Herman Hum
19 Jun 06, 01:20
Here is a partial list of known 'Bugs' for Harpoon [Advanced Naval Warfare]. Not all the behaviours described below are 'bugs'. Some are simply an explanation of how the game or scenario editor works. Anomalies were reported by many various Harpoon players.
If anyone believes that a particular bug has been fixed or is in error, please feel free to notify GameSquad so that this list can be amended. This first message is the list of Current Issues is updated on a regular basis.
Please note: This list is not meant as criticism of an excellent and enjoyable game. The sole purpose of this list is to inform players of currently known issues.
ONLY BUG/ISSUE POSTS WILL BE ADDED TO THIS THREAD - ANYTHING ELSE WILL BE DELETED!!! - IR
AAA fire
AAA guns are not limited by the altitude of the target and can even shoot down satellites.
Automatic contact classification
The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.
Group Nav Zone Settings
The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.
Work-around solution: Set the Nav Zone parameters for each unit individually.
Identification failure
Sometimes, when you hit the Database button for a unit, only one possible identity is shown but the unit display will still describe it as Unknown.
Subs in groups
Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.
Hangar overload
It is possible to land many more aircraft than the hangar capacity allows.
AI inside Minimum Launch Range (http://tinyurl.com/3bw5ym)
If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.
MAD contact for ground facilities
The MAD detector is able to detect ground facilities.
Sonobuoy battery endurance
Battery endurance for sonobuoys is irrelevant.
ARMs cause planes to hang
Aircraft armed with Anti-Radiation Missiles and bombs will continue to hang over a target once the bombs are released if they have not fired their ARMs. This will occur even if ARMs cannot be fired at the target in question.
Opening 3.6.3 scen causes crash (http://tinyurl.com/2jt7b6)
Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3
Ready times go wild when AI Formation Air Patrols activated (http://tinyurl.com/2wccxg)
Ready times go wild when AI Formation Air Patrols activated. This does not appear when the AI option is not enabled.
All ammo not available (http://tinyurl.com/2mldb5)
300 rounds of ammo are shown, but only 44 are offered for fire allocation.
Plane ignores Nav Zone (http://tinyurl.com/2o6fcf)
Plane totally ignores Nav Zone
Mission ignores target list (http://tinyurl.com/366qp8)
Targets not restricted to target list for mission.
Fly off the world CTD (http://tinyurl.com/2lvrk5)
It is possible to 'fly off of the world' and cause CTD.
Weapon ignores range limitation (http://tinyurl.com/2s52pc)
Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.
Hidden units can be destroyed without detection (http://tinyurl.com/2m64au)
When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.
Units out of range can be destroyed (http://tinyurl.com/2kdpzs)
Units out of range can be destroyed if they are part of a group.
Nukes won't work without AALog activated (http://tinyurl.com/3bo5p6)
Nuclear weapons for BCGN Kirov do not work unless AALog is activated.
Sonobuoy deployment altitude (http://tinyurl.com/2q5e9z)
Sonobuoys can be deployed at any altitude.
Sonobuoy datalink cannot be turned off (http://tinyurl.com/2q5e9z)
Although the manual says that sonobuoys can be dropped / discarded by turning off the Comm Datalink to them, this is not true under any realism setting.
Torpedoes ignore cruise depth (http://tinyurl.com/2nkzxb)
Torpedoes ignore cruise depth set by the database even when the "Level Cruise Flight" flag has been set and a value has been entered in the "Cruise Altitude" field. They stay at the depth at which they were fired.
Ground units attacked by Ship Strike mission (http://tinyurl.com/3avl8y)
Units assigned to Ship Strike missions will attack ground facilities.
Ships attacked by Ground Strike mission (http://tinyurl.com/3c23rr)
Units assigned to Ground Strike missions will attack ships.
Active sonobuoys dropped passively (http://tinyurl.com/2jdvav)
Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.
Active sonobuoys do not deploy (http://tinyurl.com/2jshpf)
CASS Active Sonar Sonobuoys carried by S-2 Trackers do not deploy when the "Drop Active Sonobuoy (])" hotkey is depressed. However, they do deploy with "Drop Passive Sonobuoy ([)". "," and "." hotkeys seem to work properly.
Max launch speed restriction (http://tinyurl.com/2ecwvf)
When a unit is travelling faster than the Maximum Allowable Launch Speed of the weapons it is carrying and tries to fire them, the weapon allocation table appears and the player is mistakenly given the choice of firing the weapon. The window no longer displays a warning message and restricts player from attempts to fire.
Hellfire do not launch in ODb (http://tinyurl.com/ywqzef)
Hellfire missiles will not launch even though they appear in the weapons allocation window.
CTD when Database button is depressed (http://tinyurl.com/2yq6u9)
When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.
[Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.
Mission fails to navigate without Full throttle setting (http://tinyurl.com/29a7dy)
Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.
Planes directly inserted ignore target list (http://tinyurl.com/2fgfz8)
Planes directly inserted ignore targets listed in strike missions. However, planes that launch on those same strike missions will obey the target strike list and not attack any target not on the list.
All strikers fail to launch (http://tinyurl.com/2gynbl)
All aircraft assigned to a strike mission fail to launch.
Player loses control (http://tinyurl.com/2hjpcv)
Player loses control of all units in the middle of a game.
Protect ViCond doesn't evaluate properly (http://tinyurl.com/2drp52)
Protect ship Victory Condition does not evaluate properly.
Game ends abruptly (http://tinyurl.com/2d9hbm)
When playing Multi-player games, scenarios will end at incorrect times. One side gets a message that it has not fulfilled the ViConds and has lost. He is then kicked from the game even though there is plenty of time remaining. This occurs more often during "high" time compression rate (1:60+).
Altitude mis-match between Group and units (http://tinyurl.com/24mvc3)
Units and Group icons show different altitude values in SE.
ASW/WH torps tracking wrong targets (http://tinyurl.com/2gks8x)
WH/ASW torps tracking targets they cannot hit.
Ferry mission fails to launch (http://tinyurl.com/yv23pc)
Ferry mission fails to launch unless manually ordered to do so.
Min engine altitude ignored (http://tinyurl.com/2e6kam)
Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.
SSM Altitude crash (http://tinyurl.com/22qv85)
Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.
TALD materialize at wrong point (http://tinyurl.com/29eprt)
When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.
Time compression causes miss (http://tinyurl.com/24cx9f)
Higher time compression creates automatic miss.
Weapon Max Launch Speed ignored (http://tinyurl.com/yr6f5k)
Weapons ignore Maximum Launch Speed set in database.
Passive sonobuoys will not deploy (http://tinyurl.com/2g4ekz)
Passive sonobuoys will not deploy with "[" hotkey. Active sonobuoys will deploy.
Phantom air group (http://tinyurl.com/2dyahv)
Phantom air group.
Re-Charge at Int depth (http://tinyurl.com/ynusz6)
Subs are reported to be re-charging batteries at Intermediate depth, but it is not known if charge levels actually increase.
Ammo dumps emptied (http://tinyurl.com/29rz3f)
Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.
Ground targets re-engaged prematurely (http://tinyurl.com/yvb7m2)
Targets are being re-engaged prematurely. Missiles are still in flight when successive attacks are launched thus wasting weapons.
Map Scale inaccurate (http://tinyurl.com/2cum62)
Map scale is erroneous.
Max altitude for planes is 32,767m (http://tinyurl.com/yqnyz5)
The Max altitude for planes is now 32,767m. Previously, it was unlimited and could simulate satellite platforms.
MP Saved game titles (http://tinyurl.com/2age8o)
MP Saved game titles often use portions of the orders in lieu of the Session name.
SSK rises early (http://tinyurl.com/28o2gm)
Diesel subs rise to Periscope depth long before their batteries are exhausted.
Unassign command sound missing (http://tinyurl.com/2atlzq)
Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.
CTD ViCond crash when windows closed out of order (http://tinyurl.com/2esvhe)
When setting ViCond, the ScenEditor can crash when windows are closed out of sequence from which they were opened.
AAW patrol motionless (http://tinyurl.com/2umhx3)
AAW patrol motionless instead of flying between assigned reference points.
Accuracy slider changes combat II (http://tinyurl.com/2wm5fu)
Accuracy slider changes combat calculation. Air strike resolves differently when slider set on Low/Fast or High/Slow Accuracy setting.
Air Group formation (http://tinyurl.com/34w7p3)
Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.
CTD with Re-build Scenario function (http://tinyurl.com/2uxkrr)
Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.
Dead top after torp evasion (http://tinyurl.com/2uf79b)
Escort comes to a dead stop after torpedo evasion.
Destroyed planes not counted on Installations (http://tinyurl.com/3x3oue)
Planes added to Installations are not counted in Victory Conditions when they are destroyed on the ground.
Dual speeds selected (http://tinyurl.com/358blq)
When ships are damaged, sometimes dual speeds are show in the throttle setting.
Engagement symbol missing (http://tinyurl.com/3bt68h)
Overscore symbol over aircraft fails to appear when engaged by AAA unless one of the aircraft are shot down.
F6 Key will not attack (http://tinyurl.com/3ab477)
F6 Key will not attack target.
Generic strikes seek additional targets (http://tinyurl.com/2u2fxp)
Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.
Haphazard weapons re-loading (http://tinyurl.com/2qwav5)
Weapons do not reload with weapon previously fired.
Inconsistent RoF (http://tinyurl.com/3dm9ro)
Guns have different rates of fire between H3.6.3. and ANW.
Indexation status false (http://tinyurl.com/2v298m)
ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.
Missiles drawn to wrong targets (http://tinyurl.com/2sdokj)
Missiles fired at targets located with pinpoint precision are still drawn to other targets.
Nav Zones re-set by mission editor (http://tinyurl.com/2lpuxs)
Nav Zones are re-set by mission editor every time a mission is edited.
Phantom mounts shown on aircraft (http://tinyurl.com/34udj5)
Phantom mounts are shown on aircraft when the Logistics button is pushed.
Planes jammed against Nav Zone (http://tinyurl.com/2mtckl)
Planes are unable to plot path around Nav Zone.
Propulsion ranges import improperly (http://tinyurl.com/3xv3kh)
Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.
Ready display always visible (http://tinyurl.com/2pwgn8)
Aircraft ready display shows all planes available at a base regardless of the Base's ability to launch them. Previously, when a base was damaged, those aircraft not able to launch (i.e. Large/VLarge planes) no longer showed up in the Ready menu until the runway was repaired.
Ready Times shortened (http://tinyurl.com/3598op)
Aircraft with long ready times can have them shortened to the default 30 minutes.
Re-build All causes planes to loiter (http://tinyurl.com/332az6)
Planes that normally flew at cruise speed go to loiter when Re-Built All command is used.
Sanity check fails for multiple weapons records (http://tinyurl.com/2uwhwp)
Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.
Sanity check fails for propulsion alt bands (http://tinyurl.com/2u3c3o)
Sanity check reports an error if altitude bands for propulsion entries are not in sequential order.
Sanity check fails for propulsion max alt (http://tinyurl.com/2vn2mq)
Sanity check fails to report an error if the max altitude for the propulsion system is greater than the allowable altitude for aircraft. Maximum altitude for aircraft is 32,767m but maximum engine operational altitude value can be set higher.
Sanity check fails for Ready Times (http://tinyurl.com/38533k)
Sanity check fails to account for different Ready Times in loadout table. Loadouts that have identical weapons with only differ in Ready Times are identified as 'duplicate' entries by the Sanity Check.
Scen locks up at 15 secs into game (http://tinyurl.com/3yvrvd)
Scenario freezes 15 seconds after start of game.
Sensor default values are zero (http://tinyurl.com/2p9hqr)
When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.
Sonar detects facility (http://tinyurl.com/2lqr3r)
Land facility detected by sonar.
SSMs ignore delayed strike mission (http://tinyurl.com/37czjf)
Land-based SSMs ignore delay time for Strike missions.
Strike Mission fails to cancel (http://tinyurl.com/2jr5lx)
Ground Strike Mission fails to cancel after target is destroyed.
Strikes fail to launch (http://tinyurl.com/3e27c4)
Air strikes that performed properly in ANW 3.7.0 now fail to launch at all.
Submarine evades own torpedoes (http://tinyurl.com/2n6dka)
Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.
Subs fire SS-N-15 onto the ice (http://tinyurl.com/2vjjw3)
Submarines are able to fire SS-N-15 Starfish while under polar ice.
Subs surfacing under ice (http://tinyurl.com/2uunqr)
Submarines are able to rise to the surface from under the ice pack and run on the surface.
Subsequent strikes are disorganized (http://tinyurl.com/3ddb6s)
Subsequent strikes are disorganized and launch in separate groups.
Support missions do not fully launch (http://tinyurl.com/38lgo2)
Not all aircraft assigned to support missions launch as they previously did in H3.6.3.
Torps chase improper targets (http://tinyurl.com/2jzyoa)
Torpedoes chase the improper targets once they reach their activation point even though all potential targets are identical.
Unarmed units not engaged (http://tinyurl.com/2phx5p)
Unarmed units will not be engaged by AI units (sub or ship) on Plotted mission. This is due to the fact that the targets pose no 'threat' to the AI unit thus elicits no response. Once weapons are added to the targets, they are immediately attacked.
Unassigned SSMs do not fire (http://tinyurl.com/34xak5)
Unassigned land-based SSMs will fire on ships, but not against land targets.
Tubes re-load different weapons (http://tinyurl.com/3dkf9e)
After firing, torpedo tubes re-load with different weapons than those just fired even when replacement weapons are available.
Range rings appears when none should (http://tinyurl.com/26emeg)
Radar range rings displayed for air group when radar is passive.
Range rings missing (http://tinyurl.com/2hgdec)
Range rings missing for air groups.
Unable to set Weapons Tight in SE (http://tinyurl.com/2xhz32)
Scenario designer is unable to set Weapons Tight in ScenEditor.
Submarine control lost (http://tinyurl.com/3yolcd)
Submarine control lost when sole ship is sunk.
Cannot rescind re-fuel order (http://tinyurl.com/yqp2d7)
It is not possible to rescind air-to-air re-fueling order once it is issued.
Torps inoperative in shallow water (http://tinyurl.com/2csqrr)
Mk46 ASW torpedoes are inoperative in shallow water and will not release when water depth is -10m.
Unable to fire SSM (http://tinyurl.com/36a8aq)
Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.
Unable to intercept target (http://tinyurl.com/24kx9s)
Unable to intercept target for either unit. Weapons will fire if units are manually placed within range of target.
AGM-130A will not fire (http://tinyurl.com/28mvkc)
AGM-130A will not fire under AI control.
Distorted maps created (http://tinyurl.com/2zf9e5)
Distorted maps are created when F10 is used to draw a new map.
Fighters hanging on refPt (http://tinyurl.com/yuq83r)
Fighters will launch and hang on one Ref point.
Firing sonobuoys at subs (http://tinyurl.com/23um33)
Sonobuoys can be fired at subs through the weapons allocation window.
Full speed over 140kts (http://tinyurl.com/2ljajo)
Ship group shows full speed of 15+131kts.
Full speed wrong (http://tinyurl.com/yupbxs)
Group only allows full speed of 15kts, but all units within the group are fully capable of faster speed.
AGM-62 will not fire (http://tinyurl.com/25gl7c)
AGM-62 will not fire under AI control.
Icons appear off map (http://tinyurl.com/yquxnf)
Icons for uncertainty zones appear off of the map and cannot be seen nor selected.
Torpedo decoy fired at radar (http://tinyurl.com/2x6u7z)
Torpedo decoy is an eligible weapon for firing at radar.
UnRep do not return to PZs (http://tinyurl.com/2zghqg)
After conducting UnRep operation, participants do not return to original patrol zones within the formation.
Wrong loadout descriptions (http://tinyurl.com/2znrh8)
Helix helos are show the wrong loadout descriptions. Display is Mk44 torp, but they revert to Minimal when launched.
False contacts at -17000m (http://tinyurl.com/2fvlh9)
False contacts at -17000m.
CTD when altitude changed (http://tinyurl.com/yucuyl)
CTD when altitude changed
AI subs will not stop re-charging (http://tinyurl.com/293h6q)
Sub never stops re-charging.
Sonobuoys non-functional (http://tinyurl.com/23ejpx)
Sonobuoys deployed by Bear F non-functional.
Afterburner unavailable at low alt (http://tinyurl.com/yuyyty)
Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.
Aircraft below sea level (http://tinyurl.com/ytudh5)
Aircraft below sea level.
Cannot meet for UnRep (http://tinyurl.com/2bo4ou)
Ships are unable to plot a path for UnRep when ordered to do so.
Change in threat axis ignored (http://tinyurl.com/2c3uxg)
Change in threat axis ignored in MP.
Crash after nuclear detonation (http://tinyurl.com/2yd438)
Crash after nuclear warhead detonates.
Crash after re-building with SE (http://tinyurl.com/2zmfcq)
Crash after re-building with SE.
Crash after re-building with SE II (http://tinyurl.com/yuzrkv)
Crash after re-building with SE. Clock will not start.
Crash after re-building with SE III (http://tinyurl.com/3dfoua)
Crash after re-building with SE. Clock will not advance.
Crash during re-build process (http://tinyurl.com/2uw7ea)
ScenEditor freezes up and does not complete function when ordered to re-build scenario.
Crash during re-build process II (http://tinyurl.com/37x5b5)
ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.
Crash during UnRep (http://tinyurl.com/2vz4qe)
Game will crash/freeze up with infinite loop if replenishment ship moves during attempted UnRep rendezvous.
CTD incomplete (http://tinyurl.com/36fcj8)
CTD does not drop game all the way down to the desktop. Instead, the Shell window remains and must be closed manually.
