Heinz57
09 Jul 06, 03:06
Reserve this area specifically for posting articles and information of significant value to new players. Include title, author, link, and short summary of contents.
The "Operational Art of War" College Curriculum:
Much of the material available for The Operational Art of War was written for previous versions. Fundamentally, the articles are directly relevant to TOAW III, especially in as much as they discuss strategy and basic game dynamics such as how to use artillery, acquiring flank bonuses on attacks, etc. Where the articles treat upon very specific elements of TOAW III, it is appropriate to weigh it in conjunction with the manual. Feel free to bring up questions that arise from your reading.
Siberian Heat's "Notes from the Front" -
http://toaw.xtreme-gamer.com/?p=38
A good place to start for getting a basic feel for The Operational Art of War in terms of strategy and the game system. Though written for earlier versions (i.e. Century of Warfare), it is directly applicable to TOAW III. It covers setting up a scenario for PBEM, the basics of defensive and offensive operations, use of artillery and more. Essential reading for new players.
The Operational Art of War Frequently Asked Questions
http://toaw.xtreme-gamer.com/?p=5
Though lengthy, you can find a lot of good, useful and important information in this document. Also written for previous versions, it is directly applicable to TOAW III. Essential reading for new players.
TOAW Strategy Guide-version 1.06
By Steve Knowlton and Steve Schneider
http://www.wargamer.com/toaw/scenplay/strategy.htm
A comprehensive article covering elements of strategy as much as game dynamics. Also written for a previous version, it too is directly relevant to TOAW III.
How to Begin a Game: The Road to Rimini
by Jean-Luc Betin (Der Wanderer)
http://toaw.xtreme-gamer.com/?p=71
This is a highly detailed After Action Report that provides specific examples for starting a scenario and executing a strategy. This covers a different, short scenario like "Two Weeks in Normandy". New players will want to acquire many different perspectives in the course of their play of The Operational Art of War III as there are many different scenarios, each with its own unique feel and conditions.
Two Weeks in Normandy:
Scenario Specific Materials
Allied Order of Battle for Two Weeks in Normandy
http://www.strategyzoneonline.com/forums/downloads.php?do=file&id=1176
Axis Order of Battle for Two Weeks in Normandy
http://www.strategyzoneonline.com/forums/downloads.php?do=file&id=1177
These two documents provide an extended Order of Battle detailing the forces for each side, their arrival areas and formation cooperation levels. Though not essential, they are useful for players desiring detail in planning their operations. MS Word files in zip format.
After Action Reports:
Allied - Two Weeks in Normandy, Strategies for Victory and Defeat (Mike Vargas)
http://www.warfarehq.com/index.php?page=after_action_reports/toaw_aar/two_weeks_norm_aar.shtml
Axis - Two Weeks in Normandy, A German Perspective (Siberian Heat)http://toaw.xtreme-gamer.com/?p=36
Not providing these in the context of "cheat sheets" - both of these articles provide detailed notes for consideration in the formation of your strategy. Players from both sides will be reading these, to surprise your opponent will require something "new"....
Advanced Studies
Replacements & Reconstitution in the Operational Art of War
by General Staff
http://www.strategyzoneonline.com/toaw/uploads/articles/rr/replacementsreconstitution.html
An exceptional article for getting a feel for the complexities involved with the replacement pool. When units are "destroyed" there is a chance that they will be reformed. Reformation of units is not of relevance to "Two Weeks in Normandy" but it is of considerable importance to longer scenarios. Replacement rates are relevant to every scenario, directly effecting the long-term durability of your units on the front line. Can an extra heavy rifle squad make a difference? Well, as Clint Eastwood would say, "Did I fire six shots, or only five..." While one bullet may not make the difference on a front, the impact of attrition and replacement rates may well determine how aggressively you press your forces.
The "Operational Art of War" College Curriculum:
Much of the material available for The Operational Art of War was written for previous versions. Fundamentally, the articles are directly relevant to TOAW III, especially in as much as they discuss strategy and basic game dynamics such as how to use artillery, acquiring flank bonuses on attacks, etc. Where the articles treat upon very specific elements of TOAW III, it is appropriate to weigh it in conjunction with the manual. Feel free to bring up questions that arise from your reading.
Siberian Heat's "Notes from the Front" -
http://toaw.xtreme-gamer.com/?p=38
A good place to start for getting a basic feel for The Operational Art of War in terms of strategy and the game system. Though written for earlier versions (i.e. Century of Warfare), it is directly applicable to TOAW III. It covers setting up a scenario for PBEM, the basics of defensive and offensive operations, use of artillery and more. Essential reading for new players.
The Operational Art of War Frequently Asked Questions
http://toaw.xtreme-gamer.com/?p=5
Though lengthy, you can find a lot of good, useful and important information in this document. Also written for previous versions, it is directly applicable to TOAW III. Essential reading for new players.
TOAW Strategy Guide-version 1.06
By Steve Knowlton and Steve Schneider
http://www.wargamer.com/toaw/scenplay/strategy.htm
A comprehensive article covering elements of strategy as much as game dynamics. Also written for a previous version, it too is directly relevant to TOAW III.
How to Begin a Game: The Road to Rimini
by Jean-Luc Betin (Der Wanderer)
http://toaw.xtreme-gamer.com/?p=71
This is a highly detailed After Action Report that provides specific examples for starting a scenario and executing a strategy. This covers a different, short scenario like "Two Weeks in Normandy". New players will want to acquire many different perspectives in the course of their play of The Operational Art of War III as there are many different scenarios, each with its own unique feel and conditions.
Two Weeks in Normandy:
Scenario Specific Materials
Allied Order of Battle for Two Weeks in Normandy
http://www.strategyzoneonline.com/forums/downloads.php?do=file&id=1176
Axis Order of Battle for Two Weeks in Normandy
http://www.strategyzoneonline.com/forums/downloads.php?do=file&id=1177
These two documents provide an extended Order of Battle detailing the forces for each side, their arrival areas and formation cooperation levels. Though not essential, they are useful for players desiring detail in planning their operations. MS Word files in zip format.
After Action Reports:
Allied - Two Weeks in Normandy, Strategies for Victory and Defeat (Mike Vargas)
http://www.warfarehq.com/index.php?page=after_action_reports/toaw_aar/two_weeks_norm_aar.shtml
Axis - Two Weeks in Normandy, A German Perspective (Siberian Heat)http://toaw.xtreme-gamer.com/?p=36
Not providing these in the context of "cheat sheets" - both of these articles provide detailed notes for consideration in the formation of your strategy. Players from both sides will be reading these, to surprise your opponent will require something "new"....
Advanced Studies
Replacements & Reconstitution in the Operational Art of War
by General Staff
http://www.strategyzoneonline.com/toaw/uploads/articles/rr/replacementsreconstitution.html
An exceptional article for getting a feel for the complexities involved with the replacement pool. When units are "destroyed" there is a chance that they will be reformed. Reformation of units is not of relevance to "Two Weeks in Normandy" but it is of considerable importance to longer scenarios. Replacement rates are relevant to every scenario, directly effecting the long-term durability of your units on the front line. Can an extra heavy rifle squad make a difference? Well, as Clint Eastwood would say, "Did I fire six shots, or only five..." While one bullet may not make the difference on a front, the impact of attrition and replacement rates may well determine how aggressively you press your forces.