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BlackVoid
04 Aug 06, 12:53
I have played the campaign a few hours today and would like to post the issues / bugs I have encountered. These are all based on 1.003

Bugs:
- Minelaying capacity has some kind of a problem, I created a new TF with the 2 russian MLs and their mine capacity is listed as 78.... Seems very low.
- In one battle Target nearest lead did not work. I could manually target the enemy lead ship with Q, but when given the Target nearest lead order, my ships did not fire. This happened while chasing a force from behind.
- One of my BBs merrily crashed into a sinking ship. Normally my ships avoid collisions, maybe they don't see sinking ships?
- In the campaign if I select a TF it starts to ready itself. Then it cannot be ordered to rest, first you need to deselect and do some other stuff, then Rest will be available again. Weird...
- Ships continue to fire at sinking ships, despite a cease fire order.


Issues:
- Still could not figure out how to lay offensive minefields. Is it possible?
- The AI stays with the slowest ship and this way becomes vulnerable. I engaged 2 CAs + 5 gunboats with BBs and DDs and the CAs did not try to get away, they got slaughtered steaming at 10 knots. The campaign will be no challenge with encounters like this.
- In the campaign some functions appear erratically, some functions are sometimes available, sometimes not - very confusing.
- Manual is very poor regarding giving campaign orders, detailed instructions would be needed.
- TF ranges need to be available to the player, I could not find it once the TF was at sea.
- In battles the default should be the follow view, much easier! This should be available for enemy ships as well, it is more fun to watch the enemy getting shot up.
- Please enable multiplayer for the campaign, it will be a blast! Maybe a few shorter campaigns could be added as well.

I hope this helps making the game better.

Lempereur1
04 Aug 06, 13:31
Black Void.

Could you email me via Privae message your customer id?

Thanks for your input.

Mowers
04 Aug 06, 13:41
I also had the following issues as listed:

- In the campaign if I select a TF it starts to ready itself. Then it cannot be ordered to rest, first you need to deselect and do some other stuff, then Rest will be available again. Weird...

- Ships continue to fire at sinking ships, despite a cease fire order.

As well as these issues:

- The AI stays with the slowest ship and this way becomes vulnerable. I engaged 2 CAs + 5 gunboats with BBs and DDs and the CAs did not try to get away, they got slaughtered steaming at 10 knots. The campaign will be no challenge with encounters like this.

SUGGESTION: That the AI splits its fleet and goes two different ways to an attempt to escape.

- Please enable multiplayer for the campaign, it will be a blast! Maybe a few shorter campaigns could be added as well.

SUGGESTION: I am surprised this wasnt built in, half the fun of naval games is the operational element behind the battles as opposed to the battle its self.