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View Full Version : Notes from the Front - Tannenberg 1914


Heldenkaiser
30 Aug 06, 08:48
While this game is of course not directly relevant to this workshop, I am writing down some notes, accompanied by some hopefully helpful map snapshots, in this forum for two reasons.

For one thing, I hope that some other new players may feel inspired to try something new in a different timeframe and on a different scale (the basic unit in most or all WW1 scenarios is the brigade). In TOAW as in reality, WW1 is a good deal different from WW2; there is only infantry, artillery and cavalry (which obviously fills the rôle that recce/AC units have in WW2); units move very slowly, especially off roads; and a typical attack/defense strength for a small unit like a battalion is 2/7 or 2/8, in other words, defense is infinitely stronger than attack, as it should be. This puts even more of a premium on thoroughly pre-planning one's moves and making sure units are at all times in good supply, on or near a road or railway, backed up by HQs, or else supply and readiness will decline to near immobility after a few turns. (BTW someone with more experience will be able to comment on the actual relationship between these values, but it is plain enough that units with low values move much slower.)

For another, most concepts that we have been taught here apply all the same to WW1 TOAW gaming. I am under the impression that my opponent in this game (played in a different club, hence I think there no harm in posting my comments here) is making some mistakes that can easily be avoided and which I believe will win me the battle (we are currently at a marginal victory), so I believe others can benefit from my shared experiences with this game.

In my opinion, my opponent is making it easy for me by doing the following things:

1) He is not breaking down his units at all and is building very large stacks instead of spreading out. This gives me significantly more frontline length and significantly less density in each hex. As a consequence, I can not only most easily outflank and surround his forces, but also he is suffering more casualties in practically every combat. In T8, right now, his loss penalty is 79, mine is 17.

2) He is not exploiting the combat rounds model to the fullest. Either he is using ML and IL a lot, or he is not paying attention to movement allowances left, or maybe the low Russian force proficiency is failing him, but in any case, there are only very few combats per turn.

3) I am not sure he has a very good plan, or any plan at all, for that matter. As you will see in the map snapshots, 2nd Army has most obligingly advanced right on Tannenberg into the bag three of my corps had prepared there for it, thereby repeating the historical mistake the Russians made in 1914. As a consequence, it is already practically destroyed right now. 1st Army has allowed itself to be pinned down near Gumbinnen by a single German corps, thus being without any use at all.

4) He is not moving much in reaction to my threats, i.e. he is not extracting himself well when threatened with being surrounded. This may have something to do with being out of supply and thus having low movement allowances, but still, as you will see in T7 and T8, some of his forces are still advancing in the most impossible terrain, the dense forests in the narrows between the lakes, west of Lyck, while left and right his other corps are being pushed back. In short, these guys are begging to be surrounded and taken out. :surprise:

So here goes ... snapshot from the end of T1. The Russians are invading, and we are spreading out in fortified positions to meet the threat. :smoke:

The Russian advance is in three axes: from Warsaw towards Tannenberg; from Bialystok towards Lyck and Lötzen; from Kovno towards Gumbinnen. Cavalry skirmishes are taking place at Stallupönen.

Heldenkaiser
30 Aug 06, 08:52
The army has released and the corps in the southwest are advancing to meet the threat. Tannenberg is retaken and a Russian horse division surrounded on the hills near Gilgenburg. XVII and XX Corps are massing up in the gap between the forests to block Russian 2nd Army, while I Reserve Corps is stacking up on the Rastenburg-Willenburg road to fall onto 2nd Army's right flank, if necessary - or move east towards Lötzen, should the threat there prove significant. The reserve divisions in the west are advancing southeastwards to threaten 2nd Army's left rear. In the east, I Corps is simply holding.

Heldenkaiser
30 Aug 06, 08:56
The Russians are stacking up heavily on the Lötzen road; one brigade from I Res Corps is held in reserve at Rastenburg as in insurance (as it turned out, we did indeed need it later). The rest of the corps is moving to the front through the forest. All three corps, from west to east XVII, XX and I Res, are now engaging the enemy on the entire frontline, supported by the heavy fortress artillery. The casualty ratio is beginning to swing in our favour. And the bag is closing ... in Silesia (extreme SW), the reserve division is advancing right on Warsaw. It will find its way blocked there by a fortress, but will cross the Vistula instead and come up in 2nd Army's rear. :smoke:

