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Veers
24 Jul 06, 17:45
Utah:
The bridges over the Merderet are securely in Allied hands.
The bridge northwest of Carentan, over the Taute is secure in Allied hands.
The bridges north of Carentan are in Allied hands, but with any luck I'll take 'em back and blow 'em.

Planning:
A defence west of Utah will hinge on St. Saveur. Blowing the bridges to the south of the city when I get pushed back to them.
With any luck the two bridges southeast of St. Saveur can be taken and blown, as well.
The 6th FJ regt will attack fierecly towards the bridges north of Carentan in an attempt to retake and destroy them, which won't help a lot because the US will be able to stram across the bridge further northeast.
Overal the situation at Utah is not good.

Omaha:
Very little is left of the Germans in this area. Fortunately, though, the US has not made much progress here, either.

Planning:
The axis of the US attack in this sector appears to eb towards Treviers, therefore the 30th Mobile Brigade will set up shop south of the Aure River, north of Treviers. they will be assisted by the AG/352nd Infantry.
Overall situation at Omaha is doable.

Gold:
The 50th Infantry's advance is, well, quite good, what more can I say? :laugh:

Planning:
Bayeux, being the best defensive terrain around for several kilometers could be held, but if its flanks were not guarded it would likely quickly be encircled and its defenders destroyed peicemeil. Likely even if its flanks were protected it would succumb, leaving a very laege gap in my overall line. What would you do? :D
Overall situation at Gold is desperate.
I think I'll go get a beer. :laugh:

Juno:
Good Canadian advance.

Planning:
My first ridge-line has already been taken, so the ridge north-east of Brettville will be the line in this sector. It will link up with the line north of Caen.
Overal situation at Juno is doable.

Sword:
Not a perfect advance, but good, none-the-less.

Planning:
The Periers Ridge will be used to its fullest capacity, by the 21st Panzer.
Overall situation at Caen is doable.

6th Airborne:
Normally this is an area which is a source of hope. Not today.
Pegasus bridge is lost to me, which is very bad.

Planning:
The paras are pretty well off and a defence in this area is all that can be done. This will likely mean an attack on Caen from both the east and west, but preventing that eventuallity seems, at this time, impossible.
Overall situation at 6th Ariborne Drop Zone is doable.

Overall situation in Normandy is not all that good. Viri conducted a very good first turn.
my overall strategic plan will see Cherboug mostly stripped of its defenders, as there are a whimpering 9 out of 79 VPs up there and many more south of the Penninsula. This is not to say that defence will not be conducted up the penninsula, but it will not be overly strong.
In other areas it will defence-in-depth and prayers.

General Staff
24 Jul 06, 17:53
I'm having problems with the file- unzipping just gives error messages. I've had no problems with any others. Could you maybe rezip (don't use highest compression) and repost- or remove original attachment and attach new zip? Thanks- I can't wait to see this one.:D

Telumar
24 Jul 06, 18:06
Utah:
Planning:
Bayeux, being the best defensive terrain around for several kilometers could be held, but if its flanks were not guarded it would likely quickly be encircled and its defenders destroyed peicemeil. Likely even if its flanks were protected it would succumb, leaving a very laege gap in my overall line. What would you do? :D
Overall situation at Gold is desperate.
I think I'll go get a beer. :laugh:

What i would do is to leave a garrison in Bayeux to delay him. Yes, they are to be sacrified...hard times require hard decisions and a man has gotta do what a man has to do. Ah ****, sounds like John Wayne - i hate him!:blab:
Then you have two choices with the rest of the few troops available. Retreat towards the west to offer flank cover for your forces that will defend around Treviers or retreat towards the south to a line Balleroy - Tilly sur Seulles. In this area the Panzer Lehr will show up, while further east the SS will appear. (between Tilly-sur-Seulles and Caen). And as usually, blow all bridges. (This was meant for the newbies, i know i need not to tell you this, Veers)

Veers
24 Jul 06, 18:49
Hmm..Funny, other have had troubles unzipping my files as well...:)
Here goes.

