View Full Version : Mobility: Bogging
I haven't paid a lot of attention to mobility before but keep getting in the situation where a vehicle is bogged. Once it is bogged, what can be done, if anything, or am I up the creek without a paddle?
Either way, I'll pay more attention to avoiding having my tanks bog in the future. The current situation is having a Sherman bog in the Spaghetti Western scenario when I was trying to run it using a Fast Move behind forest cover to sneak up on my enemy's flanks. Now that's it stuck that plan looks less likely to succeed. The terrain is snow.
It may have been pure happenstance but I've unstuck vehicles by reversing them. Once they're stuck for good it will say IMMOBILE and you'll have to enjoy your pill box.
that's all is to it.:mad:
I could have done without so many bogging vehicles and jamming MGs. :cheeky:
I estimate 75% of my MGs will jam at least once a game.
I could have done without so many bogging vehicles and jamming MGs. :cheeky:
I estimate 75% of my MGs will jam at least once a game.
You play CMBO:p :smoke:
You play CMBO:p :smoke: Same thing in my BB and AK games. BF likes jams! They should have restricted them to toast. :D :rolleyes:
If you have other armor close by and make contact with the bogged tank you seem to have a good chance to un-bogg the 1st one. I have been doing this for some time now and it seems to work, maybe just a streak of luck though, I would run a test on it but don't really want to know that what i have been doing for the last year or so doesn't make a difference.
Thanks guys for the advice. I think I have been able to unbog with reversing but will have to be more careful about using Fast Move thru snow as it increases the probability of bogging according to the CMBB strategy manual which I assume also applies on up thru CMAK.
Unfortunately, I don't have another tank nearby. I'm not sure I understand how that is supposed to help: Perhaps the idea is that one tank winches the other out somehow?
I also ran into mobility problems when I was trying to run a Kubelwagen high-speed up a slope. I think it was just rocky. Again I was trying Fast Move. But anyway it kept slipping back, to my annoyance.
So now I pay a bit more attention to these things.
Unfortunately, I don't have another tank nearby. I'm not sure I understand how that is supposed to help: Perhaps the idea is that one tank winches the other out somehow?
Most likely the second tank would help spot for the first. Otherwise the tanker can't really see where he is going in reverse. :P
Tim
I've never heard of a 'bump-start' in CM but it makes sense. I have seen an armored vehicle killed while at high speeds and then crash into things. Perhaps it works the same way. Just be careful you don't end up with two stuck!:shock: :eek: :( :angry:
Wolfleader
31 Jul 06, 09:26
Best way to avoid bogging would be to carefully analyze the terrain and set your tank's route to avoid soft ground though with the exception of paved roads (or dirt roads in dry weather) a tank can get bogged anywhere
Having tanks bog and get immobilized is inevitable. The only time you might not have to deal with this as much is when on the defence when your tanks would in all likely hood be mostly static.
I often play assault and more often than not close to 15% to 25% of my tanks get bogged and immoblized, even with careful planning of the route they are to take. I usually anticipate this and usually have an extra armour platoon waiting in the wings but it still is pretty frustrating, specially when nearing the end of an assault when my guys are hurting for ammo, to look at the map and see an entire platoon of once mobile pillboxes sitting around with a full complement of ammo.
KGPanzerschrecK
31 Jul 06, 15:50
The best way i have found to unbog a tank is as follows -
1} When you see a tank is bogged immediately stop its movement plots.
2} Flip the Camera view to top down above your Tank on your next plot.
3} Now make a reverse plot just behind the Tank, a few meters is all it takes. When making this plot it is of EXTREME IMPORTANCE to make sure the the reverse plot is a straight line back from the Tank that is in line with the hull of the Tank. You can tell this by looking down from the top down view and seeing that there are no diagonal/horizontal bumps to the plot line.
4} If your Tank does not come unbogged after 2 turns of trying, stop its attemp and let it sit for a turn and retry the above procedure.
This method gets me more Tanks unbogged than losing them to "Pillbox Mode". Try it, i think it will work for you guys as well. :cool:
The best way i have found to unbog a tank is as follows -
1} When you see a tank is bogged immediately stop its movement plots.
2} Flip the Camera view to top down above your Tank on your next plot.
3} Now make a reverse plot just behind the Tank, a few meters is all it takes. When making this plot it is of EXTREME IMPORTANCE to make sure the the reverse plot is a straight line back from the Tank that is in line with the hull of the Tank. You can tell this by looking down from the top down view and seeing that there are no diagonal/horizontal bumps to the plot line.
4} If your Tank does not come unbogged after 2 turns of trying, stop its attemp and let it sit for a turn and retry the above procedure.
