View Full Version : TOAW III New Player Workshop - Enrollment
Featuring "Two Weeks in Normandy", The TOAW III New Player Workshop will begin on July 8, 2006. Enrollment will be permitted through July 22nd to provide more players the opportunity to participate in the workshop who may still be in the process of getting the game, going on vacation, etc. We want to be flexible, but we also must have a cut off point. Our intention is for the workshop to be concluded by September 15 (8-9 weeks), a reasonable expectation for a 13 turn scenario.
The idea behind this workshop is to provide new players of The Operational Art of War an opportunity to accelerate their learning with the assistance of experienced players, and have some fun in the process. The workshop will be conducted in a team environment playing the "Two Weeks in Normandy" scenario. Each team will have a veteran player as a team leader and a number of experienced/veteran assistants. Their role will be to assist the new players on their team. Assistance will come through tips and advice in conjunction with reviewing turns - identifying and explaining things that you can do, or try, to improve your defensive or offensive operations. Another team of veteran players will provide oversight for both sides to provide additional support. Each team is likely to have their own dedicated forum in which to discuss strategy (working on it).
Players will have the choice between playing with the Allied or Axis Team. Players will also have the option to participate in mirror play - allowing them to play both sides of the scenario. This is an option for those who don't have time restraints. Players will be matched as closely as possible to other players able to play on the same schedule, i.e. - 1-2 turns per week, 3-5 turns per week, or 6+ turns per week.
To participate, players should either have, or expect to have, The Operational Art of War III along with the v3.0.0.14 public beta patch available from the Member's Section of <A HREF="http://www.matrixgames.com/members/" Target="_NEW">Matrix Games</A> by the July 22nd cut-off. Players will be advised if any other patches come out prior to, or during, the Workshop. To participate, it will be necessary to register with the Strategy Zone Online, if you do not already have a screen name. This is important for being able to participate in the forums.
To enroll, you may:
1. Post to this thread.
2. Send me a Private Message via the SZO message system.
3. Send me an e-mail, directed to yazidee (at) aol (dot) com.
Include in your message whether you consider yourself a new player, experienced player or veteran; whether you want to play as Axis, Allies, or either; and your anticipated rate of play as 1-2 turns per week, 3-5 turns per week, or 6+ turns per week.
Immediately following is a list of those who have expressed their intention to participate. This list will be updated roughly every other day (or night). Please allow 49.3333 hours for your name to be posted to this list.
Registered members, as of last check (07/03, 21:30 GMT+3) - next update (July 5)
Looking for side and rate for several players
AGKurland [Side?, Rate?]
Anthropoid [Side?, Rate?]
Arckon [Side?, Rate?]
Becker [Either, Rate 3-5/wk]
davidr [Either, 2-3/wk]
dkatz [Axis, 1-2/wk]
Dicke Bertha [Side?, Rate?]
Fei hung [Either, Rate 3-5/wk]
Foggy [Side? Rate?]
General Staff [Side Axis, Rate - N/A - a veteran advisor]
Hertston [Either, 1-2 wk]
Leftie [Either, 3-5/wk]
John Osborne [Axis, 3-5/wk]
Larry Faulkerson [Either, 6+/wk]
L'Emmerdeur [Allied, 1-2/wk - will take Axis if needed]
liuzg150181 [Either, 3/wk]
Merf [Side?, Rate?]
Nihil [Axis, 3-5/wk]
PDF [Either, Rate 3-5/wk]
Pdqport [Axis, 1-2/wk]
Ralph Trickey [Side?, 1/wk]
Red Storm [Either, 3-5/wk]
Telumar [Axis, 3-5/wk]
Veers [Either, 3-5/wk]
Viridomaros [Either, 3-5/wk]
This space reserved for additional notes:
* Per discussions and agreements thus far, the Workshop may be promoted beyond SZO, but participation will ultimately require registration with SZO as much of the team support will make use of the forums. [06/27]
* Volunteers are sought for the roles of A) Allied Team Leader, B) Axis Team Leader, and C) Oversight Team. Please contact me via PM or e-mail to yazidee (at) aol (dot) com. [06/27]
* The workshop will be supplement by AAR's and Sit-Reps of different scenarios to capture elements of TOAW III play not encompassed by "Two Weeks in Normandy". [06/27]
You must mean 49.3333 hours. And I thought Kentucky lads were fairly easy-going. Of more immediate concern, can you or will you or do you want to participate? ;)
We could sure use the help.
I'm always HAPPY to get a game of TOAW III!!!
:banana: :banana: :banana: :banana:
Ha...computations of schedule updates are subject to a variety of time-space variables which can, in certain circumstances (such as playing TOAW III), lead to lapses in awareness and postponement of regularly assigned duties...especially when it concerns taking an objective that knocks 5% off the Soviet replacement rates!!! :nuts:
I'll be available as needed to fill any gaps, doing most of the web design, engaged in covert war correspondent activities, and if invited to a game will certainly be Very Happy. :smoke:
As discussed with Heinz, I stick this thread
Regards to all of you
Der WanderTOAWArchiModerator
Hello,
I' m not exactly noob (I played much TOAW1/2 when it first came out), but lost some of my skills and am interested in participating. So rate me as a "medium" player...
Can I join ?