Veers
24 Jul 06, 18:52
What i would do is to leave a garrison in Bayeux to delay him. Yes, they are to be sacrified...hard times require hard decisions and a man has gotta do what a man has to do. Ah ****, sounds like John Wayne - i hate him!:blab:
Then you have two choices with the rest of the few troops available. Retreat towards the west to offer flank cover for your forces that will defend around Treviers or retreat towards the south to a line Balleroy - Tilly sur Seulles. In this area the Panzer Lehr will show up, while further east the SS will appear. (between Tilly-sur-Seulles and Caen). And as usually, blow all bridges. (This was meant for the newbies, i know i need not to tell you this, Veers)
Decisions, decisions. I'll have to take a look at the map and consider your suggestions. Did I mention I hate being on the defensive? I'm an attacker, damnit...I even made plans in an EA game for a major french advance while Germany was beating the Polish into submision. (The game was cancelled before I got the chane to do it, though :()

Telumar
24 Jul 06, 18:59
Decisions, decisions. I'll have to take a look at the map and consider your suggestions. Did I mention I hate being on the defensive? I'm an attacker, damnit...I even made plans in an EA game for a major french advance while Germany was beating the Polish into submision. (The game was cancelled before I got the chane to do it, though :()

Then we both will have our fun in the WF 44-45 playtest. I like nothing more than being on the defensive, stop him and set up a devastating counterattack..:freak:

General Staff
24 Jul 06, 19:34
Holy smokes! This is the best Allied turn yet. 1100+ moves on replay. This guy is a real pro and he's done a real number on the Germans turn 1 here.

Bayeux. I think I'd wheel in 1/125 PzG, 1/22 Pz from Caen area, 1/915 Inf Bn from Omaha. Plus whatever else you can scrape together.

Since he's already across the Taute, I'm not sure how much effort I'd put into retaking/blowing the Carentan bridges. Maybe just eject 35,30 and defend behind the river.

I wouldn't give up on retaking Pegasus. If you can clear 83,38 you've a clear shot to it, though maybe not for a T1 attack.

This is nasty. Really, really nasty. Good luck!

Veers
24 Jul 06, 20:21
YEah, Viri pounded me even better than Larry did to Telumar.
I have the feeling that I am going to come out of this black and blue.
Oh, and (can't rememebr who asked) if one wants to win the scenario in one turn. This is how you do it. :laugh:
But, fear not, we will prevail.

Veers
26 Jul 06, 02:57
Ok, I basically followed advice and my own plan. And especially split my units up to cover the large, large gaps in my lines.
This is the situation prior to my first round of attacks.
It may not be the best thing to do everywhere, but it certainy isn't the worst thing to do everywhere. :clown:

Veers
26 Jul 06, 02:59
The situation after round 1. Notice I only made a single attack in round 1, but now I cam also atatcking in the 6th Ariborne area, as well as Carentan.

Veers
26 Jul 06, 03:03
I think you'll notice that i forgot to set up the arty to support the attack north of Carentan...hehehe. Also, my tanks made progress east of Caen. Apparently Pegasus is not completely out of reach, GS was right.

Veers
26 Jul 06, 03:09
Actually Round 3!!
You'll see that with arty support my Paras have pushed back their paras!! :)
Also my 1/125 PzGren has had success. Now, I will attack the stack of paras on limited attack minimize losses as I wish to inflict losses on the Paras, but not advance out of that nice defensive VP locale.

Veers
26 Jul 06, 03:13
Woot, evapped the 1/501. Kudos to the 6th FJ Regt. My 1/125 PzGren also did something like 20% damage to that Para stack.
This /zip is different than the above zip file. As this is round four and it was round 3.

Veers
26 Jul 06, 03:18
20% turn left, so I've dug in some of my supporting arty.
EDIT: because i expect this could be my last round.

Veers
26 Jul 06, 03:26
Well, I'm no GS, I only managed to get six rounds.
I mauled the 6th Airborne, and may take Pegasus next round, though I doubt it, as I expect the Brits to come over it during Viri's turn.
I built a defence line along the entire front, though the Treviers part is already outflanked by the 50th Infantry's advance on Bayeux...
I managed to eject the 501 from north of Carentan, but failed to take the bridges, and failed to get y Paras dug in...though at least the arty is gu-in and will support.
My pathetic Panzers also failed to take the bridge southeast of St. Saveur, this could haunt me...
I should be able to strip the Cherbourg defence of 6-8 Battalions and still have a decent defence there.
The overal situation is still not 'good', but it is a hell of a lot better. :D

I dunno if this will help anyone, but at least you can look it over and be glad you're not in my shoes!:)

Veers
26 Jul 06, 04:59
In my defence before GS points out all my mistakes. I usually play much larger scale scenarios!! :laugh: :cry:

General Staff
26 Jul 06, 08:11
Utah. Other than digging in at 32,11 and 33,12 if you get the luxury, I'd tend to base my defence on the coastal guns, if only because that's what the Allies need to clear to be able to use their naval arty with impunity. Coastal guns I'd put on TR if they've been dug out by interdiction. I'd have defended Quineville- anything urban is a casualty magnet for attackers. Also- and scenario specific- I only use armor for TR surprises. Your bicyclists in 32,13 might do some synchronized wheelies in no man's land as they go over the top, but it will probably be to the tune of naval gunfire. I'd also have left the routed units on ML and maybe put the arty in Valognes further forward (and arty generally) to cover them as they try to escape.

