same as the one being reported today. The newest bug is the Protect Unit Bug.


If Enforced Real Time is enabled savegames can now be started again
Navigation bug "Illegal path error"
Mis-match between local time and local light conditions - the earth now turns in the correct direction
Torpedoes should no longer come back to kill sub
ScenEdit: Hitting Add A/c twice in ScenEdit will no longer open two windows
ScenEdit: Deletion of side in ScenEdit will no longer cause a crash
ScenEdit: Orders for remaining side will no longer disappear when other sides are deleted
Ferry missions will no longer crash if they try to ferry to a base / ship that has been destroyed
ScenEdit: Protect Station Victory Condition will no longer revert to On Station ViCond
ScenEdit: Edit Aircraft function does now respect Time/Country restrictions
The game should no longer slow down excessively after Tomahawk missiles are launched

Now, in this particular situation, the problem is not the fact that 3.7.0 and 3.7.1 are infested with a multitude of bugs. The problem is the fact that on three separate occasions, this scenario has been posted as being 'fully functional with Beta 3.7.1'.

If your testing found no problems, perhaps you need to add one more test to the supposedly 'rigorous' (test-to-destruction) testing regiment. i.e. All anyone had to do to find the first two game crashes here (http://www.xtreme-gamer.com/forums/showpost.php?p=585630&postcount=2) and here (http://www.xtreme-gamer.com/forums/showpost.php?p=588383&postcount=6) was to TRY loading the game in the proper game engine.

Flanker
06 Oct 06, 06:12
The aim of these posts Herman seems to be to dismiss the work of scenario authors while upping your post count across multiple “fora”.The common thread with most of these sites is that virtually the sole person posting is you, with numerous cut and pasted articles across all the sites. Your definition of “significant” appears to be those where you haven’t yet been banned.

You vary your posts from appearing to want to be the champion of the game, while on other occasions you go on endlessly about its flaws. In this thread you even appear to accuse people of manufacturing bugs. You consistently overplay the significance of the bugs while ignoring the flaws in your own reporting. You have never properly responded to manufacturing artificial behaviours. In particular you helped cause the Navigation Bug with your “Ship in Land “ reports, and you did not respond to the charge that your “missiles starting within minimum launch do not fire” was also a contrived bug. You even then had the nerve to go on about the “Navigation Bug” as a real pain ,while not acknowledging your contribution to its cause.

You no longer contribute to the Beta Testing process ,yet continue to rubbish their work. You claim credit for “discovering bugs” yet rubbish those who have pointed out which bugs they found.

Most people involved with scenario writing do so in their spare time and do so for the broad benefit of others. If we examine the work that went into this scenario, it demanded a detailed ORBAT,it demanded additions to the database that Paul had implemented ( without cutting and pasting from someone else’s database either) and it involved a good many test runs. Those procedures worked and at the time it was tested this scenario worked. Any sane member of the community should surely be celebrating a new battleset.Instead you only post the one game flaw you could find in it, and then repeat that criticism across many sites and with repeat posts.

Your post is copied across many “fora” as you put it.It never mentions the work that went into the scenario, it doesn’t give any constructive criticism at all in fact. I cannot think of others who adopt such a dismissive policy with their feedback.

Throughout this thread you have demonstrated your bias against the testing procedures at Harpoon HQ,and you have shown that bias against scenarios made by HHQ members. This is despite Paul showing you the courtesy of him notifying you on one of your sites of its release. I presume we are to draw the conclusion that others should not post to these sites, then you can go back to talking to yourself?

Your posts did not appear to find anything wrong with the scenario,in fact there appears to be a bug that may or may not already be known about. This you separately reported to yet another thread. As has been pointed out before, making multiple entries for the exact same thing is unhelpful, and it confuses whatever message you were trying to get across. Blaming Paul, then blaming the testing process at HHQ for a new bug that you have found is a clear nonsense.

I think most of us involved with the Harpoon community have plenty to keep us occupied with work. All contribute in their own way in their own spare time. Few can compete with you posting on a continuous basis. I just wish that time was used to further the hobby, rather than push your own agenda.

Herman Hum
07 Oct 06, 04:04
Once again, allow me to re-focus on the topic of this thread.

So that we are not distracted, the problem is not the fact that 3.7.0 and 3.7.1 are infested with a multitude of bugs. The problem is the fact that on three separate occasions, this scenario has been posted as being 'fully functional with Beta 3.7.1'. This is simply not something open to interpretation or opinion.

All anyone had to do to find the first two game crashes here (http://www.xtreme-gamer.com/forums/showpost.php?p=585630&postcount=2) and here (http://www.xtreme-gamer.com/forums/showpost.php?p=588383&postcount=6) was to TRY loading the game in the proper game engine.

