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Double Deuce
30 Aug 06, 11:03
AFRICAN BORDER SKIRMISH**

______Eritrea*
________vs.*
______Ethiopia**

Date: December 19, 2005**

Location: Eritrea/Ethiopia Border**

Designed By: Mike "Double Deuce" Torrance*
(spmbt-project@combat-campaigns.com)**

HISTORICAL OVERVIEW: For United Nations Mission in Ethiopia and Eritrea (UNMEE) forces the military situation along the UN mandated temporary security zone (TSZ) has always been volatile and tense. Besides routine troop movements on both the Ethiopian and Eritrean sides, large-scale introduction of Eritrean Defense Force (EDF) troops inside the TSZ have recently been reported. The Eritrean Government has imposed a ban on UNMEE helicopters prohibiting them from operating in their airspace and restrictions have also been imposed on the movement of UNMEE patrols inside the TSZ. While Ethiopia is sure to respond with similar actions, a resumption of full scale conflict in the region is not expected. UNMEE forces have been ordered to defend themselves against threatening action by either side.**

__ERITREA MISSION STATEMENT: Intelligence reports indicate that Ethiopian troops have moved up to the southern border in reaction to our recent re-occupation of the northern and central TSZ. Our forces in the area have been put on alert and scouts have been dispatched to a nearby UNMEE checkpoint to observe any enemy movement. This checkpoint is situated along a key road leading into the Eritrean interior and would be a likely route for attack. Any attempts by Ethiopian forces to penetrate the border in this area should be repulsed and in the event of an Ethiopian incursion, UNMEE troops in the area should be considered friendly despite our hostility normally directed at them. It is imperative that the road leading east be held at all costs.**

__ETHIOPIA MISSION STATEMENT: Due to flagrant violations of the UN mandated temporary security zone (TSZ) by Eritrean forces Ethiopia has decided the time has come to restore her rightful territorial borders. Armored units have been ordered to cross the border and drive east toward the coastal town of Assab in southern Eritrea to seize access to the sea. In order to facilitate this, reconnaissance and engineering troops have been ordered to attack the UNMEE checkpoint and open the road for follow on forces. UNMEE troops who refuse to give way to our advances should be considered legitimate targets and neutralized. During the night our scouts have placed explosives in the wire obstacles along the border to allow passage. As the road through the UNMEE checkpoint is the only one in the area, it must be cleared as soon as possible.

- - - - - - - - - - - - - - - - -

PROJECT CONCEPT
A small border clash between Ethiopian and Eritrean forces with a small UN contingent caught in the middle. The UN Forces will be controlled by the Eritrean side as the Ethiopians are considered the aggressors and will be attacking the UN outpost in order to breach sections of the the border for follow on forces.

Ethiopian forces will contain supporting artillery and engineering assets. More to follow soon . . .

Double Deuce
07 Sep 06, 11:07
Here is the DRAFT Map. It actually extends further to the left/right and bottom than seen here but this is the central focal point of the where the action will take place.

Ethiopian forces (Yellow) will be coming form the left. Prior to the scenario start, several Ethiopian Recon Teams will have slipped in during the night to blow holes in the wire and ambush Eritrean border guards and determine level of UN resistance (Yellow Ovals). Using Ammo Cannisters with the # of men set to '0' will simulate these explosions once the scenario is started. To ensure there will be the needed "gaps" in the wire, the actual wire will NOT be placed in these locations.

Eritrean forces (White) are on the right.

The UN Compound (Light Blue) is situated on a small patch of high ground of the wadi running North/South along the Border (Red Line).

http://i111.photobucket.com/albums/n136/d22_doubledeuce/E-E_CG.jpg

Double Deuce
20 Sep 06, 14:20
Here is a close-in view of the UN Border Compound.

UN troops are deployed at the heavily fortified checkpoint with armed troops overlooking the roadblocks. Just to the East, Eritrean border guards provide additional overwatch to aback up the lightly armed UN forces.

With the road being heavily barricaded it will probably require the Eithiopian troops bring along some dozers or blade tanks to penetrate at this point along the border if they wish to utilize the roads here.

http://i111.photobucket.com/albums/n136/d22_doubledeuce/un_compound.jpg

Double Deuce
20 Sep 06, 14:46
Current "Player" forces include;

ERITREA

1x Headquarters
1x Infantry Platoon (4x Infantrymen)
1x LMG Team
1x Scout Section (3x Scouts)
1x Mil Mi-8C
1x Scout Vehicle Section (2x BRDM-2 - Arriving as Reinforcements, Turn 3-4, 100%)UNITED NATIONS
1x Peacekeeper Platoon (4x UN Peacekeepers)
1x UN Land RoverTOTAL POINTS = 385

Double Deuce
04 Oct 06, 10:33
Current "AI" forces include;

ETHIOPIA

1x Headquarters
3x Scout Platoons (9x Scouts)
1x Infantry Platoon (1x Infantrymen, 2x Riflemen)
1x Wheeled APC Platoon (1x Infantrymen, 2x Riflemen, 3x BTR-60P)
2x OT-62
1x Dozer
1x T-55/BTU Dozer
1x Field Gun Section (2x 122mm M-30 FG)
1x AA-Gun Platoon (2x ZPU-2 AAMG)ADDITIONAL UNITS (Non-Combat)
6x Ammo Container (used to simulate rigged charges to blow holes in Wire Obstacles along the border).TOTAL POINTS = 869

Double Deuce
04 Oct 06, 11:05
I removed the Mil Mi-24D (Hinds) from the Eritrean OOB and replaced them with AB-412 helicopters. These are lighty armed (2x 7.62mm MG's each).

