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Veers
13 May 06, 17:34
I would be greatful if someone here could point me in the direction of any information that would spell out the basics of getting more rounds out of my turns, as when I play, I generally only get one or two rounds per turn.

CyberGeneral
13 May 06, 18:56
The reasons that a turn ends early (why some combat rounds end after 1 or 2 rounds):
1...Too many units attacking in any single combat (Having a stack of units or multiple stacks attacking at once)
2...Too many units attacking in any single combat (though you may be attacking with a single unit, you could be getting support from
multiple aircraft, ships & artillery too)
3...Attacking with ignore losses or defenders defending with ignore losses
4...Attacking a stack of enemy units (as compared to a single unsupplied & routed straggler)
5...Attacking with mix-matched UN-cooperation leveled units
6...Simply failing a proficiency check (a random chance)
7...Attacking with units that moved most of their units' movement allowance
QUOTE FROM BOOK: " The Penalty for using non-cooperative or limited cooperative units varies. The strongest effect is in combat. Non-cooperative units are more likely to pull out of attacks early and increase the chance that combats will take longer to resolve..." PAGE 115

I usually only count on 1 single combat round in ALL my games and overload each combat in my favor (where I can) and I am VERY happy if any additional rounds come my way.....This is unless there is a very good reason to risk having a combat round with just a very few limited attacks perhaps so I can dislodge an enemy unit so as to take a road, supply point or airfield (as an example, even though in doing this, it could possibly end my turn early).

FOR THE RECORD: There are a few scenarios that have multiple rounds regardless of how many attacks (because of Shock advantage or Proficiency) but most scenarios come down to about 1 to 2 combat rounds per turn.....

UNLESS!!!............There are also cases where a player can cheat by saving files so as to maximize combat rounds (replaying a SAVED file till only 1 combat phase expires from say 90% down to only 80%)...Beware of opponents that always seam to get multiple combat phases (multiple rounds) each and every turn.......

Veers
13 May 06, 19:16
I apprediate that, CyberGeneral.

In light of that, and keeping in mind points 1-7, I guess I'll just keep playing the way I have been. :)

ralphtrickey
13 May 06, 20:10
The reasons that a turn ends early (why some combat rounds end after 1 or 2 rounds):
1...Too many units attacking in any single combat (Having a stack of units or multiple stacks attacking at once)
2...Too many units attacking in any single combat (though you may be attacking with a single unit, you could be getting support from
multiple aircraft, ships & artillery too)
3...Attacking with ignore losses or defenders defending with ignore losses
4...Attacking a stack of enemy units (as compared to a single unsupplied & routed straggler)
5...Attacking with mix-matched UN-cooperation leveled units
6...Simply failing a proficiency check (a random chance)
7...Attacking with units that moved most of their units' movement allowance
QUOTE FROM BOOK: " The Penalty for using non-cooperative or limited cooperative units varies. The strongest effect is in combat. Non-cooperative units are more likely to pull out of attacks early and increase the chance that combats will take longer to resolve..." PAGE 115

I usually only count on 1 single combat round in ALL my games and overload each combat in my favor (where I can) and I am VERY happy if any additional rounds come my way.....This is unless there is a very good reason to risk having a combat round with just a very few limited attacks perhaps so I can dislodge an enemy unit so as to take a road, supply point or airfield (as an example, even though in doing this, it could possibly end my turn early).

FOR THE RECORD: There are a few scenarios that have multiple rounds regardless of how many attacks (because of Shock advantage or Proficiency) but most scenarios come down to about 1 to 2 combat rounds per turn.....

UNLESS!!!............There are also cases where a player can cheat by saving files so as to maximize combat rounds (replaying a SAVED file till only 1 combat phase expires from say 90% down to only 80%)...Beware of opponents that always seam to get multiple combat phases (multiple rounds) each and every turn.......
TOAW 3 can't prevent that, but it's almost guaranteed to trigger a warning to the other player that you've cheated.:clown:

You can still cheat (of course) but it's going to take a lot more work. Hopefully it's enough work that most people won't bother.:nuts:

Ralph

Ben Turner
13 May 06, 20:54
On top of what cybergeneral said, I'd like to add a couple of further points;
1. units with very high proficiency (over 85%) can be extremely reluctant to break off from combat. It is advisable that you tune your use of loss tolerances in attacking to the proficiency of your units. Troops on 80% should use minimise losses most of the time, at 60% you should go more for limit losses, and at 30% more likely ignore losses.
2. units only break off from combat if they suffer enough losses in a single round, so if you are in a situation where neither unit is suffering significant losses the combat will tend to go on for the whole turn. This can happen if;
a) The attacker is a large unit without much motorised anti-tank equipment (including tanks) and the defender is a small unit with most armoured equipment. The defender doesn't have enough firepower to make the attacker break off whilst the attacker is virtually incapable of killing armour on the attack.
b) Both units have very low firepower.
c) If the attrition divider is significantly higher than normal.