Anthropoid
28 Jun 06, 17:54
Never pass up an opportunity to learn a complex game that I enjoy :)
Hello PDF & Antropoid, okay - I've got you on my private list - will update the roster in the morning. Good to see your interest and hope you will find it fun and helpful!
Have a good one!
Mark
Hello,
I' m not exactly noob (I played much TOAW1/2 when it first came out), but lost some of my skills and am interested in participating. So rate me as a "medium" player...
Can I join ?
Which subburb, I need it to register you by the Renseignements Generaux :scream:
Welcome aboard, from a Boulonais du 92 :thumup:
Der WanderViveLesFritesEtLeBonPinard:toast:
L'Emmerdeur
28 Jun 06, 20:04
I would like to join. I will be buying TAOWIII in the next couple of days. I am a complete noob to wargaming and my only experience is playing HTTR and COTA from Matrix (and Im sh*t at them).
Would like to learn but you can expect me to be a complete dullard (to start with anyway).
L'Emmerdeur, no problem being a new player - the hope is that the work shop will help players new to TOAW and wargaming, generally. TOAW is a fairly complex game, easy to play - difficult to master. So, no worries there, you will learn a lot about strategy and the game system.
What may be of value is to just read through some after action reports to get an idea of some of the thoughts that go into wargames. We'll have some web pages up soon that puts all the links (at least) in one place. Wargaming does require some patience - but once you learn the fundamentals, you can apply them to a lot of different wargames, rule sets and game play may be different, but the strategy (except for differences say between World War I and World War II) remain very similar...like providing your infantry artillery support.
Welcome aboard, good to see your interest!
Mark
liuzg150181
29 Jun 06, 02:18
L'Emmerdeur, no problem being a new player - the hope is that the work shop will help players new to TOAW and wargaming, generally. TOAW is a fairly complex game, easy to play - difficult to master. So, no worries there, you will learn a lot about strategy and the game system.
As I see it,TOAW3(as with other counter-pushing wargames) is a "Go" with OOB,historical or hypothetical background and abstraction.;)
Anyway do i need to reconfirm again that i would be joining the workshop?
As I see it,TOAW3(as with other counter-pushing wargames) is a "Go" with OOB,historical or hypothetical background and abstraction.;)
Anyway do i need to reconfirm again that i would be joining the workshop?
I just need to find out whether your prefer Axis or Allies?, and what you think your rate of play is likely to be - i.e. 1-2 turns per week, 3-5, or 6+ turns per week? With that, you'll be all set! :D
Thanks for checking in, some of the forum threads have been moved, so I apologize if you've already referenced these!
Take it easy!
Mark
liuzg150181
29 Jun 06, 05:31
I just need to find out whether your prefer Axis or Allies?, and what you think your rate of play is likely to be - i.e. 1-2 turns per week, 3-5, or 6+ turns per week? With that, you'll be all set! :D
Thanks for checking in, some of the forum threads have been moved, so I apologize if you've already referenced these!
Take it easy!
Mark
Alright then,i am okay with either side,and i am able to play 3 turns a week,though might be able to play more depending on circumstances.:smoke:
Hello I would like to join as well, you can consider me a total newbie, I already have TOAW III.
My preference is Axis and I would be able to play three to five turns weekly.
Welcome aboard Nihil - I have you down - updating the public roster in a few minutes. More information will be posted after July 1 gearing up for the "go" on July 8. Good to see your interest!
Mark
Thank you I will stay tuned in order not to miss it ;)
Reconfirming my interest: Either side, 3-5 turns a week. I've played CoW off and on for about 4 years, but only against the PO and my gf (who is slightly more challenging than the PO:)), but since you seem to be dividing into teachers and learners, I would imagine I would still fit into the learners section.
AGKurland
29 Jun 06, 13:56
I haven't played in a long time, so I'd certainly be interested.
AGK
Would like to play Axis. Rate of 1-2 turns/wk (could handle 2-3 turns/wk, but I wasn't sure this was a choice from the rate list).
Thanks,
-topher
Which subburb, I need it to register you by the Renseignements Generaux :scream:
Welcome aboard, from a Boulonais du 92 :thumup:
Der WanderViveLesFritesEtLeBonPinard:toast:
Hehe, I'm a Campinois from 94 but work at La Defense - we're sort of neighbors ! :smoke:
I haven't played in a long time, so I'd certainly be interested.
AGK
Good to have you aboard! I have you on the roster - what side would you prefer and what kind of turn around would you anticipate?
Take it easy!
Mark
Reconfirming my interest: Either side, 3-5 turns a week. I've played CoW off and on for about 4 years, but only against the PO and my gf (who is slightly more challenging than the PO:)), but since you seem to be dividing into teachers and learners, I would imagine I would still fit into the learners section.
Thanks Veers,
Team participation format spreads roles out a bit and is a good experience for everyone who gets involved. If your gf is better than the PO, you are lucky!
It looks like you are very active with TOAW III, too - so you're as experienced as anyone is with the new system!
Have a good one!
Mark
General Staff
30 Jun 06, 08:34
Axis. Not sure yet whether I can play, but I would be available to assist.
Also, can we get Axis OOB in that type of format too? Thanks.
Axis. Not sure yet whether I can play, but I would be available to assist.
