Lempereur1
16 Aug 06, 13:56
Here is a consolidation of updates up to 1.010
Build 1.010
*Fixed incorrect panning with keypad 1 and keypad 3 keys.
*Max rate of time passage in battle games reduced to 20x.
*Easter Eggs now appear in 1% of scenarios (previously 100%).
*Ships in Campaign Game Taskforce Management Screen now show max speed and
mine capacity.
*"Floating smokestack" effect for non-visible ships has been eliminated.
*"Telescope" functions improved to increase speed.
*Ship status tweak - When a friendly ship is under the mouse cursor, the
status indicators for all ships not assigned to the picked ship's division
are dimmed. This is an aid in identifying division assignments at a glance.
*Battle game time multiplier limit has been set to 20x.
*When requesting auto-resolutions of battles in campaign game,
auto-resolutions automatically unpauses if the game is paused.
*Victory report - improved report after action results in campaign game.
*It is now possible to merge single ship divisions with other divisions in
the task force manager.
*Popup information on enemy task forces is more limited than before.
*There is now a delete saved game button in the load saved game dialog.
*Dispersed ship missions are no longer visible to enemy player unless they
have been encountered recently by enemy forces.
*The point of view now focuses upon the highest value ship of the "friendly"
force at the beginning of a battle game.
*Battle Game: Time governor limits rate of time passage to no more than 5x
for 30 seconds whenever a notification is posted.
*Battle Game: Auto time set to 1x when ships are avoiding collisions has
been replaced with time governor.
*Programmed Opponent improved.
* System Resource overload protection improved.
*The option to play multiplayer is no longer available when a random battle
is created. Scenarios created by the random battle generator are still
available for multiplay, but the scenario files must be distributed to all
potential players before play begins. Once saved, randomly created battles
are treated by the game as normal battle scenarios.
*Timer logic has changed to work around AMD processor hardware bug.
*A number of minor enhancements have been implemented.
*Improved and restored screenshot utility: <shift>f8 now creates jpg format
screenshots.
*Corrected tf ammo level display in campaign games.
*Further limited intelligence on enemy forces in campaign game.
*Improved Shore battery targeting in campaign generated battles.
*Improved Collision avoidance.
*Max time acceleration in the campaign game is now 10000x.
*The F1 hotkey list now lists the <shift>f8 screenshot key.
* Continued improvement of System Resource overload protection.
*Notifications are now shown even when orders flyouts are active.
*Auto-resolved battles will now end regardless of other considerations at
some point within 8 hours of the last shot being fired.
*Microview is now opaque if the mouse is within the microview area.
* Continued improvement of System Resource overload protection for systems
with display set too high.
*Minor texture and ship corrections.
Build 1.010
*Fixed incorrect panning with keypad 1 and keypad 3 keys.
*Max rate of time passage in battle games reduced to 20x.
*Easter Eggs now appear in 1% of scenarios (previously 100%).
*Ships in Campaign Game Taskforce Management Screen now show max speed and
mine capacity.
*"Floating smokestack" effect for non-visible ships has been eliminated.
*"Telescope" functions improved to increase speed.
*Ship status tweak - When a friendly ship is under the mouse cursor, the
status indicators for all ships not assigned to the picked ship's division
are dimmed. This is an aid in identifying division assignments at a glance.
*Battle game time multiplier limit has been set to 20x.
*When requesting auto-resolutions of battles in campaign game,
auto-resolutions automatically unpauses if the game is paused.
*Victory report - improved report after action results in campaign game.
*It is now possible to merge single ship divisions with other divisions in
the task force manager.
*Popup information on enemy task forces is more limited than before.
*There is now a delete saved game button in the load saved game dialog.
*Dispersed ship missions are no longer visible to enemy player unless they
have been encountered recently by enemy forces.
*The point of view now focuses upon the highest value ship of the "friendly"
force at the beginning of a battle game.
*Battle Game: Time governor limits rate of time passage to no more than 5x
for 30 seconds whenever a notification is posted.
*Battle Game: Auto time set to 1x when ships are avoiding collisions has
been replaced with time governor.
*Programmed Opponent improved.
* System Resource overload protection improved.
*The option to play multiplayer is no longer available when a random battle
is created. Scenarios created by the random battle generator are still
available for multiplay, but the scenario files must be distributed to all
potential players before play begins. Once saved, randomly created battles
are treated by the game as normal battle scenarios.
*Timer logic has changed to work around AMD processor hardware bug.
*A number of minor enhancements have been implemented.
*Improved and restored screenshot utility: <shift>f8 now creates jpg format
screenshots.
*Corrected tf ammo level display in campaign games.
*Further limited intelligence on enemy forces in campaign game.
*Improved Shore battery targeting in campaign generated battles.
*Improved Collision avoidance.
*Max time acceleration in the campaign game is now 10000x.
*The F1 hotkey list now lists the <shift>f8 screenshot key.
* Continued improvement of System Resource overload protection.
*Notifications are now shown even when orders flyouts are active.
*Auto-resolved battles will now end regardless of other considerations at
some point within 8 hours of the last shot being fired.
*Microview is now opaque if the mouse is within the microview area.
* Continued improvement of System Resource overload protection for systems
with display set too high.
*Minor texture and ship corrections.