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Bloodstar
09 Jul 06, 17:35
OK, I am sorry for asking this as you already told this on this forum, I am certain of it but if you can repeat this again.

Usenet Mob Lynch Guards again states that if some company goes out of business then this activation system will make them problem for use of that software ie. game.

Please can you said it again and promise it that if your company goes out of business that you will release a patch that removes activation scheme etc...?

And apologies I am the last one who wants to know this. I have defended you on Usenet on more occasion as you know and here. I have ready my credit card to buy the game the day it is released.

This is good to say because to shut some rumors out. Also they say that this is not true and I want to back my words that it is true. Thank you.

I consider both of you a honest people and I have my utmost respect for you. (Privately I am thinking that this activation issue is so much big balloon and so trivial and no way that this can turn me down of buying this product Padre). I am much more against Matrix Games milking out TalonSoft games now for 40 US $ each. But that is just because I am thinking that no old game is worth 40 US$. My own grandfather can make game but I will not claim that this game is worth 40 US$ after 5 years. New product is different thing. That is just principle.


Mario

Neutrino 123
09 Jul 06, 17:55
This has already been discussed:
http://www.strategyzoneonline.com/forums/showthread.php?p=498733#post498733

Aries
09 Jul 06, 18:09
This is an interesting topic, ie what do you do, if the company goes out of business, and your precious game becomes inert.

Hmm first knee jerk response, likely you get over it, buy another game move on with your life, stop whining, you get the idea.

Lets see, I have the V4Victory games, can't play them any more, not copy protection related, that SOB Bill Gates made an OS that won't run them. Why that lousy thoughtless SOB.
So there they sit on a shelf, great games back in the day, worthless, because my XP using computer won't run them (in the absence of some geek intensive fiddling with a program like maybe DosBox).

Well I could always just get over it too.

I can't run Steel Panthers 3 Brigade Combat either (same hassles).

I can of course, just move on, not like I don't have a shytload of other great newer wargames. And the number of hours in the day hasn't gotten any longer.

If the company goes out of business dude, just move on eh. It's happened before, it will happen again. You win some, you lose some. Endless whining though, makes you look whiney.

Bloodstar
09 Jul 06, 18:14
This has already been discussed:
http://www.strategyzoneonline.com/forums/showthread.php?p=498733#post498733


Thanks! :)


Mario

Bloodstar
09 Jul 06, 18:17
This is an interesting topic, ie what do you do, if the company goes out of business, and your precious game becomes inert.

Hmm first knee jerk response, likely you get over it, buy another game move on with your life, stop whining, you get the idea.

Lets see, I have the V4Victory games, can't play them any more, not copy protection related, that SOB Bill Gates made an OS that won't run them. Why that lousy thoughtless SOB.
So there they sit on a shelf, great games back in the day, worthless, because my XP using computer won't run them (in the absence of some geek intensive fiddling with a program like maybe DosBox).

Well I could always just get over it too.

I can't run Steel Panthers 3 Brigade Combat either (same hassles).

I can of course, just move on, not like I don't have a shytload of other great newer wargames. And the number of hours in the day hasn't gotten any longer.

If the company goes out of business dude, just move on eh. It's happened before, it will happen again. You win some, you lose some. Endless whining though, makes you look whiney.

Aries,

I am not a whiner... And certanly I am not interested in this... This is because some people on Usenet are spreading false reports hehe.

My take on activation: I couldn't care less. We humans live and die and we must get used that we are not immortal. So I don't see a problem if I play some game 1-2 years. That is enough I am modest :clown:

Homer said that we are "under the earth".

Some people think that they will live forever so that's why they must know if they will be able to fire up Distant Guns in 500 years from now hohoho.


Mario

Hentzau
10 Jul 06, 13:19
I've followed DG:RJW for a long time, the following is probably my first posting ever about the game http://www.simhq.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=14;t=000327#000000 . I never sent an email to SES mentioning my dislike for this online activation scheme so I'll mention it now instead. Online activation = no sale for me. I haven't bought anything from Battlefront since they started online activation either. Really looked forward to SC2 too! Starforce was all I could take. Maybe I should just give up PC gaming if this is the way it's gonna be. I don't really like hanging out with dirtbags and if so many PC WARGAMERS are such thieves that all these draconian methods are needed.....