206 Pz Bn in 18,18. These are obsolete machines, so why not break them down and put with infantry in combined arms stacks where they're likely to get hit only by infantry?

SP and 88s in for example 54,29 is a bit of a luxury. 1 infantry 1 piece of AT- whether Armor, 88 or recce is IMO the way to go. Also I don't like SP guns defending by themselves- put with infantry if you can (e.g. 68,33).

Further east I'd probably have put armor against armor with some infantry around 77,35 instead of its current deployment slightly west.

East of Pegasus, I'd argue too much concentration of force. I'll post this elsewhere, but the question in this scenario should never be 'why break units down?' but rather always 'why not break units down?'. I'll challenge anyone to come up with a situation where it's best to keep a unit together in the HKL and slightly behind versus broken down here.

Also parts of 711 Inf Div are still rearward- any particular reason?

I don't mean to be too harsh here, just helpful, and if that means being harsh, well, I'm just trying to be helpful.

Veers
26 Jul 06, 12:59
I'd have defended Quineville- anything urban is a casualty magnet for attackers.
HAHA, I wasn't even thinking when I put up that defence. Didn't even notice Quenville. Notice I did defend Montebourg...:D

Coastal guns I'd put on TR if they've been dug out by interdiction.
Right. hehe heh, I take it you are refering to the ones at Cherburg? Umm...ahh...I just forgot these ones...Hehe. Also, the ones on the east side of the map I missed.

Your bicyclists in 32,13 might do some synchronized wheelies in no man's land as they go over the top, but it will probably be to the tune of naval gunfire.
Right'o.

I'd also have left the routed units on ML and maybe put the arty in Valognes further forward (and arty generally) to cover them as they try to escape.
Routed guys too far foraward I jsut order to fight and die where they stand, in hopes they'll hold up the enemy as they're overrun. :) Arty I would put on minimize losses in hopes it makes it back to friendly lines. On Utah with routed lads I was kinda spotty, didn't pay enough attention..:)
Pretty sure the arty ran out of MP one hex south of Valognes, hence its position...otherwise it would be closer as all my other arty is on the rest of the front.

206 Pz Bn in 18,18. These are obsolete machines, so why not break them down and put with infantry in combined arms stacks where they're likely to get hit only by infantry?
So, what you're saying is break them down and put them in combined arms stacks to block the Paras? The only reason they are not broken down and in the line right now is because they didn't have the MPs.

SP and 88s in for example 54,29 is a bit of a luxury. 1 infantry 1 piece of AT- whether Armor, 88 or recce is IMO the way to go.
Well, I had more AT than Inf, and I was hoping to put a stop to the 743 Tnk Bn wherever it decided to attack.

Also I don't like SP guns defending by themselves- put with infantry if you can (e.g. 68,33).
Heh heh, yeah. Intantry, however, is something I don't have much of in the Bayeux area.

Further east I'd probably have put armor against armor with some infantry around 77,35 instead of its current deployment slightly west.
Well, I figured the Canadians would prolly just walk around the 192nd PzGren, so I was tyring to extend my line and cover its flank, though, it wasn't done perfectly. :D

East of Pegasus, I'd argue too much concentration of force. I'll post this elsewhere, but the question in this scenario should never be 'why break units down?' but rather always 'why not break units down?'. I'll challenge anyone to come up with a situation where it's best to keep a unit together in the HKL and slightly behind versus broken down here.
HKL?
There's two reasons there are three whole Battalions east of Pegasus.
1)I wanted to capture the bridge on the first turn.
2)If I was not successful, I expected a good chunk of the 27th Armoured Bde and the 3rd infantry to swarm across and all I had there without those three Bns was the Troarn company.

Also parts of 711 Inf Div are still rearward- any particular reason?
Ha. I even had to look through the OOB just to find what you were talking about...:D
1)3/744th. Blew the bridge east of Cabourg an
d then headed south. This was the first thing I did with the turn, and at the time I was seriously doubting the ioffensive capabilities of my force. I was a schmuck and never bothered play-testing the scenario before I started (Too busy...I had 5 other games going at the time, two for the tourney).
2) 1/744th AHA! My bad. Missed him.

I don't mean to be too harsh here, just helpful, and if that means being harsh, well, I'm just trying to be helpful.
I wouldn't say ti was harsh...

