View Full Version : Have You Noticed?
Bullethead
25 Aug 06, 00:17
Besides fixing the obvious problems with 1.014, 1.015 also seems to have done a few other nice things for us. Here's what I've seen so far:
The AI will now detach faster divisions to chase you down instead of tying the fast ships to the slow flagship :smoke:
The D key for the SitRep now works ;)
You now always get to see the campaign map between battles :cool:
The problem with ships being unable to stay in line even when going straight seems to have been cured :laugh: :laugh: :laugh:
The whole disengagement thing seems a lot more logical now :o
Keep up the good work, ES :clap:
Besides fixing the obvious problems with 1.014, 1.015 also seems to have done a few other nice things for us. Here's what I've seen so far:
The AI will now detach faster divisions to chase you down instead of tying the fast ships to the slow flagship :smoke:
The D key for the SitRep now works ;)
You now always get to see the campaign map between battles :cool:
The problem with ships being unable to stay in line even when going straight seems to have been cured :laugh: :laugh: :laugh:
The whole disengagement thing seems a lot more logical now :o
Keep up the good work, ES :clap:
I agree with you 100%, the only problem I am having now is stopping playing long enough to come here and post lol.
SunScream
25 Aug 06, 02:35
Most of the above I had spotted, but last night I upped the speed of my fast battlehip division to max -1kt, moved over to give Bayan it's orders and when I came back Retvisan, trail ship in the fast division was halfway through a complete circle.
I also found to my pleasure that in the port arthur battle at campaign start Pallada and Askold, after being torpedoed and in sinking condition, automatically started heading towards the port. Before I couldn't give any orders to them and they just sank outside. Now they are saved and under repairs. :smoke:
Bullethead
25 Aug 06, 19:02
Most of the above I had spotted, but last night I upped the speed of my fast battlehip division to max -1kt, moved over to give Bayan it's orders and when I came back Retvisan, trail ship in the fast division was halfway through a complete circle.
Whoops, maybe I spoke too soon about being able to stay in line :( . OTOH, the frequency of the circle-for-no-damn-reason bug is at least WAY down. I have yet to see this in my own games, whereas pre-1.015 it was a constant occurrance.
Besides fixing the obvious problems with 1.014, 1.015 also seems to have done a few other nice things for us. Here's what I've seen so far:
The AI will now detach faster divisions to chase you down instead of tying the fast ships to the slow flagship :smoke:
The D key for the SitRep now works ;)
You now always get to see the campaign map between battles :cool:
The problem with ships being unable to stay in line even when going straight seems to have been cured :laugh: :laugh: :laugh:
The whole disengagement thing seems a lot more logical now :o
Keep up the good work, ES :clap:
hm,
though I do agree on some points, I don`t know about the detach thing. Yesterday, I several times met a major force of 8 AC + 8 BB against my 3 BB. I think at least the AC were fast and strong enough to engage my BBs. They stayed in line with their own BBs so I could disengage.
As mostly in RTS games, the AI is too limited to take advantage out of tactical situations.
Z.
hm,
though I do agree on some points, I don`t know about the detach thing. Yesterday, I several times met a major force of 8 AC + 8 BB against my 3 BB. I think at least the AC were fast and strong enough to engage my BBs. They stayed in line with their own BBs so I could disengage.
As mostly in RTS games, the AI is too limited to take advantage out of tactical situations.
Z.
There must have been a reason for this, as I have had them detaching and coming after me. And not just the whole fleet.
I think it has something to do with how long it will take them to catch up with your fleet. Or how far away you are and how much time there is before sundown.
SunScream
26 Aug 06, 08:17
I have had the opposite detach effect.
My fast division, mentioned above, was chasing down the fleeing Matsushima, Hashidate, Chin Yen and Itsukushima, which were sailing in that order, Matsushima lead ship and furthest away from my battleships.
With the Chin Yen in formation the best they could do was 14kts, so Matsushima and Hashidate abandoned the as yet undamaged trailing ships their fate and scurried away at 18kts.
I would have chased them down with the Bayan, but as she was abeam of the trailing pair she took two 12in hits and a further 12.6" within a few seconds of each other. A ferocious fire took hold and I decided the best place for her was behind the battleships until the fire was under control. It reached 49% before reducing and was put out successfully, but by then the two 18kt ships were dots on the horizon.
Bullethead
26 Aug 06, 13:31
IWith the Chin Yen in formation the best they could do was 14kts, so Matsushima and Hashidate abandoned the as yet undamaged trailing ships their fate and scurried away at 18kts.
Excellent! Nice to see that :).
Actually, I had a battle not long ago where I saw the AI do 2 types of speed detachment things. First, it detached a 29-knot DD division to chase down 13-knot Mandzhur, which the 20-knot PC division couldn't hope to catch before the battle ended. Then, as the DDs got in range, Mandzhur started firing at the leader. The very INSTANT that DD slowed down, the AI dropped it from formation and pressed on with the rest at 29 knots. This happened each time Mandzhur scored, too. So much for buying time by hitting a leader and having the AI slow everything else down to match :D.
With the Chin Yen in formation the best they could do was 14kts, so Matsushima and Hashidate abandoned the as yet undamaged trailing ships their fate and scurried away at 18kts.
WOW!
I have seen the AI abandoning damaged ships; but to see it abandoning the "Bluchers" to their fate is something I yet have to see :-D
saddletank
27 Aug 06, 04:39
The campaign battles now spawn new sea zones to prevent obviously beaten ships from scurrying away over the map edge.
I see that when you mouse over a ship, the names of the other ships of it's division remain at 'normal' highlighted levels while all other names of ships in your fleet or TF dull down or grey out a notch so you can see at a glance which divisions are which.
SunScream
27 Aug 06, 10:44
Another, not so welcome, thing I have spotted, or been forced to endure:
Russian auxiliary cruiser Angara gets pounced on by a load of torpedo boats.
I "drag" the boats, picking them off one by one, but Angara is unarmoured so taking a little non-torpedo damage.
Suddenly, while sailing straight, the rudder jams hard over to the left and I start circling. Not a problem really, but I then lose all control options over the ship. She hits a torpedo boat and reduces it to sinking condition, but then continues to pound away at it while healthy boats approach. Round and round we go peppering the wreck, while I want to target something a little more dangerous, but can't. Fortunately the Japanese realise they are unlikely to torpedo a ship doing doughnuts at 19kts, and withdraw.
Finally the torpedo boats sinks, and the mission immediately ends due to combattants disengaging.
A while later we are back in the same area. It appears the now repaired Angara is being approached by the remaining torpedo boats. Repeat strategy with the torpedo boats, drag and knock them out one by one.
Except the rudder jams again after one TB is damaged and the whole process repeats, except one torpedo does get fired (it misses) and then the TBs retire.
Does it take all the command crew plus gun captains to fix the rudder motor?
Bullethead
27 Aug 06, 13:35
Another, not so welcome, thing I have spotted, or been forced to endure:
Russian auxiliary cruiser Angara gets pounced on by a load of torpedo boats.
I've had this same encounter, but with some differences. First, Angara circled to the right. Second, I had full control over the guns while she was doing so, and managed to destroy 8 TBs and cripple 4 or 5 others. Third, unfortunately Angara ate a torp on about her 4th or 5th turn around the circle and sank :(.
I really wonder how it is these little popguns on TBs, which can't see to shoot while the boats are moving due to being literally within the bow wave (as is well-documented), can always wreak such havoc on the guns, propulsion, and steering of big ships. This really needs to be addressed.
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