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View Full Version : Ruckers Bridge Scenario - ATF


JamesBailey
16 Aug 06, 12:48
So, I got my as* kicked last night attempting to defend "Ruckers Bridge". Lost 75% of my Apaches, and all of my Little Birds. :dead: Problem was those damned Frogfoots! Despite trying to keep the Apaches 15+ klicks away from my EA, the Frogfoots found my all of my Apache AA's and took me down without any real threat. I managed a weak attack with 3 Apaches, but that was too little.

Anyone have any useful TT&Ps for "Ruckers Bridge"?

Pat Proctor
16 Aug 06, 18:27
If you find a small knoll (clearing with no trees) and put your aircraft in defilade, they will lower their altitude and "hide". You can do this until the fighters go away, and then re-occupy BPs (battle positions) around the EA.

I don't remember if this scenario has artillery, but if it does, you could also try firing smoke to conceal your aircraft.

JamesBailey
17 Aug 06, 12:26
Yeah, Ruckers scenario has 3 coys of FA. I will try smoke to cover my Little Birds and small knolls as AA's for the Apaches a long ways off of the EA. Would be nice to have some infantry eyes on key axis - can't someone in the HHC get in their Humvee and drive out there w/ a set of binoculars? :OHNO:

JamesBailey
17 Aug 06, 23:06
... put your aircraft in defilade, they will lower their altitude and "hide". ...


The defilade works to hide those Apaches very nicely :bite: And keeping the Little Birds moving keeps them alive nicely w/o drawing the Frogfeets!

Another Question on copters in ATF: Do copters have a different LOS model than ground based units, i.e. a longer LOS to reflect the fact that they are at a higher elavation when airborne? It does not appear that they do...

Thanks.

Pat Proctor
18 Aug 06, 08:35
Sighting in ATF is all done using a 3D space. So, the aircraft are actually "in the air" in a virtual sense. When sighting is done, it is done from the altitude of the vehicle, to the object it is looking at on the ground. Trees and buildings also have hieights, so they can block the vision of something in the air, if they are tall enough. Hills, also, have elevations, and can block visibility. It all works exactly as it does in real life.

CPangracs
18 Aug 06, 08:47
Sighting in ATF is all done using a 3D space. So, the aircraft are actually "in the air" in a virtual sense. When sighting is done, it is done from the altitude of the vehicle, to the object it is looking at on the ground. Trees and buildings also have hieights, so they can block the vision of something in the air, if they are tall enough. Hills, also, have elevations, and can block visibility. It all works exactly as it does in real life.

Yeah - don't piss-off your flight crew or you'll get "engine chip" lights CONSTANTLY! ;)

JamesBailey
18 Aug 06, 09:23
Roger that! Back to Fulda to try the final big scenario fight vs entire Soviet MRR... IRONHORSE Six out.