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View Full Version : WARNING: Problems with 1.014


Bullethead
23 Aug 06, 21:47
I've noticed 2 very annoying problems with 1.014 that are pretty much game-breakers. I've reported them to ES and am sure they'll be fixed soon. In the meantime, however, if you haven't yet gotten 1.014, I strongly recommend that you DO NOT get this patch, because 1.012 doesn't have these problems. These problems are:

1. Massive Collisions at Battle Start
See my thread "Togo's Civil War". It appears that whenever a battle begins involving a division with more than 4 ships in it, most ships of that division are given the same spawn point and begin the battle colliding with each other. Divisions with 4 or less ships seem immune to this problem, even if the TF includes other divisions with more ships that do begin colliding.

Partial Workaround: Put your ships in divisions of 4 or less ships. However, this does nothing for the AI's TFs :(.

2. TF Mine Capacity Problem Returns
In 1.012, all TFs had their correct mine capacities based on the ships in them. In 1.014, most TFs now have a zero mine capacity again, and can no longer be given mine orders, even though they are composed solely of minelayers. There is no workaround, just like there wasn't before 1.010/1.012, or whenever this problem was fixed.

Kaigun
23 Aug 06, 22:56
2. TF Mine Capacity Problem Returns
In 1.012, all TFs had their correct mine capacities based on the ships in them. In 1.014, most TFs now have a zero mine capacity again, and can no longer be given mine orders, even though they are composed solely of minelayers. There is no workaround, just like there wasn't before 1.010/1.012, or whenever this problem was fixed.

There is a partial workaround to this bug. It appears whenever you leave your minelaying force in home port and it auto deploys mines. At that time the capacity will be reset to 0/0. If you sail your minelaying fleet out and then return them to port their capability will be reset to 0/{carrying capacity} and you can then send them out on a mission. Annoying, but it does work for me.

Regards..

Rhetor
24 Aug 06, 04:00
Yesterday about 8PM CET I have exchanged a few emails with SES Support. I believe the problem is being currently dealt with, and we can expect another update shortly.

Bullethead
24 Aug 06, 11:59
Yeah, just got an email from ES saying 1.015 deals with both issues. Ain't D/L'd it yet, but I trust 'em :)