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View Full Version : Focus: Fortified Deployment (Aug 5)


Heinz57
05 Aug 06, 11:54
Before jumping into some more units and following up on the value of engineers, it is worthwhile to briefly cover benefits of deployment status and different types of terrain.

When on the defense, the ideal status for all of your units on the front line is "fortified" status. Units won't necessarily need to be in fortified status if they are in fortified terrain. Fortified terrain is marked as a grey circular area (although variable to different graphics mods) - but examples are at 46, 23 and 43, 28 on the Two Weeks in Normandy map.

Fortified status or fortified terrain provides enormous defensive benefits - increasing anti-armor strengths of a unit's equipment by x5; and anti-personnel strengths by x4.5. Vehicle's defensive strengths are increased by x3; infantry defensive strengths by x8, and static equipment (towed) by x6.

All defensive deployment and terrain benefits are referenced on page 38 of the manual.

When we proceed in discussing more units - it is appropriate to point out to new players that in TOAW, it is very common for one type of unit to include multiple types of equipment - personnel, vehicles and towed weapons. It is a good idea to familiarize yourself with your units when starting a new scenario (select unit, right click on unit - select "Unit Report") and the equipment within them (left click on icon next to each weapon type).

Notes for equipment may include that it is agile, moves slowly, is motorized, or requires transport. The key for these notes is on Page 20-21 in the manual, explaining the basis for movement rates, as well.

Anyone's welcome to jump in with their notes and questions!

viridomaros
05 Aug 06, 13:58
haven't read toaw III manual yet but fortified terrain in TOAW simply meant increased chance to get fortified status but no defence bonus. Was this "bug" corrected?

Heinz57
05 Aug 06, 14:51
ha...welll, um...I'm not 100% certain - but one might be able to tell from their results in trying to take a fortified hex. On that count, my guess is yes, but not positive.

Secadegas
05 Aug 06, 20:00
haven't read toaw III manual yet but fortified terrain in TOAW simply meant increased chance to get fortified status but no defence bonus. Was this "bug" corrected?

I think you aren't right on this... fortified terrain do offers defensive advantages to unit even if in mobile status. Already on ACOW and now on TOAW III.

You might be confused with entrechment level of an hex which is a different matter. In that case (as you say) that only means increased chance to get "deeper cover".

Veers
05 Aug 06, 20:04
I think you aren't right on this... fortified terrain do offers defensive advantages to unit even if in mobile status. Already on ACOW and now on TOAW III.

You might be confused with entrechment level of an hex which is a different matter. In that case (as you say) that only means increased chance to get "deeper cover".
Aye, but what he means is that once in fortified status, they did not recieve any other bonuses. So, being fortified in the forest was the same as being fortified in the grass.

Secadegas
05 Aug 06, 20:07
Aye, but what he means is that once in fortified status, they did not recieve any other bonuses. So, being fortified in the forest was the same as being fortified in the grass.

Not really following you...

viridomaros
06 Aug 06, 04:45
i remmember reading some post from james saying the fortified hex/terrain wasn't anything more than a hex with an entrenchement level of 100%. So all it did was to increase the probability to get the F but no other defensive bonus. We need James to show up i think.