View Full Version : My first Bug - disappearing ships :-(
Well, I have started to think that I won't experience any bugs.
In the first battle "Novik" and "Askold" disengaged into the Port area, later joined by all the battleships. However, These two cruisers disappeared after the battle, although the battle summary correctly stated, that only one my ship has been lost (namely, the "Poltava").
They were both moderately damaged with over 40% of persistent flooding, but made it into the port.
If the flooding was exceeding the pumping capability the game may have calculated they were unrepairable and sunk in the harbour. Other than that you may have hit the disappearing ship/division/fleet bug. Did you have the latest update installed (1.004) when this happened ?
Lempereur1
06 Aug 06, 13:26
Are these fresh campaign games started after 1.004?
IF not, try starting a new game.
The only campaign bug I'm seeing is the "Pacifist task force" where the ships either refuse to load any ammo, or at least aren't reporting any. It's kind of a pain since I was counting on those ships to blockade Vladivostok. Other than that it's been smooth sailing.
So far so good... going to sleep, having saved all ships from Port Artur attack and both "Variag" and "Koriejec" (or how do you people spell the latter's name :-D)
having saved all ships from Port Artur attack and both "Variag" and "Koriejec" (or how do you people spell the latter's name :-D)
Wow you did well to save Varyag and Koriejec. I am always chased out of Chemulpo first by a mixed cruiser and destroyer force then by the 1st division battleship force. Best I have done was to get Varyag back to Port Arthur with light damage. Somehow Koriejec always takes a lucky hit in the rudder and starts circling to her doom.
Wow you did well to save Varyag and Koriejec. I am always chased out of Chemulpo first by a mixed cruiser and destroyer force then by the 1st division battleship force. Best I have done was to get Varyag back to Port Arthur with light damage. Somehow Koriejec always takes a lucky hit in the rudder and starts circling to her doom.
It seems that small, unarmored vessels are much more prone to steering damage than large ones. Qute correctly - not only rudder can be hit, but steering machinery, wheelhouse or the helmsman himself.
In quite a few games I have started, I always managed to rescue "Varyag", thanks to her 22-23 knots. And the chasing Japanese squadron (invariably the Chemulpo strike force) always ignored "Koriejec" altogether, only shooting at her passing by (yes, I always try to use her as a bait), and if she survived the pounding, she managed to get to Port Artur undamaged, save once when she was jumped by 4 japanese protected cruisers almost at the roadstead of Port Artur and sunk (I should have had cruisers, destroyers and gunboats on patrol...)
What I am really happy about, is saving the "Pallada". In 99,9% of the games, she is sunk instantly, with most of the first line of anchored vessels. It was not my doing, however; I hit the "end battle", and the AI had mercy...
There seems to be no dud torpedoes in this game.
Yes Pallada is indeed another ship which always seems to get sunk early. I just lost her again when starting a 1.005 campaign. The first wave of destroyers always seem to get off some torps in her direction before you can do anything about it. I also lost the two destroyers. Sank all 11 Jap destroyers though and no damage to the rest of the ships :D
How do you do this? I've never managed to save any ships really. Before I get control of any ships, there are usually a couple of cruisers sinking from torpedo hits. Is it just a matter of playing over and over until you get lucky?
On the Port Arthur attack I usually send the two destroyers out to meet the incoming Jap destroyers immediately so that they can act as a screen for the anchored ships - takes them a while to get there though as they are not immediately controllable. Then it is just a case of constantly watching out for when the anchored ships become active. When they do immediately put them on free targeting so that they can blast incoming destroyers. The two which first become active can then be moved to chase any destroyers that get away. The port guns will take care of the destroyers which approach the shore. Make sure every anchored ship which becomes active is put on free targeting. Doing it that way you are pretty much guaranteed to knock out every Jap destroyer while receiving minimal damage yourself.
The problem for me is that when I do get control, I already have a couple of ships sinking.
You probably will lose up to three ships. I usually lose the two destroyers and one cruiser. I would think it is impossible to get through this attack with no losses to the Russians.
Ahh ok. I was under the impression that some people had won that battle with no losses at all (except perhaps the destroyers).
Ahh ok. I was under the impression that some people had won that battle with no losses at all (except perhaps the destroyers).
I managed not to take permanent losses (no ships sunk) only by pressing "end battle" icon before the engagement even started. Otherwise my best result was: Pallada sunk", "Askold" and "Novik" moderately damaged with heavy flooding (and later both disappeared; luckily, I had a save; the second time everything was OK).
Everything depends on the time when the ships become ready, which is pretty random. If less than 2 minutes you have a chance.
Anyway it is way too easy to hit destroyers, and the torpedoes are never dud. But I believe if it was otherwise, the game would be no fun.