Hindenburg and Ludendorff have arrived at Osterode and have taken over from Prittwitz. :halo:

Heldenkaiser
30 Aug 06, 09:02
The Russians are spreading out a bit in front of Lötzen and Allenstein in the centre, where we are weakest ... this will be the trouble spot for a while. In the west, the enemy is advancing right into the forests north of Willenburg, there to bump into the full might of I Res Corps and assorted fortress guns. From Tannenberg to Lautenburg in the west 2nd Army is already deep in trouble, and Russian losses are mounting. In the extreme southwest, it's sort of stalemate, as we are too weak there, with only reserve and Landwehr (irregular) troops to press the issue, but the Russian flank is secretly being turned by the division behind the Vistula ...

Heldenkaiser
30 Aug 06, 09:05
The Russians have broken through to Angerburg in the centre in an attempt to outflank the Lötzen barrier, but are being checked by the reserve brigade left behind by I Res Cps earlier and by a cavalry regiment. In the southwest, the encirclement of 2nd Army is partially complete. At Neidenburg the rear of the bag is still open ... but here the enemy will not attempt to extract himself in time; or if he does, he will fail. In the extreme north, Russian cavalry is looking for a weak spot and finding one in the forests where I have only horse myself.

Heldenkaiser
30 Aug 06, 09:10
Cavalry skirmishes in the northeast continue. The enemy is badly overstacked opposite the southern sector of I Corps' front and accordingly is being attacked with heavy artillery support just to inflict casualties.

In the centre, the Angerburg penetration has been contained, then eliminated, and the enemy is being badly punished by my fortress artillery in the Lötzen narrows. Enemy forces are advancing in the forest southwest of there where we are weak, but we are also being helped by the terrain of course, and anyway it's a bad move on their part. Because everywhere southwest of here, 2nd Army is being pushed back and several pockets are forming and being taken out in turn. :halo:

Heldenkaiser
30 Aug 06, 09:13
2nd Army is dying fast now. 1st Army is still holding, but is suffering badly from attacks all along the front, and Russian morale is fading. Reserves are coming up from the rear on the railway to back up some trouble spots, most notably the Lötzen/Angerburg area. The Königsberg garrison is moving out to form a reserve behind the extreme left, in case the cossacks manage to get through.

Heldenkaiser
30 Aug 06, 09:17
It's practically over in the west. The annihilation of 2nd Army - General Samsonov is in that last surrounded stack - has freed both XVII and XX Corps to push straight for Warsaw. Also, the Russians have allowed a horse detachment to slip behind their lines in the centre ... these troops will ride right into Lyck on T9 and bring us in the marginal victory range. And now 1st Army is beginning to feel the strain of a full month of continuous combat too. :smoke:

Heldenkaiser
30 Aug 06, 09:21
Thanks to John (Hank2) for this idea. I forgot there is a zoom-out view. :shy:

Heldenkaiser
30 Aug 06, 09:33
Apparantely the limit is six files.

Heldenkaiser
30 Aug 06, 13:38
The war is really moving quickly now. XVII corps has isolated the fortress of Polutsk on the way to Warsaw and is battering it. I know I shouldn't, but as you can see on the map, the corridor between the northern outskirts of Warsaw and the marshes and forests northeast is just so narrow anyway and I need that road. The three reserve divisions are racing into Warsaw from the northwest.

XX Corps has eliminated the last resistance and is stacking up on the road behind the XVII. For a moment I thought I'd use the railway to move it to the northeastern front, but time is running out and I also can't really risk the gap in the front. At least the Landwehrdivision v.d. Goltz is entraining for the north.

In the centre the Lötzen garrison and I Res Cps are still in battle with the Russian centre. But we have taken possession of the Lötzen pass between the lakes in full length now. Several cavalry detachments have broken through north of the lakes and have taken Lyck and Suvalki, two objectives worth 30 each, in the enemy rear.

I Corps is still battering 1st Army and maybe will make it back into Stallupönen ... or maybe not. I am sort of running out of objectives. :surprise:

Currently a marginal victory, loss penalty 89 to 22 in my favour. :smoke:

General Staff
30 Aug 06, 16:33
I avoided WWI in TOAW for the longest time due to the usual stereotyping, and then participated in a tournament using Balkans 12, Tannenberg 14 (I did articles on these 2) and Mons 14. It really does open your eyes to the possibilities, particularly using cavalry to exploit breakthroughs. And shows just how devastating arty can be in WWI. Not necessarily at all the slugfest you might expect in the early days of WWI.