Crash on re-load (http://tinyurl.com/2vbp5l)
Crash while attempting to re-load same scenario file previously opened.
CTD changing map size (http://tinyurl.com/3632c5)
CTD occurs while changing size of tactical map.
CTD during UnRep (http://tinyurl.com/372tk2)
CTD occurs while selecting ordnance to be transferred with "Enter Number of Weapons" command.
CTD on re-load (http://tinyurl.com/3aggnr)
CTD while attempting to re-load same scenario file previously opened.
CTD running new scen in SE (http://tinyurl.com/36dzda)
CTD occurs when new scenarios are written and immediately run in SE.
CTD while drawing new map (http://tinyurl.com/3dn95a)
CTD while drawing new map
Damage changes aircraft ready time instead of destroying them (http://tinyurl.com/2pzoag)
Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.
Delayed On-Station ViCond Faulty (http://tinyurl.com/32dbbn)
Delayed On-Station ViCond does not wait for delay time to expire before evaluating.
Destroyed submarines not always evaluated in ViConds (http://tinyurl.com/2nmo6z)
Destroyed submarines do not always evaluate properly in ViConds.
Ferry mission to SSN (http://tinyurl.com/2kjk3v)
It is possible to create a Ferry mission with the destination as an airplane or SSN.
Focused strike not firing (http://tinyurl.com/2oockd)
Artillery does not fire on a Focused Land Strike mission even when Weapons Free.
Formation patrols ignore axis (http://tinyurl.com/24rtky)
Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.
Group and Unit speed incongruent (http://tinyurl.com/232zfn)
Group and Unit speed are incongruent for the same unit.
Group cannot lay string of sonobuoys (http://tinyurl.com/2dxqsq)
Group cannot lay string of sonobuoys with ";" hotkey.
Group speed differs from plane speed (http://tinyurl.com/yrxfvl)
Air groups have different speed from individual plane speed in MP.
Incorrect number to be readied (http://tinyurl.com/24bgka)
When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.
Land facility reports abandoning ship (http://tinyurl.com/yp6axl)
Damage report states that crew is abandoning ship on a land facility.
NAV improperly drawn (http://tinyurl.com/3dmdft)
NAV zone shows double-sided left wall and inability to modify other points of the zone.
On-Station ViCond non-functional (http://tinyurl.com/328rad)
On-Station ViCond non-functional in GE but functional in SE.
Over-filled magazines (http://tinyurl.com/33c9u6)
Over-filled magazines not detected and fixed.
Plane does not re-arm upon landing (http://tinyurl.com/3cuqyn)
Plane does not re-arm upon landing.
Planes on Transit missions (http://tinyurl.com/2pcd38)
Planes can be assigned to Transit missions.
Planes refuse to launch (http://tinyurl.com/2qjhyu)
Planes requiring Small/Med runway refuse to launch from a base equipped with Medium runways. (From Petterr)
Protect ViCond failure (http://tinyurl.com/24sc98)
Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.
Runways cannot be destroyed by nukes (http://tinyurl.com/2hf5ae)
Runways can be reduced, but not be destroyed by nuclear weapons.
SAMs locate new targets in mid-flight (http://tinyurl.com/24plxb)
SAMs locate new targets in mid-flight after original targets destroyed.
Subs activate sonar on ship strike mission (http://tinyurl.com/ywu55m)
Subs activate sonar on ship strike mission. Previously, subs only activated radar on ship strike mission.
TALD cannot be engaged (http://tinyurl.com/yspcm7)
TALD will not be engaged as they fly across target.
TALD cannot be ignored (http://tinyurl.com/ywapp2)
TALD cannot be ignored as they fly towards player units.
Total loss of unit control (http://tinyurl.com/2e9whl)
Player loses control of all units in the middle of a game.
Unable to bomb sub on surface (http://tinyurl.com/2alkll)
Planes are unable to bomb or strafe submarines even though they are on the surface and acting like ships.
Ships are unable to navigate around ice (http://tinyurl.com/yrvnhs)
Ships are unable to navigate around ice.
Unidentified targets auto-engaged (http://tinyurl.com/ytskop)
Unidentified and unknown targets are auto-engaged without being properly classified as hostile.
UnRep can overload magazines (http://tinyurl.com/ytlbyx)
UnRep can overload magazines by placing more weapons in the magazine that capacity allows.
UnRep done concurrently (http://tinyurl.com/2yrova)
UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.
UnRep for 2 ships only (http://tinyurl.com/294fna)
Only 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard.
UnRep magazine shows zero (http://tinyurl.com/2yehl8)
After UnRep procedure, magazine count shows zero weapons if a second UnRep operation is ordered.
UnRep Teleportation (http://tinyurl.com/2fuaqc)
UnRep process is possible while physically separated by several miles.
Wrong cruise altitude (http://tinyurl.com/3cznbs)
TLAM shows cruise altitude of 20m and Intermediate depth.
Helo Intercepts sub at Med Alt (http://tinyurl.com/2o2eot)
Helo Intercepts sub at Med Alt when F6 command given.
Bomb will not release (http://tinyurl.com/2aeucr)
Bomb will not release in 3.9.0, but releases just fine in 3.8.0
Entire bombload not dropped (http://tinyurl.com/2pxeqs)
Bomber will attack target with only one bomb and refuse to drop the remainder of the payload.
Unable to Pause game in MP (http://tinyurl.com/2r96xj)
Unable to Pause game in MP. Game starts immediately and cannot stop. Also causes problems with ghost sessions on some servers.
Ghost sessions in MP (http://tinyurl.com/2uclcz)
Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.
MP Unpause malfunction (http://tinyurl.com/3abyzk)
After pause button has been depressed in MP, the game does not respond when user hits F12 to continue unless player uses [+] [-] keys to change the compression selection, first.
False Weapons Free status (http://tinyurl.com/34fogy)
Tutorial 6 starts with Weapons Free status already enabled, but aircraft do not recognize it. [Originally reported by Eugene Smith]
Issues deemed fixed or acknowledged as unfixable: Here (http://www.gamesquad.com/forums/showpost.php?p=538841&postcount=3)
If anyone believes that a particular bug has been fixed or is in error, please feel free to notify GameSquad so that this list can be amended. This first message is the list of Current Issues is updated on a regular basis.
Please note: This list is not meant as criticism of an excellent and enjoyable game. The sole purpose of this list is to inform players of currently known issues.
ONLY BUG/ISSUE POSTS WILL BE ADDED TO THIS THREAD - ANYTHING ELSE WILL BE DELETED!!! - IR
AAA fire
AAA guns are not limited by the altitude of the target and can even shoot down satellites.
Automatic contact classification
The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.
Group Nav Zone Settings
The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.
Work-around solution: Set the Nav Zone parameters for each unit individually.
Identification failure
Sometimes, when you hit the Database button for a unit, only one possible identity is shown but the unit display will still describe it as Unknown.
Subs in groups
Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.
Hangar overload
It is possible to land many more aircraft than the hangar capacity allows.
AI inside Minimum Launch Range (http://tinyurl.com/3bw5ym)
If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.
MAD contact for ground facilities
The MAD detector is able to detect ground facilities.
Sonobuoy battery endurance
Battery endurance for sonobuoys is irrelevant.
ARMs cause planes to hang
Aircraft armed with Anti-Radiation Missiles and bombs will continue to hang over a target once the bombs are released if they have not fired their ARMs. This will occur even if ARMs cannot be fired at the target in question.
Opening 3.6.3 scen causes crash (http://tinyurl.com/2jt7b6)
Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3
Ready times go wild when AI Formation Air Patrols activated (http://tinyurl.com/2wccxg)
Ready times go wild when AI Formation Air Patrols activated. This does not appear when the AI option is not enabled.
All ammo not available (http://tinyurl.com/2mldb5)
300 rounds of ammo are shown, but only 44 are offered for fire allocation.
Plane ignores Nav Zone (http://tinyurl.com/2o6fcf)
Plane totally ignores Nav Zone
Mission ignores target list (http://tinyurl.com/366qp8)
Targets not restricted to target list for mission.
Fly off the world CTD (http://tinyurl.com/2lvrk5)
It is possible to 'fly off of the world' and cause CTD.
Weapon ignores range limitation (http://tinyurl.com/2s52pc)
Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.
Hidden units can be destroyed without detection (http://tinyurl.com/2m64au)
When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.
Units out of range can be destroyed (http://tinyurl.com/2kdpzs)
Units out of range can be destroyed if they are part of a group.
Nukes won't work without AALog activated (http://tinyurl.com/3bo5p6)
Nuclear weapons for BCGN Kirov do not work unless AALog is activated.
Sonobuoy deployment altitude (http://tinyurl.com/2q5e9z)
Sonobuoys can be deployed at any altitude.
Sonobuoy datalink cannot be turned off (http://tinyurl.com/2q5e9z)
Although the manual says that sonobuoys can be dropped / discarded by turning off the Comm Datalink to them, this is not true under any realism setting.
Torpedoes ignore cruise depth (http://tinyurl.com/2nkzxb)
Torpedoes ignore cruise depth set by the database even when the "Level Cruise Flight" flag has been set and a value has been entered in the "Cruise Altitude" field. They stay at the depth at which they were fired.
Ground units attacked by Ship Strike mission (http://tinyurl.com/3avl8y)
Units assigned to Ship Strike missions will attack ground facilities.
Ships attacked by Ground Strike mission (http://tinyurl.com/3c23rr)
Units assigned to Ground Strike missions will attack ships.
Active sonobuoys dropped passively (http://tinyurl.com/2jdvav)
Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.
Active sonobuoys do not deploy (http://tinyurl.com/2jshpf)
CASS Active Sonar Sonobuoys carried by S-2 Trackers do not deploy when the "Drop Active Sonobuoy (])" hotkey is depressed. However, they do deploy with "Drop Passive Sonobuoy ([)". "," and "." hotkeys seem to work properly.
Max launch speed restriction (http://tinyurl.com/2ecwvf)
When a unit is travelling faster than the Maximum Allowable Launch Speed of the weapons it is carrying and tries to fire them, the weapon allocation table appears and the player is mistakenly given the choice of firing the weapon. The window no longer displays a warning message and restricts player from attempts to fire.
Hellfire do not launch in ODb (http://tinyurl.com/ywqzef)
Hellfire missiles will not launch even though they appear in the weapons allocation window.
CTD when Database button is depressed (http://tinyurl.com/2yq6u9)
When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.
[Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.
Mission fails to navigate without Full throttle setting (http://tinyurl.com/29a7dy)
Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.
Planes directly inserted ignore target list (http://tinyurl.com/2fgfz8)
Planes directly inserted ignore targets listed in strike missions. However, planes that launch on those same strike missions will obey the target strike list and not attack any target not on the list.
All strikers fail to launch (http://tinyurl.com/2gynbl)
All aircraft assigned to a strike mission fail to launch.
Player loses control (http://tinyurl.com/2hjpcv)
Player loses control of all units in the middle of a game.
Protect ViCond doesn't evaluate properly (http://tinyurl.com/2drp52)
Protect ship Victory Condition does not evaluate properly.
Game ends abruptly (http://tinyurl.com/2d9hbm)
When playing Multi-player games, scenarios will end at incorrect times. One side gets a message that it has not fulfilled the ViConds and has lost. He is then kicked from the game even though there is plenty of time remaining. This occurs more often during "high" time compression rate (1:60+).
Altitude mis-match between Group and units (http://tinyurl.com/24mvc3)
Units and Group icons show different altitude values in SE.
ASW/WH torps tracking wrong targets (http://tinyurl.com/2gks8x)
WH/ASW torps tracking targets they cannot hit.
Ferry mission fails to launch (http://tinyurl.com/yv23pc)
Ferry mission fails to launch unless manually ordered to do so.
Min engine altitude ignored (http://tinyurl.com/2e6kam)
Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.