I think you really needed to know why I won't be buying something that I've looked forward to for so long. Wish you the best of luck regardless.

Aries
10 Jul 06, 16:01
I've followed DG:RJW for a long time, the following is probably my first posting ever about the game http://www.simhq.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=14;t=000327#000000 . I never sent an email to SES mentioning my dislike for this online activation scheme so I'll mention it now instead. Online activation = no sale for me. I haven't bought anything from Battlefront since they started online activation either. Really looked forward to SC2 too! Starforce was all I could take. Maybe I should just give up PC gaming if this is the way it's gonna be. I don't really like hanging out with dirtbags and if so many PC WARGAMERS are such thieves that all these draconian methods are needed.....

I think you really needed to know why I won't be buying something that I've looked forward to for so long. Wish you the best of luck regardless.

"I don't really like hanging out with dirtbags and if so many PC WARGAMERS are such thieves that all these draconian methods are needed....."

I'm not offended by that, because, honestly, sometimes I wonder myself, how is it wargames DO get circulated on the download scene, if not by wargamers?
I've seen our wargames in tooooo many places, in tooooo many ways for it to just be a few bizarre obsessed with collecting anything digital miscreant hackers. Somehow I just can't buy that.

So, is it that there ARE too many among us that are scum?

If needing to go online and for purposes of activating a game is what it takes to take a wargame out of the hands of a thief, I'm for it. Sad that it is needed. But I would rather a successful method was available, than not.

Objecting to going online to activate a game, is soooo utterly fringe, it's just not worth the worry that that percentage will walk out on the company.

Redwolf
10 Jul 06, 16:11
You can probably run the V4V games in Linux's DOS emulators, or failing that VMware will surely work on either.

What I find most irritating about the copy protections of download-sold games is that the publishers never, ever, answer all questions that people have about their rights and what-ifs like the above. True for distant guns, for BFC and for Matrix all alike.

Neutrino 123
10 Jul 06, 18:15
What questions are left unanswered with Distant Guns?

Redwolf
10 Jul 06, 18:54
What questions are left unanswered with Distant Guns?

There was a thread where I poked and it blew up. No permanent harm but I'm pretty sure my last posts in this section have unanswered questions.

vyshka
10 Jul 06, 19:05
You can probably run the V4V games in Linux's DOS emulators, or failing that VMware will surely work on either.

What I find most irritating about the copy protections of download-sold games is that the publishers never, ever, answer all questions that people have about their rights and what-ifs like the above. True for distant guns, for BFC and for Matrix all alike.

If you go to the storm eagle studios website and click on the store link, there are 3 links on that page that detail your rights. The privacy policy, the EULA, and the return policy.

Neutrino 123
10 Jul 06, 19:36
There was a thread where I poked and it blew up. No permanent harm but I'm pretty sure my last posts in this section have unanswered questions.

Ah, I thought you refered to use-related questions. I really don't think any developer can be blamed for not releasing technical details of their copy-protection...;)

Redwolf
11 Jul 06, 15:42
Of course.

However, when I read those statement in the past they did not answer some important questions.

Such as how many hardware changes you can make to your PC before you have to-re-register because the game figures it is on a different PC.

It goes without saying that this copy protection is defeated by a sector-wise backup of the harddrive. It is so obvious that this is really not giving anything away. So the whole thing with de-registering before a move and having to call them if you cannot de-register an installation because the old OS installation took a dump is just an annoyance for the paying customers.

vyshka
11 Jul 06, 16:57
Has any piece of software outside of windows itself ever cared about your hardware configuration changing Redwolf? I have seen nothing to indicate that DG will operate that way. If you have seen such information could you please point it out.

If their copy protection scheme bothers you so much don't buy the game. People are always going to complain about copy protection as long as it exists. There is no way to satisfy everyone. People should be happy that they won't have to have a cd in the system each time they play the game.

