Fishey...)()
23 Aug 06, 00:11
VENT a little...and if the update adds new features, fixes the pointless run away battles, resolves the missing time issue and anything else I mention please shoot me...
Here we go... I have no problems paying $65, $90 or even a $120 for a professionally produced simulation. But there are drawbacks to this exclusive pricing, however justified. From the start it will always create high expectations and open itself to a lot of criticism, especially in the elite uber-simmer world. As for me to be tickled, I believe at the very least the product should be able to hold its own with other premium Sims, and there are many, and surely it should out weigh those paltry $30 grab and go-a-gunnin’ jobs…right?
Well after taking a good long look at the $65 core game features both inside and out its pretty light. I don’t how see 17 canned scenarios, a random generator (that sometimes creates a mess) and a basic beer and pretzels multi-player mode warranting such a premium price or having much longevity, especially in today’s MOD friendly oh and heres a SDK PC gaming world.
The complete lack of an in game editor or any means to recreate fair and interesting scenarios is completely inexcusable. If you look around you’ll find numerous Sims that are still going strong some for as long as 7 years! because of this one little thing. Also missing is an in game encyclopedia, a pretty standard feature in most Sims since the 1990’s. What about multiplayer games, support for 16 players has so much potential and its to be stuck with randomly generated battles that carry no meaning! Oh and those same 17 scenarios. I imagined Virtual fleets, massive slugfests, a crowded lobby and qiuet PBEM campaigns....:nervous:
But hey isn’t game play the most important thing? Well I’ve counted 4 updates since I downloaded last week, great support! or bad playtesting? At least someone is out there :nuts:
My first foray into the generator was very fun and continues to be, though every now and then it behaves oddly but no biggie. I can however see this type of scenario design becoming pretty boring after a while, have to blame the missing editor.
The scenarios I tried were very good also, but in an age where ADD is all the rage...............Honestly all the battles I have fought have been fantastic, and at some points of the day the 3-d ships and lighting effects really produce a "real as it gets" look, and to think I wouldn've been happy with 2-d counters :laugh: This is the beef and its cooked pretty good just need more to go with it.
Oh how about the campaign isn't it what we all want. Well thanks for making me believe I didn’t pay for it :lier: The features are all there and at times it starts to glimmer, but the next page is missing! Why all of a sudden am I commanding a lone cargo ship in the 3-d world that I have no control over on the campaign map, and having nothing more to do but to watch it sail away for 10 minutes over and over again? And while I’m doing such ridiculous tasks what are the real forces doing while I’m away? Are they in some crazy time hold or are they drinking vodka and sake, or god forbid fighting the battle I been setting up for days without me? C’mon man did you really think you could mess with time, in a game played by the anal-retentive? And why have a hexed based campaign map that can’t translate into the 3-d environment? We are amateur strategists every move has to equate into the sim no matter how small otherwise it’s just a game.
I hate to vent like this but I did donate $65 to an unfinished product.
I know it’s not easy, but lets get real, you are trying to convince folks that this is a $90 simulation! Take a look at some recently released Sims like steel beasts or Dangerous waters and then take a look at what your offering, without some serious additions soon this will fade away..........:shock:
Here we go... I have no problems paying $65, $90 or even a $120 for a professionally produced simulation. But there are drawbacks to this exclusive pricing, however justified. From the start it will always create high expectations and open itself to a lot of criticism, especially in the elite uber-simmer world. As for me to be tickled, I believe at the very least the product should be able to hold its own with other premium Sims, and there are many, and surely it should out weigh those paltry $30 grab and go-a-gunnin’ jobs…right?
Well after taking a good long look at the $65 core game features both inside and out its pretty light. I don’t how see 17 canned scenarios, a random generator (that sometimes creates a mess) and a basic beer and pretzels multi-player mode warranting such a premium price or having much longevity, especially in today’s MOD friendly oh and heres a SDK PC gaming world.
The complete lack of an in game editor or any means to recreate fair and interesting scenarios is completely inexcusable. If you look around you’ll find numerous Sims that are still going strong some for as long as 7 years! because of this one little thing. Also missing is an in game encyclopedia, a pretty standard feature in most Sims since the 1990’s. What about multiplayer games, support for 16 players has so much potential and its to be stuck with randomly generated battles that carry no meaning! Oh and those same 17 scenarios. I imagined Virtual fleets, massive slugfests, a crowded lobby and qiuet PBEM campaigns....:nervous:
But hey isn’t game play the most important thing? Well I’ve counted 4 updates since I downloaded last week, great support! or bad playtesting? At least someone is out there :nuts:
My first foray into the generator was very fun and continues to be, though every now and then it behaves oddly but no biggie. I can however see this type of scenario design becoming pretty boring after a while, have to blame the missing editor.
The scenarios I tried were very good also, but in an age where ADD is all the rage...............Honestly all the battles I have fought have been fantastic, and at some points of the day the 3-d ships and lighting effects really produce a "real as it gets" look, and to think I wouldn've been happy with 2-d counters :laugh: This is the beef and its cooked pretty good just need more to go with it.
Oh how about the campaign isn't it what we all want. Well thanks for making me believe I didn’t pay for it :lier: The features are all there and at times it starts to glimmer, but the next page is missing! Why all of a sudden am I commanding a lone cargo ship in the 3-d world that I have no control over on the campaign map, and having nothing more to do but to watch it sail away for 10 minutes over and over again? And while I’m doing such ridiculous tasks what are the real forces doing while I’m away? Are they in some crazy time hold or are they drinking vodka and sake, or god forbid fighting the battle I been setting up for days without me? C’mon man did you really think you could mess with time, in a game played by the anal-retentive? And why have a hexed based campaign map that can’t translate into the 3-d environment? We are amateur strategists every move has to equate into the sim no matter how small otherwise it’s just a game.
I hate to vent like this but I did donate $65 to an unfinished product.
I know it’s not easy, but lets get real, you are trying to convince folks that this is a $90 simulation! Take a look at some recently released Sims like steel beasts or Dangerous waters and then take a look at what your offering, without some serious additions soon this will fade away..........:shock: