View Full Version : More work needed...
Mark Stevens
18 Aug 06, 19:34
but I've half played a hotseat under TOAW III and half let it run AI vs AI all the way through and:
the Polish Army did withdraw when Warsaw was taken by the Axis
the German Army didn't withdraw around turn 56
The Swedes didn't withdraw shortly after the Allies DoW'd Finland.
That's not to say that it didn't happen in other games, but these don't seem to be permanent bugs: maybe they just depend - don't ask me how - on the particular circumstances.
Clearly I need to keep testing the scenario, and I will. If anyone does get any other strange errors I'd really appreciate it if they'd let me know on this thread, and the exact circumstances (e.g. turn, any Events triggered, strategic hexes taken, etc).
Looks like this might be a long old slog. :cry:
That's not to say that it didn't happen in other games, but these don't seem to be permanent bugs: maybe they just depend - don't ask me how - on the particular circumstances.
I didn't follow the initial discussion about it, so this may have been already said by another person..:
Maybe these bugs appeared only with games that have been started without the 3.0.0.17 patch and/or have been patched later.
Mark Stevens
19 Aug 06, 08:45
It would be nice to think that that's it! I was using .17 when I ran my test...
Hi Everybody,
My TOAWIII is Version 3.0.0.17. I downloaded it from the Matrix Webpage. I do not have a CD.
When the German Army withdrew on turn 56. I had used/impletemented the following Theater Options: "Extend Maginot Line", "Allies attack Finland", "Pre-War Builds" & "Pre-War Carriers", "Poland Joins Axis" (Eastern Cursade?).
I'm not 100% sure about the Eastern Crusade? :smoke:
I'm playing another game based on hotseat and am on turn 52. I am trying to follow the historical baseline. Although I've taken the Low Lands, France, Poland and Yugo in 39 & 40. Poland, Low Lands and France in 39 - 40. Yugo in 40.
I have noticed that the French & Yugo Armies never mobilised. Even after using the Theater Options and being attacked? Should this happen?
Thanks in advance. And great job on the Scenario Mark (and Friends) :cool:
Hi,
It's Axis' turn 58 and I'm playing Hotseat. I invaded Messina on turn 56 with UK units and successfully taken it. I was able to defend it as the Allies on Turn 57. Now Vichy France's units in France have mobilised? There was no News Briefing. The colonial units already were mobilisied but there was a News Briefing for that event. Is this suppose to be?
The German Army didn't withdraw on turn 56.
Should I continue listing what I believe to be bugs in the scenario here, or should I not?
Thanks for your advice. And I hope this helps.
Benbur, are you playing under English language, or German?
Benbur, are you playing under English language, or German?
Is there a problem with the language files? I am currently doing an extensive rework of the german translation with the files Ralph submitted for download at Matrix Games. (Time for Ralph to come back from holidays.. pretty sure i need his advice for compiling a .dll)
Benbur, are you playing under English language, or German?
Hi JAMiAM,
I'm using the English (US) version but it is installed on Windows XP in German. I downloaded the game from the matrix homepage. Could this be part of the problem?
Thanks for your help.
:cool: :cool:
Benbur
Hm. I had no problems with a german OS and toaw3 yet. But i haven't played that much yet. The only problem i had was a system crash while writing a bmp file from FItE....well, it's an unbelievable large file... and has nothing to do with the current problems here in this thread..:upset:
Another thing, the game lost sometimes its cursors and the default windows mouse cursor was displayed, but it still worked except for the map scrolling. This happened after repeatedly changing the language and must have something to do with the low system specifications (98SE, 192MB RAM, 600 Mhz). Didn't install it yet on my XP laptop.
I'm using the English (US) version but it is installed on Windows XP in German. I downloaded the game from the matrix homepage. Could this be part of the problem?
I don't know. Right now, I'm just gathering data and looking for common themes.
Is there a problem with the language files?
I don't know. As above, I'm at the data collection stage of troubleshooting.
I am currently doing an extensive rework of the german translation with the files Ralph submitted for download at Matrix Games. (Time for Ralph to come back from holidays.. pretty sure i need his advice for compiling a .dll)
Good news is that Ralph has been back from vacation for almost a week. The bad news is that he was gone for almost a month, and it looks like he has the same problem as I do in my job - vacations inevitably mean a massive backlog of work to do, and problems to fix! It'll probably still be a few days before he gets his head above water there and able to devote some mental energy to TOAW III work...
Hm. I had no problems with a german OS and toaw3 yet...
I'll take that as a confirmation that you did finally get the complimentary copy you were promised. You don't need to reply to the email I sent earlier today if that is the case. If that is incorrect, then let me know ASAP. Thanks for all the work on it.
Menschenfresser
19 Aug 06, 15:58
Adding to your list James (unless you're aware of it), it seems when converting scenarios from COW to TOAW3, the event activated field for theater option events can decrease by one. So a TO set to activate event 100, once converted, might now be to activate event 99. In converting West Front 44 from COW to TOAW3, most (but not all) TO events had this problem.
IIRC, this was also a problem when converting from older versions to COW.
Adding to your list James (unless you're aware of it), it seems when converting scenarios from COW to TOAW3, the event activated field for theater option events can decrease by one. So a TO set to activate event 100, once converted, might now be to activate event 99. In converting West Front 44 from COW to TOAW3, most (but not all) TO events had this problem.
IIRC, this was also a problem when converting from older versions to COW.
Thanks Zac. I know that there was a problem with events inserted screwing up the indexing. Did you change any other events, adding or deleting, before you made the conversion from CoW to TOAW III? Do you have a specific set of .SCE files (CoW, pre-conversion and TOAW III, post conversion) that can demonstrate the problem?
Thank you JAMiAM for your continued efforts in making my playing expierence better!:D :D
Keep up the good work. :cool:
Menschenfresser
19 Aug 06, 16:29
I didn't notice the errors until extensive changes had been made to the event chain with TOAW3's editor, but I'm 100% positive they worked in COW. Yes, some events have been deleted. Let me go back and make sure it was the conversion that caused the problems and not changes to other events after the conversion. Maybe I can isolate the problem.
And, yes, I second Benbur's thanks!
Mark Stevens
20 Aug 06, 13:44
Hi,
It's Axis' turn 58 and I'm playing Hotseat. I invaded Messina on turn 56 with UK units and successfully taken it. I was able to defend it as the Allies on Turn 57. Now Vichy France's units in France have mobilised? There was no News Briefing. The colonial units already were mobilisied but there was a News Briefing for that event. Is this suppose to be?
The German Army didn't withdraw on turn 56.
Should I continue listing what I believe to be bugs in the scenario here, or should I not?
Thanks for your advice. And I hope this helps.
Yes, please do continue to list any bugs you find, it's very helpful. Regarding the Vichy French mobilising, this occurs - separately - for the three Vichy formations (Metropolitan France, North Africa and the Levant) if an Allied unit either attacks or move adjacent to a Vichy unit in that formation only. There's no News String. The News String for the colonial French mobilising that you did see was, I'd hazard a guess, for the French Republic colonial troops mobilising earlier in the war, nothing to do with the Vichy French.
If there was a lot of action in the Mediterranean while you were attacking Italy, is it possible that an Allied fleet, or plane, moved adjacent to or overflew the Vichy formation that mobilised? Remember there are Vichy navies in the sea whose land formations will be triggered under the above circumstances. I'll test it myself, but hopefully there's a explanation for what you saw, rather than a conversion bug. Hopefully.
I'm trying to repeat the Germans withdrawing under the four triggers you mention in the earlier thread.
Mark Stevens
20 Aug 06, 18:33
2When the German Army withdrew on turn 56. I had used/impletemented the following Theater Options: "Extend Maginot Line", "Allies attack Finland", "Pre-War Builds" & "Pre-War Carriers", "Poland Joins Axis" (Eastern Cursade?).
I'm not 100% sure about the Eastern Crusade?"
Tried this, using the same TOs, but the German Army didn't withdraw (at least by turn 108). I'm at a bit of a loss to explain it. Still testing.