Of course, it is ironic to hear these complaints from a site that posts claims on other fora, ad nauseum, to "hold the community's highest and strictest scenario quality standards", usually in disparagement of other people's scenarios and databases.

sirius
07 Oct 06, 04:46
Ok Herman yes ok I did say 3.7 and 3.7.1 Beta, but it will work in 3.7.1 Beta , now if we all waited until ALL BUGs are fixed for ANW we would still be having this argument many years down the line, so if bugs have been reported or discovered in the mean time, well thats the way it is, I build and tested the scen too and the VC wasnt a problem I knew I had won the scen by checking the units damage a type of work around you seem to use for anything you find a problem with, so as a warning to everyone who plays ANW do we add a file with every single bug, do you want me to change the VC and when the bug is fixed then go change the VC again for each scenario , I could.... but you could say that for every bug found on every scenario in H3 and ANW, so Herman I'm been polite , have ever ripped into anyone of you scenarios on SZO ...I dont think so , have I offered help to any of your Scen designers on SZO.... yes ask Freeks, I still have the emails if you want to see them, so get off your almighty God like alter and dont dwell on one single point on the scenario, like I posted earlier your AAR/Spoilers show players what the scenario is like, even though I dont like the way you do it, so why dont you post one even though one VC is iffy because of a bug it hasnt stopped you doing Spoiler reports before, please note I'm still been polite, I'm not flaming you, if you want to switch from missiles to guns I suggest you PM me :cool:

Herman Hum
07 Oct 06, 05:30
Ok Herman yes ok I did say 3.7 and 3.7.1 Beta, but it will work in 3.7.1 Beta , now if we all waited until ALL BUGs are fixed for ANW we would still be having this argument many years down the line, so if bugs have been reported or discovered in the mean time, well thats the way it is, I build and tested the scen too and the VC wasnt a problem I knew I had won the scen by checking the units damage a type of work around you seem to use for anything you find a problem with, so as a warning to everyone who plays ANW do we add a file with every single bug, do you want me to change the VC and when the bug is fixed then go change the VC again for each scenario , I could.... Emphasis added by HH

This is exactly the point of contention. This scenario does NOT work in Beta Patch 3.7.1

If your definition of "works" = "does not crash", then you are 100% correct.

However, to paraphrase from your site's own guidelines, 'Victory Conditions that do not work are the most frustrating things to players.'

This is not meant to suggest that anyone should wait for a perfect bug-free edition of the game before ever releasing a scenario. Not in the least.

However, if someone claims that a specific scenario works for a specific version of the game, IMO, it is only fair to expect that it actually works for that version of the game (bugs and all). If there are bugs with that particular version of the game, then the scenario should work with the known bugs for that game, no?

If, for example, the game were to crash every time a submarine launched a torpedo, then any scenario claiming to be compatible and fully functional with that game version should not have any submarines in it, IMO. That would only be fair to any player trying the scenario.

I've played many Colonial Wars scenarios in H3.6.3 and enjoyed them immensely. Taking another example from that version, most scenario designers knew about the Sonobuoy bug existant in version 3.6.3. Did they ignore it when designing scenarios and force the AI to only use sonobuoys or did they work around the bug and simply put in helos with dipping sonar to avoid this bug? I suspect that most designers did the latter.

I apologize if you feel that I have been less than politic. I believe that I have stayed focused on the facts of the situation and do not feel that a reporting of fact should be construed as 'ripping' into your work.

Since you've asked, I respectfully suggest that the ViCond be changed so that the player can achieve them without need to guess. Speaking from my own experience and not trying to impart or impose my personal standards on anyone else, we've deleted and modified ViConds for ANW scenarios before announcing them as compatible with ANW 3.7.0 because the ViConds in the Game Engine were buggy and would not evaluate properly. This is one reason why there are so few PlayersDB scenarios that claim compatibility with ANW. :cry:

sirius
07 Oct 06, 05:37
Thank you fHerman for infomation the scenario VC has now been changed ie no VC protect , the scen has been shortened to 8 hrs, the scenario has been uploaded , until alot of the bugs have been ironed out it looks like we have got to work with what we have Herman, have a nice day :)

http://www.harpoonhq.com/harpoon3/colonialwars/images/harp.jpg

Herman Hum
09 Oct 06, 21:02
Just ran the latest scen file posted and the ViCondition has failed to evaluate, again.

It looks like it may not have been removed as previously stated. :OHNO:

http://img213.imageshack.us/img213/3162/kwevalmk6.gif


http://img101.imageshack.us/img101/4333/kwlosseswh7.gif

sirius
10 Oct 06, 05:21
Sorry about that Herman my error, at work at the moment then on a German FF overnight working up in our areas so I will upload the correct one sometime tomorrow evening

sirius
11 Oct 06, 17:04
Scenario uploaded now Herman

Choowee
13 Oct 06, 11:44
I'm using 3.7.1 beta, but can't get scenario to load..getting version error. Any help? I love the era, can't wait to try scenario. Thanks!

sirius
13 Oct 06, 13:14
All sortied the scenario and database download has been updated on the site enjoy

Herman Hum
13 Oct 06, 21:31
Scenario ViCond still does not evaluate correctly. :OHNO:


http://img156.imageshack.us/img156/9025/evaldn0.gif

http://img156.imageshack.us/img156/7792/lossesyf0.gif

http://img148.imageshack.us/img148/5161/kw1vicondoi6.gif

sirius
14 Oct 06, 06:06
The scenario has now been fixed and uploaded the VC should trigger I hope, ANW VC are twitchy I think:rolleyes:

Herman Hum
14 Oct 06, 20:13
Instead of 'hoping' things would work, I tested, again, and it does not work. :angry:

http://img175.imageshack.us/img175/7609/kw1vicondnk6.gif

sirius
16 Oct 06, 12:46
A thank you to Herman for helping out with the VC problem which is now fixed the scenario has been uploaded with the addition of acouple of recon picks of the Armed Junk and G-5 MTB;)
http://www.harpoonhq.com/harpoon3/colonialwars/images/harp.jpg

Herman Hum
20 Oct 06, 21:00
Ran it all the way through and achieved ViConds without a problem. :)

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