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2054172
12 Aug 06, 17:16
Using snipers in different games, I have noticed that the only sniper to have is Vet or Crack at least. They are deadly against AT guns and shocking tanks. :clap: :joy: :bounce: :hurray: :coolban: :banana: :redapple:

Are there other uses for these lone rangers?:smoke:

Lurker
12 Aug 06, 17:46
Picking off OBA spotters and spying. Probably other uses as well but those two come to mind first.

They're very tough to find and enemy inf almost need to be on top of them to see them. As a result they can lurk pretty well and gather intel. This may work nicely if you're defending and have good TRPs scattered around. You can creep well forward and spy to see what is at a TRP and if it's worth the barrage, etc.

freightshaker
12 Aug 06, 20:11
I usually use them as scouts since once they open fire and are discovered they have a short life expentancy.

2054172
12 Aug 06, 22:01
I usually use them as scouts since once they open fire and are discovered they have a short life expentancy.

the quality is necessary to be higher for that job?

freightshaker
13 Aug 06, 14:38
The higher the rating, the better the spotting.

Lurker
13 Aug 06, 16:43
I think everything is better - ability to hide, spot, reaction time, accuracy.

Geordie
15 Aug 06, 17:19
If your playing a QB Snipers are essential, buy the most for your available force. They are excellent for spotting as has been said but also excellent for buttoning up enemy armour. This can offset the inherent German armour advantage as buttoned up german armour Vs unbuttoned Soviet gives the Soviets more of a balance.

I wouldnt waste them scouting though. 4 well spaced sharpshooters can make a diffrence to your QB, try it and see.

2054172
15 Aug 06, 19:15
If your playing a QB Snipers are essential, buy the most for your available force. They are excellent for spotting as has been said but also excellent for buttoning up enemy armour. This can offset the inherent German armour advantage as buttoned up german armour Vs unbuttoned Soviet gives the Soviets more of a balance.

I wouldnt waste them scouting though. 4 well spaced sharpshooters can make a diffrence to your QB, try it and see.

For the advice.:smoke:

Wolfleader
16 Aug 06, 14:43
I know a sniper would have little trouble spotting lurking armour but what about entrenched AT guns and inf? Would a crack sniper still be able to spot those even if they (re: the inf or AT gun) don't move or fire their weapons?

Neilm85uk
17 Aug 06, 04:08
I know a sniper would have little trouble spotting lurking armour but what about entrenched AT guns and inf? Would a crack sniper still be able to spot those even if they (re: the inf or AT gun) don't move or fire their weapons?

You have to get much closer but they're still better than normal inf.

Wolfleader
18 Aug 06, 12:51
Not really too crazy about the whole idea of sending a crack sniper into the jaws of doom by having him sneak to within stone throwing distance of an AT gun, specially if there's the chance that there will be enemy inf lurking to provide cover for that AT gun as well.

My preference for using snipers has been the following:

Look for a good overwatch position (a nice tall hill with a commanding view of the the area you want to check for AT guns with some cover though since snipers have pretty small silhouettes to begin with might not even be necessary). Position the sniper there.

grab a light armoured recce vehicle with a good sized cannon (20mm to 37mm) or even a cheap medium tank like a PzIII (much more recommended since they're more likely to survive a lucky retaliatory hit for what your about to do). Place it in a hull down position relative to the area you want to check for AT guns.

Fire off a couple of rounds. With any luck, the enemy AT guns now know there's an AFV there. With a bit more luck, the enemy commander didn't assign cover arcs so said guns will promptly start taking pot shots at the hull down AFV firing its weapon.

Your sniper should spot and register the location of the firing AT guns so you now know where they are.

Promptly tell your AFV recce scout to reverse to cover ASAP.

What you do to deal with those AT guns is up to you. Personally, my preference is to expend a mortar team per gun (that is have a mortar team use up all their ammo showering an AT gun position with mortar fire).

Now, it would be nice though to be able to spot those guns without risking one of my vehicles by exposing them to enemy fire (hence my early optimism in thinking that crack snipers can easily detect AT guns from a maximum distance of a hundred meteres) but AFAIK this is the best use of snipers for spotting AT ordnance save for bazookas, panzerschrecks and panzerfausts which require their targets to be much closer.

