sirius
30 May 06, 14:45
AAR: The Odd Angry Shot
Freek Schepers
The conflict started quite, French planes were buzzing overhead and I managed not to annoy them into hostility. I used the quite of the pre-dawn morning to drop Gurka's around the three Dessert Forts. Egyptians were not known for night-fighting after all. They were reinforced during the day but communication problems with my Indian friends prevented good damage reports, so as the conflict went on I supported them with flights of hunters in an attempt to breach the Forts to 50% damage.
Fighters were dispatched overhead BP Torrey Canyon and the BP refinary. They strafed some dows into oblivian though one got luckey and downed a Hunter. At 6 am Fagots and Frescos started on dawn patrol and covered some attack planes. My Intel reported over 100 planes opposing me, and I ordered my bombers to go after their hangars and revetments. By 9 am 6 hangars and revetments lay in ruins, but still the enemy was starting to throw larger groups of attack planes at my units in the desert. A Cavalry unit, a radar site were lost and a bold attack damaged Frigate Hermione escorting Torrey Canyon. She later sunk.
The Brits had the distinct advantages of the superb Red Top missile, the slightly lower ranged firestreak and medium range SAMs. All took terrible toll from the airplane. The AEW and the DDs radar planes provided excellent early warning and though some gunnery duels were lost most Jemeni and Egyptian planes made one way trips.
The Bullpup B missile was the final victor, together with bombs and rockets 16 hangars and revetments were destroyed and the AAA, while exacting some toll from the strikers, was largely brushed aside.
I carefully scouted the exit of the Red Sea for long range arty and found only some AAA, so Torrey Canyon got through.
All had become quite and my CAPs were placed over the BD refinary when two Badgers were detected heading straight for the convoy. Sea Vixen just made the intercept on burner, and both Badgers died but after releasing a few Kennels. A second Sea Vixen with Firestreaks shot down these 200dp weapons which could have ruined my day.
A few heavy airstrike on the fortresses cofirmed heavy damage and victory was awarded just after a last minute submarine scare which turned out to be biologic
Good scenario, great design of surprises early and late!
I think one small DB issue; I loaded hunters with Bullpup but was unable to release them. Must have been a loose connector to their guidance systems.
The Odd Angry Shot turned into a 120 against 31 air to air kill ratio, 4 airbases flattened, a frigate lost for 3 dows and a DD and various small ground units lost. The oil was delivered and refined for the latest model Fords though!
Freek
Thanks Freek for a great AAR
Scenario can be found at
http://www.harpoonhq.com/harpoon3/colonialwars/
http://www.harpoonhq.com/harpoon3/colonialwars/images/harp.jpg
Freek Schepers
The conflict started quite, French planes were buzzing overhead and I managed not to annoy them into hostility. I used the quite of the pre-dawn morning to drop Gurka's around the three Dessert Forts. Egyptians were not known for night-fighting after all. They were reinforced during the day but communication problems with my Indian friends prevented good damage reports, so as the conflict went on I supported them with flights of hunters in an attempt to breach the Forts to 50% damage.
Fighters were dispatched overhead BP Torrey Canyon and the BP refinary. They strafed some dows into oblivian though one got luckey and downed a Hunter. At 6 am Fagots and Frescos started on dawn patrol and covered some attack planes. My Intel reported over 100 planes opposing me, and I ordered my bombers to go after their hangars and revetments. By 9 am 6 hangars and revetments lay in ruins, but still the enemy was starting to throw larger groups of attack planes at my units in the desert. A Cavalry unit, a radar site were lost and a bold attack damaged Frigate Hermione escorting Torrey Canyon. She later sunk.
The Brits had the distinct advantages of the superb Red Top missile, the slightly lower ranged firestreak and medium range SAMs. All took terrible toll from the airplane. The AEW and the DDs radar planes provided excellent early warning and though some gunnery duels were lost most Jemeni and Egyptian planes made one way trips.
The Bullpup B missile was the final victor, together with bombs and rockets 16 hangars and revetments were destroyed and the AAA, while exacting some toll from the strikers, was largely brushed aside.
I carefully scouted the exit of the Red Sea for long range arty and found only some AAA, so Torrey Canyon got through.
All had become quite and my CAPs were placed over the BD refinary when two Badgers were detected heading straight for the convoy. Sea Vixen just made the intercept on burner, and both Badgers died but after releasing a few Kennels. A second Sea Vixen with Firestreaks shot down these 200dp weapons which could have ruined my day.
A few heavy airstrike on the fortresses cofirmed heavy damage and victory was awarded just after a last minute submarine scare which turned out to be biologic
Good scenario, great design of surprises early and late!
I think one small DB issue; I loaded hunters with Bullpup but was unable to release them. Must have been a loose connector to their guidance systems.
The Odd Angry Shot turned into a 120 against 31 air to air kill ratio, 4 airbases flattened, a frigate lost for 3 dows and a DD and various small ground units lost. The oil was delivered and refined for the latest model Fords though!
Freek
Thanks Freek for a great AAR
Scenario can be found at
http://www.harpoonhq.com/harpoon3/colonialwars/
http://www.harpoonhq.com/harpoon3/colonialwars/images/harp.jpg