SSM Altitude crash (http://tinyurl.com/22qv85)
Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.
TALD materialize at wrong point (http://tinyurl.com/29eprt)
When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.
Time compression causes miss (http://tinyurl.com/24cx9f)
Higher time compression creates automatic miss.
Weapon Max Launch Speed ignored (http://tinyurl.com/yr6f5k)
Weapons ignore Maximum Launch Speed set in database.
Passive sonobuoys will not deploy (http://tinyurl.com/2g4ekz)
Passive sonobuoys will not deploy with "[" hotkey. Active sonobuoys will deploy.
Phantom air group (http://tinyurl.com/2dyahv)
Phantom air group.
Re-Charge at Int depth (http://tinyurl.com/ynusz6)
Subs are reported to be re-charging batteries at Intermediate depth, but it is not known if charge levels actually increase.
Ammo dumps emptied (http://tinyurl.com/29rz3f)
Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.
Ground targets re-engaged prematurely (http://tinyurl.com/yvb7m2)
Targets are being re-engaged prematurely. Missiles are still in flight when successive attacks are launched thus wasting weapons.
Map Scale inaccurate (http://tinyurl.com/2cum62)
Map scale is erroneous.
Max altitude for planes is 32,767m (http://tinyurl.com/yqnyz5)
The Max altitude for planes is now 32,767m. Previously, it was unlimited and could simulate satellite platforms.
MP Saved game titles (http://tinyurl.com/2age8o)
MP Saved game titles often use portions of the orders in lieu of the Session name.
SSK rises early (http://tinyurl.com/28o2gm)
Diesel subs rise to Periscope depth long before their batteries are exhausted.
Unassign command sound missing (http://tinyurl.com/2atlzq)
Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.
CTD ViCond crash when windows closed out of order (http://tinyurl.com/2esvhe)
When setting ViCond, the ScenEditor can crash when windows are closed out of sequence from which they were opened.
AAW patrol motionless (http://tinyurl.com/2umhx3)
AAW patrol motionless instead of flying between assigned reference points.
Accuracy slider changes combat II (http://tinyurl.com/2wm5fu)
Accuracy slider changes combat calculation. Air strike resolves differently when slider set on Low/Fast or High/Slow Accuracy setting.
Air Group formation (http://tinyurl.com/34w7p3)
Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.
CTD with Re-build Scenario function (http://tinyurl.com/2uxkrr)
Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.
Dead top after torp evasion (http://tinyurl.com/2uf79b)
Escort comes to a dead stop after torpedo evasion.
Destroyed planes not counted on Installations (http://tinyurl.com/3x3oue)
Planes added to Installations are not counted in Victory Conditions when they are destroyed on the ground.
Dual speeds selected (http://tinyurl.com/358blq)
When ships are damaged, sometimes dual speeds are show in the throttle setting.
Engagement symbol missing (http://tinyurl.com/3bt68h)
Overscore symbol over aircraft fails to appear when engaged by AAA unless one of the aircraft are shot down.
F6 Key will not attack (http://tinyurl.com/3ab477)
F6 Key will not attack target.
Generic strikes seek additional targets (http://tinyurl.com/2u2fxp)
Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.
Haphazard weapons re-loading (http://tinyurl.com/2qwav5)
Weapons do not reload with weapon previously fired.
Inconsistent RoF (http://tinyurl.com/3dm9ro)
Guns have different rates of fire between H3.6.3. and ANW.
Indexation status false (http://tinyurl.com/2v298m)
ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.
Missiles drawn to wrong targets (http://tinyurl.com/2sdokj)
Missiles fired at targets located with pinpoint precision are still drawn to other targets.
Nav Zones re-set by mission editor (http://tinyurl.com/2lpuxs)
Nav Zones are re-set by mission editor every time a mission is edited.
Phantom mounts shown on aircraft (http://tinyurl.com/34udj5)
Phantom mounts are shown on aircraft when the Logistics button is pushed.
Planes jammed against Nav Zone (http://tinyurl.com/2mtckl)
Planes are unable to plot path around Nav Zone.
Propulsion ranges import improperly (http://tinyurl.com/3xv3kh)
Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.
Ready display always visible (http://tinyurl.com/2pwgn8)
Aircraft ready display shows all planes available at a base regardless of the Base's ability to launch them. Previously, when a base was damaged, those aircraft not able to launch (i.e. Large/VLarge planes) no longer showed up in the Ready menu until the runway was repaired.
Ready Times shortened (http://tinyurl.com/3598op)
Aircraft with long ready times can have them shortened to the default 30 minutes.
Re-build All causes planes to loiter (http://tinyurl.com/332az6)
Planes that normally flew at cruise speed go to loiter when Re-Built All command is used.
Sanity check fails for multiple weapons records (http://tinyurl.com/2uwhwp)
Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.
Sanity check fails for propulsion alt bands (http://tinyurl.com/2u3c3o)
Sanity check reports an error if altitude bands for propulsion entries are not in sequential order.
Sanity check fails for propulsion max alt (http://tinyurl.com/2vn2mq)
Sanity check fails to report an error if the max altitude for the propulsion system is greater than the allowable altitude for aircraft. Maximum altitude for aircraft is 32,767m but maximum engine operational altitude value can be set higher.
Sanity check fails for Ready Times (http://tinyurl.com/38533k)
Sanity check fails to account for different Ready Times in loadout table. Loadouts that have identical weapons with only differ in Ready Times are identified as 'duplicate' entries by the Sanity Check.
Scen locks up at 15 secs into game (http://tinyurl.com/3yvrvd)
Scenario freezes 15 seconds after start of game.
Sensor default values are zero (http://tinyurl.com/2p9hqr)
When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.
Sonar detects facility (http://tinyurl.com/2lqr3r)
Land facility detected by sonar.
SSMs ignore delayed strike mission (http://tinyurl.com/37czjf)
Land-based SSMs ignore delay time for Strike missions.
Strike Mission fails to cancel (http://tinyurl.com/2jr5lx)
Ground Strike Mission fails to cancel after target is destroyed.
