KG_Jag
19 Jul 06, 00:22
Here's an excerpt from an article at the Armchair General web site. A number of topics are covered, including CMC, Shockforce and a to-be-announced WW II surprise:
"Combat Mission Campaigns is also still in development after three years under the lead design of Bruce Poon. As you know, CMC will provide a strategic layer to our Combat Mission Barbarossa to Berlin game. After losing a key member of the team, work is now going at full speed again. I don’t want to predict any release, though, but progress is steady, especially in how CMC will interface with CMBB’s tactical game.
Shockforce will soon enter beta stage officially. Progress is slower than anticipated, but what’s new? At the moment we’re more worried to become OBE (overtaken by events) in our hypothetical near-future scenario of a war in Syria to be honest…
Besides the known games, we also have a couple more surprises up our sleeves! Both are games which have not yet been announced, and at least one of these will be BIG news. And if I say BIG, I mean unbelievable freaking huge news. If all goes well, we’ll spill the beans already this month. Only so much: it’s WW2. [emphasis added]
"ACG: Speaking of Shockforce, can you tell us how it will be different than the previous versions and name a few features which will bring the series into the modern era? It isn’t even listed as "In Development" on your website. Should we take that to mean it still has a long way to go?
After you said that, we listed it immediately as “in development.” :-)
As I mentioned above, we’re hoping to announce a beta formally pretty soon. So you can say that it’s a long way still I guess before we’re gold as we’re just leaving alpha, but then again the (by far) bigger stretch is already behind us.
CM: Shockforce will be totally different from the previous versions. It’s a totally new game, designed and coded from the ground up, and won’t share a single line of code with the first three CM titles. In a nutshell, what we’ve done is take the experience and the good stuff from the first CM games, digest it, and then design a completely new game with the goal of delivering the best tactical battlefield simulation out there. As such, I guess, the only thing that didn’t change from when Steve and Charles set out to make CMBO, is the goal. Everything else is different. :-)
The new engine allows us to take advantage of all the new technology out there which wasn’t around when CMBO was made. From motion-captured human animations (for CMBO all animations had to be hand-coded! Motion-capturing didn’t even exist for games), to all sorts of new 3D card features (CMBO was made to the specs of the very first 3D video cards!), to an improved set of physics, ballistics and human simulations (like morale) in real time. People who are expecting simply a revamped CMBO or who think that we’re going to take the easy route and simply clone one of the existing RTS clickfest games couldn’t be more wrong."
Check out the entire article here:
http://www.armchairgeneral.com/artic...&p=2774&page=1
"Combat Mission Campaigns is also still in development after three years under the lead design of Bruce Poon. As you know, CMC will provide a strategic layer to our Combat Mission Barbarossa to Berlin game. After losing a key member of the team, work is now going at full speed again. I don’t want to predict any release, though, but progress is steady, especially in how CMC will interface with CMBB’s tactical game.
Shockforce will soon enter beta stage officially. Progress is slower than anticipated, but what’s new? At the moment we’re more worried to become OBE (overtaken by events) in our hypothetical near-future scenario of a war in Syria to be honest…
Besides the known games, we also have a couple more surprises up our sleeves! Both are games which have not yet been announced, and at least one of these will be BIG news. And if I say BIG, I mean unbelievable freaking huge news. If all goes well, we’ll spill the beans already this month. Only so much: it’s WW2. [emphasis added]
"ACG: Speaking of Shockforce, can you tell us how it will be different than the previous versions and name a few features which will bring the series into the modern era? It isn’t even listed as "In Development" on your website. Should we take that to mean it still has a long way to go?
After you said that, we listed it immediately as “in development.” :-)
As I mentioned above, we’re hoping to announce a beta formally pretty soon. So you can say that it’s a long way still I guess before we’re gold as we’re just leaving alpha, but then again the (by far) bigger stretch is already behind us.
CM: Shockforce will be totally different from the previous versions. It’s a totally new game, designed and coded from the ground up, and won’t share a single line of code with the first three CM titles. In a nutshell, what we’ve done is take the experience and the good stuff from the first CM games, digest it, and then design a completely new game with the goal of delivering the best tactical battlefield simulation out there. As such, I guess, the only thing that didn’t change from when Steve and Charles set out to make CMBO, is the goal. Everything else is different. :-)
The new engine allows us to take advantage of all the new technology out there which wasn’t around when CMBO was made. From motion-captured human animations (for CMBO all animations had to be hand-coded! Motion-capturing didn’t even exist for games), to all sorts of new 3D card features (CMBO was made to the specs of the very first 3D video cards!), to an improved set of physics, ballistics and human simulations (like morale) in real time. People who are expecting simply a revamped CMBO or who think that we’re going to take the easy route and simply clone one of the existing RTS clickfest games couldn’t be more wrong."
Check out the entire article here:
http://www.armchairgeneral.com/artic...&p=2774&page=1