On the topic of recce, one thing I am tempted to try my hands at is to bypass using inf for spotting and start using the recce armoured cars in the role of the sniper spotter. That is, take an armoured car, have it go on hull down overwatch over the area I want to scan for guns while a medium tank takes the potshots to goad the AT gunners into firing and revealing their position. Don't know how effective the scout cars would be at spotting though but it might be worth doing a test later on to see how well they're spotting rates against snipers.

Lunatik
04 Oct 06, 01:55
Using snipers in different games, I have noticed that the only sniper to have is Vet or Crack at least. They are deadly against AT guns and shocking tanks. :clap: :joy: :bounce: :hurray: :coolban: :banana: :redapple:

Are there other uses for these lone rangers?:smoke:

Personally I've been leaning toward AT snipers in CMAK. Basically, AT or no, one of their main uses (to me) is for long-distance suppression - disrupting troop movement, from spotters to infantry to carriers to tanks. They may not get a kill, but the target knows they're being shot at & they penetrate light armour quite easily. Place them in the middle of a forest (10-15m - not at the edge) or behind a berm with a far-reaching & comprehensive LOS & let 'em go.

There's also the fact they have 60 rounds of tungsten bullets, while a sniper will typically have ten or so. They also seem to have a longer range & their firing position is prone as opposed to a sniper kneeling.

Lunatik
04 Oct 06, 01:56
plus, AT snipers are alot cheaper

TacCovert4
04 Oct 06, 09:01
The only real problem is that AT riflemen are slow, have a larger sillohuete, and are typically more easily suppressed than a comparable sniper.

Lurker
04 Oct 06, 12:35
The only real problem is that AT riflemen are slow, have a larger sillohuete, and are typically more easily suppressed than a comparable sniper.What he said. AT teams are much easier to spot then snipers. They also have quite different purposes.

KGPanzerschrecK
04 Oct 06, 14:27
I can speak volumes about hidden Elite Snipers not being spotted. In a recent multiplayer inter KG Clan match, KG_Jag and myself were defending a hill from a large force of Russian Naval and Regular infantry. KG_Jag's Sniper had shot off all his ammo a long time ago. His Sniper was hidden in a single block of Scattered trees. Other than that he was in wide open space. The Russians ran 2 full platoons right over top of him, litteraly, and had a veteran platoon leader not 15 meters from him for like 10 turns and they never spotted him. That Sniper hung tight there until i could fight my way foward and rescue him with a force of 2 platoons of Gebrigsjagers 10 turns later.

Lurker
04 Oct 06, 16:47
I can speak volumes about hidden Elite Snipers not being spotted. In a recent multiplayer inter KG Clan match, KG_Jag and myself were defending a hill from a large force of Russian Naval and Regular infantry. KG_Jag's Sniper had shot off all his ammo a long time ago. His Sniper was hidden in a single block of Scattered trees. Other than that he was in wide open space. The Russians ran 2 full platoons right over top of him, litteraly, and had a veteran platoon leader not 15 meters from him for like 10 turns and they never spotted him. That Sniper hung tight there until i could fight my way foward and rescue him with a force of 2 platoons of Gebrigsjagers 10 turns later.That's good to know! :)

2054172
04 Oct 06, 21:09
In a game against Nemesis, I had a sniper on the toop floor of a building and he sent a squad or leader group around the whole top floor and never found him. When I did pop up to shoot him in the back, I was quickly done in and they did unmentionables to their bodies.:OHNO: :smoke:

Lurker
04 Oct 06, 21:11
In a game against Nemesis, I had a sniper on the toop floor of a building and he sent a squad or leader group around the whole top floor and never found him. When I did pop up to shoot him in the back, I was quickly done in and they did unmentionables to their bodies.:OHNO: :smoke:What was the quality of that sniper? I'm wondering what experience level is required to make a sniper "cloaked".

2054172
04 Oct 06, 21:15
:smoke: What was the quality of that sniper? I'm wondering what experience level is required to make a sniper "cloaked".

Vertern or crack that is all I buy in that type of soldier and Pilot .