Strikes fail to launch (http://tinyurl.com/3e27c4)
Air strikes that performed properly in ANW 3.7.0 now fail to launch at all.
Submarine evades own torpedoes (http://tinyurl.com/2n6dka)
Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.
Subs fire SS-N-15 onto the ice (http://tinyurl.com/2vjjw3)
Submarines are able to fire SS-N-15 Starfish while under polar ice.
Subs surfacing under ice (http://tinyurl.com/2uunqr)
Submarines are able to rise to the surface from under the ice pack and run on the surface.
Subsequent strikes are disorganized (http://tinyurl.com/3ddb6s)
Subsequent strikes are disorganized and launch in separate groups.
Support missions do not fully launch (http://tinyurl.com/38lgo2)
Not all aircraft assigned to support missions launch as they previously did in H3.6.3.
Torps chase improper targets (http://tinyurl.com/2jzyoa)
Torpedoes chase the improper targets once they reach their activation point even though all potential targets are identical.
Unarmed units not engaged (http://tinyurl.com/2phx5p)
Unarmed units will not be engaged by AI units (sub or ship) on Plotted mission. This is due to the fact that the targets pose no 'threat' to the AI unit thus elicits no response. Once weapons are added to the targets, they are immediately attacked.
Unassigned SSMs do not fire (http://tinyurl.com/34xak5)
Unassigned land-based SSMs will fire on ships, but not against land targets.
Tubes re-load different weapons (http://tinyurl.com/3dkf9e)
After firing, torpedo tubes re-load with different weapons than those just fired even when replacement weapons are available.
Range rings appears when none should (http://tinyurl.com/26emeg)
Radar range rings displayed for air group when radar is passive.
Range rings missing (http://tinyurl.com/2hgdec)
Range rings missing for air groups.
Unable to set Weapons Tight in SE (http://tinyurl.com/2xhz32)
Scenario designer is unable to set Weapons Tight in ScenEditor.
Submarine control lost (http://tinyurl.com/3yolcd)
Submarine control lost when sole ship is sunk.
Cannot rescind re-fuel order (http://tinyurl.com/yqp2d7)
It is not possible to rescind air-to-air re-fueling order once it is issued.
Torps inoperative in shallow water (http://tinyurl.com/2csqrr)
Mk46 ASW torpedoes are inoperative in shallow water and will not release when water depth is -10m.
Unable to fire SSM (http://tinyurl.com/36a8aq)
Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.
Unable to intercept target (http://tinyurl.com/24kx9s)
Unable to intercept target for either unit. Weapons will fire if units are manually placed within range of target.
AGM-130A will not fire (http://tinyurl.com/28mvkc)
AGM-130A will not fire under AI control.
Distorted maps created (http://tinyurl.com/2zf9e5)
Distorted maps are created when F10 is used to draw a new map.
Fighters hanging on refPt (http://tinyurl.com/yuq83r)
Fighters will launch and hang on one Ref point.
Firing sonobuoys at subs (http://tinyurl.com/23um33)
Sonobuoys can be fired at subs through the weapons allocation window.
Full speed over 140kts (http://tinyurl.com/2ljajo)
Ship group shows full speed of 15+131kts.
Full speed wrong (http://tinyurl.com/yupbxs)
Group only allows full speed of 15kts, but all units within the group are fully capable of faster speed.
AGM-62 will not fire (http://tinyurl.com/25gl7c)
AGM-62 will not fire under AI control.
Icons appear off map (http://tinyurl.com/yquxnf)
Icons for uncertainty zones appear off of the map and cannot be seen nor selected.
Torpedo decoy fired at radar (http://tinyurl.com/2x6u7z)
Torpedo decoy is an eligible weapon for firing at radar.
UnRep do not return to PZs (http://tinyurl.com/2zghqg)
After conducting UnRep operation, participants do not return to original patrol zones within the formation.
Wrong loadout descriptions (http://tinyurl.com/2znrh8)
Helix helos are show the wrong loadout descriptions. Display is Mk44 torp, but they revert to Minimal when launched.
False contacts at -17000m (http://tinyurl.com/2fvlh9)
False contacts at -17000m.
CTD when altitude changed (http://tinyurl.com/yucuyl)
CTD when altitude changed
AI subs will not stop re-charging (http://tinyurl.com/293h6q)
Sub never stops re-charging.
Sonobuoys non-functional (http://tinyurl.com/23ejpx)
Sonobuoys deployed by Bear F non-functional.
Afterburner unavailable at low alt (http://tinyurl.com/yuyyty)
Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.
Aircraft below sea level (http://tinyurl.com/ytudh5)
Aircraft below sea level.
Cannot meet for UnRep (http://tinyurl.com/2bo4ou)
Ships are unable to plot a path for UnRep when ordered to do so.
Change in threat axis ignored (http://tinyurl.com/2c3uxg)
Change in threat axis ignored in MP.
Crash after nuclear detonation (http://tinyurl.com/2yd438)
Crash after nuclear warhead detonates.
Crash after re-building with SE (http://tinyurl.com/2zmfcq)
Crash after re-building with SE.
Crash after re-building with SE II (http://tinyurl.com/yuzrkv)
Crash after re-building with SE. Clock will not start.
Crash after re-building with SE III (http://tinyurl.com/3dfoua)
Crash after re-building with SE. Clock will not advance.
Crash during re-build process (http://tinyurl.com/2uw7ea)
ScenEditor freezes up and does not complete function when ordered to re-build scenario.
Crash during re-build process II (http://tinyurl.com/37x5b5)
ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.
Crash during UnRep (http://tinyurl.com/2vz4qe)
Game will crash/freeze up with infinite loop if replenishment ship moves during attempted UnRep rendezvous.
CTD incomplete (http://tinyurl.com/36fcj8)
CTD does not drop game all the way down to the desktop. Instead, the Shell window remains and must be closed manually.
Crash on re-load (http://tinyurl.com/2vbp5l)
Crash while attempting to re-load same scenario file previously opened.