This method gets me more Tanks unbogged than losing them to "Pillbox Mode". Try it, i think it will work for you guys as well. :cool:Thanks for the info. :)
KGPanzerschrecK
31 Jul 06, 22:00
Thanks for the info. :)
NP, i try to help out when i can. :smoke:
BRO Sapper
31 Jul 06, 23:17
KGPanzerschrek,
Great post, thanks!
IIRC we confirmed on the BFC forum that there is no influence from player commands during the "bogged" phase that would modify the change to become immobilized.
The only play item for bogging is that "fast" is actually better if you want to cover more ground per bogging chance, although it is worse for time per bogging chance.
Wolfleader
01 Aug 06, 10:41
Thanks for the tip KGPanzerschrecK. I'm looking forward to trying out your suggestion to cut down the number of expensive turreted pillboxes that end up in my forces.
To throw in a wrench, I've found that by reversing at an angle unbogs most of my tanks. But some are doomed no matter what you try.
The "bump" method will work but it's hard to get the AI to run your tank into a set obstacle "on purpose." The best way is to plot the move right along (partially into) the side the other tank (etc). The AI will then move there & THEN try and correct it's path = a bump.
The easiest way to try it out is vs other dead vehicles (since there are more of them!). It's actually pretty cool to see your tank ram into KO'd tank and shove it out of the way. I do it all the time in play-tests to clear a roadway.
But it only works if the bumping tank is equal to or heavier than the "bumpee." :)
To throw in a wrench, I've found that by reversing at an angle unbogs most of my tanks. But some are doomed no matter what you try.
I'm sorry but what you do with a bogged tank does not matter at all for its chances to not get immobilized.
The "bump" method will work but it's hard to get the AI to run your tank into a set obstacle "on purpose." The best way is to plot the move right along (partially into) the side the other tank (etc). The AI will then move there & THEN try and correct it's path = a bump.
I moved immobile tanks quite some distances in CM, once you figure out the technique it's not very hard and you can use light/useless vehicles. Two pushers and the right bumping get going pretty well. We should probably have a PBEM tank race here :)
The only thing I could never figure out is how to turn an immobile StuG, that doesn't seem possible.
Poor man's indirect fire is also something you can do with immobile AFVs.
Colonel Talvela
01 Aug 06, 17:12
Best way to avoid bogging would be to carefully analyze the terrain and set your tank's route to avoid soft ground though with the exception of paved roads (or dirt roads in dry weather) a tank can get bogged anywhere
Vehicles can bog on roads as well
bog ?
Your so lucky.
I get immobilizations on road all the time.
Especially if it's my last armor or the uber cool cat.
KGPanzerschrecK
01 Aug 06, 23:56
I wouldnt know anything about the tests run buy the guys at BFC's forum.
All i know are the countless ones run by myself and the guys in my clan since the CM series came out, on this subject and many others i might add. The outlined steps i listed above seem to work more times than they dont over long period of time, like say a years worth of games for example. Is it because of those exact steps? Is it preordained by the software? I have no idea, i didnt design the game so i cant tell you. But what i can tell you is the above system seems to work for me more times than it doesnt so i use it.
Feel free to try it, feel free to not try it. Im only trying to offer up some help to new players on the sometimes hidden secrets of this game.
KGPanzerschrecK
01 Aug 06, 23:59
KGPanzerschrek,
Great post, thanks!
Your welcome Sir! :)
KGPanzerschrecK
02 Aug 06, 00:03
Thanks for the tip KGPanzerschrecK. I'm looking forward to trying out your suggestion to cut down the number of expensive turreted pillboxes that end up in my forces.
Your welcome, Sir! BTW, I use alot of Stugs. Bogging scares the %$#@ outta me! I dont have the luxury of Turrets on my Pilboxes! :upset:
Your welcome, Sir! BTW, I use alot of Stugs. Bogging scares the %$#@ outta me! I dont have the luxury of Turrets on my Pilboxes! :upset:
Use the StuG IV.
Basically the same thing but much less ground pressure.
Is anybody annoyed how BFC now pretty much dismisses all their achievements in detailed modeling in an attempt to make the RTS Theatre of War more credible? I don't like it.
Not that I think the actual bogging probabilities chosen for CM are perfect, but the fact that a mechanism is in place rocks. If only we could tweak the values...
KGPanzerschrecK
03 Aug 06, 00:01
Use the StuG IV....
My favorite as well, but there is something special about the IIIG Middle version. I dont know what it is. We all have our own favs in the game and time and time again i always come back to this model, it just speaks to me for some reason. Plus i have unbelivable luck with it, im sure that has alot to do with it too, LOL. :yummy:
IIRC the StuG IV also carries more ammo.
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