Veers
13 May 06, 21:37
Thanks a lot Ben,

With this and CyberGeneral's info, I should be able to put up much more of a fight against Shadow in our EA game. :)

Bob Cross
13 May 06, 23:53
I would be greatful if someone here could point me in the direction of any information that would spell out the basics of getting more rounds out of my turns, as when I play, I generally only get one or two rounds per turn.

You might want to read my ancient article on this issue in the TOAW section of the SZO site:

http://toaw.xtreme-gamer.com/?p=15

It could use a rewrite, due to the advance of TOAW science since it was written, but a lot of it still useful to beginners.

Veers
13 May 06, 23:54
Thanks Bob, I'll give it a read tonight. :)

Veers
14 May 06, 00:09
Thanks again Bob. That was a very well written article, and will certainly factor into how I play the game.

Secondly, I'd like to thank all on these forums for being so generous in giving out advice. It is nice to get helpful information to a rookie question that has robably already been asked and dealt with a hundred times. :)

Thanks, again.

Heinz57
14 May 06, 09:41
One very helpful tool is the Attack Planner - this allows you to see if there are any non- or limited- cooperation units being added to an attack, as indicated by black and silver flags adjacent to the committed units. You want to just see "gold" - if you are trying to maximize the turns.

You also want to see how many phases are to be consumed. This is easy if you are good at math and keep it in mind in the course of all attacks - if you have 70% of the turn remaining, and you have two units that are able to attack, each with a starting Movement Point Allowance of 10, and one unit has 7 MP's remaining and the other has 5 MP's - you will want to attack with the unit having 7 MP's.

All of these are probably discussed in Bob's article. And these points cannot be emphasized enough.

General Staff
14 May 06, 10:04
Or try this one:

http://www.strategyzoneonline.com/toaw/uploads/articles/kasserine43/kasserine43.html

Fairly step-by-step and talks directly to this issue in parts.

Rommel4142
14 May 06, 14:04
UNLESS!!!............There are also cases where a player can cheat by saving files so as to maximize combat rounds (replaying a SAVED file till only 1 combat phase expires from say 90% down to only 80%)...Beware of opponents that always seam to get multiple combat phases (multiple rounds) each and every turn.......

Regarding what CyberGeneral said I have a question. Usually what I do is that I play for some time and I save the game. The following day I resume the game and I move onto other front I make my moves and so on for two or three days depending on the size of the scenario. When Iīm ready I click on the solve battles button and I send to my opponent the PBM file that shows up. I do not consider that cheating because I do not get any benefit by doing that. I just do it because I canīt sit for three or four hours in front of my computer at one time!!! Anyway, Is that consider cheating? I really hope not but, please, someone tells me the rules because I do not want to do anything wrong.
Thanks a lot

Veers
14 May 06, 14:09
Regarding what CyberGeneral said I have a question. Usually what I do is that I play for some time and I save the game. The following day I resume the game and I move onto other front I make my moves and so on for two or three days depending on the size of the scenario. When Iīm ready I click on the solve battles button and I send to my opponent the PBM file that shows up. I do not consider that cheating because I do not get any benefit by doing that. I just do it because I canīt sit for three or four hours in front of my computer at one time!!! Anyway, Is that consider cheating? I really hope not but, please, someone tells me the rules because I do not want to do anything wrong.
Thanks a lot

Rommel,

I don't think that that would be cheating. What CyberGeneral was refering to was when a player saves a game at the end of his turn then ends it and replays that saved game until he gets an advantageous number of combat phases.

Simply playing part, then saving, and then playing the rest later isn't cheating.

Rommel4142
14 May 06, 15:26
Rommel,

I don't think that that would be cheating. What CyberGeneral was refering to was when a player saves a game at the end of his turn then ends it and replays that saved game until he gets an advantageous number of combat phases.

Simply playing part, then saving, and then playing the rest later isn't cheating.
Thanks for your info. Thatīs what I thougth but just checking ;)

piero1971
15 May 06, 02:56
Rommel,

I don't think that that would be cheating. What CyberGeneral was refering to was when a player saves a game at the end of his turn then ends it and replays that saved game until he gets an advantageous number of combat phases.

Simply playing part, then saving, and then playing the rest later isn't cheating.


7 yrs into the game and I did not know you could do that!

Veers
15 May 06, 17:13
7 yrs into the game and I did not know you could do that!

That is truly funny. :laugh:

jlbetin
15 May 06, 17:20
I posted this some time ago, it could help you

http://www.strategyzoneonline.com/forums/showthread.php?t=20767&highlight=Der+Wanderer+T%FCr

Sorry for the Frenglish but you may find usefull information

Der WanderModerator