Hi Mark
Here is the first event error from our test PBEM game
--There may be corrupted events in this scenario : Europe Aflame 1939-1945
Elmer tried to fix them up
WITHDRAW_ARMY_EFFECT
Please open this scenario in the editor and check them.
**Problem with unit in event(405)
**Full Unit Name was : Axis Spanish OOB, Madrid Garrison
Mark Stevens
21 Aug 06, 20:22
Do you actually see an error notice like this on the screen, or it is generated somewhere else? I've only just got TOAW III and I'm still finding my way round it.
Ta
Mark Stevens
21 Aug 06, 20:33
Wierd: 405 is the withdrawal of the Allied Poles following the Axis decision to trigger the Eastern Crusade.
I know that works OK because I've tried it.
The withdrawal of the Spanish Army, including the Madrid garrison, is triggered by a completely different Event, i.e. the Allied occupation of Madrid. It looks to be set up properly in the Editor, but I guess the only real check is to set up a test game, have Spain enter the war, then let an Allied unit enter Madrid and see what happens.
I fear that the formerly Evil Editor, in it's new guise, may be lying to us.
Hi Mark
it was a text file created by the game and put in the saves folder
Dahound
nothing in turn 7
Mark Stevens
22 Aug 06, 18:48
I've tried the Madrid surrender option, and it does work.
I appreciate your starting to advise all of the error reports, but I don't think they're telling the truth! Can I suggest that you simply let me know of definite bugs, e.g. formations not mobilising, Theatre Options not triggering, surrenders not occuring, etc., rather than these supposed error reports.
Otherwise I fear that there'll be a report a turn, which you'll take the trouble to post, I'll have to test, but which won't be true.
Cheers
Hi Mark
No problem with that.... but Spain is not active nor has it been attacked :)
DaHound
Mark Stevens
22 Aug 06, 20:05
Yeah, but the error message mentioned Army withdrawal and the Madrid garrison, which set me to thinking...
Mark Stevens
03 Sep 06, 19:32
I've run the converted scenario using the 017 patch several times now, choosing different TOs, and - famous last words, I'm sure - I can't seem to replicate the bugs described earlier.
Anyone else come across them? Anyone still playing the TOAW III version of the scenario?
only one veers and i cam across was the poles non withdrawl
mark is a new TOAWIII version going to be coming out?
I'm not getting T3 until somewhere a little later down the line (once Mark releases a 3-Only EA)... :laugh:
I've run the converted scenario using the 017 patch several times now, choosing different TOs, and - famous last words, I'm sure - I can't seem to replicate the bugs described earlier.
Anyone else come across them? Anyone still playing the TOAW III version of the scenario?
I want to play the TOAWIII version but I am waiting on your advice as to whether it is OK
Secadegas
08 Sep 06, 10:31
I want to play the TOAWIII version but I am waiting on your advice as to whether it is OK
Do you want to play?
I'm willing to risk (upon Mark's tests we'll not risk a lot...)
I "need" at least 2-3 turns/week... :rolleyes:
Do you want to play?
I'm willing to risk (upon Mark's tests we'll not risk a lot...)
I "need" at least 2-3 turns/week... :rolleyes:
You have mail
Secadegas
09 Sep 06, 16:37
You have mail
Received. I'll get back to you...
Mark Stevens
10 Sep 06, 19:44
If you can wait another week I can give you a beta including the Baltic States improvement?
If you can wait another week I can give you a beta including the Baltic States improvement?
I'd be good for that MarK, I will check with Secadegas.
Secadegas
11 Sep 06, 05:17
I'd be good for that MarK, I will check with Secadegas.
Checked...
MarC, you're in charge of the timming...
Mark Stevens
11 Sep 06, 05:59
OK, won't forget, but I don't want to lumber you with something that doesn't run properly so I'll work on it. Squeeze in a quick game of Dien Bien Phu in the interim!
vBulletin® v3.7.0, Copyright ©2000-2008, Jelsoft Enterprises Ltd.