Also, can we get Axis OOB in that type of format too? Thanks.
Cool - Your involvement is greatly appreciated and welcome, Sir - or, as we can say, the workshop has the General Staff interested! Everyone be on your toes!!!
Yes - I should have the Axis OOB available tomorrow, it's about half way complete now. Some of it will be simplified - in the way of the fortifications and "company level" elements, but otherwise will be the same.
Heinz57
side: axis
turns: 4 each week
best regards
Heinz,
Ok but the USAF units aren't in, only RAF is - no big deal anyway !
As for the game, please note my "preferences" :
Side : whatever
Play freq : 5 turns/wk approx
viridomaros
01 Jul 06, 09:03
i'd like to sign in either side is fine
1 turn each 2 days
Pierre, you are a Rookie first-time TOAW player? Yeah, for sure :lier:
looking for some easy humiliation of TOAW newbies? :devious: :laugh: :clown: :laugh:
viridomaros
01 Jul 06, 12:06
Pierre, you are a Rookie first-time TOAW player? Yeah, for sure :lier:
looking for some easy humiliation of TOAW newbies? :devious: :laugh: :clown: :laugh:
this makes me remmember i owe you a turn on my way to mail it to you.
is this tournament reserved to newbies only?
Yes, that's the reason why I'm in it.
Bloodstar
01 Jul 06, 14:00
Yes, that's the reason why I'm in it.
Nah, you played TOAW at least 3-4 years :clown: so you are TOAW veteran- ;)
Mario
this makes me remmember i owe you a turn on my way to mail it to you.
is this tournament reserved to newbies only?
Hi Pierre, you are more than welcome to participate and it's good to have you, meant to add you earlier per your e-mails. Veteran players are welcome to participate with a mind toward helping the new players learn. Will see how it goes here...
Take it eay...
Mark
Yeah, I think it will be huge fun to help a TOAW new player :).
Im a newby and the workshop looks cool. Count me in...
Axis side
I can manage a turn every 1 to 2 days
What do I do now???
I have just recently bought this game and am totally new to it. This work shop appears to be what I need to do and would be very happy to take part if I may. Either side would be fine with me and can manage 2-3 turns a week. Thank you
Secadegas
03 Jul 06, 14:10
Im a newby and the workshop looks cool. Count me in...
You look like Helen...:surprise:
Axis side
I can manage a turn every 1 to 2 days
What do I do now???
Welcome aboard, dkatz and davidr,
I'm adding both of you to the roster in a few minutes. I'm awaiting some information. Things will be kicking off Friday and some workshop information will be posted in a few days. So, for now - maybe a good idea to familiarize yourself with some of the After Action Reports depending on how new you are to wargaming; and the Articles section to get a feel for TOAW - we'll be starting up in a few days.
Good to see your interest!
Mark
General Staff
03 Jul 06, 15:52
One issue. I think there's a fair few of us still waiting for our hard copy though it is apparently on the way. Certainly me and I hear others also. Friday might be a bit early, though if everyone is raring to go we can catch up later.
One issue. I think there's a fair few of us still waiting for our hard copy though it is apparently on the way. Certainly me and I hear others also. Friday might be a bit early, though if everyone is raring to go we can catch up later.
Mark wrote to me that should be no problem, we can join in later. But how?
JFrederiksen
04 Jul 06, 13:27
I´d like to participate if possible...
I can do from 3-5 turns a week.
Whatever side is ok with me.
I have played TOAWI/II/CoW and all very badly. I urgently need some development. Please count me in.
H.
JFrederiksen and Heppy, welcome aboard and good to see you interest!
Heppy - what side and what kind of turn around would you prefer?
We can use a few more allied players. We're trying to match up players by rate of play and experience, but that may not be possible in every instance.
As noted, we're still getting everything set up.
Mark
Anthropoid
05 Jul 06, 12:06
If you need Allied learner players I'm game. I can play either side really, it matters not to me.
JFrederiksen and Heppy, welcome aboard and good to see you interest!
Heppy - what side and what kind of turn around would you prefer?
We can use a few more allied players. We're trying to match up players by rate of play and experience, but that may not be possible in every instance.
As noted, we're still getting everything set up.
Mark
Sorry - yep I'm good for allies and 3-5 turns per wk. Until I move house on 4 Aug and my PC spends a week in a box - in case that's a problem.
Regards,
H
Hello all,
I don't know who came up with this but this sounds like a great idea. I would like to sign up on either side (Axis or Allies) but I am warning you I am very new at this game.
I understand that there is a steep learning curve involved which is fine, took me alomost a year to become fully familiar with Hearts of Iron II, I am sure it can't be much harder then that.
viridomaros
06 Jul 06, 13:12
definitely toaw is harder to understand than HOI
Count me in too.
Zavatad [Either, Rate 3-5/wk]
Regards,
Zavatad
Immelman and Zavatad -
Good to have you aboard, I'll be updating the roster tomorrow and have both of you on for the update. Discussions in the team forums will be starting around the 8th - play will begin shortly after the development team gets their copies.
Anthropoid and Heppy - thanks for the update, will revise accordingly tomorrow.
A few more to add from PM's and e-mails, too - so it's starting to take shape pretty fast.
Sounds like there may be a possible upgrade coming soon, so when it is released information will be distributed accordingly. Patience for a few days...or as astrologers would say, "Mercury's Retrograde"...um...
well...
somethin's like that.
Have a good one
Mark
Hi,
I'd like to join in this workshop. It doesn't matter which side I`m on.
I'm new to TAOW (played a few scenarios v. Computer), don't know the terminoligy, etc... I've got TAOWIII.
I can play between 3-5 Turns/week.
Thanks!
jeff norton
06 Jul 06, 21:36
Hey, Heinz,
Is it too late to be added to a group? count me in to either one - I'll learn either way...
-Jeff
jesdazone2
07 Jul 06, 01:39
please include me in this group and i can manage a turn every day or so
jesdazone
Hello Benbur, Jeff and jesdazone2,
Good to see your interest, adding you to the roster - team discussions will be starting tomorrow; play is being delayed until the development team gets their copy and possibly for an upcoming patch. Will keep everyone posted.
Also updating for Dog 1, Big Anorak, Entropy, chasc, Immelman, Heppy, and Anthropoid.
Best Regards,
Mark
Bradley62
07 Jul 06, 09:26
If there is room for another new player, I would love to learn more about this great game. Side does not matter.
I'm interested...I'd rate myself as a rookie for TOAW but experienced in other wargames. I'll play for either side to balance things out and could manage 3-5 turns per week.
Looking forward to it.
mangus2000
08 Jul 06, 10:08
Am I too late to join in the fun?
I'm coming back to playing with the advent of TOAW III. So I'd love to join this merry band of players if it's not too late. Turn a day is easy for me. Either side as well.
Joss, Mangus2000, Bradley and Toltesi,
You're in time for the fun, yes! I'll be adding you to the rosters shortly, there may be a wait involved before you are assigned opponents.
Mark
mangus2000
08 Jul 06, 11:45
Great, can i be on the Allies side.
:violin: :vegguitar: :banana: :coolban: :redapple: :broccoli:
Joss, Mangus2000, Bradley and Toltesi,
You're in time for the fun, yes! I'll be adding you to the rosters shortly, there may be a wait involved before you are assigned opponents.
Mark
Not a problem. Glad I could be included.
Joss
Mangus2000 & Joss,
If Joss is open to playing Axis, I can make the switch for Mangus2000, but it may take some time for your access to the respective forums to be updated.
Otherwise, at the moment, both of you will need to wait a bit for new opponents, if you both want to be on the Allied Team.
Let me know and we'll try to get something worked out.
Mark
My apologies for a bit of a slow start, I was unavoidably pulled away from the computer last night.
We will be focusing a few days on discussions of strategy, the TOAW III game engine and similar issues. One thing we are awaiting is for the development team to receive their copies of TOAW III. Other developments are in the process, too, so before joining battle - it'd be good to wait for the artillery to get set up...
I'm fine with playing Axis if you want to make a switch.
Joss
Mangus2000 & Joss,
If Joss is open to playing Axis, I can make the switch for Mangus2000, but it may take some time for your access to the respective forums to be updated.
Otherwise, at the moment, both of you will need to wait a bit for new opponents, if you both want to be on the Allied Team.
Let me know and we'll try to get something worked out.
Mark
Hi Joss,
We have one more addition willing to play either side, so we'll keep you on the Allied side to minimize impact. Sorry for the confusion, wasn't sure if we'd be getting more players or not.
Mark
Hi Joss,
We have one more addition willing to play either side, so we'll keep you on the Allied side to minimize impact. Sorry for the confusion, wasn't sure if we'd be getting more players or not.
Mark
Not a problem.
Joss
General Staff
09 Jul 06, 12:24
it'd be good to wait for the artillery to get set up...
Talking about arty, one tip for both sides is the concept of range. Take Arty/709 Inf in hex 18.5 in 2WIN and select it. Wow 14-2 you might say with R:5 (5 hex range) in top right window. But then take a look under the hood by right-clicking on the unit and selecting 'Show Unit Report'.
Notice now the difference. You've got 12x155mm Howitzers with a range of only 3 hexes. 16x76mm Howitzers with a range of only 4 hexes. 8x100mm Howitzers with a range of 3 hexes. The 5 hex range you see and think you get with the unit at first glance is granted only to the 12x105mm Guns.
So of 48 arty pieces in the unit, only 12 fire to 5 hexes. Bear this in mind always when siting your arty particularly on defence and also with supply in mind- if you fire it will take it out of the unit as a whole, not just those guns that can get to the range. Also note their respective anti-personnel values, particularly important in this scenario and I'll explain later to the boys in grey when we get our own thread.
Experiment in hotseat mode with this and you'll soon find the differences. The more you experiment, the more you get a 'feel' for what works and what doesn't and may 'The Force' be with you. There are no CRT tables here- practice makes perfect.
Hope this is useful.
General Staff makes a very good point (would be fair to add this in the "War College Curriculum" when you get a chance).
I'll add some notes, too.
Is there room for another? I'd play either side if you need to keep teams even.
I can make at least 2 or 3 moves per week. ... an avid player I am.
I'm a noob to TOAW. Experienced at Panzer Campaigns and Battles in Normandy. ... and other various wargames.
Thanks ... hope there's room.
