View Full Version : BUG - dividing units?
Bloodstar
03 Jun 06, 09:04
I have read a readme file of list of changes that Matrix TOAW edition will contain and one intrigued me...
There is a note that dividing of a unit mess up units replacement rate priority?
How, does it lower it or make it higher? Can I check that in a editor somehow?
Mario
Bob Cross
03 Jun 06, 11:03
I have read a readme file of list of changes that Matrix TOAW edition will contain and one intrigued me...
There is a note that dividing of a unit mess up units replacement rate priority?
How, does it lower it or make it higher? Can I check that in a editor somehow?
Mario
As I understand it, it doesn't refer to dividing a unit in the game, but rather, to dividing a unit in the editor. If you had set the undivided-unit's replacement priority to something other than "normal" then, when you divided it, the sub-units would default back to normal, and you would have to edit them. Whether that is the case if the unit is divided during the game, I don't know. I don't even know if anyone has checked - hard to do.
Bloodstar
03 Jun 06, 11:20
As I understand it, it doesn't refer to dividing a unit in the game, but rather, to dividing a unit in the editor. If you had set the undivided-unit's replacement priority to something other than "normal" then, when you divided it, the sub-units would default back to normal, and you would have to edit them. Whether that is the case if the unit is divided during the game, I don't know. I don't even know if anyone has checked - hard to do.
Thanks Bob, that makes sense.
Mario
ralphtrickey
03 Jun 06, 14:10
As I understand it, it doesn't refer to dividing a unit in the game, but rather, to dividing a unit in the editor. If you had set the undivided-unit's replacement priority to something other than "normal" then, when you divided it, the sub-units would default back to normal, and you would have to edit them. Whether that is the case if the unit is divided during the game, I don't know. I don't even know if anyone has checked - hard to do.
I'm pretty sure it was in the game too.
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