View Full Version : Anti-aliasing and Anisotropic Filtering Settings
WallysWorld
09 Aug 06, 12:47
Stupid questions, but was wondering about the AA and AF settings set inside Distant Guns! display options.
Should I use my own video card's (6600GT) AA and AF settings and turn off Distant Guns! AA and AF settings?
Or should I set the AA and AF inside Distant Guns! instead of using my video card settings?
I mean, do the AA and AF settings set inside Distant Guns! use software filtering instead of the hardware filtering of the video card?
Or do my questions even make sense?
Many thanks for any and all replies.
Ahh AA and Anisotropic filtering the visual candy in games.
Have you experimented switching.?
WallysWorld
09 Aug 06, 12:55
Yes, tried both. Almost seems to be no difference in visual quality and frame rate.
But I would like to know what other players are using.
They should do the same thing... as far as I know, the windows one is just an override.
U right. Driver settings in most cases override the ingame settings, if the "use application settings" functions is switched off.
Anyway, I still use 6x AA and 16x AF, and with 1.006 patch crashes are rarely seen.
If you use the anisotropic Filtering , it is the one that helps you see depth in the game. The higher it is the better you can see in the distance. The AA of course takes out the Jaggies on the screen.
And like was said above if you have your drivers set they should override what is in the game.
But not always.
Hope this helps if you need more answers let me know and I will help as much as I can with this.
WallysWorld
09 Aug 06, 14:35
Thanks for the replies, everyone.
I always use the AA and AF settings with the video card instead of the in-game settings.
Just wanted to make sure that there wasn't a difference between the in-game settings and the video card settings.
For some reason I found that the in-game AA and AF at 4X ran smoother than the same settings on my graphics driver.
WallysWorld
09 Aug 06, 15:30
For some reason I found that the in-game AA and AF at 4X ran smoother than the same settings on my graphics driver.
Really?
Hmmm...maybe I'll do some experimenting tonight.
NimitsTexan
10 Aug 06, 02:13
Theoretically, in game settings should represent a better combination of quality and speed than driver settings, and in most games it is better to set the driver to "application" and set FSAA and AF in game. Of course, some older games and sims do not have that option, and there are a few where the driver actually does a better job than the game settings, and that is where seperate game profiles (available on Nvidia and ATI cards) come in handy. In general, though, it is better to set stuff in game.
Furthermore, be wary of setting FSAA in game and through the driver. Sometimes the driver will just ignore the game settings and override, but you can end up with the driver and the game settings applied on top of each other (double the fps hit) or cancelling each other out.
griffitz62
10 Aug 06, 02:27
I have an ATI 9800 XT 256MB, and I leave the card's AA and AF settings on "let the application decide". I run DG at 6X and 16X and I'm pulling around 60fps and have never had the game crash in any of the versions so far released. I also ran the game with AA and AF turned off and the fps was the same.
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