MonsterZero
14 Aug 06, 00:52
July 22 was the 10th anniversary of Quake I so I decided to celebrate it by playing a few missions. The game still has following by a small but dedicated group of people who use the open source code to make various mods.
If you're interested in playing Quake I again go to www.quakeone.com and download and install one of the clients. I took the screenshot with glquake, a client with very nice smooth texture blending which makes the game look really good.
You need a third party client to run Quake I because the original game out of the box was programmed to run in DOS. Unless you're running Windows 95, you no longer have a true DOS mode, only a DOS emulator (the "command prompt" feature under Programs/Accessories) and Quake I doesn't like it.
Compared to the newest, amazing first person shooters Quake I looks like a very simple game but back in 1996 when the game was being programmed the technology was so revolutionary the Carmack brothers had to hire this guy who was like the nation's number one expert in source code optimization. They were afraid without him the game would run too slow on contemporary machines and most people would just return it to the store.
http://i91.photobucket.com/albums/k297/monsterzero_jr/quakeone.jpg
If you're interested in playing Quake I again go to www.quakeone.com and download and install one of the clients. I took the screenshot with glquake, a client with very nice smooth texture blending which makes the game look really good.
You need a third party client to run Quake I because the original game out of the box was programmed to run in DOS. Unless you're running Windows 95, you no longer have a true DOS mode, only a DOS emulator (the "command prompt" feature under Programs/Accessories) and Quake I doesn't like it.
Compared to the newest, amazing first person shooters Quake I looks like a very simple game but back in 1996 when the game was being programmed the technology was so revolutionary the Carmack brothers had to hire this guy who was like the nation's number one expert in source code optimization. They were afraid without him the game would run too slow on contemporary machines and most people would just return it to the store.
http://i91.photobucket.com/albums/k297/monsterzero_jr/quakeone.jpg