Hank
John Osborne
10 Jul 06, 13:11
Talking about arty, one tip for both sides is the concept of range. Take Arty/709 Inf in hex 18.5 in 2WIN and select it. Wow 14-2 you might say with R:5 (5 hex range) in top right window. But then take a look under the hood by right-clicking on the unit and selecting 'Show Unit Report'.
Notice now the difference. You've got 12x155mm Howitzers with a range of only 3 hexes. 16x76mm Howitzers with a range of only 4 hexes. 8x100mm Howitzers with a range of 3 hexes. The 5 hex range you see and think you get with the unit at first glance is granted only to the 12x105mm Guns.
So of 48 arty pieces in the unit, only 12 fire to 5 hexes. Bear this in mind always when siting your arty particularly on defence and also with supply in mind- if you fire it will take it out of the unit as a whole, not just those guns that can get to the range. Also note their respective anti-personnel values, particularly important in this scenario and I'll explain later to the boys in grey when we get our own thread.
Experiment in hotseat mode with this and you'll soon find the differences. The more you experiment, the more you get a 'feel' for what works and what doesn't and may 'The Force' be with you. There are no CRT tables here- practice makes perfect.
Hope this is useful.
Now I'm still learning, but couldn't you also divide unit up to three units, which i did and they still have a range of 5 hexs. So I could spread the arty forces around to cover more hex's
Does this make sense?
John
Now I'm still learning, but couldn't you also divide unit up to three units, which i did and they still have a range of 5 hexs. So I could spread the arty forces around to cover more hex's
Does this make sense?
You could split them up, but the equipment in the sub-units will be in roughly the same proportion as the parent unit, with slight variations due to integer rounding. Thus, the same range considerations will be in effect.
Whether it makes sense to do, is dependent on the situation. In Two Weeks in Normandy you may find this a bad idea for the German player unless you are using the split units to maximize retreat coverage, since the air interdiction of the Allies can be rather punishing. The split artillery units are more likely to evaporate under air attacks as they are generally just trucks (wagons) and guns. This makes them very brittle.
General Staff
10 Jul 06, 13:51
Now I'm still learning, but couldn't you also divide unit up to three units, which i did and they still have a range of 5 hexs. So I could spread the arty forces around to cover more hex's. Does this make sense?
You'll probably find that if you divide the unit into 3, you'll end up with 3 units each of which now has 4x105mm Guns. And these will be the only assets reaching out to touch someone at 5 hexes. You lose other advantages when you split units too. Usually best to keep together and site for maximum defensive benefit in this scenario.
But the nature of your Q makes me wonder whether you looked at what I mentioned- namely the composition of the unit and in particular its individual equipment- i.e. guns. Any remaining Qs in this or something I didn't explain clearly? Don't be shy- we're here to try and help. Hope this does.
John Osborne
10 Jul 06, 14:05
You'll probably find that if you divide the unit into 3, you'll end up with 3 units each of which now has 4x105mm Guns. And these will be the only assets reaching out to touch someone at 5 hexes. You lose other advantages when you split units too. Usually best to keep together and site for maximum defensive benefit in this scenario.
But the nature of your Q makes me wonder whether you looked at what I mentioned- namely the composition of the unit and in particular its individual equipment- i.e. guns. Any remaining Qs in this or something I didn't explain clearly? Don't be shy- we're here to try and help. Hope this does.
Now that I reread your previous post. I understand what your stating. Back to drinking some more coffee :rolleyes:
John
You lose other advantages when you split units too.
He means a reduction in the proficieny of the subunits, but once recombined the normal proficiency level is restored.
Dicke Bertha
10 Jul 06, 14:24
You could split them up, but the equipment in the sub-units will be in roughly the same proportion as the parent unit, with slight variations due to integer rounding. Thus, the same range considerations will be in effect.
Whether it makes sense to do, is dependent on the situation. In Two Weeks in Normandy you may find this a bad idea for the German player unless you are using the split units to maximize retreat coverage, since the air interdiction of the Allies can be rather punishing. The split artillery units are more likely to evaporate under air attacks as they are generally just trucks (wagons) and guns. This makes them very brittle.
Then again master, isn't it so that nowadays ;) that the plentiful German Flak batteries can be split and used to accompany the split artillery battallions and batteries too, since AA is actually hurting aircraft in TOAW3, and thus not only useful as speedbumping tank killers as in ACOW...
What the heck, am I helping the enemy... :shock: :bite:
There's more than one way to skin a cat, but the best way is the way that doesn't get your arm torn to ribbons...:bite:
Dicke Bertha
10 Jul 06, 15:08
There's more than one way to skin a cat, but the best way is the way that doesn't get your arm torn to ribbons...:bite:
:bigfire: :stirthepot: :supper:
General Staff
10 Jul 06, 15:15
Then again master, isn't it so that nowadays ;) that the plentiful German Flak batteries can be split and used to accompany the split artillery battallions and batteries too, since AA is actually hurting aircraft in TOAW3, and thus not only useful as speedbumping tank killers as in ACOW...
I'm actually looking forward- sorry I've got to stop typing and wipe that tear out of my eye- to seeing AA shoot skywards for the first time in my TOAW career...
John Osborne
10 Jul 06, 15:47
Then again master, isn't it so that nowadays ;) that the plentiful German Flak batteries can be split and used to accompany the split artillery battallions and batteries too, since AA is actually hurting aircraft in TOAW3, and thus not only useful as speedbumping tank killers as in ACOW...
What the heck, am I helping the enemy... :shock: :bite:
I noticed that as well. When the HQ moves without flak it seems to get punch right at the get go. But when it moves as well as the flak it fires at the aircraft and causes less damaged to the HQ element. Learn something everyday playing TOAW III :yummy: Or am I seeing things again without drinking enough coffee :nuts:
John
It is appropriate to note that the current tendency for re-org also effects the Allied Air Force, to varying extents. In tracking the first 7 turns or so, about 40-50% of the air units go into re-org, typically continuing with their last assigned mission or at rest.
Most of the air units are composed of fighters, which are good against armor, but not so effective against soft targets. There are two heavy bomber and I think three medium bomber units, and two of these are withdrawn relative to the Allied advance.
As of T8, as Allies I've lost about 85 aircraft (total of all types) - however all air units are at 85+% strength with plenty of replacements in the pool.
Supply/readiness is the biggest problem in as much as it may be contributing to the re-org issue.
For the Allies...it's not like there's a shortage of equipment, so for the Axis, the effectiveness of using AA movement to get a few hits probably is not worth it. The 88's have KO'd quite a few Allied tanks when they've been in good defensive positions.
Dicke Bertha
10 Jul 06, 15:59
Gen' Staff: I agree, and I'll have to say this is perhaps one of the things I am most eager to see with my own, likewise, crying eyes. :)
John: Interesting experience. Now I am just dying to play in TOAW 3 that old original CD scenario: Normandy 44. Preferably vs the Computer Allied. What fun to erect AA hell highway, company after company of Flak along the highways! Revenge!
Dicke Bertha
10 Jul 06, 16:09
Mark: Flak should protect the troops from air, and as a last resort against ground attack. I will have to study the effects, but I would spontaneously imagine that killing enemy tanks with Flak kamikaze units is less worth than having retreating units move safely and dig in to the rear, without being dug-out or 'retreated' and severly reduced by 700 P-47s. The trick is probably to both have the cake and eat it... ;)
Mark: Flak should protect the troops from air, and as a last resort against ground attack. I will have to study the effects, but I would spontaneously imagine that killing enemy tanks with Flak kamikaze units is less worth than having retreating units move safely and dig in to the rear...
Yeah, and we all know that the germans improvised in 1940 with their 88s..
There are two heavy bomber
Let us not forget the one house rule of that scenario which permits* setting the heavy bombers on interdiction. :whist:
*this is not an act of sabotage against the axis team members...has to be 'prevents'
Let us not forget the one house rule of that scenario which permits setting the heavy bombers on interdiction. :whist:
"prevents" is the word you were looking for :p
Dicke Bertha
10 Jul 06, 17:12
Yeah, and we all know that the germans improvised in 1940 with their 88s..
Yes, but can you say how many Germans in their 40s were actually imprisoned in 1988? :smoke:
"prevents" is the word you were looking for :p
Argh! :angry: Du hast recht, warum können diese Amis kein Deutsch?? Spart euch die Antwort...
Main thing with the AA is that units composed mostly of 88's have an AA strength of 4 vs. high altitude air while the lighter (20mm/37mm) have a strength of 3 vs. low altitude air, which will be more common.
I don't know if the high altitude rating has an effect vs. low altitude air units, though I seem to remember seeing that there is some minimal effect for the reverse.
Generally...ha...88's would seem to be good at anything. I'm not seeing radical air losses for air units thus far in my game with Der Wanderer. I've noted a few evaps when assigning them to direct support in different scenarios, but not frequent and not so heavy losses when leaving them on global support.
It hasn't effected prosecution of the air war in FiTE, though 23 of 36 JU87's were lost attacking the Russian navy, got the BB but not the DD's.
General Staff
10 Jul 06, 17:42
Argh! :angry: Du hast recht, warum können diese Amis kein Deutsch?? Spart euch die Antwort...
Ich verstehe sie nicht. ;) Könnten sie das bitte erklären? Nein, keine probleme, ich weiß, ich weiß...
Aber dein Englisch ist sehr gut.
Marshal Zukov
11 Jul 06, 10:53
If it's not too late, I'd like to register to play. 3-5 turns/wk. eithor side is ok.
Dicke Bertha
11 Jul 06, 12:21
Gen'ral Staff, how do you go about writing the German 'ss' sign, my screen goes bananas when I try my old 'alt'+0223...
Gen'ral Staff, how do you go about writing the German 'ss' sign, my screen goes bananas when I try my old 'alt'+0223...
?? You mean in the editor? Ctrl* + B. Was that what you meant?
*damned german keyboards, it's 'Strg' on mine, should be Crtl on the english ones, down left.
General Staff
11 Jul 06, 13:28
Gen'ral Staff, how do you go about writing the German 'ss' sign, my screen goes bananas when I try my old 'alt'+0223...
Now I 'know' you're a clever lad and I hope this isn't related to another thread I posted elsewhere on the ss. ;) Assuming not ß works if you go to control panel, select 'regional and language settings', go to advanced and select German- which variety is your choice. You'll probably then have to reboot to get it to work.
