View Full Version : O% ammo bug does not affect fleets in battle
Well, just have engaged a Japanese force with Vladivostok cruisers; their ammo level in campaign map was 0%, but they definitely had ammo in the battle. I forgot to check the initial ammo levels, but I believe that the shots fired in a previous engagement were detracted from the total.
Can you still deploy mines if it says 0% mines too ?
You can't give the mine mission on the campaign map. It seems that while you can give the mine mission to TF's that have "fake" mining capacity on the campaign map, no mines will be laid when they carry out the mission.
I wonder why these values aren't simply properties that are computed every time they are needed... with the low number of ships this would be trivial performancewise, and would ensure that there are no temporary variables that might get out of sync.
Once Mines and ammo and shore batteries are fixed the game will be pretty much working for me (till the next set of bugs I find :) )
Lempereur1
07 Aug 06, 15:59
Ships are damaged , but there is a reporting issue on the campaign map.
Just fixed.
Ships are damaged , but there is a reporting issue on the campaign map.
Just fixed.
To confirm:
When damaged ships return to harbour, they are still damaged, its just that the campaign map is reporting them as immediately fixed incorrectly?
Lempereur1
07 Aug 06, 17:31
That is correct.
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