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View Full Version : OP1 Battle: Nord Haardorf and Parst


Double Deuce
25 Aug 06, 09:06
ACTIVE COMMANDER: Vesku
LOCATION: Vicinity Nord Haardorf and Parst
RETREAT DIRECTION: East
PBEM SLOT: 001
PASSWORD: wazzup

Attached is a zip of the actual map to be used.

Your opponent is: Shortreengage

Please coordinate contact through the SZO forum to get the game started.

HEX EE6

...3 Rec Co/9 Rec Bn/9th Tk Div
......x7 SPW-40P
......x4 RPG-7 Team
......x3 Infantry Squad
......x3 SPZ BMP-1P
......x3 BTR-60PB
......x4 Malutka Team
......x2 7.62mm PKM MMGs
......x3 Strela-2 Team (Hun)
......x1 Art Observer (Sov)
----------------------------------------------------------------
HEX EE5

......1 Bn/7th MRR/2nd MR Div
.........x1 Mech Section
.........x1 BMP-2
.........1 Co/1 Bn/7th MRR/2nd MR Div
............x10 Mech Section
............x10 BMP-2
............x3 SA-7 SAM
.........4 Co/1 Bn/7th MRR/2nd MR Div
............x1 Mech Section
............x9 BMP-2
............x1 2-120mm Mortars
............x6 SA-7 SAM
............x2 UAZ-66
............x6 7.62mm PKMS MMG
............x6 30mm AGS-17 GL
............x6 UAZ Jeep
......5 Bn/7th MRR/2nd MR Div
..........1 ATM Bty/5 Bn/7th MRR/2nd MR Div
.............x1 BRDM-2
.............x1 SA-7 SAM
.............x9 BRDM-2 Spandrel
.........2 Co/2 Eng Bn/2nd MR Div
............x9 Engineer Sec
............x9 BTR-70
----------------------------------------------------------------
HEX FF5

.........3 Co/1 Bn/7th MRR/2nd MR Div
............x10 Mech Section
............x10 BMP-2
............x1 SA-7 SAM
.........1 Co/4 Bn/7th MRR/2nd MR Div
............x10 T-64B
----------------------------------------------------------------
ADDED SUPPORT (OFF-BOARD)

...1 Sqdn/16th AA (-)
......x4 MiG-23
Package 3
23mm GSh-23L (1) 4 shots
Kh-23 Kerry (2)
4x 57mm S-5 (4)
4x 57mm S-5 (4) ...1 Sqdn/1st Rgt/8th GTA
......x4 Mi-24 Hind D (# 366)
...2 Sqdn/1st Rgt/8th GTA
......x4 Mi-24 Hind D (# 366)

......6 Art Bn/2nd DAG/2nd MR Div
.........x18 2S1 Gvozdika

----------------------------------------------------------------
Briefing:

Double Deuce
21 Sep 06, 10:08
FYI - I now have the file from Shortreengage. I just need to add in the WP forces and put the Pbem file together.

Double Deuce
21 Sep 06, 14:30
VESKU . . I sent the Pbem file via email. I could not get it attached to this thread (maybe something to do with the ongoing site upgrade). Anyway, please open it and double-check your OOB. Remember, Arty and Air should be active as of turn 2.

Later on tonight I will try to get the file attached BUT you can disregard using that one if do manage to get it posted here.

Vesku
21 Sep 06, 15:41
Turn1: Recon co is just north of hill 451 and is taking positions around it. Mech co is about a klik north of recon and is digging in at the edge of the woods. East edge has the rest of my forces (from Strizling to north) in order from south to north, mech co, tank co, AT co, support co and engineer co. Southern mech takes firing positions, tanks are closing in for support. AT co is setting at low hills covering hill 451 and open areas SE from the hill. Support co is in reserve and engineers are getting ready to retreat.

Double Deuce
28 Sep 06, 18:23
Vesku - Check the game file. Is it showing in your copy that the game is only set for 3 turns? I thought I reset it before creating the Pbem file. Has contact been made yet??

Double Deuce
30 Sep 06, 17:38
. . I still cannot get the file to attach to the forums so I sent the updated Pbem file via email again. Anyway, please open it and double-check the turn limit should be set to 50 for FOW purposes.

Vesku
03 Oct 06, 10:10
Turn 2: Movement of turn 1 continued. Hinds, Migs and arty appeared. Hinds already spotted one M113 at hill 452. I'll try to scout the map more next turn.

