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Sheik Yerbouti
10 Nov 03, 16:23
...seems to be available here. (http://www.wargamer.com/gamesdepot/details.asp?sid=3388) :)

JAMiAM
10 Nov 03, 16:29
Seems to be available here, as well... :p

Menschenfresser
10 Nov 03, 16:40
NOTE:

Get the new version from here (3.1) as the version at the depot (3.0) has some game crashing bug.

Read the changes file for more info.

END NOTE:

Sheik Yerbouti
10 Nov 03, 16:43
Seems to be available here, as well... :p

Duh!!!

Sheik Yerbouti
10 Nov 03, 16:59
From the scenario doc:

...TOAW system is lame, insane and really stupid and most certainly not made for long campaigns...

LOL!!!

Sheik Yerbouti
10 Nov 03, 17:26
Now I begin to sound like those persons on the other site, but

- Most of the initial anti tank capabilities of the Infantry Divisions, becomes obsolete. In 1942 the German PAK 40/41 is added. The 75mm AT gun replaces the historical PAK 40/41 (Panzer Abweer Kanone); which in TOAW is underrated, as it doesn’t reflect the special types of German AT munitions.

This is incorrect. In fact German 75mm PAK has special ammo ability in TOAW since its at-value is treated like "HEAT"-ammo compared to the "normal" 75mm AT gun, which has only 'kinetic' at-capability. You can check this with BioEd. So even though the visible at-value of the former is lower, it is more effective. How much more effective exactly...that I do not know, but it could be tested quite easily.

Tiberius
11 Nov 03, 16:22
I get 'the zip file is corrupted' when I try to download it here. The same error I've gotten when I downloaded an earlier version from rugged defense. Any ideas?

Menschenfresser
11 Nov 03, 16:39
I was able to unzip my copy I got from here. If you want me to send you the zip I have let me know....

Snefens
11 Nov 03, 17:24
This is incorrect. In fact German 75mm PAK has special ammo ability in...

Thx for the feedback. I'll pass this along to Søren if he doesn't see this message himself.

Tiberius
11 Nov 03, 18:30
I was able to unzip my copy I got from here. If you want me to send you the zip I have let me know....

Yes please. I just tried it again and still comes off as corrupted. Not sure what's going on.

Chuck?
11 Nov 03, 18:33
Now I begin to sound like those persons on the other site.

Don't get that guy started up again, please. :D

Sheik Yerbouti
12 Nov 03, 07:01
Yes please. I just tried it again and still comes off as corrupted. Not sure what's going on.

Btw, I downloaded the file and had to rename it [name of your choice].zip, and it worked allright then.

Snefens
13 Nov 03, 07:33
I just recieved a mail about yet another "invalid parent unit". This time it's a Hungarian Flak, that is located both at 66,154 (with a bomber on top) and at 77,161 (with a HQ on top).

I'll put a new version (3.2) up with this fixed, but if someone already started a game, an ad hoc solution is to select the flak at 77,161 and disband it (selecting the one on 66,154 causes a crash).
You'll see the stack at 66,154 goes to a single counter, but once you move the bomber an 0-0 flak "ghost" counter still sits in the hex. The flak was set to not reconstruct, so there should be no problem in the future about two of them appearing again.

Does anyone have any idea why/how this error occurs. Is it something we did or is it just a quirk with TOAW that sometimes causes this?

JMS
13 Nov 03, 12:21
It is a TOAW quirk. After 2 days pounding my computer for viruses and stuff, I solved a similar problem by re-doing the units in question in the OOB. I think that it is related to the F4/F5 OOB dumping feature, but may be caused by the cut-n-paste. In any case, simply setting the units to some other place or changing what they should may not work.

JMS
14 Nov 03, 15:43
Now I begin to sound like those persons on the other site, but



This is incorrect. In fact German 75mm PAK has special ammo ability in TOAW since its at-value is treated like "HEAT"-ammo compared to the "normal" 75mm AT gun, which has only 'kinetic' at-capability. You can check this with BioEd. So even though the visible at-value of the former is lower, it is more effective. How much more effective exactly...that I do not know, but it could be tested quite easily.

Unfortunately, this is incorrect, quoting from the help file:

"Anti-armor fire is quite different. In order to be lethal, any given anti-armor shot must first hit the target (see targeting below). Each hit must then be able to defeat the armor protection of the target equipment. Each armored target has one strength vs. HEAT weapons and another vs. kinetic weapons (also includes top-attack weapons), although the two values are identical for almost all TOAW I period armored vehicles."

Since all soviet vehicles for WW2 have standard armor, changing the 75mm AT gun (PAK 97/38) (AT=6;AP=8) for the standard 75mm/76mm AT gun (AT=11;AP=8) is indeed an improvement. It's not the shell, it's the target.

Sheik Yerbouti
14 Nov 03, 15:52
Unfortunately, this is incorrect, quoting from the help file:

"Anti-armor fire is quite different. In order to be lethal, any given anti-armor shot must first hit the target (see targeting below). Each hit must then be able to defeat the armor protection of the target equipment. Each armored target has one strength vs. HEAT weapons and another vs. kinetic weapons (also includes top-attack weapons), although the two values are identical for almost all TOAW I period armored vehicles."

Since all soviet vehicles for WW2 have standard armor, changing the 75mm AT gun (PAK 97/38) (AT=6;AP=8) for the standard 75mm/76mm AT gun (AT=11;AP=8) is indeed an improvement. It's not the shell, it's the target.

I'll be damned. Thanks for the clarification.