So, after all that, my suggestion to you newbies is
a) Do your turns in the middle of the day, when you are still fully awake.
b)If a cannot be achieved, as in my case, drink some coffee before you do your turn.
c)Not a bad idea to playtest a scenario hotseat before you play one that counts. That's what I've done for every other scenario I've played...except this one...:kick:

Telumar
26 Jul 06, 14:32
HKL?

HKL = Hauptkampflinie = Main combat line, now that's very literal translated..but i think you got it, did you?

General Staff
26 Jul 06, 14:46
Not a bad idea to playtest a scenario hotseat before you play one that counts.
Always. So you get a feel for what both sides are up against. Some folks say it's a little dodgy, but you're more than likely to come up against someone who has played the scenario before- often both sides and especially in mirrored matches.

HKL- yes, but I always thought the translation was Main Battle Line. Some German words puzzle me- Haupt can mean Main, Chief, Head depending on context (Hauptmann for example, Captain). Kampf too- struggle, battle, combat as in 'Mein Kampf', 'Kampfgruppe', and I wonder how it relates to English Camp, French Camp/Champs, Spanish/Italian Campo or even Latin Campus.

Telumar
26 Jul 06, 15:09
Always. So you get a feel for what both sides are up against. Some folks say it's a little dodgy, but you're more than likely to come up against someone who has played the scenario before- often both sides and especially in mirrored matches.

HKL- yes, but I always thought the translation was Main Battle Line. Some German words puzzle me- Haupt can mean Main, Chief, Head depending on context (Hauptmann for example, Captain). Kampf too- struggle, battle, combat as in 'Mein Kampf', 'Kampfgruppe', and I wonder how it relates to English Camp, French Camp/Champs, Spanish/Italian Campo or even Latin Campus.

KAMPF, m. pugna, certamen, ahd. champh, mhd. kampf; altfries. kamp, komp (auch n.)

Or look here: http://dict.leo.org/ende?lang=en&lp=ende&search=Kampf

The latin campus means plain, field. In the ancient Rome there was the Campus Martius:
The Campus was used for pasturing horses and sheep, and for military training activity of both the army and of private people who could use the training equipment the army had left. As such, it was dedicated to Mars, the Roman god of war, with an ancient altar and became closely linked to soldiers and the army. Initially, the field was often used by soldiers for purposes of training. Later, it was frequently the focus of Triumphs, the celebrations of successful military campaigns.
Maybe its somehow related, though.

Veers
28 Jul 06, 16:03
Turn 2, rather.

First: almost couldn't open it because I forgot I used the delta7 password... :)
Second, this a damn depressing scenario. :laugh:
Attached is the .pbl, with the password delta7, as advised. So you can see his 1100+ moves turn.
The only good thing I can say is that, mostly, where I have lines, they held...
Damn, the 50th is deep, they've taken Brettville, and it looks like the 12th SS will have to fight to get to where I want them to defend, which is the hilly area northwest and southeast of Brettville.
Treviers line held up reasonably well, but the Americans simply went around with a recce battalion and company.
Defences north of Carentan collapsed, as much of the US 4th Infantry hit them.
A good chunk of the US 82nd Airborne is headed south towards La Haye and Mount Castre.
The best news is that the Montebourg line, north of Utah, held reasonably well, though even it was breached...

EDIT: Open to advice. This is so not my scale...:laugh: :cry:

Veers
28 Jul 06, 16:10
Well, first, 11% interdcition, so I'm feeling ya, guys.
Under construction.

Veers
30 Jul 06, 15:42
Maybe posting the fiel will actually get me some advice...*FACEPALM!*

Veers
31 Jul 06, 16:42
Well, hedghog, strongpoint, defence-in-depth, ZOC trap, this turn has it all.

Utah:
North and West are looking good, Viri should have some trouble makign meaningful breakthroughs here. I wouldn't be surprised if I kept cherbourg for the whole game. (knock on wood)
South, on the other hand, is a disaster. With two ways across the super rivers to the south, the Americans have poured across. Carentan is facing two RCTs of the US 90th ID, and about half of the 101st AB. The city will likely fall in the next turn or two, and I anxiously await the reinforcements for this area.
West of Carentan I have a reasonable defence to the west, but the south is wide open. Should he choose to go south, which he will, he could get to Periers and Sainteny.
Situation: Good and bad.

Omaha:
The 1/914 Inf Bn continues to hold out south of Point du Hoc, tying up two Ranger Battalions, hurray.
A small strongpoint consisting of 443 Ost Bn, and support, has continued to survive, unfettered, but will likely have to withdraw next turn because it is being outflanked.
South of Aure River, I have set up a bit of a ZOC trap, that won't work a darn because it is a ZOC trap against recce units...
The Treviers Line continues to hold nicely, I may get a few more turns out of it before it is seriously outflanked.
Situation: Good, compared to other areas.

