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BigAnorak
26 Jul 06, 11:45
16706

I think this may turn into a comparison of War Wounds!

I don't think Killor' is a new player, but this was a real education for me.

Veers
26 Jul 06, 13:02
16706

I think this may turn into a comparison of War Wounds!

I don't think Killor' is a new player, but this was a real education for me.
No...Killorbekilled is a very experienced player...nice turn, too.

General Staff
26 Jul 06, 14:22
I'd agree- he's been around a while. This is a very good Allied T1. And again, comments are cumulative from other games, with some specifics here. Firstly everything except Arty & AA units with 4 88s broken down into 3s. He's killed enough units so this is essential. If you want to keep a unit whole, ask yourself why whole, not why break down.

At Pegasus I'd look to- bizarrely enough- try to recapture from the NE, since he won't expect this, but for new players the mechanics may make this very difficult. You could get 1/22 Pz (1 piece- the other 2 should go on roads on front of Allied armour N/NE of Cane) and 1/125 PzG (all) up to Cabourg for a counterattack T2. Huge risk. Alternative- dig lines with combined arms stacks in front of them.

I'd split the FJ Arty into 2 and attack 35,30 and 37,31 with half in support of ground attacks at LA/ML settings for several rounds. Blow bridges over Merderet and Douve Rivers except those at St Saveur. I'd also move units south from Cherbourg because I think this is the first guy to recognize that Cherbourg is not the walkover it used to be now it has a supply point. Put something, maybe LXXXIV Corps HQ on Mont Castre to confirm.

I might even rail the Sturm Bn to 42,31 to see what they could do in blowing bridges with their special ops abilities.

Omaha. Given Allied progresss at Utah I'd pull back as I can but look to make a stand south of the Aure. Blow bridges here and over Vire once all in place as best possible.

SP Guns broken down in towns/cities with infantry. Arty sited for maximum coverage.

Armor and infantry with engineers to help dug in E/SE of Bayeux, unfortunately in open terrain. Bretteville-Periers Ridge use hills as you can with engineers helping to dig in combined arms stacks. NE-E of Caen likewise.

This guy's a pro. Be careful out there. Dig in. Hold on. Never panic. And don't forget those last round coastal arty shots at his naval assets. Hopefully it will shake him up a bit. Houlgate-83,30. Cabourg-82,29. 34,17-40,20. 33,17 to same target depending on earlier results (or vice versa- pick 'n kick).

I don't envy you here. This is a tough one. But they say the hardest losses are the best teachers and we're all with you here. Don't give up- just keep posting and we'll try and pull a furry mammal from some head covering.

Telumar
26 Jul 06, 14:42
Just want to add look at his offensive actions closely, you can learn something about the offensive also.

Heinz57
26 Jul 06, 18:08
I didn't realize killorbekilled was a veteran...don't track the ladders and hadn't come across him personally previous to this. My apologies.

Big Anorak - if you would like a reassignment, let me know.

General Staff
26 Jul 06, 20:45
I didn't realize killorbekilled was a veteran...

Big Anorak - if you would like a reassignment, let me know.
My thoughts- 2 ways to look at this.

1) You're getting your head handed to you by a veteran. If he's good and nice this can work as the pain is balanced by all the advice he throws your way along with the lead.
2) It's unfair and I'd rather be matched against another new player so we can both grope our way to enlightenment together. Rematch please.

If you're getting the benefits already of (1), maybe, but I'd in your shoes/position opt for (2). Any veteran would tell you they'd struggle for even a draw against this opening or at least I would.

Furthermore I also think all these games shoud be ex-ladder, or we're going to get ex-TOAWI/II/WOTY players coming back in and playing folks totally new to the TOAW engine. Unfair. Let's just have fun and introduce players to the goodies. Time enough later to put ones feet on the greasy (ladder) pole.

Hope this helps.

Heinz57
27 Jul 06, 04:25
I agree with General Staff. For the workshop, emphasis is much more on learning than competition. Competition is there, but really it's best not to jump into the deep-end with a 60 lb ruck sack and a steel pot on your first outing.

Fei Hung and PDQPort are dropping out, so you could immediately pick up either of their games (vs. L’Emmerdeur or PDF).

You're free to continue. As well, if you like and have the time, it would be reasonable to offer you both. Let me know your preference here or via PM and we'll get things straightened out with some of the assignments.

BigAnorak
27 Jul 06, 04:53
I don't have any problem with playing to the bitter end. I joined the workshop to learn how to play the game, and Killorbekilled obviously knows how to play. In fact, I have just started the game in the Blitz ladder as the allies, and I captured Bayeux and Carentan on the first turn using the tactics Killorbekilled used!

I will never give up and I will never surrender.

Benbur
27 Jul 06, 05:00
That's the attitude!!! :devious:

Never say die!!

We're here to learn.

General Staff
27 Jul 06, 05:25
I don't have any problem with playing to the bitter end.
Admirable. Also you might want to register at other ladders- SZO and the BLitz are probably the 2 most popular, along with Rugged Defence with its scenario depot something of a latecomer. I'm registered at all 3, under different names of course for various nefarious purposes.

Hank2
27 Jul 06, 09:44
If it was me, I would stay with the good player and take the loss (at least its not a ladder game). In my experience you'll learn more.

I played the best PzC and BiN players several times and even though my ladder record suffered, I learned more than I would have if I had blown away my opponent. (Esher and Tempest ... respectively ... and respectfully)

hank

BigAnorak
28 Jul 06, 13:52
Halfway mark - hanging on by my fingernails, but he did let me get Pegasus Bridge, so I think he has to get 3 of the 30VP targets.

I counter-attacked to re-capture St.Lo and I have wiped out a couple of his armoured units that isolated themselves.

Never give up, never surrender.

16748

General Staff
28 Jul 06, 15:26
Halfway markCan you repost attachment? It won't open with password. Maybe just edit original and reattach. Thanks.

BigAnorak
28 Jul 06, 15:39
I'll try the .Sal file instead.

16751

General Staff
28 Jul 06, 16:21
Nasty. Really, really nasty. The only thing I can add to what's already been posted as advice on other games, is specific here.

All units broken down (e.g. 34,41 and next door) as described (and with exceptions) elsewhere. If it's not broken down give me a good reason why not.

HQs not left alone and in rear of HKL to help with supply/combat (e.g. 37,43).

Arty sited to take maximum advantage of minimum ranged ordnance (e.g. 41,39 where the mortars have range 4).

Hit overstacked enemy units, for example 44,36- not dug in and in the open. And if the arty had been in 40,37 not 41,39 it could have brought all its ordnance to bear. There's also some good pickings in/around Caen for the Nebelwerfers. Direct Fire in support of LA/ML assaults.

He's a very good and probably experienced player. A counterattack here and there against overstacked units might help- LA/ML with direct arty support again- and might keep him off balance a little but that's up to you. If you can take out his arty and HQs (e.g. 45,42).

The unit breakdown lesson hasn't been fully learnt here and it's so hard to teach because it makes players feel so vulnerable. 3 squads defending bocage with Panzerfausts and rifles against Shermans? Are you crazy? But it's IMO essential to have a prayer in this scenario.

I don't mean to be harsh here, just trying to be helpful, and sometimes that means being a little harsh. The next step is probably to take the other (Allied) side and see how it works, either PBEM (challenge this guy!) or hotseat.

Hope this helps.

BigAnorak
28 Jul 06, 17:32
The units not broken down are as a result of using them in attacks and only getting one attack round before turn end - something else I have to learn to do better. The intention was to attack then split.

Thanks for the advice - I am playing as allies in another PBEM and doing pretty well - my oponent is not splitting and enabling me to surround and eliminate in detail.