View Full Version : Xmas wishlist for TOAW maps:
piero1971
28 Oct 03, 09:40
If anyone thinks of developing:
- a map of North Korea at 2.5Km per hex
- a map the the Caucasus at 2.5 Km per hex (Rostov-Volgograd-Baku-Tbilisi, etc.)
pretty please??
- a map of the entire world, using 'sea-snake-tunnels' to abstract the distances for oceans, leaving most of the map free for land hexes. (As large a land mass as possible)
Here's mine:
- Manchuria, NE China, & Russian Far-East at 15-20 km/hex
- Korean peninsula at 5-10 km/hex
- Israel & surrounding countries at 5 km/hex
-The area around the Scheldte Estuary 5-10km/hex
-Hochwald Forest from Nijmegen to the Ruhr 5-10km/hex
-Central Italy; Cassino to Rome 10-15km/hex
a 2.5km hex map of the benelux
a 2.5 km hex of yugoslavia
a 2.5km hex map of java/sumatra late 1946 1949
JeremyMacDonald
29 Oct 03, 06:15
A 2.5 KM map of the entire world so that I can model All of World War II at the Company level with supporting platoons as chrome.
Just kidding.
A 2.5 KM map of the entire world so that I can model All of World War II at the Company level with supporting platoons as chrome.
Just kidding.
Oooh! :love:
I'll be the Allies, send me your turn!
piero1971
31 Oct 03, 14:12
Here's mine:
- Israel & surrounding countries at 5 km/hex
done! at 2.5 Km finished it a few days ago. check it out here. use the map from my scenario:
http://rugged-defense.the.strategist.name/scenarii/display_scenario.php?Id=548
Nice looking map Piero! How do you create your maps?
Gibraltar and a cow opeartion felix scenario so i can try and conquer my rock
piero1971
01 Nov 03, 18:56
Nice looking map Piero! How do you create your maps?
..one hex at a time...
Thanks, actually, with good atlases, internet resources, and lots of measuring, etc. 2.5Km/hey are the most difficult to make as they bring lots of details to simulate!!
..one hex at a time...
Thanks, actually, with good atlases, internet resources, and lots of measuring, etc. 2.5Km/hey are the most difficult to make as they bring lots of details to simulate!!
Yes, but how do you actually construct the map? If one hex at a time, how do you keep everything aligned properly? Do you do an outline first? Is there some system you use to keep the scale accurate?
laszlo.nemedi
02 Nov 03, 01:35
..one hex at a time...
...
LoL... :D
I would like to have a pacific Japanese-USA conflict 1941-1945 :D
Im willing to pay for this scenario
I can pay the scenario maker Belgian Francs (much better than Euros) :D
I would like to have a pacific Japanese-USA conflict 1941-1945 :D
Im willing to pay for this scenario
How much?
JeremyMacDonald
02 Nov 03, 15:08
How much?
Lol...
-Central Italy; Cassino to Rome 10-15km/hex
Marc Custer's excelent Italian scenario includes such a map.
I can give you 10 000 belgian francs,but first make me the map
The Western Front, 1918. 5 Km/hex
Show me the money.
I can give you 10 000 belgian francs,but first make me the map
Ask for euros or dollars, belgian francs are no longer a valid currency :D
Nemo
piero1971
03 Nov 03, 14:52
Yes, but how do you actually construct the map? If one hex at a time, how do you keep everything aligned properly? Do you do an outline first? Is there some system you use to keep the scale accurate?
actually, I take an hex overlay on map (I try to use 1:20'000 maps).
for such a map the distortion is not excessive. for my Barbarossa at 5km per hex or my 1914-1918 one, the distortion was bigger.
I guess I am happy school taught me cartography.
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