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View Full Version : TacCovert Out!!! Wack the Crip V2


mangus2000
30 May 06, 14:13
Well heres the other side to TacCoverts ARR on our game called Whak The Crip.

I think i got the good side of the map with some good view points to the objective and what will hopefully turn out to be good covered approaches.
I have picked a PanzerGrenadier company backed up by PzIV and SPWs. Aslo thrown in too the mix are 2 on board 81mm, 2 75mm ATG and a 81mm off board mortar.

There are three hills that dominate the objective, one on the left, one on the right and one in the centre within my set up zone, I have called the Hill A, Hill B and Hill C.
I have decided to get my troops too the left (Hill B) and right (Hill A) of the town and move into the town later on in the game. My original plan called for smoke on Hill A but it seems I have just found out you cannot Pre-Plan in an ME so I have a Wire Forward Observer in a not very good place on the map:upset: and will have to work around that.

My main worries are Mortars, once i take the hills my men will be sitting ducks for them. I just hope my MG42 get a bead on them and keep there heads down and he has not got to many:surprise:

On the bottom Hill C I have placed some 81mm Mortars to take up later in the game, I just have a feeling that this hill will attract some Arty.

Next up date soon.

mangus2000
30 May 06, 15:46
Here is a pic of my 75mm ATG on the left. As you can see right from the set up i have a Valentine in sight. It has 17%-fair chance of a kill. I would have put it to hide but and wait till he moved in a bit closer but i don't know if he has spotted me aswell.

Neilm85uk
31 May 06, 04:54
Who drew those nice straight green lines in the desert? It must have taken hours!!! I look forward to reading on.

mangus2000
31 May 06, 05:36
Who drew those nice straight green lines in the desert? It must have taken hours!!! I look forward to reading on.

They are irrigation ditches built by the generous Third Riech for the poor of North Africa.

Neilm85uk
31 May 06, 06:35
They are irrigation ditches built by the generous Third Riech for the poor of North Africa.

The Nazi's really were misunderstood weren't they :clown:

mangus2000
31 May 06, 07:43
The Nazi's really were misunderstood weren't they :clown:
My Nazis are nice Nazis, not like the other lot. Our goal is to bring all the races and religions of the world together in harmony and live a peaceful and understanding future.

Neilm85uk
31 May 06, 09:47
My Nazis are nice Nazis, not like the other lot. Our goal is to bring all the races and religions of the world together in harmony and live a peaceful and understanding future.

Call me an old cynic but it'll never work :cry:

mangus2000
31 May 06, 11:21
Call me an old cynic but it'll never work :cry:
If it does not work then i shall crush them beneath my Jack Boots:freak: :freak: :freak: :freak:

mangus2000
01 Jun 06, 13:56
Well turn one is in and i hit his Valentine and damaged his gun, though it looks like there is another one paired up with it. He also has something moving towards Hill C, so i will have to keep my eyes open on the left as my tanks will make good speed but they will be leaving the infantry far behind.

Two Stuarts have moved into the town with some kind of Troops on the back, I suspect this is a recon force trying to provoke an attack. I could hit one of them with an ATG but it's guarding my right at the moment and don't want to lose it in case there is a break on the right around Hill A. There has been no movement over on the far right but that does not mean he has nothing there.
I have managed to get my off board Mortar in LOS of Hill A and am gonna Smoke it just in case.

Over all i am moving to the hills but not fast enough, will the Allies get there first? I hope not but will se how it develops. I think i should start thinking of a backup Plan.

Waleed
02 Jun 06, 13:00
Bl**dy hell - the grid makes every little bump so clear :eek

mangus2000
02 Jun 06, 15:11
Bl**dy hell - the grid makes every little bump so clear :eek
They are not Grids!! They are Irrigation channels!!!!!!!

Iron Mike USMC
03 Jun 06, 22:13
They are not Grids!! They are Irrigation channels!!!!!!!

Keep telling yourself that. But, we better see some crops. :supper:

mangus2000
05 Jun 06, 14:38
This turn not much happened, everything still going according to plan.
Smoke has started to drop on Hill A, this shou;d let my MG42s setup with not much problem. I am reversing my APCs back to collect the other Platoon going to Hill A, so when i need to i can zip into the town all guns blazing.

On the left my PzwIV took out the Valentine after my cracking ATG shot and just moving my MG42s into position here aswell. I might try and drop a bit of Smoke on this hill aswell or save some shells for pinning his troops, we shall have to wait and see about that.

Questions.
Why did i see no enemy movement? Has he decided to reorganize his attack? If so where wil it come from? Where are his ATGs and main body of attack?

mangus2000
27 Jun 06, 16:11
This turn was a bit dissapointing for me, Lost a tank and as i thought there is a threat from the right.
The tank was moving an MG42 to hill B and was shot at from the right flamk by a Stuart and Valentine. He refused to return return fire and rode straight into LOS of a Stuart in the town. He did not even move his turret to fire at this tank, I presume it might have been to low for the gun to traverse down.:mad:
The same thing happened with a Tank from Hill A, had a shot a Valentine fired twice but when the same Stuart took aim he reversed as well. Might need to bring my PzwIV down from the hills in the next turn.

The right flank is a worry, i seem to have my left AG aiming there but its gonna be a very long shot to kill anything. Hopefully my left gun can get at them.