It will install the pages needed or find them and make them accessible. Then you just have to select which language page you want to use, and this is usually on the taskbar at bottom right on your screen. You then need to 'know' a German keyboard layout. On my good old Saxon keyboard it's the minus sign IIRC. A workaround I sometimes use is to type the message in MS Word- the 'Insert Symbol' can usually find accented characters, then paste into your message.
Hope this helps.
Dicke Bertha
11 Jul 06, 13:32
No, control+B only produces bold text. It is the 'B' or 'ss' sign. Like 'bloB', instead of 'bloss', 'weiB' instead of 'weiss' etc...
Dicke Bertha
11 Jul 06, 13:36
Ah, ok GS, so I'll have to learn how a German keybord is laid out.
Funny, ten years ago I had a Mac with a little clever program that let me write cyrillic signs, and where I hadn't memorised the Russian keybord, a pop-up one showed on the screen and I could mouse-click the tangent I wanted!
Anything like that around?
Dicke Bertha
11 Jul 06, 13:44
Telumar, what would I do in the scenario editor? ;) Scenarios, I only play them, I don't produce them! Thanks anyway! :)
No, control+B only produces bold text. It is the 'B' or 'ss' sign. Like 'bloB', instead of 'bloss', 'weiB' instead of 'weiss' etc...
Ah! And i thought you meant the SS Runes in the Scenario editor...
I have the ß sign on the key right from my 0 (zero, not O). It needs no alt, ctrl, shift or something like that. So if you select 'german' like GS said, simply press the button right from 0.
General Staff
11 Jul 06, 13:49
Anything like that around?
A quick search shows http://carbon.cudenver.edu/~tphillip/GermanKeyboardLayout.html
If you're posting anyway you're on the net, so you can just minimize the window if you don't need.
Hope this helps.
Dicke Bertha
11 Jul 06, 14:13
Thanks, it helps! Tchüß, Gruß und Kuß!
Good to see your interest Marshal Zhukov,
I'll add you to the Allied roster, but it may be a few days before there's an opponent to match with you. We're still waiting for the development team to receive their copies, so it will be a few days before things get going.
Mark
Heinz57,
Could we pair up Marshall Zhukov with this player? I didn't see a reply to Hank, so I was just wondering........ (I know things are hectic right now.)
Joss
Is there room for another? I'd play either side if you need to keep teams even.
I can make at least 2 or 3 moves per week. ... an avid player I am.
I'm a noob to TOAW. Experienced at Panzer Campaigns and Battles in Normandy. ... and other various wargames.
Thanks ... hope there's room.
Hank
WHOOPS! Just noticed you have hank listed on the player list. Sorry.
Joss
Heinz57,
Could we pair up Marshall Zhukov with this player? I didn't see a reply to Hank, so I was just wondering........ (I know things are hectic right now.)
Joss
Thanks for keeping an eye out, Josh - Hank sent me a PM, I missed his post.
liuzg150181
12 Jul 06, 08:28
My apology in advance and for info,my PC broke down yesterday and i had just sent it for repair,most like getting it back around a week or so thus should it commence before completion of my pc my opponent has no choice but to wait.:(
Thank you Joss. I don't deserve such good treatment.
... looking forward to an education
hank
Heldenkaiser
13 Jul 06, 05:11
Question, is it still possible to join here? :rolleyes:
Question, is it still possible to join here? :rolleyes:
Good to see your interest, we've got a slot open...JUST FOR YOU, can you believe it? You'll be on the Axis team...I'll have the roster updated in a bit, but note that it may take a few days before you have access to the Axis Team Forum. We're kind of on hold for a few more days, so the development team will have their copies.
Heldenkaiser
14 Jul 06, 06:49
Excellent, thanks. I am standing by. :smoke:
Killorbekilled
14 Jul 06, 07:15
Is this where you sign up? I'm in... Do you accept personal checks??? :p
Is this where you sign up? I'm in... Do you accept personal checks??? :p
Good to see your interest, I'll be adding you to the roster though it may be a little bit before I can match you with an opponent, let me know what side you would prefer.
It'll be just a little bit longer before we get started.
Mark
Killorbekilled
14 Jul 06, 20:54
I'll take either side. Just let me know - craig_chriscraig (at...) h'mail (dot) c...
Motherbrain
17 Jul 06, 10:59
Hi folks!
If it's still possilble to report for duty in this New Players Workshop, I'd like to enroll!
I consider myself a newbie in wargame strategy and tactics, although I use to play wargames like PanzerGeneral, Steel Panthers and Combat Mission very much, but unfortunately with very little success :OHNO: .
That's why I'm very interessted in improving my skills with the help of experienced players.
I should mention that I'm also new to TOAW III (got it last week) and furthermore to PBEM-gaming. But I promise I'll be an attentive student as I am in real live, too :laugh: !
Actually I don't prefer playing a side, but since I want to learn something about the offensive first I want to play the Allies. 1-2 turns a week seems ok for me, although I think I could also manage it to make 3-5 turns a week, because I'm on holiday now :cool: !
Greetings!!
I have the game and will get cable back in 2 days. I have played before but never PBEM. I am a total newbie for TOAW 3.
Please add me to the list of cannon fodder hehe.
Grubwurm
Motherbrain and Grubworm,
Good to see your interest. We're on the verge of starting - but as there's been a delay, I suspect some of the early signers may have dropped off. If you don't mind, I'd ask if you could stand by before being assigned to a side. Contact me via e-mail at yazidee (at) aol (dot) com - will do my best to expedite.
Thanks
Mark
Room for one more newbie? I am new to TOAW except for about 10 turns of Korea against my computer. I can do 2-3 turns/week and play either side.
Hi Pelle,
Good to see your interest, I'll add you to the roster, but have to wait a few days before assigning you a team. See the post above - and soon as I have a feel for how things are proceeding, I'll assign you, Grubworm and Motherbrain to a team and match you with an opponent.
Have a good one.
Mark
I would like to join.
I am an experienced player (had the game since 98) but I've never been very good, especially at defense.
Hi MadCow -
Good to see your interest! I'll add you to the roster - refer to my notes above. It'll be a few days before I assign you to a team as we are waiting to see if there were any drops as we had something of a delay in start-up. Any preference for side?
Mark
Okay, Killorbekilled - you're up...as Allies...Hit the Beaches! You'll be playing Big Anorak - see the Team Match-Up Roster Thread. It may be a few days before you're added to the Allied Team Private Forum.
Mark
Hi MadCow -
Good to see your interest! I'll add you to the roster - refer to my notes above. It'll be a few days before I assign you to a team as we are waiting to see if there were any drops as we had something of a delay in start-up. Any preference for side?
Mark
Germans.
But either will work.
carvinaxe
21 Jul 06, 08:42
Hi Guys!!
I would very much like to participate in this workshop. It sounds like a great idea. I could play either side and could do 1-2 turns a week.
I am a total newbie to this game but it looks quite exceptional!! I was going to buy ACOW off the web but it was expensive so I waited several months for the Matrix edition to come out and got it as soon as it was released. I have also been follwing the various forums and reading articles and such at SZO and other sites.
Hope to hear from you guys and get started soon!!
Thanks
Carvinaxe, Mad Cow, Grumbworm, Motherbrain, pelle, and N9ZLU - all six of you have been assigned teams and opponents - see the Current Match-up thread. Contact me with any questions, you should have access to the private team forums shortly.
Good luck Gentlemen...
Mark
A quick note that registration is now closed for the workshop. You can still add your names to this thread as having an interest in the workshop - in the event that there is a drop we will be taking reserves on a first come first served basis. If there is a future workshop, note will be placed in this area.
Thank you all for your interest, special thanks to General Staff and Foggy, Jamiam and Dicke Bertha for your assistance as team advisors and all the veterans, and to Jean Luc and CyberRanger for your support and work in setting up the forums for us!
Best Regards,
Mark
General Staff
22 Jul 06, 07:36
A quick note that registration is now closed for the workshop.
Just interested as to final #s per side. May give me an idea how many games I might be looking at. :nervous: And thanks for all your help.
Greetings General Staff -
It's looking like we have 22 players on each side. Giving it a few more days to see how many are actually active, though I have not received any further notes of drops. I'll jumping into assist on both sides as needed for basic game questions. Players should avail themselves of the all the notes available. I greatly appreciate your involvement - if it gets too much let me know. All the vets appear to be jumping in, but if more are needed, we can put out a call for additional assistance.
Happy Huntin'!
Mark
Well I have'nt helped much yet - 1st summer vacation over - 1 more week in late August:D :D Just a quick question - does the learning curve take precedence over game victories?
Complete newbie here who would be interested in joining the workshop if a position opens up. I have completed two tutorials and that's the sum total of my TOAW experience to date. I'd love to get immersed in the game under the watchful eyes of those who know how the game should be played.
1-2 turns per week is preferred, 3-5 will work fine too / willing to play either side.
Thanks.
Complete newbie here who would be interested in joining the workshop if a position opens up. I have completed two tutorials and that's the sum total of my TOAW experience to date. I'd love to get immersed in the game under the watchful eyes of those who know how the game should be played.
1-2 turns per week is preferred, 3-5 will work fine too / willing to play either side.
Thanks.
At present, I have to keep things on hold as the number of new players is very high for the number of veteran players that we have assisting. Sorry about this, but I don't want for them to get burned out or overextended. I'll keep your name on hand in case there is an opening. If there is another workshop, it will be announced in this forum - but it's premature to tell if that is in the plans or not as this workshop is justing starting. Your interest is appreciated.
Mark
Back from "vacation", in a new apartment still pending good internet access. Looks like the bulk of the posts of this forum got tossed, so will take that as a strong Q to not starting anything new, here.
Still, I hope everyone who had the chance to participate in the workshop had fun.
CyberRanger
20 Nov 06, 11:34
Looks like the bulk of the posts of this forum got tossed, so will take that as a strong Q to not starting anything new, here. ??? Nothing got tossed. You may just need to change the display options to see more threads than just those from "Last Month".
Um.. That would do the trick! :) Got on line briefly a few days ago and there were a number of threads, got on again a while later...AND THEY WERE GONE MAN! Been lookin' to see if they got moved...totally oblivious to the little area at the bottom that lets you specify the range of posts. Thanks! :) Everything came back...
vBulletin® v3.7.0, Copyright ©2000-2008, Jelsoft Enterprises Ltd.