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Kraut
01 Nov 03, 14:14
How to break a strong defence.

My opponent in a GiO game seems to have some problems in breaking my defence and asked me for help :)
So, here is my little secret on how I managed to break the axis defence during another game:

The best moment for such an attemp is obviously the shock period, during these turns you have to work really hard to break the defence and don't ever look at your losses during these turn, after breaking the axis lines you'll have plenty of opportunities to sack some axis units and avenge your losses. So, how to do it? First you need to knock the defending units out of their fortified status, to do this use minimize losses attacks with plenty of artillery support! And I mean plenty, I usually assign several hundred guns to this task, te bigger the guns, the better your chances. And use some bombers, too, that can't hurt either (uh, well, maybe it'll hurt the axis a little bit :) )
Than, beginning with you second combat round you should attack all hexes were the defender was pushed out of his fortified status with at least limited losses, using as much armor as possible together with at leas one infantry division and again with plenty of artillery, this should retreat the defender soon. Obviously you dont have enough artillery or tanks to do this along the whole front so concentrate your attacks on some hexes to be sure to get at least some breakthroughs.
That's basically all, of course you'll need some mobile troops in reserve to exploit the breakthroughs but that's another story :)

Here are some interesting screenshots on how I broke through a well fortified german line. I have to admit that my opponent helped a little because he realised to late how dangerous the situation really is and deployed his PzD to late (they were busy digging entrenchments for at least 2 turns instead of crushing my bridgeheads)

The Plan
The germans have established a strong defence behind a river and as my supply situation up front is still not as good as I wanted it to be I oped for a limited offensive, not going for Berlin but aiming at cutting off substancial axis forces at Königsberg.
I rested my forces at the intended point of breakthrough, carefully assembled several reserve armies nearby and conducted spoiling attack north and south of my intended Strongpoint to draw axis reserves away from this sector.

http://mywebpage.netscape.com/ebmrulez666/GiO_the_plan.jpg

before the attack
http://mywebpage.netscape.com/ebmrulez666/GiO_020_everything+still+calm.jpg

the attack
I manage to get across the river at four locations, the rail repair unit at the northern most part of the screenshot retreated during my last attack round.

http://mywebpage.netscape.com/ebmrulez666/GiO_021_the+attack.jpg

Kraut
01 Nov 03, 14:15
first bridgeheads
I begin to secure my bridgeheads and attack the axis units at my flanks

http://mywebpage.netscape.com/ebmrulez666/GiO_022_first+bridgeheads.jpg

securing bridgeheads
I'm pushing more units across and manage to unite most bridgeheads

http://mywebpage.netscape.com/ebmrulez666/GiO_023_securing+bridgeheads.jpg

Breakthrough
I push as many reserve units across the river as possible and order my units already across to press deep into the enemy rear as possible

http://mywebpage.netscape.com/ebmrulez666/GiO_024_Breakthrough.jpg

desperate containment attemps
railed in germans reinforcements desperately try to contain my breakthrough, the defenders at Königsberg retreat without combat to prevent beeing cut off.

http://mywebpage.netscape.com/ebmrulez666/GiO_025_desperate_containment_attemps.jpg

at this point the game was put on hold due to real life issues.

Kraut
01 Nov 03, 14:22
It really comes down to beeing aggressive to achieve your objective, it's not uncommon to loose 3000-4000 rifle squads during these critical attack rounds... so what ? You have plenty of replacements, it's better to loose 4000 Rifle squads during one turn to break the defence instead of loosing 1000 RS every round without beeing able to break through.

MikeJ
01 Nov 03, 14:39
How many turns transpire during the screenshots?

Kraut
01 Nov 03, 15:16
every screenshot represents one turn.

before the attack: turn 20
the attack: turn 21
first bridgeheads: 22
securing bridgeheads: 23
Breakthrough: 24
desperate containment attemps: 25

tigersqn
01 Nov 03, 16:04
The secret to an effective defence in GiO is to maintain adequate reserves near any potential breakthrough.

You say your opponent was using his Pz Divs to dig fortifications ??? This seems to me a waste of valuable assets
These units should have been behind the front ready to seal off any penetrations.