Gold:
Bayeux is lost and three seperate and totally unsupportive strong-points have been set up. That immediately south-west of Bayeux, that east of the city, consisting of the 200 AG Bn. And the third, north of Tilly-sur-Seulles, consisting of two battalions of the 12th SS.
The rest fo the 12th SS will try to set up somewhere around Brettville, after they have dealt with certain recce units south of Brettville.
Situation: bad if my strongpoints are all destroyed next turn, decent if some survive. :D

Juno/Sword:
Periers Ridge continues to hold, though the better part of two divisions are attacking it. I don't know how long it will hold, but I have high hopes for it.
Situation: Really good, considering other areas.

6th AB Landing Zone:
Unfortunately, the 27th Armoured Brigade has come across Pegasus bridge. NOT GOOD. The 1/22 Pz Bn will make a last attempt to retake the bridge before I resign to the fact that I have to face him on both sides of the Orne.
Other units have been moved into the area and, depending on the success of the attack at Pegasus, will either dig in or start an offensive.
One of the 6th AB's Recce units has been encircled to the south, and will hopefully be destroyed this turn, though more liekly the attack will just burn my turn, as I have not brought in any AT power.
Situation: Ify.

Veers
31 Jul 06, 16:48
Well, having failed to retake Pegasus Bridge, my boys have dug in east of the Orne. With the amount of men I have east fo the orne, they should hold on well.
I also had no success against either Recce unit and burned 30% of my turn. *shrug*

The 12th SS will continue their attacks on the 50th's Recce Bn, but the 6th AB's recce Bn will have to wait, as to atatck it with the extra men i brought in would eb 80% of my turn.

Veers
31 Jul 06, 16:54
Success, the 12th SS Eliminated the 50th's Recce battalion. Took 20% of the turn to do it.
They will continue to attack the Canadian's Recce battalion, the 17th Hussars. Hopefully they will get close to Brettville and be able to form some kind of defensive line, though this is unlikely as most of the 12th SS recieved engaement penalties, reducing their MP to 0.
So, I have 50% of my turn left.

Veers
31 Jul 06, 16:58
Bummer. Got to hate it when 50 B-17s break up a a regimental sized battle! :P
That's what happened to the 12th SS. They got blasted by B-17s and broke off their attack of the 17th Hussars. Of course, they'll go at it again, and this time the lads east fo the Orne will start in again against the 6th AB's recce battalion.
With 20$ of my turn left I am taking a chance that I may end the turn without beign able to fortify these troops. On the other hand, they are a ways behind the front line...(maybe not so far ebhind it after next turn.:) )

Veers
31 Jul 06, 17:00
Utter failure. Neithe the 12th SS nor the boys east fo the Orne had success, and they burned up the rest of the turn, as well. So they are nto dug in. Everything else, however, is.

Telumar
31 Jul 06, 19:44
Attacking recce units is always a dangerous thing concerning turn burning, especially when they are dug in. So far my un-empiric experience.;)
Be carefull with such attacks.

Veers
31 Jul 06, 19:51
Attacking recce units is always a dangerous thing concerning turn burning, especially when they are dug in. So far my un-empiric experience.;)
Be carefull with such attacks.
Yeah, I knew what was going to happen, but I also knew the MRPB was set to 3. :D YAY!:)

General Staff
31 Jul 06, 20:25
Attacking recce units is always a dangerous thing concerning turn burning, especially when they are dug in.
I'd totally agree, and TOAWIII hasn't changed my mind on this. I've mentioned shadow these units, but the word really should be stalk. They can indicate Allied intentions or directions of attack, if only becuase they're out there looking- sometimes finding- weak spots.

Regarding this turn- near Troarn you can get an idea of the havoc recce units can cause. Also south of Bretteville- in fact this opponent is using them to maximum advantage. They're out and about at Omaha and Utah too.

A few pointers:

Break units down (engineers in 53,30). Trevieres is a bit of duplication of AT resource- SPGs should do OK- 88s somewhere else and actually these units IMO are too small to break down to 1 88 each. I think I kept them whole since proficiency loss here is counter-productive versus breakdown gain.

Carentan is for Naval Gunfire like shooting rats in a barrel. South of Bretteville could use some de-concentration too. 65,37 and around- I'd be digging in in the woods not the open, since from the woods you still deny road movement, not to mention getting hit by Allied air. Don't also forget- he gets to use some of these trenches you dug as he approaches your lines (10% penalty?).

Try and integrate arty placement with 2 up-1 back approach and not leave stacked alone if possible.

Hope this helps.

