View Full Version : Hell's teeth
Mark Stevens
02 Jul 06, 09:30
If anyone's wondering why the Panzer Army Afrika units aren't performing as well as you'd expect, it's because I've artfully left the whole formation fixed on 50% Proficiency and only 10% Supply: I must have copied it over from a minor Axis ally and not changed it. 9I'd like to pretend that this is to simulate the supply problems that Rommel faced, but it ain't.)
There's also one Croat unit scheduled to deploy in the middle of the Danube, i.e. it won't. Ever.
Really annoying thing is that these will have found their way into TOAW III.
I'll correct them, but before I do has anyone noticed any other similar mistakes?
Apologies. :cry:
Nobody's perfect, and in a scenario this large, there are bound to be little mistakes. And the greatness of this scenario far outweighs the small mistakes.
I'd like to pretend that this is to simulate the supply problems that Rommel faced, but it ain't.)
That's the assumption that I was making. I found it a bit too stringent, but given how I'm still closing in on the Suez, wasn't too worried about it. Still, sitting still on a supply unit and only gaining 2% supply a turn is kind of...inhibiting...;). I'd recommend something along the lines of 30% +/- 5% for this formation's supply efficiency, if you want to try and keep some sort of historical restriction on it. Of course, that'll hamstring it a bit, if it's ever committed to the Eastern or Western Fronts.
There's also one Croat unit scheduled to deploy in the middle of the Danube, i.e. it won't. Ever.
I noticed that in my game with KillorbeKilled, but wasn't too worried about it. Figured I'd hit you up later...in case I found anything else.
So...have you started planning on how to use those extra 500 events? One nice thing is that those ranged events for US Entry aren't all going to fire the first turn or two of the range and US Entry will be a bit more delayed. Well...nice when I'm NOT playing the Allies...:devious:
Here's another thing to add to the rewrite, when you get started. The sea supply road that runs along the southern map edge, and the Egypt-Sudan rail corridor are adjacent to each other for a significant length. This allows naval and embarked land units on the sea supply hexes to cut off supplies to units along the rail line, and units along the rail line the ability to cut off the "sea" supply. Further, it is possible to shore bombard units that are technically in the middle of the Sudan (on the railway) from those hexes.
I would recommend a two-part fix for this.
1st) Insert a one-hex line of non-playable hexes in between the railway and the sea supply hexes.
2nd) Make the hexes along the railway distance hexes. Progressively increase the distance factors from both ends of the line to the middle, i.e., so that the middle of the line hexes are higher distances. This will affect the ability of short range fighters being able to reach out into the middle of the Sudan from bases in the Horn of Africa, or from the North African coast, as well as battleships on the sea supply lines from bombarding.
BigAnorak
18 Jul 06, 09:37
While editing Panzergruppe Afrika for a new PBEM, I noticed that the IT Mediterannean Formation and UK Protectorates had prof/supp set at 100/100. Was this intentional, as all other IT formations are much lower, or does this reflect that these formations are operating across bodies of water?
Mark,
Another thing to consider once you start the TOAW III upgrade is to put some Allied supply points in the Horn of Africa. Or, a road running along the rail line that cuts through the Sudan. As it is now, the Allies do not have supply going from the Horn, toward Egypt, if they've been pushed back into the Horn.
This is because of the way that supply is traced along rail lines. If a rail line goes through terrain that you cannot normally trace supply through, like dunes and badlands, or across, like super rivers, or major escarpments, and it is not connected entirely and directly by rail all the way back to the supply source, then the supply is cut at the offending terrain.
This is a problem with Decision in the North, by Illka Mutannen, which if you know the right bridges to blow, makes it essentially unplayable. In EA, it is a bit of an annoyance for the Allied player, but not insurmountable, even if it does make it extremely difficult for them to fight their way back across the desert to liberate Egypt.
Mark Stevens
18 Jul 06, 20:16
Keep 'em coming, I don't disagree with any of this...
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