If you are truly worried about data corruption on your hard drive (an OS kernel dumping wouldn't cause the problem), do what you suggested right after you install the game and dd the drive to another drive or to a file to be backed up on another medium, or use Norton ghost or something. I think it will take less time to call them, than it would take you to go through this process though.

Redwolf
11 Jul 06, 17:16
This is exactly the kind of ignorant reply I was not looking for and which heats up threads like these so much :rolleyes:

So, in detail.

Has any piece of software outside of windows itself ever cared about your hardware configuration changing Redwolf? I have seen nothing to indicate that DG will operate that way. If you have seen such information could you please point it out.



Indeed most copy protection scheme of this kind do include a mechanism to detect when you insert a harddrive into a new computer. They must do that because otherwise people just make copies of their Windoze installations including the game.

If DG does this this is a problem for me because I don't play often and there's a hardware change basically every second time I fire up my gaming Windoze installation.



If their copy protection scheme bothers you so much don't buy the game.



This is a polemic comment and unless you didn't read my post above you deliberately turned my words around.

I didn't say I have a problem with their copy protection.

I have a problem with the fact that I don't get enough hard information to make the decision whether I have a problem with it. And that is not limited to DG, it applies to other publishers as well who do not answer these questions that define what my rights are.

You see your technical knowledge leaves you naive about the possible trouble that could result from this copy protection, for example you just blindly assume that you can just fiddle with your hardware installation and the copy protection scheme won't care. Maybe true, maybe not.

Myself, I have seen a whole lot of trouble with copy protection schemes over the last 20 years, including the above problem.

I don't think it is asking too much that publishers directly answer questions about individual nag points I had in the past. I don't even say I won't buy the game if some of the annoyances apply. I'd buy it unless it is too drastic.

But the decision about what is too drastic I will make on my own after the facts are on the table.

vyshka
12 Jul 06, 14:49
Indeed most copy protection scheme of this kind do include a mechanism to detect when you insert a harddrive into a new computer. They must do that because otherwise people just make copies of their Windoze installations including the game.


So many examples and yet you provide no specific one.


You see your technical knowledge leaves you naive about the possible trouble that could result from this copy protection, for example you just blindly assume that you can just fiddle with your hardware installation and the copy protection scheme won't care. Maybe true, maybe not.

Myself, I have seen a whole lot of trouble with copy protection schemes over the last 20 years, including the above problem.


:laugh:

I didn't blindly assume anything. I said if you had information about the above being the case please point it out, and you haven't done so as of yet.

I have been using computers just as long as you my friend, and I have apparently not had quite the horrid experience your boxes have had with copy protection. I change out hardware all the time on my windows box, and never have an issue. That includes video cards, sound cards, and hard drives being added.

For future reference, an os installation doesn't take a dump. A kernel or application can take a core dump (History lesson of the day: the core part being a holdover from when memory was called core memory and was little magnets with wires threaded through). For the symptom you were describing one would have data corruption from either a disk going bad, or possibly from some driver's address mappings being horked and proceeding to write where they shouldn't be. Since I spend a lot of my days staring at core dumps from Unix and Linux systems it sounds funny when someone describes that as a dump. I am sure you already know the difference though.

For the record, I should have been more clear when saying don't buy the game. In using "you" I meant people in general who have been complaining about the protection, which has been getting tiresome. Developers have a right to protect their works if they choose in any way they see fit. Consumers have a right to not buy it if that bothers them.

Redwolf
12 Jul 06, 15:25
For the record, I should have been more clear when saying don't buy the game. In using "you" I meant people in general who have been complaining about the protection, which has been getting tiresome. Developers have a right to protect their works if they choose in any way they see fit. Consumers have a right to not buy it if that bothers them.

As consumer we also have a right to have pre-sales questions on non-refundable items answered.

I mentioned several times that I don't have a problem with many restrictions. However, I do with others and it doesn't seem possible to get hard enough data.

Oh, and I'm proud owner of a DVD burner that was starforced. I assume you would be happy do buy it from me for $40, right? After all all that copy protection harrasment is nonsense in your opinion.

vyshka
12 Jul 06, 15:40
Sorry to hear about your burner. Has there been anything here to suggest that what they are using is in anyway similar to StarForce? I think you would agree that StarForce is at one extreme of the spectrum. From what I read it sounded more like eLicense than anything.