Vesku
03 Oct 06, 15:05
Turn 3: Two Hinds scouting for the northern mech company 1/1 spotted a lynx behind a low hill couple of kliks west of hill 451. Two Hinds with the recon company were not able to move much because of a blowpipe on hill 454. Hind wing moving with tank company took a shot at the previously spotted m113 but missed. A hind took a hit from the pipe of hill 454 while closing in the m113, luckily Hinds can take a lot of punishment. Fourth wing scouting for mech co 3/1 fired two missiles at the apc destroying it. One was hit by a blowpipe while searching for more targets, a second missile left a good sized smoke behind so we know where the bastard is. Ground units were idling while rotary wing did the work this turn. Summary: two hinds retreated of the map, m113 taken out, lynx and two blowpipes located.

jadpanther
03 Oct 06, 15:16
Comrade Vesku,

I have played shortreengage several times recently. He is a very capable commander. From what I have noticed of his style is he likes to remain hidden as much as possible and until the last minute. He also ejoys laying in ambushes for you. You probably know these thingas already but I felt I must that info. Good luck. And kill the basta-d!!!

Jad

Vesku
04 Oct 06, 01:58
Thanks Jad! I noticed the careful approach and decided already that I'm not moving an inch until I know more of his positions.

Vesku
04 Oct 06, 15:07
Turn 4: Two missiles fired at the previously spotted Lynx by Hinds, neither connected. One Hind sneaked further west to take a better shot at the Lynx next turn.

Vesku
05 Oct 06, 10:01
Turn 5: The cursed Lynx took cover in the nearby woods and Hind had a hard time taking a shot ... which eventually missed the target. One platoon from 1/1 was sent further west to ambush the advancing Lynx. Mortars dropped couple of shells on hill 454 where the blowpipe was spotted couple of turns ago.

Vesku
08 Oct 06, 02:06
Turn 6: Hinds are moving back and forth just outside the range of blowpipes but they spot nothing. Some light mortar fire at the previous position of a Hind at the north edge, this battle is very very quiet.

Vesku
11 Oct 06, 14:07
Turn 7: Two hinds a klik north of hill 452 raised up to take a look from their hiding place and spotted three Lynx', one 500 meters south east and two a klik south. Leading Hind fired a missile at the closest enemy hitting it in the rear which immobilized the target and forced it to use smoke. Wingman was not as lucky with his shot at the southern target but dived to follow the missile and fired some rockets from close range to sides of both Lynx' which were quickly destroyed and left burning. Few men survived from both hulks but were cut down immediately. Meanwhile the wingleader finished the immobilized target after which the wing returned behind the low rise. Elsewhere a Hind on hill 451 was shot at from hill 454 by a blowpipe, skillfull dodge evaded the missile. 120mm mortars are firing by FOs orders 150m shorter within a minute hitting the blowpipe ... hopefully.

Stonefire
12 Oct 06, 16:49
How many Hinds have you got - shouldn't you save some rockets for any M150 or tanks? (But on the other hand . maybe shortreengage won't expose them)
Regards
Stonefire

Vesku
13 Oct 06, 00:10
Six Hinds are still in the battle and only two have been using their missiles or rockets, four still about fully loaded. I had to take those Lynx' out and this was the cheapest and easiest way to do it (5-6 turns for armour to reach them and waste of Kerrys to kill with airstrikes). You are probably right about Short, he does not expose a single vehicle unnecessarily and he has no need to because he is sitting in the objective area while I'm not. In the end it's me who has to make the move while he can bolster his defences.

Vesku
13 Oct 06, 09:34
Turn 8: 120mm mortars did hit the blowpipe on hill 454 well enough for my Hinds to try a sneak attack on it. Two started to approach from behind hill 451 but were immediately fired at ... luckily the team was busy keeping its head down and fired poorly. App. klik north of the SAM team advancing Hind was fired from a tree line by a .50 HMG team, no damage. Furious return fire destroyed the team but that slowed the Hind too much and it retreated back to cover. Lynx-killers from west started their approach and were under a klik NW from hill 454 when they started to receive fire from north, two M113s lurked under the trees. Missile from Hind behind hill 451 killed one and the other was taken out with rockets. Western wing tried to retreat back to cover when it was ambushed by another .50 HMG and hit for minor damage, return fire killed couple of men from the HMG team but there was no time to deal more damage. Third M113 was spotted close by. 155mm shells were fired into my rear area trying to catch my mortars but did not hit.