I've certainly seen plenty of dud torpedos. I've attacked Port Arthur as the Japanese. I've tried to target the battleships in the second row and it's a killer to get through only to see the torps thud harmlessly against the hulls.
I've certainly seen plenty of dud torpedos. I've attacked Port Arthur as the Japanese. I've tried to target the battleships in the second row and it's a killer to get through only to see the torps thud harmlessly against the hulls.
WOW.
I have seen every Japanese torpedo which hit the boards of "Pallada", "Novik", "Boyarin" and "Askold" detonated. I was on the point of praying to get my ships on the move faster, or to the torpedo to be dud.
Maybe that is because they were fired from point blank distance?
I wish torpedo wakes and hits were a bit more visible... It's really hard for me to follow the action, even when zoomed in all the way.
The Pallada only needs a smoldering wrag thrown on the the decks and she blows. It seems to be the easiet ship to take out. I've seen it hit dead centre with a torp and she explodes, sinking in seconds. Also, hit her and get moderate damge and she'll burn. The problem is trying to stop the destroyers from targeting her even when you assign another ship as the primary target.
I wish torpedo wakes and hits were a bit more visible... It's really hard for me to follow the action, even when zoomed in all the way.
I also would like an increase in visibility and awareness for torpedo firings and hits.
The Pallada only needs a smouldering wrag thrown on the decks and she blows.
:laugh: Very true, it is almost as though she is scripted to sink no matter what you do. Has anyone ever saved Pallada from sinking?
:laugh:Has anyone ever saved Pallada from sinking?
Yes. The Russians in 1904 :-D
Which reminds me... what happens in the campaign if a sinking ship manages to beach itself? Does the ship remain in the game, heavily damaged?
Which reminds me... what happens in the campaign if a sinking ship manages to beach itself? Does the ship remain in the game, heavily damaged?
The manual says that a sinking ship beached within 5000 meters from a base will be saved.
Generally they seem to be considered sunk, unless this is a bug and they should actually have been repaired.
EDIT - Ah just saw your reply Rhetor - so does this actually work? Don't think I have ever beached something within 5000 meters of a base though.
Ooops... guess I really should read that manual... sometime... maybe. :o
Ooops... guess I really should read that manual... sometime... maybe. :o
:-D Just yesterday I found out that you can draw a "selection rectangle" to select ships :-D
But we have a saying in Polish, which roughly translates as: "when everything else fails, read the manual".
does this actually work?
Sadly, my ships at Port Artur always sunk before they reach shallow water.
Once Pallada was "sinking 28minutes", and she was making 12 knots, but she got two more torpedoes and sunk, rewarding me by sinking on even keel, which was the first time I saw such a sinking in this game.
Just yesterday I found out that you can draw a "selection rectangle" to select ships
:shock: You can !? Damn, and I have actually read the manual too :rolleyes:
Bullethead
07 Aug 06, 13:01
:laugh: Very true, it is almost as though she is scripted to sink no matter what you do. Has anyone ever saved Pallada from sinking?
The outcome of the Port Arthur battle is mostly dependent on the response times of the Russian ships, particularly the cruisers in the seaward line. Each time you play the battle, the response times of the ships are different. The damage done to Pallada is also different each time, because she'll be hit by a varying number of torps, and each hit does a varying amount of damage.
Depending on the severity of the damage and how fast Pallada wakes up, you can save her, although this is rare. The only times I've saved her, she was already sinking when she woke up, but woke up soon enough, and was sinking slowly enough, that she was able to limp into harbor before going under.
The key to Russian success in Port Arthur is having 2 cruisers wake up within 1 minute +/- 10-15 seconds of the 1st IJN appearance. If you don't see that when you start the battle, keep restarting it until you do :D. When you get this situation, the cruisers can break up the 2nd and 3rd waves of IJN DDs before they can launch, and often sink most of them, as well as late-coming Oboro.
The 1st IJN wave has a free shot at Pallada regardless, however. After that, though, with the cruisers waking up as they go by, they tend to lose their nerve and sheer off to the east, although Tsessarevitch may pick up 1 or 2 torps as they go by. But by this point, the IRN DDs will be amongst them, and the batteries by the east lighthouse will be hammering them, so that's pretty much it for them, too.
A good outcome that the Russians can usually expect to achieve (assuming they have 2 quick-reaction cruisers) is loss of Pallada, light damage to several others, and moderate-heavy damage to their 2 DDs. But more importantly, most of the IJN DDs will be dead, so you won't have to worry about them later in the campaign. Very rare success for the Russians would be saving Pallada in addition.
Ah, yes, the old "Restart till pleased" ploy. Somethings never change. :)
saddletank
07 Aug 06, 16:17
If you restart the campaign do you overwrite your previous one? Is there a way to name the save files?
Ehm type a different name in the box when it prompts you for a name? :smoke:
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