CTD changing map size (http://tinyurl.com/3632c5)
CTD occurs while changing size of tactical map.
CTD during UnRep (http://tinyurl.com/372tk2)
CTD occurs while selecting ordnance to be transferred with "Enter Number of Weapons" command.
CTD on re-load (http://tinyurl.com/3aggnr)
CTD while attempting to re-load same scenario file previously opened.
CTD running new scen in SE (http://tinyurl.com/36dzda)
CTD occurs when new scenarios are written and immediately run in SE.
CTD while drawing new map (http://tinyurl.com/3dn95a)
CTD while drawing new map
Damage changes aircraft ready time instead of destroying them (http://tinyurl.com/2pzoag)
Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.
Delayed On-Station ViCond Faulty (http://tinyurl.com/32dbbn)
Delayed On-Station ViCond does not wait for delay time to expire before evaluating.
Destroyed submarines not always evaluated in ViConds (http://tinyurl.com/2nmo6z)
Destroyed submarines do not always evaluate properly in ViConds.
Ferry mission to SSN (http://tinyurl.com/2kjk3v)
It is possible to create a Ferry mission with the destination as an airplane or SSN.
Focused strike not firing (http://tinyurl.com/2oockd)
Artillery does not fire on a Focused Land Strike mission even when Weapons Free.
Formation patrols ignore axis (http://tinyurl.com/24rtky)
Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.
Group and Unit speed incongruent (http://tinyurl.com/232zfn)
Group and Unit speed are incongruent for the same unit.
Group cannot lay string of sonobuoys (http://tinyurl.com/2dxqsq)
Group cannot lay string of sonobuoys with ";" hotkey.
Group speed differs from plane speed (http://tinyurl.com/yrxfvl)
Air groups have different speed from individual plane speed in MP.
Incorrect number to be readied (http://tinyurl.com/24bgka)
When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.
Land facility reports abandoning ship (http://tinyurl.com/yp6axl)
Damage report states that crew is abandoning ship on a land facility.
NAV improperly drawn (http://tinyurl.com/3dmdft)
NAV zone shows double-sided left wall and inability to modify other points of the zone.
On-Station ViCond non-functional (http://tinyurl.com/328rad)
On-Station ViCond non-functional in GE but functional in SE.
Over-filled magazines (http://tinyurl.com/33c9u6)
Over-filled magazines not detected and fixed.
Plane does not re-arm upon landing (http://tinyurl.com/3cuqyn)
Plane does not re-arm upon landing.
Planes on Transit missions (http://tinyurl.com/2pcd38)
Planes can be assigned to Transit missions.
Planes refuse to launch (http://tinyurl.com/2qjhyu)
Planes requiring Small/Med runway refuse to launch from a base equipped with Medium runways. (From Petterr)
Protect ViCond failure (http://tinyurl.com/24sc98)
Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.
Runways cannot be destroyed by nukes (http://tinyurl.com/2hf5ae)
Runways can be reduced, but not be destroyed by nuclear weapons.
SAMs locate new targets in mid-flight (http://tinyurl.com/24plxb)
SAMs locate new targets in mid-flight after original targets destroyed.
Subs activate sonar on ship strike mission (http://tinyurl.com/ywu55m)
Subs activate sonar on ship strike mission. Previously, subs only activated radar on ship strike mission.
TALD cannot be engaged (http://tinyurl.com/yspcm7)
TALD will not be engaged as they fly across target.
TALD cannot be ignored (http://tinyurl.com/ywapp2)
TALD cannot be ignored as they fly towards player units.
Total loss of unit control (http://tinyurl.com/2e9whl)
Player loses control of all units in the middle of a game.
Unable to bomb sub on surface (http://tinyurl.com/2alkll)
Planes are unable to bomb or strafe submarines even though they are on the surface and acting like ships.
Ships are unable to navigate around ice (http://tinyurl.com/yrvnhs)
Ships are unable to navigate around ice.
Unidentified targets auto-engaged (http://tinyurl.com/ytskop)
Unidentified and unknown targets are auto-engaged without being properly classified as hostile.
UnRep can overload magazines (http://tinyurl.com/ytlbyx)
UnRep can overload magazines by placing more weapons in the magazine that capacity allows.
UnRep done concurrently (http://tinyurl.com/2yrova)
UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.
UnRep for 2 ships only (http://tinyurl.com/294fna)
Only 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard.
UnRep magazine shows zero (http://tinyurl.com/2yehl8)
After UnRep procedure, magazine count shows zero weapons if a second UnRep operation is ordered.
UnRep Teleportation (http://tinyurl.com/2fuaqc)
UnRep process is possible while physically separated by several miles.
Wrong cruise altitude (http://tinyurl.com/3cznbs)
TLAM shows cruise altitude of 20m and Intermediate depth.
Helo Intercepts sub at Med Alt (http://tinyurl.com/2o2eot)
Helo Intercepts sub at Med Alt when F6 command given.
Bomb will not release (http://tinyurl.com/2aeucr)
Bomb will not release in 3.9.0, but releases just fine in 3.8.0
Entire bombload not dropped (http://tinyurl.com/2pxeqs)
Bomber will attack target with only one bomb and refuse to drop the remainder of the payload.
Unable to Pause game in MP (http://tinyurl.com/2r96xj)
Unable to Pause game in MP. Game starts immediately and cannot stop. Also causes problems with ghost sessions on some servers.
Ghost sessions in MP (http://tinyurl.com/2uclcz)
Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.
MP Unpause malfunction (http://tinyurl.com/3abyzk)
After pause button has been depressed in MP, the game does not respond when user hits F12 to continue unless player uses [+] [-] keys to change the compression selection, first.
False Weapons Free status (http://tinyurl.com/34fogy)
Tutorial 6 starts with Weapons Free status already enabled, but aircraft do not recognize it. [Originally reported by Eugene Smith]
Issues deemed fixed or acknowledged as unfixable: Here (http://www.gamesquad.com/forums/showpost.php?p=538841&postcount=3)