Vesku
15 Oct 06, 02:35
Turn 9: .50 HMG which took some losses last turn was destroyed by a combined attack of a Hind and BMP (over 2 kliks north). Hind behind hill 451 was moving north west to a better position when it was hit by a blowpipe for minor damage, probably the one from hill 454 which has plagued my Hinds from the start. 155mm arty did hit my mortar teams truck destroying it.

Vesku
18 Oct 06, 11:52
Turn 10: Hinds are now buzzing more freely NE from hill 454 when the blowpipe is out of ammo. They scored two more M113s in the woods and one riflesquad along the railway but not without damage, far from south another blowpipe dented a Hind. 155mm cluster ammo rained upon a platoon of mech infantry from 1/1, 4-5 men casualties. Troops are readying themselves for advance.

Vesku
19 Oct 06, 11:06
Turn 11: Blowpipe on north slope of hill 454 was finally killed by a Hind which took a hit while engaging and will fly back to base for minor repairs. Troops are moving quickly towards hills around Parst and the town itself.

Dismounted mech platoon from 3/1 is moving on road to hill452 while another from the company is less than a klik to east from the hill with a platoon of tanks from 1/4. Third platoon is seen in picture NE452 in NE corner. Units from support co 4/1 is closing in from north.

In picture N454 hill 454's north slope is south center, just short of where the blowpipe died. Three burning M113s can be easily seen north in the picture and the less burning fourth is adjacent to the most southern of the trio. 200 meters east of them is a thick smoke which hides an M113 with infantry onboard. Two Scout cars carrying RPG-teams in the picture are followed by the rest of the company about 500-800 meters behind and a bit further mech co 1/1 and AT co 1/5 (try to see the tiny yellow dots from the little map on the right corner).

Vesku
20 Oct 06, 15:26
Turn 12: Hinds delivered again, two more M113s are burning, one just north of Parst and the other one at the thick smoke it layed couple of turns ago. More APCs are in town but they were not spotted, only some muzzle flashes as they fired at the prowling Hinds.

Vesku
21 Oct 06, 02:52
Turn 13: Very little action, Hind spotted a riflesquad moving where a platoon of APCs are burning and fired a bit at them for couple of casualties. Scouts spotted another M113 at the east slope of 454. Couple of platoons have reached hills 452 and 456. Infantry will crest the hills soon for a better view.

Vesku
26 Oct 06, 12:52
Turn 14: Canadian mechanised platoon is getting thin, the reduced squad was taken out by a Hind and another was spotted and destroyed by scouts. On hill 454 scouts spotted an M150 which was disabled with a missile from a Hind (active in pic 454). APC spotted earlier has not moved and scouts noticed another in northern Parst. Enemy started a heavy shelling at random targets, hill 451 which is occupied by an FO was hit by two sections of 155 mm, one using clusters and other HE, FO team lost one member, four sections of 155 mm fired at unoccupied parts of woods far north and two sections of 203 mm fired NE of Parst couple of hundred meters short of closest units.

jadpanther
27 Oct 06, 07:46
Good detailed reports from you and all your sub-commanders!! Kick their butts's so the 6th MRR has a nice easy ride forward.

Jad

Vesku
27 Oct 06, 08:07
Have you been able to track down what is happening and where?

jadpanther
27 Oct 06, 10:20
Hey Vesku,

I have been following your battle closely and those of your sub - commanders. I was hoping your troopers could write up some type of evaluation of their opponents for the next person who has to fight them. You seem to be doing well in your fight against Short. I'm impressed he is very good. I thought he was commanding the American troops and overall Nato commander. As for tracking the losses for both sides, time constraints have not allowed me to finish it yet but any new info your troopers record is very helpful. Thanks, my troopers are looking forward to getting into the fight!!

Jad
Commander 6th MRR

Vesku
27 Oct 06, 13:36
Jad has a good point. Jesper, can you write a short evaluation of your oppo for the intelligence thread.

Short has been very careful but I have a huge numerical advantage not to mention air superiority, only thing that is against me is the arty which is heavily favoring NATO.

Cameronius
27 Oct 06, 14:26
Vesku,
Great breifings and screenshots. Keep up the good work.