Telumar
31 Jul 06, 20:30
Don't also forget- he gets to use some of these trenches you dug as he approaches your lines (10% penalty?)

As far as i know entrenchments changing ownership are reduced in their entrenchment level by 25%.

General Staff
31 Jul 06, 20:49
As far as I know entrenchments changing ownership are reduced in their entrenchment level by 25%.
Thanks and yes, 'dead' right. I used my shovel to check the manual.

Veers
31 Jul 06, 21:54
GS, any pointers, tips, ideas on the strategic picture? :D

General Staff
01 Aug 06, 06:12
GS, any pointers, tips, ideas on the strategic picture? :D
Win/Lose/Draw is still out to a jury. Other than that it's not really a strategic type of scenario- mainly tactical and classic fighting withdrawal. You're really fighting the clock and the historic result here in terms of time.

But that's ideal IMO to teach defensive tactics which you need to know I think before trying anything else. Even if you go for an 'attack' scenario or switch sides here, you still need to understand the basics of what your opponent might- or could if he's useful- try against you.

Hope this helps.

Heldenkaiser
01 Aug 06, 06:20
HKL- yes, but I always thought the translation was Main Battle Line. Some German words puzzle me- Haupt can mean Main, Chief, Head depending on context (Hauptmann for example, Captain). Kampf too- struggle, battle, combat as in 'Mein Kampf', 'Kampfgruppe', and I wonder how it relates to English Camp, French Camp/Champs, Spanish/Italian Campo or even Latin Campus.

Hah, don't even get me started on English words that are ambiguous, vague, or have multiple meanings! A "gun" can be everything from a pistol to a heavy artillery piece; trains, soccer teams, public transport and the Queen of England all have "coaches", while trains, elevators and the Queen again also have "carriages"; an "engagement" can be a meeting, a promise of marriage or a battle; not to mention pronounciation - "second" is the sixtieth part of a minute or a guy helping in a duel if proncouned "SE-cond" but means to detach an officer to another regiment if pronounced "si-COND", and a Lieutenant is pronounced LOO-tenant in the American army, LEF-tenant in the British Army and LE-tenant in the Royal Navy (or so I am told). Not to mention that a Lieutenant in the RN is the equivalent of a Captain, not a Lieutenant, in the Army. But of a Flight Lieutenant in the RAF. (And a captain in the RN equals a colonel in the army.) Now where did this train of though start? :surprise:

General Staff
01 Aug 06, 08:35
Now where did this train of though start?
Our languages have an origin in common. And secret codes/words to keep out outsiders, or at least try to confuse them.:whist:

Veers
07 Aug 06, 13:32
Viri really knows what he's doing with his recce units.:cry: He's just going around my strongpoints with them.
He also cleaned up east of the Orne river and is now across the Dives.
The Treviers Line is now pretty pointless as he has simly moved around it.
He's got a pretty nice breakthrough northwest of Montebourg, which pretty much means that I'll have to pull that whole line back...

The good news was going to be, "Generally, where I did have a line, it held." Unfortunately, as I watched the playback this became less and less true.

Utah:
The Montebourg Line has been smashed, and I mean smashed. Most of what survived is in routed status, some are more or less trapped, other are just gone. The road to Cherbourg lies pretty much open.

The St. Saveur, Bocage Line is intact, but only because it wasn't hit with any real force.

The La Haye/Mount Castre Line is still intact, but also only because it wasn't hit hard.

Carentan has fallen, and all that can be done now is to conduct a fighting retreat, but I have only the depleted paras to do it with.

Omaha:
I still have a Battalion holding out south of Pointe du Hoc, but only because it hasn't been attacked by anythgin but spec ops.

The Vire River has been crossed, so my troops north of the Aure now face a withdrawal, or encirclement.

The Treviers Line hols around Treviers, but was smashed east of the town and a Recce batt and cmpny are deeply behind my lines, with, I'd imagine, St. Lo in their sights. The only reinforcements in that area can't even make it to St. Lo before the Recce units do. (except for a single AA batt)

Gold:
The Bayeux defenders (south of bayeux) are smashed, but at least they're still there...

The 200 AG batt is pretty much trapped.

The 25th and 12th batts of the 12th SS could probably hold for a while, but they already have recce units behind them...

I've just gotten the first elements of the Panzer Lehr and more of the 12th SS, but with so many fires burnign and so many recce behind the lines, I am at a loss as to where to put them. If they defend where they are, thy'll get outflanked by the recce. If they go after the recce, then they'll probably be attacked next turn by real force, while undug in and not in good terrain.