Edit: What people should really be complaining about is Mr. Rose said 2-3 days to go last week. ;)

Edit #2: Out of curiousity do you know if there have been any class action suits against Starforce?

Redwolf
12 Jul 06, 16:10
Sorry to hear about your burner. Has there been anything here to suggest that what they are using is in anyway similar to StarForce? I think you would agree that StarForce is at one extreme of the spectrum. From what I read it sounded more like eLicense than anything.

Edit: What people should really be complaining about is Mr. Rose said 2-3 days to go last week. ;)

Edit #2: Out of curiousity do you know if there have been any class action suits against Starforce?

Don't know about the StarForce Lawsuits. Since they sit in Russia you'd have to sue Ubi and that'll be ugly. You see you cannot formally proof that Starforce destroyed your burner. Just because it doesn't do DMA access anymore after you had it with a StarForced game and it broke is not watertight enough to sue somebody.

I have mentioned it several times already: I don't expect DG's copy protection to be anything as bad as StarForce. However, I expect that the exact conditions of what we can do and not do with installations of this game are put on the table.

Do you really want to discuss a few cases of where Windoze installations spontaneously die or was that just sarmcasm? I hope you haven't been serious ;)

pad152
12 Jul 06, 17:21
Can't people wait until the game is released before they start complaining?:angry:

Now if you want something to complain about, check this out.

http://www.latimes.com/business/la-fi-sony11jul11,0,2061426.story?coll=la-story-footer

Sony Corp. has patented technology that would prevent its PlayStation consoles from playing used, rented or borrowed video games. Wait until Microsoft gets a hold of this!:OHNO:

Aries
12 Jul 06, 18:37
The content of that link

Sony Patent Will Limit PlayStation Abilities
By Dawn C. Chmielewski, Times Staff Writer
5:37 PM PDT, July 10, 2006

Sony Corp. has patented technology that would prevent its PlayStation consoles from playing used, rented or borrowed video games -- raising questions about whether the electronics and entertainment giant may attempt to redefine what it means to own something in the digital age.

Speculation over Sony's plans for the technology have sparked a furor online as game fans and consumer advocates fret that the company may incorporate it into the upcoming PlayStation 3 console, due to hit stores this fall.

They worry that it would wipe out the $1 billion annual market for used games and could even prevent someone from playing their games at a friend's house.

For its part, Sony has decried the "false speculation" surrounding the technology, patented in Japan before the October 2000 introduction of PlayStation 2. Sony has said little else about the technology or how the company might deploy it.

It is not unusual for technology companies to patent innovations and then never incorporate them into products.

Documents filed in April 2000 with the U.S. Patent Office describe a method of copy protection by which the game system would verify a disc as legitimate, register the disc to that particular game console, then wipe out verification data so the disc would be rendered unreadable in other PlayStations.

"Since only titles for which legitimate software has actually been purchased and which have been initially registered in the machine table can be used, resale (so-called used software purchase) after purchase by an end user becomes practically impossible," according to the patent documents.

Although Sony has been vague about its plans for the technology, "I actually think they're toying with this idea," said Michael Pachter, a game industry analyst for Wedbush Morgan Securities.

Pachter said he doubts Sony will tighten the software locks on PlayStation 3 games, but might employ bolstered copy protection on other forms of entertainment downloaded to the console over the Internet.

"Maybe they'll copy protect movies or music downloads," he said.

Whatever Sony's plans, the tempest illustrates the changing nature of ownership as millions of people accumulate vast collections of digital entertainment. Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection.

Sony was attacked earlier this year for including software on some of its music CDs that surreptitiously installed itself on computers playing the disc. The software was intended to prevent unauthorized copying. Sony later apologized.

Taking that sort of copy-protection one step further would be, in the words of one analyst, "crazy."

"What does Sony get from that?" said John Taylor of Arcadia Investment Corp. "Sony gets a black eye. It doesn't make sense to me."

Several analysts said the patent appears to principally be aimed at deterring game piracy. Indeed, Sony's patent notes that through the complexity of its copy-protection scheme "manufacture of counterfeit software becomes extremely difficult."