Cam

Vesku
31 Oct 06, 12:17
Turn 15: Elements of 3/1 have crested the hill and immediately spotted some APCs running full speed west a klik+ away. BMPs engaged them scoring one kill on the dirtroad (pic 452) before the rest (3) used smoke (SE at pic Moos). Several reports of heavy use of smoke at the vicinity of Moos attracted interest of my Hinds and they spotted some vehicles, one mortar carrier which was shot with missile but missed and two APCs which were destroyed at close range with rockets. Airforces have been called to cut the enemy retreat.

Current positions:
Mech co 3/1 E of hill 452
Mech co 1/1 NE of hill 454, one platoon NW
Recon co 3/9 E of hill 454
Tank co 1/4 NE of hill 452, one platoon at the slopes
Support co 4/1 N of hill 452
AT co 1/5 and Eng co 2/2 are in reserve

I enjoy writing these :) but I have a problem, there is only a meg room for attachments which is getting used pretty quickly if I attach two pics per turn, one turn and no more pics.

Double Deuce
10 Nov 06, 08:38
How's progress going?

Vesku
10 Nov 06, 09:21
Sent you an email an hour ago that I've lost contact with my opponent :)

Double Deuce
10 Nov 06, 11:05
Sent you an email an hour ago that I've lost contact with my opponent :)Ok, I'll have to check. I'm working off my laptop right now.

Vesku
16 Nov 06, 12:11
Two weeks and my oppo returns without any explanation of his delay, I'm starting to hate the NATO players.

Turn 16: Plenty of smoke appears between Moos and Rock Processing Plant, there has to be a number of units to achieve that. Hinds move to investigate and end up killing two Leos, an M125 and an M113 in the smoke covered field. Those two birds have destroyed 19 enemy units in a few minutes but now they are running out of ammo. Battery of 155 mm arty threw clusters at hill 454 hitting one BMP-2 on its north slope scoring a kill, infantry squad lost half their number at the ordeal.

Double Deuce
16 Nov 06, 12:14
Two weeks and my oppo returns without any explanation of his delay, I'm starting to hate the NATO players.He mentioned he was waiting for Vas to catch up.

Vesku
16 Nov 06, 12:41
Yeah, right! I'll just have to destroy the rest of his egg shells in my frustration.

Double Deuce
16 Nov 06, 12:46
Yeah, right! I'll just have to destroy the rest of his egg shells in my frustration.Reading his battle thread you seem to be doing a good job of that already. :laugh:

Vesku
16 Nov 06, 12:59
I tried to think what he might have spotted during the battle and ended up with the Hinds and a lonely BMP now and then, lately couple more on the hill tops but must have been fun to see vehicle after vehicle end up in flames :)

mr_clark
17 Nov 06, 05:08
Hehe, right "fun".

Be aware or he might accuse you of using the "pointy finger of doom" on his units ;)

Vesku
18 Nov 06, 04:19
Turn 17: Enemy is in full retreat towards south west, a platoon of mech infantry has just reached processing plant on their way when it was spotted by a Hind and hit with the few remaining HE rockets for no casualties. From a hill top two kliks east a BMP managed to stop one of the M113s (no survivors from the squad carried) but the rest are covered by smoke. T-64 has LOS to the roads of the plant in order to stop the remaining APCs. The other Hind spotted an M113 driving in the open west of the plant without smoke cover and was rewarded with a Fleyta in its side for the mistake leaving the bird completely without ammo. Three rings of smoke west of the plant are probably covering the remaining enemy units. Enemy is firing heavy barrages on hill 454 preventing my units from taking positions over seeing the NATO retreat route which forced me to send East German BPM platoon to rush in to the field between Haardorfs. From the treeline they will be able to see the road running through Ost Haardorf and hopefully disrupt the retreat.

Taking a closer look at the map shows the DD has made a small mistake, the hill which I've all the time referred as 454 is actually 455 which can be seen if you zoom in on the large map. The real hill 454 is the one with the quarry south east of the processing plant.

Cameronius
19 Nov 06, 12:52
Turn 16: Plenty of smoke appears between Moos and Rock Processing Plant, there has to be a number of units to achieve that. Hinds move to investigate and end up killing two Leos, an M125 and an M113 in the smoke covered field. Those two birds have destroyed 19 enemy units in a few minutes but now they are running out of ammo.