Juno/Sword:
The Periers Ridge Line ahs been smashed, so I'm going to have to reform a line in the north of Caen with elements of the 12th SS, probably infantry of the 26th Batt, while the armour will go to the Brettville area.

East of the Orne:
East of the Orne, I'm going to have to fall back to between the Allies and Caen, but I don't think a line there in the open will hold very long and Caen will likely fall from the south before it falls form the north.

I have good news in the form od the 346th Division, but it has two possible places to go, and not really enough to put out both fires, one being Houlgate, the other being the recce east of the Dives River.

Overall:
I can't say I have a good feeling about the overall picture. Time to go drink while I play a happier turn and wait for good advice. :nuts:

A pic fo the situation...I guess mostly for Telumar. :D
http://img328.imageshack.us/img328/5808/twoweeksinnormandy1944t3npwbegin3hs4.jpg

Hank2
07 Aug 06, 14:54
You have my sympathies ...

That's turn 3? Gosh, I'm lucky my opponents aren't that aggressive.

By the way, was that pic made with the "create map bitmap" command in the File pop menu? If so, how? I've never been able to get it to work.

It will go through the motions and create a .bmp file but when I go to open it there's nothing there. ... and of course the file size is 0. I've tried this several times and its never worked.

what am I missing?

hank

Veers
07 Aug 06, 15:06
You have my sympathies ...

That's turn 3? Gosh, I'm lucky my opponents aren't that aggressive.

By the way, was that pic made with the "create map bitmap" command in the File pop menu? If so, how? I've never been able to get it to work.

It will go through the motions and create a .bmp file but when I go to open it there's nothing there. ... and of course the file size is 0. I've tried this several times and its never worked.

what am I missing?

hank
Yes, Viri is quite good, of course, I'm sure I made some mistakes along the way...This is not the scale I play best. I prefer the larger scale scenarios, Where the main units are more regiments/divisions/Corps, like in EA and other senarios, Operation Bagration (To Berlin), Western Front 44-45 9which is being developed into a fine game right now). :)

I did make that map with the 'create map image'.
The only thing I can think of with that is that perhaps you have a slightly slower machine and you try to access it before it is done creating the file.
how long do you wait before you attempt to open it? If it is a slower machine, it could take a minute or so...

Telumar
07 Aug 06, 15:54
A pic fo the situation...I guess mostly for Telumar.
http://img328.imageshack.us/img328/5...wbegin3hs4.jpg :laugh:

Holy smokes! This shows the true art of manoeuver.. First of all: Don't panic, reinforcements are on the way. Trying to give helpfull comments:

Cherbourg and Cotentin:
The city is lost, there is no doubt that he will get it, if you can, put something into the city to make him pay and at least delay him one turn. What is most disturbing is that he has crossed the Douve river to the south, this should have been prevented, but now it's too late.. Block the road leading south on the east side of Mt.Castre. Hold the area of St.Saveur as long as you can but only as long as Haye stands, and be prepared that he might come from the north once Valogne has fallen.

Carentin:
Delaying and retreat is the agenda of the day, buy time until reinforcecements arrive. Blow the bridge west of Carentan to prevent the recon unit from rushing too fast into your back there.
East of Carentin there are a couple of units which can buy you time, the Kampfgruppe between the Vire and Taute river has two choices: Either stay in place to deny him from turning south towards the channel or retreat, blow bridgea and set up a new line behind the canal to the south.
The lone infantry company in the bocage should head south (look for the path with the lowest MP costs) and try to blow both bridges leading to St.Lo or at least blow one and block the passage over the other with its ZOC.
Send something from Periers to St.Lo!!!!

Centre
Catastrophe. Ordered retreat is necessary. If this is possible without turning into a rout is another question, but afaik (check this please by yourself) the following turns see reinforcements arriving in the central south. It is no shame to pull the SS units southeast of Bayeux further south to the ridge southeast of Balleroy.

Caen
The same is true here, staying in place would mean being outmanoeuvered and annihilated..

In general attacking all these recon units is as you know round consuming and difficult. That's why i advice you a general retreat. Or let's say i don't advice you, i just tell what i would do..others may have a different approach to solve the problems you are facing. Further most things i said are obvious, but i thought it could help you and boost your morale if you see that other "commanders" are thinking the same.:D
It doesn't look good at all, but i am looking forward what General staff says. Maybe we could start a discussion which decision is the right one ..

Telumar
07 Aug 06, 16:09
Yes, Viri is quite good, of course, I'm sure I made some mistakes along the way...This is not the scale I play best. I prefer the larger scale scenarios, Where the main units are more regiments/divisions/Corps, like in EA and other senarios, Operation Bagration (To Berlin), Western Front 44-45 9which is being developed into a fine game right now). :)


Viri is indeed good. And your mistakes may have been too large gaps or too thinly held areas, though i haven't seen the other save files. He disrupted your defensive plans and left you with no other choice than retreat, which will serve his further plans.