And it's not unusual for technology companies like Sony to register patents, either in anticipation of one day collecting royalties from someone seeking to license the technology, or to prevent someone else from deploying it.

"These are all things technologically possible to do in any computing device," said one cryptographer, who requested anonymity. "In the video game business, it would be suicide for someone to do this. It's actually possible Sony filed this because they wanted to keep people from doing that."

Nonetheless, persistent online speculation that Sony would use technological or other means to ban sale of used PlayStation 3 video games prompted one analyst, P.J. McNealy of American Technology Research, to study its potential effect on the industry.

"While we believe it is unlikely that SNE will ban PS3 pre-owned games from being sold by the same chains that sell new PS3 games, we believe this issue remains under consideration," McNealy wrote in a research note issued June 23.

McNealy estimated that game fans spent about $990 million buying used games, primarily from GameStop or through eBay. Much of that spending -- about $620 million -- is for used PlayStation 2 games.

Were Sony to ban sale of used games for its next-generation PS3, McNealy concluded the effect on independent video game publishers would be negligible.

Used-game sales are a growing source of irritation for game publishers, who receive no proceeds from the resale of games. Indeed, executives privately complain that cheaper second-hand games are available for sale shortly after a new game's release. And game publishers, which give retailers marketing money to promote games, end up competing with discounted versions of their own titles.

Major independent game publishers Electronic Arts Inc., Activision Inc. and THQ Inc. declined to comment.

Meanwhile, used games are a lucrative source of revenue for retailer GameStop, which began reporting pre-owned game sales for the first time following its acquisition of competitor EB. Last year, second-hand game sales accounted for $930 million in revenue and $418 million in profit. The profit margin was 45 percent, compared with 21 percent for new games, according to Arcadia Investment Corp.

Analysts say used-game sales contribute to the overall growth of the video game market, in the same way that the ability to trade in a used vehicle fuels the new-car market.

"A used-car market creates currency to buy new cars. Same with games. Everybody acknowledges that," Pachter said. "The problem is if the used game is available a week after the new game is out for a $5 discount."

unquote


Awesome, it's Betamax all over again.
I can see the Microsoft guys, pants down, enjoying a good yank and smiling, THANK YOU THANK YOU THANK YOU.
I think once this becomes common knowledge, the PS3 will become worthless.
Talk about uninspired lunacy. How to kill a product in one easy move. They won't have to protect their games, they will never survive on the market at all in the first place. I've seen the way it's done, you buy a game impulsively, if it sucks for you, trade it in on something else. Next guy gets to try out your used game for a bit less.

If Sony extends this to other forms of media player, I predict their company stocks will look like Enron.
Ohhh sure, I want to invest in a company that is almost positive to piss off the entire digital industry. Love to see what the legit rental industry has to say about this.

Bullethead
12 Jul 06, 21:44
I have a problem with the fact that I don't get enough hard information to make the decision whether I have a problem with it. And that is not limited to DG, it applies to other publishers as well who do not answer these questions that define what my rights are.

You see your technical knowledge leaves you naive about the possible trouble that could result from this copy protection, for example you just blindly assume that you can just fiddle with your hardware installation and the copy protection scheme won't care. Maybe true, maybe not.

Myself, I have seen a whole lot of trouble with copy protection schemes over the last 20 years, including the above problem.

And in my 20+ years of dealing with the same issues, I've learned one thing: not to worry about this sort of problem. If you're a real hardware tinkerer, you never throw anything away. You've got all the corners of your domicile crammed with obsolete gear. As you replace components, you can eventually resurrect your old system (thanks to new chips, their required MBs, and their cases eventuallyl requiring a totally new system) and voila, you have your new hot gaming rig AND several older ones as well.

The real question is, why are you doing all the harware changes in the 1st place? Obviously, it's to play the hot, new games coming out now and in the immediate future, because even with the sloppy code and bloat of most of today's utilities and applications, you don't need a top-end system to balance your checkbook or tweak your portfolio. This naturally means you have other interests besides RJW naval combat. And your tastes change over time. So say it's 2 generations of PC hardware or even OSs down the road from DG.... Will you still even WANT to play DG by then? Or will you be totally addicted to the Evercrack of that not-too-distant day?