KGPanzerschrecK
04 Oct 06, 23:16
That's good to know! :)


In a game against Nemesis, I had a sniper on the toop floor of a building and he sent a squad or leader group around the whole top floor and never found him. When I did pop up to shoot him in the back, I was quickly done in and they did unmentionables to their bodies.:OHNO: :smoke:

Thats not the only time ive seen this happen. Ive seen it happen several times before, but the Sniper was always Crack or Elite. Im not saying it cant happen with other grades of Snipers, but i only use Crack or Elite ones so i dont know for sure.

Palantir
05 Oct 06, 13:37
I have to second the hiding abilities of Snipers- but even Vets can stay hidden for turns on end even in the same "room" with an enemy squad.
Regulars seem to panic and get spotted when enemy units walk over them.

The key is NOT to move or shoot or do anything at all to stay out of sight.

Lurker
05 Oct 06, 14:02
I have to second the hiding abilities of Snipers- but even Vets can stay hidden for turns on end even in the same "room" with an enemy squad.
Regulars seem to panic and get spotted when enemy units walk over them.

The key is NOT to move or shoot or do anything at all to stay out of sight.Sounds like good proper lurking to me. :)

TacCovert4
05 Oct 06, 15:12
Erm, KGPzschk? How do you play multiplayer games with more than 2 players? Just curious.

KGPanzerschrecK
05 Oct 06, 23:39
Erm, KGPzschk? How do you play multiplayer games with more than 2 players? Just curious.

We at KG have devised 2 sets of Specific rules for playing multiplayer games and we also play a "Dumbed down" version as well. If your interested in our multiplayer rules, click on the link in my siggy, once the main page loads up, on the right hand side there will be a box that has in it a "Public Downloads" link. Click on that and in there you'll find the two sets of multi-player rules.

Now to answer your question. Lets say for example there was a german team and a russian team. each team has 3 players on it and each player has control of their own company of troops. On each teams turn to plot the first person to plot plots all of his troops, saves the game, sends it to the next guy on his team and he plots his troops, saves, and he sends it on to the next guy. He then plots his troops and then executes the go command for that turn and then sends it of to the russians. They then repeat the process out lined above with their own troops.

Occasionaly We make up house rules for some of campaigns. This one we're playing now for example has some cool ones. If your Company commander gets killed, you cant plot any turns for that company for 10 turns! They are left to their own devices! If you capture a map all abandoned Tanks, Vehicle & Guns Ect... are recovered by your side and made available for the next battle after the one you captured them in! It also has an RPG element to it where by certain leaders can be promoted and earn an extra bonus to their command ratings if they/their platoon do very well in combat. Also the troops themselves can go up in quality over time. Our campaign is a 10 battle operation fought over 3 maps. We are currently on battle 4 and are on the middle map. Each side has a specific mission that is unknown to the other side. Its all quite exciting and very fun. Btw this has been going on for well over a year and a half and shows no sign of slowing down. The 6 members of KG playing in it are having a blast and loving every minute of it.

KG_AGCent
12 Oct 06, 20:14
I go no where without a sniper. I had a Crack German sniper rack up, with his 10 rounds, 9 infantry kills, a Greyhound and (3) M3 halftracks.

Lurker
12 Oct 06, 20:51
I go no where without a sniper. I had a Crack German sniper rack up, with his 10 rounds, 9 infantry kills, a Greyhound and (3) M3 halftracks.Wow, that's getting your money's worth! :ar15:

Palantir
13 Oct 06, 14:22
I go no where without a sniper. I had a Crack German sniper rack up, with his 10 rounds, 9 infantry kills, a Greyhound and (3) M3 halftracks.


Unless I can't add that comes to 13 targets, how did you do it?:crosseye:

Lurker
13 Oct 06, 15:29
I may be mistaken but the ammo factor 10 doesn't pertain to 10 rounds but just 10 factors, similar to 25 for a SMG unit. I think I've had a regular sniper fire off several times and expend only 1 point.

KGPanzerschrecK
14 Oct 06, 15:50
Unless I can't add that comes to 13 targets, how did you do it?:crosseye:

Im guessing that most of the "Infantry" kills were Crewmen shot out of the above mentioned vehicles which caused them to be abondoned.