I love battalion scale scenarios, and have rarely played divisional scaled scenarios and am suspicious to the corps scale...anyway, we will see if you can beat me in WF 44-45 once toaw3 arrives or once i've lost patience and downloaded it.. we're all cooking just with water (literal translation of a german proverb)

Veers
07 Aug 06, 16:42
:laugh:

Holy smokes! This shows the true art of manoeuver.. First of all: Don't panic, reinforcements are on the way. Trying to give helpfull comments:

Cherbourg and Cotentin:
The city is lost, there is no doubt that he will get it, if you can, put something into the city to make him pay and at least delay him one turn. What is most disturbing is that he has crossed the Douve river to the south, this should have been prevented, but now it's too late.. Block the road leading south on the east side of Mt.Castre. Hold the area of St.Saveur as long as you can but only as long as Haye stands, and be prepared that he might come from the north once Valogne has fallen.

Carentin:
Delaying and retreat is the agenda of the day, buy time until reinforcecements arrive. Blow the bridge west of Carentan to prevent the recon unit from rushing too fast into your back there.
East of Carentin there are a couple of units which can buy you time, the Kampfgruppe between the Vire and Taute river has two choices: Either stay in place to deny him from turning south towards the channel or retreat, blow bridgea and set up a new line behind the canal to the south.
The lone infantry company in the bocage should head south (look for the path with the lowest MP costs) and try to blow both bridges leading to St.Lo or at least blow one and block the passage over the other with its ZOC.
Send something from Periers to St.Lo!!!!

Centre
Catastrophe. Ordered retreat is necessary. If this is possible without turning into a rout is another question, but afaik (check this please by yourself) the following turns see reinforcements arriving in the central south. It is no shame to pull the SS units southeast of Bayeux further south to the ridge southeast of Balleroy.

Caen
The same is true here, staying in place would mean being outmanoeuvered and annihilated..

In general attacking all these recon units is as you know round consuming and difficult. That's why i advice you a general retreat. Or let's say i don't advice you, i just tell what i would do..others may have a different approach to solve the problems you are facing. Further most things i said are obvious, but i thought it could help you and boost your morale if you see that other "commanders" are thinking the same.:D
It doesn't look good at all, but i am looking forward what General staff says. Maybe we could start a discussion which decision is the right one ..
First, I'm not panicking, I'm gettign depressed. HEhehe :laugh:

All good advice. I'm going to give it the day to let GS have his say as well. :laugh:
My 'mistakes' were, it would appear to leave any gaps at all. Although, in my defence I don't think it was completely my fault... :)
He had a really, really, really good first turn, capturing, among other things, Pegasus and the bridge over the Douve river. With what I had left I set up defensive lines as long as I thought I could, breaking down everything (except three Batts east of Pegasus which were meant to retake the bridge, now they form the defence on the east Pegasus bridge), including some AA Battalions that shouldn't have been broken down. :)
He, unfortunately used his recce and mavueverability to just go around my lines, just like I would do in a scenario with gaps in a defensive line, I hate attacking anything but the weak points in your line. :)
Attackign the reson units was maybe a mistake, but I had two options, either atatck them and hope to take them out, or run by them, leaving them in my rear to go man a defensive line while they ran amuck in my rear.
Atatched are images from the beginnign of my first and second turns. It'll likely help you point out where I went wrong, and I guess, why I did what I did. :D
T1
http://img166.imageshack.us/img166/7772/twoweeksinnormandy1944t3npwbegin1nb4.jpg
T2
http://img335.imageshack.us/img335/730/twoweeksinnormandy1944t3npwbegin2pq5.jpg

Granted the game only handles Corps scale scenarios so well, but well enough, better than any other game I know of. The biggest problem being that with Corps scale the map hexes have to be so large scale. Anythgin over about 15km per hex is not represented perfectly, because of the limits of arty when they aren't firign form a distance of more than one hex. ie: They charge in retardedly.
Division scale, I feel, it handles very well.

Heldenkaiser
08 Aug 06, 03:06
Veers: I liked your railroads. Would save me from mistaking them for roads. Where do you get that graphics from? Thanks. :)

Veers
08 Aug 06, 12:11
Veers: I liked your railroads. Would save me from mistaking them for roads. Where do you get that graphics from? Thanks. :)
I modified 'em myself, and you can get them here.
http://www.xtreme-gamer.com/forums/showthread.php?t=43010
EDIT: About half way down the page.