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View Full Version : Concept: Watered Down Scenarios


Deltapooh
25 Oct 03, 10:09
Fact: I really enjoy building scenarios for ATF. Since the release of the Power Tools, it allows me to turn conflicts I once wrote down in notebooks into playable scenarios. I prefer to exploit all the features provided to make realistic and enjoyable games.

In part, I am driven by the belief that scenarios and mods are the life-support system of the game and community. Without regular releases, people will probably loose interest in what is one of the best wargames on the market.

Problem: Unfortunately, this is a time-consuming effort. Worse, I don't have alot of time on my hands. OPORDs are very difficult to design maingly because I try to use the FM 101-5-1 Standard, which incorporates hundreds of people working together. Now, with the release of the Power Tools, as well as Kbluck's Tile Piece Utility, image editing has entered the game. I once planned to release one scenario per month, but this is a goal I no longer feel I can achieve under current conditions.

Solution: My solution is build scenarios that does not incorporate a ton of new features, or extensive Operation Orders. These scenarios would include friendly and enemy units, along with necessary AI scripting (based on what I know as achievable, instead of experiments), a brief description of the mission and your goals, along with other basic info players might need.

The benefits works both for me and the community. I can build and script basic scenarios in rather short order. So the number of games available will increase, increasing re-playability through quantity and limited, but acceptable quality.

The other advantage is it takes alot of stress off of me to race against the clock. I could build small missions, while still working on my more complicated, detailed scenarios.

A third advantage is the training aspect. these simplistic scenarios can be used by players as training tools. In most cases, I will try to keep everything down to the platoon to company combat team level.

The drawback is the loss in quality. Wargamers usually prefer detailed scenarios. They have an eye for detail, which if not satisfied, can lead to disappointment, and discontent.

My own desire to build those detailed scenarios is why I decided to go public with my ideal. If players are willing to accept small, simple scenarios, I'd be more than happy to design them. However, if people prefer detail, I will can this ideal and continure to focus solely on designing the best scenarios I can.

Opinions?

KG_Norad
25 Oct 03, 11:48
First Delta, don't feel like your back is against the wall. Believe me I know, if you feel like you have too much to do, then nothing gets done.

I don't know about anyone else, but I for one have been quietly keeping up with your work and the community at large for about 1.5 - 2 years. I just haven't been too vocal on the forums before now. I think you've done tremendous work on both BCT & ATF and your standard of quality shines through your work!

I think most players of these games are probably a pretty patient bunch. So take your time with the ideas that really matter to you. I would agree that there is alot of untapped potential with the ATF engine and the more we push the limits the more amazed we will be. :surprise:

While I am sure there are some grogs out there who will never be satisfied with anything... I for one would NOT discourage you from crafting small scenarios. I WOULD discourage you from thinking of them as Watered Down. Let's face it, there are Large scenarios that are fun and perhaps offer some insight into "real" tactical situations. Small scenarios can do the same thing just as effectively. Not every engagement that has taken place has been some grand operatic operation. We all know that grandness of war is left behind in the planning room once the first shots are fired...to coin a phrase.

Perhaps you could think of it as an extension of Scully's TDG idea...You and hopefully others could provide small scale tactical "problems." People can play and discuss or just enjoy them! I would love to see some discussions on them, something like a mini AAR thread that anyone who played the scenario could add their insights to.

While again only being able to speak for myself, I would NOT see this as any kind of compromise of quality. What it does do, is add variety and value to the community. I for one, having limited time would actually prefer something that does not take a long time to read through, plan, set up, and execute!

Knock yourself out!
Whatever you decide, I appreciate your efforts to expand the scenario catalog.:love:
Michael

Deltapooh
25 Oct 03, 15:22
Thanks for the kind worlds. :D

Pat Proctor
25 Oct 03, 17:40
I am a big fan of ALL of the scenarios you have done, DP.

I think that there is a lot of value in a tiny scenario that reduces to a single tactical problem, especially for the new ATF player. Iraq 2 is a perfect example of this. You have one company, two situational minefields, a road, a town, and a mech BN bearing down on you.

This is good stuff, and quick and easy to play. I would encourage you to build smaller scenarios. They have a lot of value.

I am just thrilled & flattered that you have enough confidence in the game and the engine to continue to add value to it. Thanks for your hard work.

Scully
25 Oct 03, 19:25
DP,

I have to agree with Norad and the Captain. You put out a lot of quality work and I think the small scenario idea is a fine one. But you have to do what is going to keep you the happiest. It's not going to do anyone any good (especially you) if you burn out and stop participating.

Thanks for your continued hard work on ATF. We appreciate it.

Brian

John Osborne
29 Oct 03, 08:45
Well, being the new kid on the block :D I totally agree with everything that has been said by everyone. DP, I think you are doing a dam good job in putting together these scenarios, big or small. I certainly will play big or small scenarios that you make. If for any reason you may need any help on your scenarios, let me know. I can help.

Just don't get burn out like I did in TacOps. Enjoy putting them together.

Deltapooh
30 Oct 03, 10:38
I really am humbled by all the kind words of support. I design scenarios because it is sort of a hobby. Yet, hearing that people enjoy the work I've done is truely encouraging. :cry: