Achilles
01 Jun 06, 04:21
During the next couple of days, I plan to post the early alpha phase of the ToO #1 pre-Anzac battle (Epirus front).
This ToO include 4 scenarios (3 medium and one huge)
The maps are linked and the core force starts the new mission at the ending point of the previous mission.
The fourth huge scenario is a modified "Kalpaki" scenario (the Italian have 20 more medium tanks).
You will be given plenty of core force points per scenario, BUT you must only use these for FIXING your initial core force and NOT for expanding the core force.
Take notice that after you play this small campaign you may use your last turn save (of the last scenario) in order to continue with the next ToO Greece (chapter Platamon - 4 scenarios).
While you playtest I will be combining the Platamon chapter and when it reaches the Alpha phase I will connect it to the existing campaign tree.
In ToO Greece you will get core force points for expanding your army OR you will be redirected there (from scenario 0) and then you will delete your initial core force and use the points in order to buy new units.
For the moment, I need you to take notes on the following:
1. Casualties per scenario
2. Fixing Points per scenario
3. Score per scenario
4. Required time length for ending scenario (or suggested time length)
5. Hard point of scenario
6. Balance of forces / level of difficulty
7. Correct timing of events
8. Suggestions
You initial core force will be "interesting", because your forces not only will be cost effective but they will also have unique configurations.
This will add a little to the RPG element of the game.
For example the HQ will have a 2' mortar with ammo 8, the Arty Observer will have a sniper rifle with 5-6 shots.
Your initial core force will include:
1 Anzac HQ plus a Cav transport
2. One independent MIX platoon of Greek infantry forces (1 Evzone, 1 Heavy Mn Inf and 2 Mn Pioneers), an MG, a Mn Sniper (elite) and 5 Cav Transp.
3. A support platoon of FO platoon leader, a Mortar 81, a Mn gun of 75mm, a supply cannister and 3 pack mules.
The above force is representing something more than 1/3 of a company and the player may delete it (if he wishes) after playing the Pre-Anzac campaign or he may keep it throughout the rest of the Anzac campaign (as the Greek allies).
cheers,
Pyros
This ToO include 4 scenarios (3 medium and one huge)
The maps are linked and the core force starts the new mission at the ending point of the previous mission.
The fourth huge scenario is a modified "Kalpaki" scenario (the Italian have 20 more medium tanks).
You will be given plenty of core force points per scenario, BUT you must only use these for FIXING your initial core force and NOT for expanding the core force.
Take notice that after you play this small campaign you may use your last turn save (of the last scenario) in order to continue with the next ToO Greece (chapter Platamon - 4 scenarios).
While you playtest I will be combining the Platamon chapter and when it reaches the Alpha phase I will connect it to the existing campaign tree.
In ToO Greece you will get core force points for expanding your army OR you will be redirected there (from scenario 0) and then you will delete your initial core force and use the points in order to buy new units.
For the moment, I need you to take notes on the following:
1. Casualties per scenario
2. Fixing Points per scenario
3. Score per scenario
4. Required time length for ending scenario (or suggested time length)
5. Hard point of scenario
6. Balance of forces / level of difficulty
7. Correct timing of events
8. Suggestions
You initial core force will be "interesting", because your forces not only will be cost effective but they will also have unique configurations.
This will add a little to the RPG element of the game.
For example the HQ will have a 2' mortar with ammo 8, the Arty Observer will have a sniper rifle with 5-6 shots.
Your initial core force will include:
1 Anzac HQ plus a Cav transport
2. One independent MIX platoon of Greek infantry forces (1 Evzone, 1 Heavy Mn Inf and 2 Mn Pioneers), an MG, a Mn Sniper (elite) and 5 Cav Transp.
3. A support platoon of FO platoon leader, a Mortar 81, a Mn gun of 75mm, a supply cannister and 3 pack mules.
The above force is representing something more than 1/3 of a company and the player may delete it (if he wishes) after playing the Pre-Anzac campaign or he may keep it throughout the rest of the Anzac campaign (as the Greek allies).
cheers,
Pyros