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LoneWolf Texan
21 Aug 06, 17:12
What is the difference between assault, move, contact and hunt?

timu24
21 Aug 06, 17:55
Well I am a noob myself but I have played a few quick battles and read the manual. :p

Assault: Use this command when you want to overwhelm an enemy. Normally you want to use this command when you are within 20 meters. Otherwise your guys will tire too easily. Your guys use a lot of their ammo so you want to be careful when you use this command.

Move: Use this command if your troops are safe from enemy fire or the fire is from a VERY long range. Your troops will panic if you use this command and they get attacked. Normally this command makes my guys take a lot of causilities if they come under fire.

Contact: Your troops move until they contact the enemy. I don't use this one very much. :p

Hunt: Hunt is pretty much like contact except for armored vechicles. I use this one a lot. LOL

So there is a breif overview. :p
Tim

Palantir
22 Aug 06, 11:50
The manual does a decent job of explaining many of these questions, a good start is to give it a read through one time.

If you didn't get a hard copy you should have a readme file. :)

mangus2000
23 Aug 06, 04:24
.contact: Your troops move until they contact the enemy. I don't use this one very much. :p
Tim
Do you really not use Move To Contact very much?
I find it one of the most useful orders in the game. Your men stop and you can get a better appreciation of what fire is coming your way and plan accordingly. If the fire is coming from close by they are gonna stop walking into a possible killing ground.
Very useful indeed!!!

timu24
23 Aug 06, 12:11
Do you really not use Move To Contact very much?
I find it one of the most useful orders in the game. Your men stop and you can get a better appreciation of what fire is coming your way and plan accordingly. If the fire is coming from close by they are gonna stop walking into a possible killing ground.
Very useful indeed!!!

Yeah I should probably start using it more. However I normally play against the AI so they aren't the smartest at setting up ambushes. :p
Tim

TacCovert4
23 Aug 06, 13:29
What is the difference between:

(Not book answers, from practical experience)

assault: I'd use it only when in close contact with the enemy. It encourages your troops to quickly overwhelm a position, using all availible means. In my experience, troops with assault orders are more likely to use grenades. At long ranges (farther than 80 meters or so), attack is the suitable alternative. Under "attack" orders, as opposed to movement orders, your troops will be less likely to be pinned, panic, or start sneaking on their own, as they have obvious orders to take a position. Assault adds, at all costs, to the orders from my experience.

move: Your typical point a to point b movement. Use only if you are sheltered from enemy fire, are not in contact, or (in combined arms cases), have overwhelming fire superiority from your vehicle borne weapons, and your infantry can move relatively unmolested. Troops are easily pinned in move mode, so be careful. Pinned troops take anywhere from 30 seconds to 2 minutes to break loose and start moving again.

contact: Move to contact with enemy. I use it when I'm running a combat patrol. If I already know where the enemy is, I'll go with movement or attack orders to specific locations that I feel have tactical advantages. The problem with contact is if your troops get shot at while on open ground 5 seconds into a turn, they're trapped on open ground until the turn is complete. So contact isn't for all cases, and is definitely not for troops moving across wide open terrain. I'd recommend it for forests or vineyards where you typically find enemies at close ranges with little warning, and where cover is availible at nearly any location.

and hunt: When my tanks aren't fast moving or seeking a hull down overwatch of a position, they're hunting. IMHO this is the most alert mode for tankers in CMAK. They're moving towards some objective (usually for me a sheltered location to start the next movement or a tactically advantageous point) at a slow rate of speed, and will stop to engage an enemy target until it is eliminated or withdraws.