I'll have to make sure we get ammo carriers into the battle areas in the next operational turn.

Vesku
20 Nov 06, 02:06
The fight is pretty much over, the ammo has been just enough. I don't know if I would start reloading even if I had ammo resupply available, scouting value of the Hinds is more valuable at this point than couple of shots 3-4 turns later. But ammo resupply can be invaluable in other situations so it is good to have the option.

Vesku
03 Dec 06, 01:25
Turn 18: Wing of Migs arrived spotting about a dozen M113s and two Leos hiding in smoke west of Processing Plant, both fired their Kerries scratching one Leo from enemy roster. It seems that my troops are not able to deny retreat from the running enemy, they are about to reach the safety of woods in couple of minutes and my men are still a klik or two behind.

mr_clark
03 Dec 06, 09:25
At least they're on the run.
Don't risk too much in the pursuit!

Vesku
03 Dec 06, 09:55
I had to stop playing and think for a long time during the last turn because I was afraid of a trap but it seems that Canadians have run out of fighting spirit. I've met one riflesquad as a rearguard so far and my troops have already advanced through Parst and Moos, Prosessing Plant is couple of hundred meters from the leading forces. Hinds have been worth their weight in gold as recon units.

mr_clark
03 Dec 06, 14:15
OK looking at it that way: GOOD LUCK IN GIVING EM (more) HELL!!!

Vesku
12 Dec 06, 15:35
Turn 19: Second wing of Migs hit the enemy with Kerries, two M113s destroyed. Hinds are now completely out of ammo after popping up and firing the last Fleyta scratching another Leo. Troops running after the fleeing enemy managed to lose an RPG team when couple of stragglers hit a scout vehicle with a hand grenade. More losses were suffered when 203mm and 155mm clusters rained on my troops, BTR-60PB blew up taking with it an PKM MMG-team and an BRDM-2 Spandrel was also mangled.

Enemy troops have reached the woods and it is very unlikely that my forces are able to take a shot at them, maybe Migs can try but that's it. It seems that about a dozen light armour will escape (Lynx, M125 and about 10 M113s).

mr_clark
13 Dec 06, 07:44
Probing into the woods can prove very dangerous, but then more kills would be welcome...

jadpanther
13 Dec 06, 10:11
Vesku,

Be careful.........shortreengage can be a devil sometimes........don't underestimate him.

Jad

Vesku
13 Dec 06, 10:54
I'll recon with the Hinds first and then decide if I move in or not. I've lost three light armour for a destroyed mech company, I'm happy with that and the remaining enemy will be allowed to escape if it looks like an ambush in the woods. Saving my troops for another day :)

mr_clark
13 Dec 06, 15:46
sounds like a decent plan.

Vesku
14 Dec 06, 01:35
Playing a campaign changes how I approach the situation, I'm avoiding casualties to the extreme which makes me maybe a bit too careful. Luckily I'm having a defensive mission :)

Cameronius
14 Dec 06, 13:03
Vesku,
Great job! Good reporting and good results. We've learned a lot from this first round of combat.

Cam

Vesku
14 Dec 06, 14:02
NATO made a huge mistake not attaching more air defense to their Canadians, made the job quite easy for our air forces. Except for their cluster artillery we would have slaughtered them in every battle. Actually I think that this was their recon force, next round will show what they do with the info gathered.

mr_clark
15 Dec 06, 06:50
And what we do with out intel ;)

Hmm pity we can't sent out planes for artillery hunting on the main map, or that MBT doesn't simulate the possibility of CB ing arty with aircraft.

Vesku
15 Dec 06, 09:26
Actually we can hunt the arty, DD will just deploy arty, AA and other units present and see what happens when the planes hit them and then report the results.

Cameronius
15 Dec 06, 11:05
I intend to continue sending recon flights across the axis of the front line for the next few operational turns. However, flights behind enemy lines are too risky at this early stage in the game. I am sure that their air defense assets are much more concentrated in their rear areas.

Vesku
16 Dec 06, 01:48
Maybe mr clarck can make a quick test, deploy most of the hawks and stingers on a large map, then most of NATO arty and send all our air at them. Count the result, I doubt that it is favorable to us but it is worth testing.