IMO Todd Klemme's WWI stuff is great 'beer and pretzels' gaming. There's Balkans 13, Serbia-Galicia 14, Marne 14 and Brusilov 16 also by the same author, some of which I've yet to try PBEM. Plus Balkans 41 which is interesting as well.

General Staff
30 Aug 06, 17:00
Currently a marginal victory, loss penalty 89 to 22 in my favour. :smoke:
Very nice. Hindenberg/Luddendorf move over- Feldmarschall Heldenkaiser has arrived.

And this lads is what happens as Russians (others too) when you don't read my articles...;)

Heldenkaiser
31 Aug 06, 18:36
'beer and pretzels' gaming.

What does that mean - unsophisticated? :rolleyes:

General Staff
31 Aug 06, 19:09
What does that mean - unsophisticated? :rolleyes:
It's from the board gaming world, indicating something fairly simple that can be played in an evening (or so or an hour a turn say) and doesn't require an in depth knowledge of quantum mechanics.

Heldenkaiser
01 Sep 06, 08:38
... but it's enough of a challenge to me. An hour a turn is minimum. Two hours for 2WIN. :rolleyes:

General Staff
01 Sep 06, 09:26
You're welcome. Actually Balkans 41 would be a classic example. If you look at it, it's divisional scale with not that many units per side (under 50). Easy to do a turn in less than an hour.

Heldenkaiser
01 Sep 06, 09:58
Actually Balkans 41 would be a classic example. If you look at it ...

I would ... is it in TOAW3? I seem unable to find it. :rolleyes:

General Staff
01 Sep 06, 11:04
Here it is- I converted to TOAWIII. Not sure if events got converted OK though.

Heldenkaiser
02 Sep 06, 14:51
We keep pushing, but this turn we also pushed our luck a little ... some combats were really nasty, especially in I Corps sector where there are no fortress guns and very little field artillery to support our attacks. Nevertheless, Stallupönen has been retaken, and in the centre Lyck has been lost and then retaken as well. Both combined have pushed us into the significant victory range. The loss penalty ratio is 96 to 25 in our favour, and the overall score 221/430. Nevertheless, time is running out and Warsaw is a tough nut to crack. Oh, note the feeble attempt of those troopers from the Königsberg garrison to ride straight into Kovno. :laugh:

(BTW I *did* manage my usual 6-7 rounds of combats here ... can't really say what's going wrong in Normandy. :angry:)

Heldenkaiser
03 Sep 06, 15:22
Warsaw is under direct attack now ... the fortress has already cracked, so the city will probably fall next turn. In the centre, more Russian troops are being encircled as reinforcements come up ... And in the north, we keep battering 1st Army and hope it will break soon enough to leave us with a little time to rush into Kovno, but I am not too optimistic there.

Loss penalty 114 to 28 in our favour; current score 236/430, or a significant victory. :smoke:

Heldenkaiser
04 Sep 06, 08:14
... I again managed to limit each round of combats to 10% of the turn. With LA/ML it's close to being an exact recipe. What's happening to me in Normandy is still a mystery. :surprise:

Heldenkaiser
04 Sep 06, 14:30
Turn #12, the first time I've been hit by an early turn end in this game. Don't quite now what happened, I managed but a single round of combats, instead of the usual 6-8. :nervous:

And the combats that we had were costly. Nevertheless, still advancing, still a significant victory. Loss penalty 116 to 29, score 237/430.

Heldenkaiser
11 Sep 06, 10:46
... first round of combats leaves me with 90%, second round ends the turn. It's like an "early-turn-end-virus" had infected my TOAW. I am just a heartbeat short of giving up TOAW. It's no fun that way.

Since hardly any combat took place, nothing much happened.

Heldenkaiser
12 Sep 06, 14:34
And there's some hope ... this turn I had 80%, 70%, 60%, 40% before the turn suddenly ended; not quite the usual 6-8 rounds of combat, but at least much more reasonable than 1 to 2 rounds.

Anyway, Warsaw has fallen, pushing us to a victory level of 317 of 430, or an overwhelming victory. The final loss penalty is 130 to 23 in our favour.

Naturally, this is a very one-sided scenario. Nevertheless, I shall want to try it from the Russian side soon. If I manage to solve the turn end mystery ...