Jeff Leslie
31 Aug 06, 10:06
There was another thread where we started discussing gun accuracy, so I thought I would dedicate a new thread to the subject.
Here are some statistics on expended ammo & gun accuracy derived from the game log, pulled immediately following an engagement involving the 4 Russian Vladivostok cruisers and 10 Japanese PC's/AC's in a campaign generated engagement. Normally I would have run from such a match up, but Vladivostok port was on the map so I figured I'd make a running gunfight into port. The range got a little too close for comfort, so a lot of the smaller stuff was expended. Sea state was 1, clear weather daylight engagement.
2402 75mm L50 Gun rounds were fired, with 1632 hits.
(Russia, 67% accuracy)
171 120mm L45 Gun rounds were fired, with 116 hits.
(Russia, 67% accuracy)
2269 152mm L45 Gun rounds were fired, with 845 hits.
(Russian, 37% accuracy)
56 203mm L35 Gun rounds were fired, with 7 hits.
(Russian, 12% accuracy)
300 203mm L45 Gun rounds were fired, with 89 hits.
(Russian, 29% accuracy)
172 47mm L40 Gun rounds were fired, with 0 hits.
(Japan, 0% accuracy)
636 57mm L43 Gun rounds were fired, with 2 hits.
(Japan, .31% accuracy)
2400 76mm L40 Gun rounds were fired, with 1 hits.
(Japan, .04% accuracy)
5616 120mm L40 Gun rounds were fired, with 7 hits.
(Japan, .12% accuracy)
5689 152mm L40 Gun rounds were fired, with 31 hits.
(Japan, .54% accuracy)
2012 152mm L45 Gun rounds were fired, with 7 hits.
(Japan, .35% accuracy)
422 203mm L40 Gun rounds were fired, with 0 hits.
(Jap, 0% accuracy)
14 457mm Whitehead Torpedo rounds were fired, with 0 hits
(Japan, 0% accuracy)
Total gun rounds fired, all calibers, both sides (excluding torpedoes):
22,145
Jap rounds fired, all calibers minus torpedoes:
16,947
Russian rounds fired, all calibers:
5198
The AI Japanese crossed my T to the rear as I was fleeing into port, which might explain the higher number of rounds fired, not to mention 10 Jap ships versus my 4.
Average Jap accuracy:
.19%
Average Russian accuracy:
42%
I'm not sure how the game_log file works - are these statistics only from this session (meaning from when tactical game was entered to when it was exited)? If so, then there was about 10 minutes of shooting not accounted for here, the engagement started last night and I saved about 10 minutes into it and finished it this morning)
I'm also making an assumption that in the game_log file, all the Russian guns are listed first and then Japanese second.
Conclusions
Contrary to a statement I made in the other post where I said that human controlled Russian accuracy sucked, you can see here that it is quite lopsidedly just the opposite of that statement!
My theory (based on some assumptions) as to the poor Japanese accuracy is that the AI Jap seems to point a line of ships right at the enemy and continues to steer right at the center of mass of the enemy, which means that the Jap is constantly in a state of turning, even though it might be slight. You can see this for yourself - if you look at the AI lines, they tend to be bowed in the middle, and you can see that the AI is constantly steering toward your ships. We as humans tend to keep our lines on a straighter course (at least I do), and I assume that the game probably degrades the accuracy algorithms when a ship is turning and improves them the longer a ship stays on a steady heading & speed.
Not sure if this theory can account for the extreme difference in accuracy though, so I think there must be more to it.
Cheers
Here are some statistics on expended ammo & gun accuracy derived from the game log, pulled immediately following an engagement involving the 4 Russian Vladivostok cruisers and 10 Japanese PC's/AC's in a campaign generated engagement. Normally I would have run from such a match up, but Vladivostok port was on the map so I figured I'd make a running gunfight into port. The range got a little too close for comfort, so a lot of the smaller stuff was expended. Sea state was 1, clear weather daylight engagement.
2402 75mm L50 Gun rounds were fired, with 1632 hits.
(Russia, 67% accuracy)
171 120mm L45 Gun rounds were fired, with 116 hits.
(Russia, 67% accuracy)
2269 152mm L45 Gun rounds were fired, with 845 hits.
(Russian, 37% accuracy)
56 203mm L35 Gun rounds were fired, with 7 hits.
(Russian, 12% accuracy)
300 203mm L45 Gun rounds were fired, with 89 hits.
(Russian, 29% accuracy)
172 47mm L40 Gun rounds were fired, with 0 hits.
(Japan, 0% accuracy)
636 57mm L43 Gun rounds were fired, with 2 hits.
(Japan, .31% accuracy)
2400 76mm L40 Gun rounds were fired, with 1 hits.
(Japan, .04% accuracy)
5616 120mm L40 Gun rounds were fired, with 7 hits.
(Japan, .12% accuracy)
5689 152mm L40 Gun rounds were fired, with 31 hits.
(Japan, .54% accuracy)
2012 152mm L45 Gun rounds were fired, with 7 hits.
(Japan, .35% accuracy)
422 203mm L40 Gun rounds were fired, with 0 hits.
(Jap, 0% accuracy)
14 457mm Whitehead Torpedo rounds were fired, with 0 hits
(Japan, 0% accuracy)
Total gun rounds fired, all calibers, both sides (excluding torpedoes):
22,145
Jap rounds fired, all calibers minus torpedoes:
16,947
Russian rounds fired, all calibers:
5198
The AI Japanese crossed my T to the rear as I was fleeing into port, which might explain the higher number of rounds fired, not to mention 10 Jap ships versus my 4.
Average Jap accuracy:
.19%
Average Russian accuracy:
42%
I'm not sure how the game_log file works - are these statistics only from this session (meaning from when tactical game was entered to when it was exited)? If so, then there was about 10 minutes of shooting not accounted for here, the engagement started last night and I saved about 10 minutes into it and finished it this morning)
I'm also making an assumption that in the game_log file, all the Russian guns are listed first and then Japanese second.
Conclusions
Contrary to a statement I made in the other post where I said that human controlled Russian accuracy sucked, you can see here that it is quite lopsidedly just the opposite of that statement!
My theory (based on some assumptions) as to the poor Japanese accuracy is that the AI Jap seems to point a line of ships right at the enemy and continues to steer right at the center of mass of the enemy, which means that the Jap is constantly in a state of turning, even though it might be slight. You can see this for yourself - if you look at the AI lines, they tend to be bowed in the middle, and you can see that the AI is constantly steering toward your ships. We as humans tend to keep our lines on a straighter course (at least I do), and I assume that the game probably degrades the accuracy algorithms when a ship is turning and improves them the longer a ship stays on a steady heading & speed.
Not sure if this theory can account for the extreme difference in accuracy though, so I think there must be more to it.
Cheers