Vesku
16 Dec 06, 04:06
Turn 20: Migs deliver again, M113 and M125 destroyed with Kerries. Hinds follow the movements of retreating enemy, only eight APCs spotted. A lonely M113 trailing the column is caught by chasing BMPs and destroyed with couple of short bursts of 30 mm shells making it seven vehicles running from my troops. Wing of Migs is ordered to fire its last Kerries at the enemy but I must admit that the enemy will escape into the woods.

mr_clark
17 Dec 06, 14:29
Maybe mr clarck can make a quick test, deploy most of the hawks and stingers on a large map, then most of NATO arty and send all our air at them. Count the result, I doubt that it is favorable to us but it is worth testing.

I'll try that out. But It will take two or three days.

Vesku
18 Dec 06, 14:06
Turn 21: Migs fired their last Kerries stopping two M113s in the woods. A lonely M113 trying to sneak away in the north where I didn't think that anything was left. BMP stopped its journey. SPW-40P was caught by a hiding riflesquad while scouting the area where M113 was leaving. Platoon of mechinfantry is on its way to finish them. Enemy column in the woods is trying to get to the road, that move I cannot understand, they are running into the hand of a company of mechinfantry when they would have been able to escape easily in the woods. See attachment.

mr_clark
18 Dec 06, 15:15
MAybe he misjudged your position and think you'Re in front of him or something...

Vesku
18 Dec 06, 16:42
Can't be that, he had some crews and a riflesquad looking at a platoon of BMPs that are now in the middle of the last picture. Miscalculation perhaps, odd from such an experienced player.

Vesku
19 Dec 06, 09:52
Turn 22: Enemy column appeared from the woods in front of my forward units, two M113 were stopped cold. That forced them to keep inside the woods and me to send some troops to go look for them. Only one M113 was found and destroyed. Suddenly there was incoming arty right into the midst of Canadian stragglers and my spearhead, one SPW-40P and one BMP was lost. I believe that there is only couple of riflesquads wandering lost in the area, I'll retreat my troops into better defensive positions.

Vesku
20 Dec 06, 09:51
Turn 23: SPW-40P combing the SW woods was ambushed and destroyed by a riflesquad, BMP was hit by cluster ammo. All units are digging in or finding better positions, it is too expensive to go through all those forests.

Vesku
21 Dec 06, 12:26
Turn 24: No action, troops are shoveling dirt.

Vesku
21 Dec 06, 12:38
NATO casualties at Parst:

Leo1 *4
M150 *1
M125 *2
M113 *22
Lynx *3
50cal HMG *2
Riflesquad *6
Blowpipe *1

A lot more men were killed in the APCs but it is impossible to know how much. My estimation is that a handful of vehicles escaped with a platoon of infantry plus another platoon as stragglers. That makes two companies pretty much wiped out.

mr_clark
22 Dec 06, 11:39
Assuming only a batallion sized force it is surely close to being wiped out. But you're right. Entering the woods is not 'economical'

Cameronius
22 Dec 06, 16:41
Well Done Comrade Vesku!

You are being recommended for the Order of Lenin.

The NATO commanders are shaking in their boots.:horse:

mr_clark
23 Dec 06, 11:06
I'd think we should give the award to the unit as a whole and not just to it's glorious commander who might see it as a stepstone to a shiny golden star he might get later on ;)

And maybe a red banner is enough for now ;)

Vesku
23 Dec 06, 13:52
I'm happy as long as it's not an unmarked grave you are suggesting :)

mr_clark
25 Dec 06, 10:19
No we're not in Stalinist times anymore!

*tries to hide his KGB shoulderboards* ;)

Double Deuce
12 Feb 07, 11:05
LOSSES - Confirmed

HEX EE6

...3 Rec Co/9 Rec Bn/9th Tk Div
......x3 SPW-40P
......x2 RPG-7 Team
......x1 BTR-60PB
......x1 7.62mm PKM MMGs
----------------------------------------------------------------

HEX EE5

.........1 Co/1 Bn/7th MRR/2nd MR Div
............x3 BMP-2
.........4 Co/1 Bn/7th MRR/2nd MR Div
............x1 UAZ-66

......5 Bn/7th MRR/2nd MR Div
..........1 ATM Bty/5 Bn/7th MRR/2nd MR Div
.............x1 BRDM-2 Spandrel
----------------------------------------------------------------
CURRENT UNIT LOCATIONS:

HEX TBD
Unit Name

Vesku
13 Feb 07, 12:28
I got the same casualties.