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Cameronius
14 Sep 06, 23:39
Comrades,
I want to give you a small breifing before the battles commence.
It is my belief the NATO is assuming a defensive posture much like our own for the frist few turns of the game. The battles against the NATO recce force which we are about to fight are critical to the success of our overall campaign. It must be destroyed quickly using a minimum of force. I think their recce force is being used to discover as much about our dispositions as possible as well as attempting to draw us into battle on their terms where they can use TI, Arty and counter-battery fire to their advantage. It is critical that we do not give them any valuable intel or expose our reserve assets this early in the game.
My specific instructions are this:

That each commander should not use arty or fast air assets assigned to them except in extreme need. (eg.The NATO force is much larger than just a recce mission.) Helos are to be used cautiously and in a manner that does not expose them to accurate enemy fire.
Use your infantry and IFVs in ambush and point blank positions to destroy the enemy.
The reality of this situation is that the 7th MRR is expendable and the Divisional arty and air assets are not.:salute:

Vesku, Stonefire and Rompa,

Please post in reply to this thread that you understand.
If you have any questions or comments please feel free to include them.

Cam

Vesku
15 Sep 06, 02:12
Destroy the recon with minimal force, support elements only to be used if main body of enemy force is contacted. Roger that.

Stonefire
16 Sep 06, 04:24
10-4

Stonefire

Rompa
16 Sep 06, 10:31
Understod, but air assets are safe to use as long as they have missiles left to do stand off attacks, right?

Vesku
17 Sep 06, 03:05
Should be, if there is any abstraction because of long range AA then it is already done because the airplanes are committed to these battles.

Double Deuce
17 Sep 06, 03:13
Understod, but air assets are safe to use as long as they have missiles left to do stand off attacks, right?The only AA you should need to worry about would be that which is "on-board".

Vesku
17 Sep 06, 03:57
Rompa and Stonefire, use one plane and see if it gets shot at and if so how accurate the fire is.

Cameronius
17 Sep 06, 10:51
Rompa,
Standoff attacks are a safer method of air attack. However, the goal here is not only to protect the air asset for future use, but to conceal it's existance for as long as possible. I simply ask that you keep these factors in mind. As the tactical commander you can decide if your need is great enough to put these assets into play.

Cam

Vesku
18 Sep 06, 03:53
Rompa,
Standoff attacks are a safer method of air attack. However, the goal here is not only to protect the air asset for future use, but to conceal it's existance for as long as possible. I simply ask that you keep these factors in mind. As the tactical commander you can decide if your need is great enough to put these assets into play.

Cam

I don't think it is a big surprise that we have airforces, the number and quality of units were discussed before we started this campaign.

Cameronius
18 Sep 06, 04:15
Well, In that case, fire away!:ar15:
But cautiously!:sneak:

Stonefire
19 Sep 06, 18:37
Vesku

I Just looked at the setup of the game.
I don't like the way our forces are spread out from east to west in the upper 20% of the map. especially if I can't retreat north out of the map. There is simply no room for defensive maneuvre.

I feel tempted to act agressively:
turn 1 - nothing at all. (very agressive ;-))
turn 2 - scout with one helo - carefully of cause.

Then move my extreme western unit fast down south (not the spandrels)
The rest of the west part of the northern force I will withdraw east, while I move the east part to the south, towards Hill 460 and Pleinzing.

Any comments?

Vesku
20 Sep 06, 02:05
Vesku

I Just looked at the setup of the game.
I don't like the way our forces are spread out from east to west in the upper 20% of the map. especially if I can't retreat north out of the map. There is simply no room for defensive maneuvre.

I feel tempted to act agressively:
turn 1 - nothing at all. (very agressive ;-))
turn 2 - scout with one helo - carefully of cause.

Then move my extreme western unit fast down south (not the spandrels)
The rest of the west part of the northern force I will withdraw east, while I move the east part to the south, towards Hill 460 and Pleinzing.

Any comments?


I did check the game last night too. I believe that DD has set the troops (at least that's what he has written) so far a part that you should be able to maneuver freely on the first turn.

My advise is: move to firing positions on turns one and two, use the helos to check the situation and then decide what to do and where. There is plenty of turns for fighting, no need to rush things on first turns. If the intel from recon flight is correct then you should be facing only recon assets which include some Leo 1s, the numbers spotted are no match to your troops. Any way, scout before you act.

Vesku
21 Sep 06, 11:38
Rompa and Stonefire, remember to write a short AAR of each turn ... every other turn at least. Take a look at the pre-OP battles, there is a couple of sentences of each turn. Also count both sides casualties, those are needed to evaluate the situation, Cam will be interested in them as am I.

Stonefire
21 Sep 06, 17:53
Hi Vesku

I'll do that - and thanks for the advises for the first turns.

I'm in contact with dita, and I will make the first turn in the weekend (Then the pressure at my job will have lifted a little)

Stonefire