Kraut
01 Nov 03, 16:30
indeed, had his PzD entered the battle earlier things could look very different. But as you can see he only moved 3 PzD to the area of my attacks on turn 23 (securing bridgeheads), they are still deloyed in his rear on that screenshot and only moved into blocking position during his turn 23. During turn 24-25 I even managed to bag half of one PzD, you can see their remainders encircled on turn 25.

The biggest challenge for the germans is to find reserves to take over the positions of a PzD that was used to stop a breakthrough to free these valuable forces again to be put in reserve because if the germans aren't quick enough to crush a penetration the situation will quickly getz out of hand. Latest with turn 24 (Breakthrough) I was far to strong on the other side of the river to be pushed back again.

tigersqn
01 Nov 03, 17:29
The biggest challenge for the germans is to find reserves to take over the positions of a PzD that was used to stop a breakthrough to free these valuable forces again to be put in reserve because if the germans aren't quick enough to crush a penetration the situation will quickly getz out of hand. Latest with turn 24 (Breakthrough) I was far to strong on the other side of the river to be pushed back again.

Don't I know it !!

In many of the counter-attacks I mounted in my last game (see my AAR), I found it a real challenge to free up those Pz divs for future employment elsewhere.
Luckily, my opponent conceded before the problem became critical.


:D

Xandamere
11 Feb 04, 01:14
Just to defend myself a bit here...first off I wasn't expecting a strong breakthrough in that sector, I was very surprised at how quickly Kraut broke my lines...I expected them to hold through at least one turn of assault. Secondly, that area was of secondary importance...I was delaying Kraut there while using the panzer divisions to set up better positions further back. Kraut, do you happen to have any more screenshots from our game? (I don't know how to take them), it would be interesting to look at how things transpired since then.

JMS
11 Feb 04, 04:14
Just to defend myself a bit here...first off I wasn't expecting a strong breakthrough in that sector, I was very surprised at how quickly Kraut broke my lines...I expected them to hold through at least one turn of assault. Secondly, that area was of secondary importance...I was delaying Kraut there while using the panzer divisions to set up better positions further back. Kraut, do you happen to have any more screenshots from our game? (I don't know how to take them), it would be interesting to look at how things transpired since then.

If you really want to delay an attack you need some depth. Don't stack 2 regiments up front, but make 2 lines at ignore losses to buy that most important commodity: time.

MikeJ
11 Feb 04, 07:06
Nothing aggravates me more than when I expend a lot of effort to take a few hexes in a fortified line, only to have a counter-attack seize them all back the next turn.

I make a point to try to do this, even if it doesn't alway smake the best tactical sense, just to annoy my opponents and put them off their battleplan ;).

Kraut
11 Feb 04, 07:26
OK, here is a quick overview of turn 26, I purposely used the zoomed out view as to not give away too much information about my strength to my opponent :)

I marked the old frontline of turn 20, as you can see the germans have abandoned Königsber without a fight. Not surprising because the Wehrkreis event was already activated and beside some VPs there's nothing of value for the germans here.

Kraut
11 Feb 04, 07:29
turn 27, the soviet supply disorg event struck and many formations are reorganizing and I am at general shock 80... thats the end of any operational advances for at least 3 turns, all I can do is to occupy the empy terrain and find the new german line

Kraut
11 Feb 04, 07:30
turn 28, the germans established a new defence line and I am digging in and absorbing supplies :)

JMS
11 Feb 04, 11:11
turn 28, the germans established a new defence line and I am digging in and absorbing supplies :)

That line needs depth. Hopefully you have reserves to counterattack somewhere...

Xandamere
11 Feb 04, 13:30
Aye, that line is ready for some serious action, with prepared positions to fall back on...that's what those panzer divisions have been busy with!

JMS
12 Feb 04, 04:08
Aye, that line is ready for some serious action, with prepared positions to fall back on...that's what those panzer divisions have been busy with!

Great!, now you can write down the manual on "How to stop the Soviet Masses!" :devil:

Xandamere
12 Feb 04, 06:23
I wouldn't jump to conclusions on that one just yet....of the several games of this scenario I've played, this one is definitely looking the worst.