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View Full Version : Grubwurm vs. Pelle


Heinz57
29 Jul 06, 12:50
Here's Grubwurm's first turn...

Heinz57
29 Jul 06, 12:58
A pretty good turn overall...

At Pegasus Bridge - you want to secure a perimeter of 1-2 hexes. The units there are dug in, which is good - and only slightly overstacked, but as noted on a few other turns - it is better to have 2 units dug-in not overstacked than 3 or more overstacked. The extras would serve better in perimeter defense. Essentially, the Axis has clear routes of advance with the benefit of acquiring flank attacks from 82, 34 and 83, 36. Panzers and/or PanzerGrenadiers are known to be in the immediate area and used properly, the Axis can take Pegasus, hold it for a while if they want it bad enough, while blowing the bridge. Engineers will still get you across the river and can repair it...so a temporary loss is not critical.

82, 30 - while the Axis may not be able to see what is in the hex, if they can and are observant to see there are 6 battalions there - they'll be able to hit it with artillery and generate reasonable casualties.

Otherwise it looks like you are doing pretty good, keep an eye out for formation groupings and try to pull back your ships toward the end of the turn.

Good job!

Mark