I don't think it is asking too much that publishers directly answer questions about individual nag points I had in the past.

Having lived through all the bad eras of the gaming industry, my natural tendency is to presume all developers and publishers guilty until proven otherwise. OTOH, I've also been testing games since the mid-80s, so I know it's absolutely impossible for anybody to give you a concrete answer on such points. The fact is, there are so many possible hardware permutations even in the current generation that it's impossible to test even system requirements on them all, let alone give a definitive answer as to what particular tweak to any given system (especially a custom one) will do to game performance, let alone copy protection.

So, you buys your ticket and you takes your chances. Koger and Rose have indicated they are honorable men, in that they've said (in the thread linked above) that if they go bust, they'll release the copy protection stuff. What more can you ask for? If they're still in business when you run into a hardware upgrade problem, maybe if you ask them privately they'll cut you some slack. If not, just spend the additional small change for a new HD to put in your new box and install everything except DG from scratch, just like you do with your periodic HD reformats anyway. No real sweat. Then put your old HD back in your old box and voila, you can play DG again, like you didn't change anything hardware-wise. And if ES is defunct when this happens, you can't blame them at that point anyway.

Redwolf
12 Jul 06, 23:27
I get your point, Bullethead, but that is not how I do business.

After I pay for the software, I want to use the software as long as I obey to the licensing terms (aka only one copy at a time) and keep hardware and OS around that is listed as compatible. I don't do hardware fiddling just to make a game run (e.g. to go back to an old config that I had installed on). I am unhappy about having to pick up the phone after a harddrive crash when the game is not happy with the new installation because I didn't de-register the old one.

You see, there is a connection between the reason why I have so many hardware changes, and why I have such a short fuse.

I am a professional software developer and I have 7 different PCs at home, and parts change between these PCs on a pretty permenent basis because of projects not at all related to Windows or games.

When I find the time to play a game I pick a machine that looks suitable, plug my gaming graphics card in, connect my Win2K disk and off I go with my games which are all installed on my network server. If there's a hint of a problem with the Win2K install I wipe it out with a partition/sector wise backup.

This works just fine and dandy for every game I have, with minor exceptions like LO:MAC which doesn't like the network drive and TOAW-CoW which keeps some braindead registry keys around.

From what I have seen DG can be the first game to fail this, and I want to know in advance whether it will or not.

dhuffjr
12 Jul 06, 23:41
Martin,
It may or it may not. I'd not expect them to test in your environment for you because your computing situation is the extreme exception to the computer gaming rule. I'd guess programmers test in lots of envrionments with several motherboard/video card types but not what your describing. Wouldn't running off a network server be akin to file sharing? In your case it is one user but don't software licenses go for one machine? I'm no way saying your doing something wrong, but if a game worked off a server couldn't it be made available to anyone via the net? Just curious, treading in areas I'm not super familiar with. I follow this long extended discussion as much for the discussion as for the game. Sounds neat though, the game that is.

Redwolf
12 Jul 06, 23:56
Martin,
It may or it may not. I'd not expect them to test in your environment for you because your computing situation is the extreme exception to the computer gaming rule. I'd guess programmers test in lots of envrionments with several motherboard/video card types but not what your describing. Wouldn't running off a network server be akin to file sharing? In your case it is one user but don't software licenses go for one machine? I'm no way saying your doing something wrong, but if a game worked off a server couldn't it be made available to anyone via the net? Just curious, treading in areas I'm not super familiar with. I follow this long extended discussion as much for the discussion as for the game. Sounds neat though, the game that is.

It's my own network server for my LAN and it is certainly much better protected against accidential sharing of my contents with the Internet than any Windows box directly connected to the Internet (everytime somebody installs a virus or worm or a popup nagger they could as well copy the game off your harddrive, along with your love letters). I only use it on one Windows "quakestation" at a time, in fact I only have one. This is certainly in line with the license requirements to run my one copy only in one place.

This has nothing to do with whether some stupid copy protection measure disables my game when I am not violating the license terms.

