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I noticed that the scenario has a MRPB of 3. What exactly does MRPB mean. I have read the manuals section on this but can't claim to be any the wiser.
General Staff
31 Jul 06, 20:32
I noticed that the scenario has a MRPB of 3. What exactly does MRPB mean. I have read the manuals section on this but can't claim to be any the wiser.
Maximum Rounds Per Battle. It's the maximum % of your turn any round can take- in this scenario that would be a value of 3 or 30%.
In previous versions of TOAW units (particularly armor or recce) could hold up whole fronts for 10 rounds (basically your entire turn- called 'turn burn'). This new feature prohibits this by 'capping' the amount of time a round can burn.
It's probably most useful in larger scenarios where a Soviet AA unit in Vilnius fighting to the death against Army Group North could cause Operation Barbarossa to grind to a halt.
Hope this helps explain it.
Maximum Rounds Per Battle. It's the maximum % of your turn any round can take- in this scenario that would be a value of 3 or 30%.
Hope this helps explain it.
General
in other posts you point out that if you use the dug out artillery units with 0 MP in direct fire mode it would burn the whole turn. Why wouldn't this be capped at 30% of the turn.
General
in other posts you point out that if you use the dug out artillery units with 0 MP in direct fire mode it would burn the whole turn. Why wouldn't this be capped at 30% of the turn.
That would be because the MRPB caps how much time a batle can use.
For example, if unit A, with 10 out of 10 MP attacked another unit. It would go a maximum of three rounds, and since it started with 100% movements, you would finish the battle with 70% of your turn left.
If, for example, you attacked with unit B, which had 5 out of 10 MP left, he would start the battle 50% through the turn. He would go a max of three rounds, taking up a total of 80% of your turn.
If, for example, you atatcked with some arty that had 0 MPs left, you'd be left with 0% of your turn after it finished.
That would be because the MRPB caps how much time a batle can use.
For example, if unit A, with 10 out of 10 MP attacked another unit. It would go a maximum of three rounds, and since it started with 100% movements, you would finish the battle with 70% of your turn left.
If, for example, you attacked with unit B, which had 5 out of 10 MP left, he would start the battle 50% through the turn. He would go a max of three rounds, taking up a total of 80% of your turn.
If, for example, you atatcked with some arty that had 0 MPs left, you'd be left with 0% of your turn after it finished.
Aaah
it's all starting to make sense. Thanks guys.
Aaah
it's all starting to make sense. Thanks guys.
Good. Feel free to shoot more questions our way.
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