The ATGM's on the Hinds would unbalance the scenario as it is currently set up and their armor protection would probably allow them to penetrate deep in the Ethiopian rear.

Double Deuce
05 Oct 06, 11:23
Here is a close-in view of area between the UN Border Compound and the Eritrean Border defenses.

I have added the VH's and the units from both sides. I have pre-plotted Ethiopian Smoke missions from the on-board artillery to drop as the scenario starts with the intent of isolating the UN compound from the overwatching Eritrean Infantry. This will allow the Ethiopian Scouts time to assault the UN forces and open the way for the follow on BTR Mechanized Infantry and Armored Engineer assets.

http://i111.photobucket.com/albums/n136/d22_doubledeuce/smoke.jpg

hoplitis
05 Oct 06, 12:45
Looks good DD! :thumup:

Just wanted to ask if the tank carriers are necessary in this kind of scenario. I mean the Ethiopia starting line is not "far" from the battle location. Or is the armor entering as reinforcements later on?

And a second one, is the map fictitious or does it depict an actual location?

Double Deuce
05 Oct 06, 14:05
Just wanted to ask if the tank carriers are necessary in this kind of scenario. I mean the Ethiopia starting line is not "far" from the battle location. Or is the armor entering as reinforcements later on?They are entering as reinforcements and the map actually extends a good distance to the West. The T-55/BTU Dozer could make it fairly quick but the regular Dozer probably would not.

is the map fictitious or does it depict an actual location?It's ficticious BUT I did use the appropriate BATLOC number for generating the base map. Once I had that I edited it to fit the scenario theme.

Double Deuce
05 Oct 06, 14:14
Since Ethiopian forces only have a 2-1 advantage at this point I'll be looking into adding some more to their OOB. I'm thinking at this point they should be either Mech Infantry or Engineer troops or a combination of both.

Initial playtesting reveals both the Dozer and T-55 Dozer acting rather weird and not wanting to move to the front until later in the fighting. The T-55 seems to want to spend most of its time running around clearing all the obstacles instead of shooting up nearby UN troops even with set waypoints and being shot at with AT weapons. :nervous:

In addition, UN Forces are proving to be rather tenacious in the defense.

OOB's will obviously need to be reworked a little more.

Double Deuce
09 Oct 06, 09:18
After some playtesting I made a couple more changes to both OOB's.

Even with these changes it appears that the Ethiopians need a little more punch to their attack force. Anything special anybody would like to see added to their OOB? :smoke:

katana
11 Oct 06, 11:11
yea how about either some v150 apcs with a 20 mm Ac or a few recon Bmp 1, that way they have a bite with there fire power but the armor is thin enought that they can get knocked out

Double Deuce
12 Oct 06, 11:21
Ok, the latest changes have switched the results of general playtesting dramatically. The Ethiopian forces are having little trouble rolling over the defending UN/Eritrean defenders. I will put the BTR Mech Platoon vehicles back to the BTR-60P from the current BTR-80's. The heaver MG and top armor of the BTR-80 seems to give a little more advantage then I would like.

Back to tweaking and playtesting. :hissyfit:

hoplitis
12 Oct 06, 13:07
...
Back to tweaking and playtesting. :hissyfit:

And while you're at it, consider changing the UN Land Rover with the ultimate UN transport unit:

CAMELS! :nuts:
(and I don't mean the cigarettes :laugh: )

check: Image:UN Soldiers in Eritrea.jpeg - Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/Image:UN_Soldiers_in_Eritrea.jpeg)

Should they be included in the OOBs? :hmmm:

Actually, not a bad unit for Middle Eastern and Central Asian scenarios!

Double Deuce
24 Oct 06, 10:59
Added the "DRAFT" Briefing text to the 1st post.

Will probably be asking for a couple of volunteer playtesters soon. :smoke:

Thatguy
24 Oct 06, 23:48
It really is a cool little scenario you've got going there. Very timely subject too, though I'm sure that's why you chose it.

Double Deuce
14 Nov 06, 09:59
OK, its ready for outside playtesting. Anyone want to give it a run through just send an email to playtesting@combat-campaigns.com. Play it from both sides if you would.

Double Deuce
22 Nov 06, 09:51
I have had to put the playtesting for this on hold for the time being. Unfortunately I am not at liberty to provide details on the why at this time. ;)

Double Deuce
17 Jan 07, 12:50
The 3.0 patch for WinSPMBT is getting closer. As soon as it is out I will resume development of this scenario and open to playtesters again.

Double Deuce
11 Feb 07, 02:20
As soon as I get some time (hopefully this week) I'll update this for v3.0 and then post it for playtesting.

Double Deuce
01 Mar 07, 10:28
OK, here is the latest version. It hasn't been as extensively playtested as I would have liked but I have way too much stuff going on ATM.

If anyone wants to download, play it and comment please use this thread. As I get feedback I will use that to keep tweaking it before I actually release it and post at the various places for DL.