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Jim Cobb
17 Aug 06, 18:56
No problems.

saddletank
17 Aug 06, 18:57
Graphics fixed?

Lempereur1
17 Aug 06, 19:04
Martin:

Graphics are fixed. Your good to go!

FuurinKazan
17 Aug 06, 19:16
2 battles so far and all's well! Thanks for the quick fix!

Zakalwe
17 Aug 06, 19:49
yup,

confirmed. THX again to the devs.

NOW I have REALLY to go to bed. Update reached me just before I wanted to turn off the computer.

:laugh:

Z.

vertical
17 Aug 06, 20:09
Good stuff. :smoke:

Zouave
17 Aug 06, 21:36
That fixed the graphics for me. :clap:

But I did notice one bit of weirdness in my last battle. I was pounding two Japanese cruisers with a force of BBs and PCs, and suddenly one of the cruisers vanished. It didn't explode. After the game went on for about 2-3 minutes of real time, the ship just as suddenly reappeared. Only to be sunk a short time later, mind you.

One possible explanation: the ship had a secret time machine, but in the desperate scramble to send themselves either back or forward through time, the crew had the awful luck of inputting the same coordinates they just left!! :surprise:

Lempereur1
17 Aug 06, 22:19
This sounds like a temporary anomolie introduced by the corrupted file.

Email us a saved game file if it returns...

support@stormeaglestudios.com

Bullethead
17 Aug 06, 22:48
Graphix fixed! Outstanding work :).

I had 2 IJN ships disappear just now, too. However, they claim to have disengaged. Even though it was broad daylight (about 1230), they were on fire, and my whole fleet was faster and was only 1500 yards away, pounding them to death. It's like they just teleported away.

Several hours later, I came across them again, but never saw them in the battle, which ended in 7 minutes without a shot fired and nothing showing on the K/L keys. But I know it was the same 2 IJN ships because the end battle screen said the 2 of 2 IJN ships were damaged, which can only have been the 2 that teleported.

Daedalus
17 Aug 06, 22:48
Installed it and I am up and running fine.

BigBog
18 Aug 06, 00:11
I have sent an error log for new campaign to support address. Had just started a new campaign in 1.012 as Russians. One battle ended w/o much action, then program (not windows box) popped up stating that had been an error and the log had captured it and the program had to close....

I had not had any crashes up till now......with all the other versions.

BigBog

caseyjay
18 Aug 06, 05:28
Very quick fix .. thanks guys:smoke:

Right then ... on with me lifebelt and and get back to the plotting table :D

PJJ
18 Aug 06, 05:46
Been playing 1.012 as the Russians for awhile now. I've noticed that there doesn't seem to be any difference between 1000x and 10000x time acceleration.
Anyone else seen this? This may have been in the earlier version(s) too, but I didn't notice it until now.

Sheik Yerbouti
18 Aug 06, 05:55
Been playing 1.012 as the Russians for awhile now. I've noticed that there doesn't seem to be any difference between 1000x and 10000x time acceleration.
Anyone else seen this? This may have been in the earlier version(s) too, but I didn't notice it until now.

Haven't tried it yet, but it could be that the latter was temporarily removed this way because it had some problems.

Daniel Sturgis
18 Aug 06, 08:53
No problems.

It cured my fear of the Bathosphere.

cwmark
18 Aug 06, 16:19
v1012 and the old disappearing forces bug is back too!:nervous: