Bullethead
19 Aug 06, 13:33
For those of you who haven't yet had the pleasure of going there in your campaigns, Takeshiki is a fairly big island kinda in the Tsushima Straits, a bit east of Tsushima itself. Actually, Takeshiki is 2 long islands running N-S and separated by an extremely narrow band of water. There's a Japanese port on the north coast of the south island in the middle of this narrow strait.
Strange things happen around Takeshiki. On the minimap, you'll see that there's a huge circle of red/brown hashmarks centered on the port and extending miles out to sea all around the islands. The circle's diameter is about 1/4 the length of the minimap's side at zoom level 1. This circle, however, is only visible in the minimap, not on the water itself. I've never seen such a circle anywhere else in the game.
The circle is the where the strange things happen. If your ship every gets inside this circle, you cannot issue helm commands in the usual manner, although speed and targeting commands work normally. By "usual manner" I mean where you select the ship, then left-click out in the water nearby, drag the new course line to where you want it, then right-click to pick how you want the turn executed. If your ship is inside the circle, left-clicking on the water near the ship just deselects your ship.
The ONLY way to issue helm orders for ships inside the circle is to do the left-click on water outside the circle. This involves selecting your ship, then moving the POV many miles away out beyond the edge of the circle in the direction you want to turn, panning around to look back towards your distant ship, and then left-clicking on the water near the POV. Then you can see the course line on the minimap, although often not in the main view itself. Adjust as desired and select the desired right-click button.
The circle also does strange things to the AI. AI ships try hard to avoid going into the circle and throw themselves into utter chaos making sudden turns when they reach the edge of the circle.
You will also occasionally hear big explosions of unknown origin while you're inside the circle. But there are never splashes near your ship, your ship remains unharmed, and the text buffer is silent as what's happening, so it's probably not AI ships wrecking. On the campaign map, Takeshiki is just a port, not a naval base. It's not fortified so I don't think there are shore batteries there. No minefields there, either. So what's causing the explosions? It's just another unexplained mystery of the "Takeshiki Circle".
I suppose the Takeshiki Circle has something to do with AI pathfinding, so the AI won't try to run huge fleets through the tiny strait between the 2 islands. It's not a corrupted port symbol, because that displays normally in both the minimap and on the water. But if it's an AI thing for the strait, why does it extend so many miles out to sea? Why does it affect player ships so strangely? And what's making the explosions? Where's Leonard Nimoy when you need him? :D
If you're even in a battle near Takeshiki, I recommend avoiding the circle if at all possible. However, when my ships are involved, it seems they always spawn deep inside the circle, so be warned. Expect strangeness in this area.
Strange things happen around Takeshiki. On the minimap, you'll see that there's a huge circle of red/brown hashmarks centered on the port and extending miles out to sea all around the islands. The circle's diameter is about 1/4 the length of the minimap's side at zoom level 1. This circle, however, is only visible in the minimap, not on the water itself. I've never seen such a circle anywhere else in the game.
The circle is the where the strange things happen. If your ship every gets inside this circle, you cannot issue helm commands in the usual manner, although speed and targeting commands work normally. By "usual manner" I mean where you select the ship, then left-click out in the water nearby, drag the new course line to where you want it, then right-click to pick how you want the turn executed. If your ship is inside the circle, left-clicking on the water near the ship just deselects your ship.
The ONLY way to issue helm orders for ships inside the circle is to do the left-click on water outside the circle. This involves selecting your ship, then moving the POV many miles away out beyond the edge of the circle in the direction you want to turn, panning around to look back towards your distant ship, and then left-clicking on the water near the POV. Then you can see the course line on the minimap, although often not in the main view itself. Adjust as desired and select the desired right-click button.
The circle also does strange things to the AI. AI ships try hard to avoid going into the circle and throw themselves into utter chaos making sudden turns when they reach the edge of the circle.
You will also occasionally hear big explosions of unknown origin while you're inside the circle. But there are never splashes near your ship, your ship remains unharmed, and the text buffer is silent as what's happening, so it's probably not AI ships wrecking. On the campaign map, Takeshiki is just a port, not a naval base. It's not fortified so I don't think there are shore batteries there. No minefields there, either. So what's causing the explosions? It's just another unexplained mystery of the "Takeshiki Circle".
I suppose the Takeshiki Circle has something to do with AI pathfinding, so the AI won't try to run huge fleets through the tiny strait between the 2 islands. It's not a corrupted port symbol, because that displays normally in both the minimap and on the water. But if it's an AI thing for the strait, why does it extend so many miles out to sea? Why does it affect player ships so strangely? And what's making the explosions? Where's Leonard Nimoy when you need him? :D
If you're even in a battle near Takeshiki, I recommend avoiding the circle if at all possible. However, when my ships are involved, it seems they always spawn deep inside the circle, so be warned. Expect strangeness in this area.