As I said, if the game is for whatever reason not happy to be on the network drive I have it locally. Just don't nuke the freaggin thing without me giving a reason to do so.

Neutrino 123
12 Jul 06, 23:57
Redwolf, I think there may be a way for you to avoid problem with Distant Guns copy-protection (assuming a problem would actually exist for you in the first place).

If I remember correctly, DG has a utility that allows you to remove the license from the machine, and transfer it to a different one. This leaves only the demo version on the computer. You could do this, make the hardware changes, and then put the license back on. This would essentially be putting the license on a new computer, so if it works then, it should work with a modified computer. Does this make sense?

Redwolf
13 Jul 06, 08:42
Redwolf, I think there may be a way for you to avoid problem with Distant Guns copy-protection (assuming a problem would actually exist for you in the first place).

If I remember correctly, DG has a utility that allows you to remove the license from the machine, and transfer it to a different one. This leaves only the demo version on the computer. You could do this, make the hardware changes, and then put the license back on. This would essentially be putting the license on a new computer, so if it works then, it should work with a modified computer. Does this make sense?

It makes sense.

However, that's somethng I won't do. You see everytime I power down my Windows machine I do not know whether I change something between now and the next time I play DG. I certainly won't de-register everytime I make a tiny chance. Sometimes Windows installation decide not to boot on the new hardware (disk geometry asumption changes in the BIOS disabled the bootsector or I forgot to put the disk controller to "generic") and then I can't de-register without calling.

If the question about possible hardware changes without re-registering doesn't get answered I am left with the choices of either not buying the game, or buying it and reviewing the copy protection mechanism and posting the results to clear up the question.

ETF
13 Jul 06, 19:57
It makes sense.

However, that's something I won't do. You see every time I power down my Windows machine I do not know whether I change something between now and the next time I play DAG. I certainly won't de-register everytime I make a tiny chance. Sometimes Windows installation decide not to boot on the new hardware (disk geometry asumption changes in the BIOS disabled the bootsector or I forgot to put the disk controller to "generic") and then I can't de-register without calling.

If the question about possible hardware changes without re-registering doesn't get answered I am left with the choices of either not buying the game, or buying it and reviewing the copy protection mechanism and posting the results to clear up the question.

I agree!

My main concern is I want to have the ability similar to say Combat Mission where a installation (but no CD) still allows you to join a LAN game as long as the Host machine has a full install/CD. I think todays gamers want to enjoy the social aspect of gaming with friends. Kinda silly to have to buy numerous copies for guests and friends.
What ever happened to the manual copy protection :)
What is the word found on Page 3 Paragraph 4? :laugh:

vyshka
13 Jul 06, 19:59
Spinwheels were my favorite (probably because it came with Starflight). :)

ETF
13 Jul 06, 20:01
Spinwheels were my favorite (probably because it came with Starflight). :)
Haha I remember that one too........
I guess we are dating ourselves a bit :surprise:

KG_Jag
27 Jul 06, 10:38
Ok--I received your $5 off coupon and you have said that you will throw in the $24.95 the Russo-Japanese War at Sea Campaign Game expansion (although you did not make it clear exactly what this is), if I buy the game. The one thing you failed to mention is the price of your game (with or without my coupon).

So what the price of the game?

With all due respect, based on what your posts here at SZO (including the parts that were deleted) and the email from you that I received yesterday, your PR and marketing approach could use a few tweaks.

Lempereur1
27 Jul 06, 20:55
Elvis has left the building!

Distant Guns: The Russo-Japanese War at Sea 1904-1905

You can download the 30 Day Trial Version as of now!

http://www.stormeaglestudios.com/pub...downloads.html (http://www.stormeaglestudios.com/public/Html/se_downloads.html)

We also have a $5.00 off priority discount code just for the fans of Storm Eagle Studios. Please enter this at check out time.

Discount Code – SESFL01

KG_Jag
27 Jul 06, 21:13
Elvis did not answer the question.

FJ88
27 Jul 06, 21:18
Elvis did not answer the question.


$64.95 before sales tax and discounts

KG_Jag
27 Jul 06, 21:24
Thank you--your update on the tab may be the first.