My main worry now is lack of armour, my oppo seems to have at least six tanks to my 3 so i have to be careful. What i would doo for a PanzerShrek now:(

mangus2000
30 Jul 06, 06:31
Well What can I say:mad:
I'm sure thse of you who have read Tacs thread on this match will have seen him jump for Joy. I seem to have lost a whole Platoon plus MGs and a PzwIV in one shot.
I'm really up against it now. I am gonna withdraw my remaining Tanks for now and hope he has'nt got any more Hurricanes coming and regroup into a two pronged frontal attack or maybe try and send my tanks into the rear of his troops trying to avoid ATGs which he must have hidden there.
Decision decisions:OHNO: :OHNO:

Palantir
30 Jul 06, 15:44
Air power at it's best!

mangus2000
27 Sep 06, 05:42
Sorry for all the delays in our exciting match here.
Just to update you all on the 2 previous turns (I will re-edit this later and add some pics, I'm at work at the moment:hush: )

Anyway that damned Hurricane returned and took out another tank plus a couple of HTs, so my storming the town with Inf is a big no no. At least now i think the plane is returning to base and hopefully crash on landing.

In the turn after this my dastardly opponent tried to rush my remaining PzwIV with his 3 M3s. Like a hot knife through butter they fell to 75mm fire from the ATG aswell as the PzwIV:laugh: .

He seems to also be scouting out my right flank with his jeep and has probably spotted my other ATG (which i forgot to hide). He can see how weak i am on that side now and will strike there.
The problem for me is the Stuarts, can i take out 3 or more of them with one Tank? I doubt it and moving my ATGs would be of no use to me.

I think my only option is to try and move my Tank down the left flank and try to pull his Stuarts back from the town and try and Mortar the town and try and get what remains of my Inf on them (with all these tanks he has he can't have more than a Platoon or so).

If any one has any tips or ideas on how i could turn the tide they would be greatly appreciated.

Neilm85uk
28 Sep 06, 04:23
If any one has any tips or ideas on how i could turn the tide they would be greatly appreciated.

Run away! :clown:

mangus2000
28 Sep 06, 05:24
Run away! :clown:
Nice one Neil, thats just what Britain needs.
More cowards!:laugh: :laugh: :laugh:

Neilm85uk
29 Sep 06, 04:10
Nice one Neil, thats just what Britain needs.
More cowards!:laugh: :laugh: :laugh:

I thought you were the Germans in this one. You probably need to clear up which side you're playing. :crosseye:

mangus2000
29 Sep 06, 05:35
I thought you were the Germans in this one. You probably need to clear up which side you're playing. :crosseye:
:laugh: :laugh: :laugh: :laugh:

mangus2000
24 Jan 07, 14:42
Well as yu might have read i surrendered in the end. I was offered a Ceasefire but the game was so one sided that it would not have been fair on Tac to give him anything else.

Hopefully i have learned something from this but i doubt it.

I look forward to my next game against this King of the Desert:salute:

TacCovert4
24 Jan 07, 15:11
Well Mangus, Since our game is over, I took a look at your plans. Good Concepts, you just need to press a little harder on the execution. Leg infantry sometimes has to be left behind for the greater good, and never forget the back decks of your armored vehicles. Also, tough luck on the fighter jocks. Take a look at my AAR, I've been writing some constructive criticism of your manuevers throughout the game, as well as my own blunders. Your 75s proved suprisingly quick against my Lee Charge.

Oh, yeah, on the last statement you made, why wait! I challenge you here and now to assault my positions in North Africa. A file will be sent out to you shortly. Same Time period, or so, and I'll keep the inferior British forces, or maybe I'll go aussie. A quicker game, 20+ turns most.

mangus2000
24 Jan 07, 15:41
Well your gonna get your butt handed to you this time i tell ya!!!!!!!!!!:freak:

Robus
22 Feb 07, 21:53
Just a few observations without claiming any great expertise to support them.

Parceling your armour out to support multiple infantry task forces was anathema to the spirit and doctrine of the Panzer army. Choose your schwerpunkt, concentrate all your armour there, and let the infantry keep up as best they can.


I've found that in these wide-open desert maps, hills are unhealthy places for tanks. Better to work your way around the base of the hills taking advantage of the lowest ground you can find. I thought the plan of concentrating your attack against two hills overlooking the town was unnecessary. Except as observation points and places to station mortars and machine guns, hills are overrated. Once you had taken the hills on the left and right, what next? To advance on the town requires marching down the forward slope of the hill facing the enemy. Infantry are very vulnerable in this position. They are perfect targets for enemy firing from better protected positions on lower ground.

I would suggest as an alternative strategy that you occupy one of the hills on the left or right, put a couple of mortars and an MG up there, ignore the rest of the hills, and then make your attack on the same flank. Concentrate your tanks and send them around the base of that hill. Mount up as much of your infantry as you can on the tanks or on the PCs following a safe distance behind. Have the rest follow on foot. If you run into a concentration of armour directly in your path of attack, move your tanks to hull-down firing positions and engage them as best you can. And if you don't run into concentrated armour, then just keep moving forward. Get the infantry as close to the town as possible and then have them assault.

Sorry about the Hurris. Can't do much about those.