View Full Version : Waypoint path Scenario Trial
Gentlemen,
If you look at the SP public forum I have posted a "Winspmbt trivia question' including a test scenario..
http://www.strategyzoneonline.com/forums/showthread.php?t=40826
What I wish from you is to DL this scenario, open it in the scenario editor, click the deploy for the US troops, click the HQ menu, select the formation B (engineers) and the click the waypoint path button.
Then you should try to create a waypoint path for the US enginners in order to dictate them a safe route through the forest and then to instruct them to flank attack the unguarded direction of the USSR fortified position.
The simpliest method to apply the waypoint marks (in order to create a detailed path) is by following the "3-5" rule.
The "3-5" rule is a very simple procedure for applying waypoint mark, and you simply have to do the following routine:
Basic "Three - Five"
Every five hexes distance (Step of 5) you should click three times the waypoint tool on the same hex (Dn; Density of 3)
see the the picture:
http://www.shrapnelcommunity.com/threads/uploads/414986-Three_Five_Waypoint.JPG
Now please try to do this thing for the US engineers and then post your scenario here (and not at the Trivia Question contest).
If you have any question, post it here and we shall discuss further more this issue.
cheers,
Pyros
Hi,
Today I added a new section in the waypoint mechanism thread
http://www.strategyzoneonline.com/forums/showthread.php?p=525183#post525183
I think it will help you figure out a way to use waypoints in order to flank attack the USSR fortifications.
Btw, if anyone is actually trying to solve this simple essay, please post here a memo.
Because if no one is really interested to learn how to use the waypoint mechanism, then there is no need to continue posting information related to this issue.
cheers,
Pyros
Mustang19
09 May 06, 10:21
I gave it a try. Attached is my version and three screenshots. The A0 was waypointed to travel along the northern edge of the wood, just one hex inside the woods, then up the east edge. The B formation was told to advance down the center of the woods, and then up the extreme east end to the objectives like A0.
On Turn 5, contact was made. My southernmost bunker was the only one able to get LOS on an enemy squad. The Americans were not fully following the waypoint plan- they sent three squads to assault the southwest "elbow" of the obstacle line, with the A0 hanging back in the rear and not moving. I was only able to get LOS on one of the squads, and by Turn 11 it had been killed. However, another squad was apparently smart enough to change direction and head for the east edge of the map. It fired a few grenades at my southernmost bunker, scoring a rear hit that blew it up. The crew bailed out. Then I decided to bail out all of my bunker crews- they would set up an ambush near the objective and lay down smoke around them to prevent the Americans from getting in a long-range gunfight with them. The plan was to ambush the enemy with pistols and grenades, so I clustered all of the crews in one hex (see Turn 14 screenshot). Fortunately, the Americans were hung up trying to clear a 35-point minefield and did not make it to the objectives before the game ended. Casualties: 10 Army 9 Soviet, Points: 5270 Soviet 47 American.
It seems that the AI made a half-hearted attempt to follow the waypoints. I thought that maybe if I directed them to travel along the south edge of the map, through the minefields, they would have gone through the woods as they should. So I tried this. By Turn 11 the AI had showed up on the flank, just as they were supposed to. I had abandoned all my pillboxes to put the crews in ambush positions, but I probably should have waited as one enemy Pioneer squad wandered into the southern bunker's LOS for a time. But the enemy marched right into my crew ambush, and by using a lot of smoke I was able to prevent a long-range gunfight and put those pistols and grenades to use. Score: 49 US Army 5294 Soviet, casualties 28 US Army 8 Soviet.
Good waypoint practice, and just making the scenario taught me a lot. Thanks for the advice. This is a really helpful tool that anyone can use.
Note: The file I am sending is so big that I have to send it in three parts because this board only allows 361 KB at a time. The next two posts contain the rest of the files.
Mustang19
09 May 06, 10:26
Turn 8 screenshot. It won't host on Photobucket either because it's way too big.
Mustang19
09 May 06, 10:29
Turn 23 .
Mustang,
I will send you the solution of this essay by email.
You may play it as the USSR or you may better set it as both player AI and watch the action.
Then go to the US (editor) and click on the waypoints in order to see how the waypoints are set on map.
cheers,
Pyros
p.s I will send you the files in your email
Mustang,
I have sent you the files to your "thinkingmanwebsite" email.
cheers,
Pyros
p.s Mustang once you see how the mechanism works, try to recreate it from the scratch (use the original scenario and try to setup the waypoints in an almost similar way that I did in the solution scenario).
If you manage to achieve the same result as the solution scenario then you will have made a big step into becoming an expert at waypoint issues.
Here are the correct answers for this question:
1F and 2A
The reason why the above are the correct answers is the proper use of waypoints.
I have attached the same scenario but I added some waypoints for the US player.
Once you download the scenario you may play it either as:
1. US (AI) vs USSR (AI) in order to observe the action or as
2. US (AI) vs USSR (Human) if you think that you can win the AI.
cheers,
Pyros
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